mh2/skill/skill.html
2024-01-25 13:35:53 +08:00

1300 lines
53 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows">
<META http-equiv="Content-Style-Type" content="text/css">
<TITLE>怪物猎人2解析情报 技能效果说明</TITLE>
<LINK rel="stylesheet" href="../table.css" type="text/css">
<SCRIPT src="../scripts/links.js"></SCRIPT>
</HEAD>
<BODY>
<HR>
<TABLE border="0" width="900">
<TBODY>
<TR>
<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
<TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD>
</TR>
</TBODY>
</TABLE>
<SCRIPT language="JavaScript">
<!--
ShowLinks(1, 99);
// -->
</SCRIPT>
<HR>
<H3>技能效果说明</H3>
<FONT SIZE="-1">关于技能效果的调查说明。</FONT>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2" width="849">
<TBODY>
<TR>
<TD width="50" class="tb-th2">No.</TD>
<TD width="120" class="tb-th2">技能系统名</TD>
<TD class="tb-th2" colspan="2" width="660">内容</TD>
<TR>
<TD id="0003" class="tb-cell2" rowspan="2">0003</TD>
<TD class="tb-cell1" rowspan="2">搬运</TD>
<TD class="tb-cell1" colspan="2">影响搬运能力。</TD>
</TR>
<TR>
<TD class="tb-cell1" width="200">+10以上搬运达人</TD>
<TD class="tb-cell1" width="450">提高安全下落高度,搬运重物品的移动速度提高至与轻物品相同</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="2">0032</TD>
<TD class="tb-cell1" rowspan="2">爆弹强化</TD>
<TD class="tb-cell1" colspan="2">影响玩家的爆弹系物品特性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上炸弹客</TD>
<TD class="tb-cell1">爆弹系物品伤害提升至1.5倍<BR>
其调合成功率变为100%(含音爆弹与爆药)<BR>
<font color="red">注意:只对激活技能的玩家放置的爆弹有效</font></TD>
</TR>
<TR>
<TD id="004c" class="tb-cell2" rowspan="7">004c</TD>
<TD class="tb-cell1" rowspan="7">冰耐性</TD>
<TD class="tb-cell1" colspan="2">影响玩家的冰耐性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上冰耐性+3</TD>
<TD class="tb-cell1">提高3点冰耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上冰耐性+5</TD>
<TD class="tb-cell1">提高5点冰耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上冰耐性+10</TD>
<TD class="tb-cell1">提高10点冰耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下冰耐性-3</TD>
<TD class="tb-cell1">降低3点冰耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下冰耐性-5</TD>
<TD class="tb-cell1">降低5点冰耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下冰耐性-10</TD>
<TD class="tb-cell1">降低10点冰耐性</TD>
</TR>
<TR>
<TD id="0048" class="tb-cell2" rowspan="2">0048</TD>
<TD class="tb-cell1" rowspan="2">剥取</TD>
<TD class="tb-cell1" colspan="2">影响剥取次数。</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上剥取名人</TD>
<TD class="tb-cell1">所有可剥取场景增加1次剥取</TD>
</TR>
<TR>
<TD id="0016" class="tb-cell2" rowspan="5">0016</TD>
<TD class="tb-cell1" rowspan="5">采取</TD>
<TD class="tb-cell1" colspan="2">影响采取・发掘第2次及以后每次的成功概率。<BR>
<font color="red">不影响采集点设置的采取・发掘上限次数。</font><BR>
通常情况下次及以后的采取・发掘成功率为27/32。判定发生采集失败时该采集点的可采集次数归零。<BR>
即,<font color="red">无论是否发动技能都不保证采集点可采集两次及以上</font></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上采取+1</TD>
<TD class="tb-cell1">次及以后的采取・发掘成功率提高至29/32</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上采取+2</TD>
<TD class="tb-cell1">次及以后的采取・发掘成功率提高至31/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下采取-1</TD>
<TD class="tb-cell1">次及以后的采取・发掘成功率降低至23/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下采取-2</TD>
<TD class="tb-cell1">次及以后的采取・发掘成功率降低至19/32</TD>
</TR>
<TR>
<TD id="0028" class="tb-cell2" rowspan="2">0028</TD>
<TD class="tb-cell1" rowspan="2">垂钓</TD>
<TD class="tb-cell1" colspan="2">影响垂钓能力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上垂钓名人</TD>
<TD class="tb-cell1">提高咬饵概率并延长操作反应时间,降低垂钓难度</TD>
</TR>
<TR>
<TD id="0022" class="tb-cell2" rowspan="2">0022</TD>
<TD class="tb-cell1" rowspan="2">弹调合</TD>
<TD class="tb-cell1" colspan="2">影响调合弹药的能力。<BR>
部分弹药调合生产时数量是随机的,该技能影响随机生产的数量。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上最大数弹生产</TD>
<TD class="tb-cell1">调合子弹与瓶时必定生产最大可能数量<BR>
<font color="red">不包括空瓶</font></TD>
</TR>
<TR>
<TD id="0012" class="tb-cell2" rowspan="4">0012</TD>
<TD class="tb-cell1" rowspan="4">达人</TD>
<TD class="tb-cell1" colspan="2">影响产生会心一击的概率。<BR>
<font color="red">注意:近战武器在青色与白色锋利度等级时存在额外的会心修正</font>,请参考 <A href="../bugu/sword.html">武器一览</A> 表格上方的说明。<BR>
武器最终会心率=武器原始会心率+达人技能会心率+锋利度会心修正。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上心眼</TD>
<TD class="tb-cell1">武器会心率提高5%</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上识破+1</TD>
<TD class="tb-cell1">武器会心率提高10%,消除弹刀惩罚(不弹刀&不消耗额外锋利度)</TD>
</TR>
<TR>
<TD class="tb-cell1">+25以上识破+2</TD>
<TD class="tb-cell1">武器会心率提高15%,消除弹刀惩罚(不弹刀&不消耗额外锋利度)</TD>
</TR>
<TR>
<TD id="0041" class="tb-cell2" rowspan="4">0041</TD>
<TD class="tb-cell1" rowspan="4">底力</TD>
<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR>
通常情况下体力低于40%时攻击力没有变化防御力增加60。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上火场怪力+1</TD>
<TD class="tb-cell1">防御力增加量提高至90</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上火场怪力+2</TD>
<TD class="tb-cell1">攻击力提高至1.5倍防御力增加量提高至90</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下焦虑</TD>
<TD class="tb-cell1">攻击力降低至0.7倍防御力增加量降低至42</TD>
</TR>
<TR>
<TD id="0023" class="tb-cell2" rowspan="3">0023</TD>
<TD class="tb-cell1" rowspan="3">地图</TD>
<TD class="tb-cell1" colspan="2">影响任务中小地图显示功能。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上地图常备</TD>
<TD class="tb-cell1">未持有地图时也可显示小地图</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下地图无效</TD>
<TD class="tb-cell1">持有地图时也不能显示小地图</TD>
</TR>
<TR>
<TD id="0049" class="tb-cell2" rowspan="5">0049</TD>
<TD class="tb-cell1" rowspan="5">地形</TD>
<TD class="tb-cell1" colspan="2" height="30">影响受到的地形(火山的熔岩边缘、炎龍的护体炎铠)伤害量。<BR>
通常情况下每8/30秒会受到一定伤害导致体力量表减少。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上地形伤害减【小】</TD>
<TD class="tb-cell1">延长至每12/30秒受到伤害</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上地形伤害减【大】</TD>
<TD class="tb-cell1">延长至每24/30秒受到伤害</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下地形伤害增【小】</TD>
<TD class="tb-cell1">缩短至每6/30秒受到伤害</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下地形伤害增【大】</TD>
<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
</TR>
<TR>
<TD id="002e" class="tb-cell2" rowspan="4">002e</TD>
<TD class="tb-cell1" rowspan="4"></TD>
<TD class="tb-cell1" colspan="2">影响玩家对中毒状态(紫色泡沫)的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上毒半减</TD>
<TD class="tb-cell1">中毒状态造成的体力降低速度减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上毒无效</TD>
<TD class="tb-cell1">不会进入中毒状态</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下毒倍加</TD>
<TD class="tb-cell1">中毒状态造成的体力降低速度加倍</TD>
</TR>
<TR>
<TD id="0034" class="tb-cell2" rowspan="3">0034</TD>
<TD class="tb-cell1" rowspan="3">反动</TD>
<TD class="tb-cell1" colspan="2">影响弩射击时的反动(后坐力)大小。<BR>
反动相关信息详情参考 <A href="../platk_gun.html#0004">对怪物的攻击 【枪弩编】 # 发射时的反动</A></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上反动轻减+1</TD>
<TD class="tb-cell1">获得2点反动轻减技能修正</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上反动轻减+2</TD>
<TD class="tb-cell1">获得4点反动轻减技能修正</TD>
</TR>
<TR>
<TD id="000e" class="tb-cell2" rowspan="5">000e</TD>
<TD class="tb-cell1" rowspan="5">反覆无常</TD>
<TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR>
通常情况下,物品使用时的原始损坏概率如下。<BR>
  破铁镐1/3 铁镐1/10 铁镐1/15<BR>
  破捕虫网1/3 捕虫网1/10 捕虫网1/15<BR>
  回复笛1/12 解毒笛1/12 鬼人笛1/8 硬化笛1/8<BR>
  弹击笛1/16 突击笛1/16 尾击笛1/12 必击笛1/8 特击笛1/16 怒之笛1/16 逆鳞笛1/8</TD>
</TR>
<TR>
<TD class="tb-cell1" width="200">+10以上精灵的反覆无常</TD>
<TD class="tb-cell1" width="450">损坏发生时有1/4的概率回避损坏概率降低至原始的3/4</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上神的反覆无常</TD>
<TD class="tb-cell1">损坏发生时有1/2的概率回避损坏概率降低至原始的1/2</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下恶灵的反覆无常</TD>
<TD class="tb-cell1">有1/4的概率加倍损坏的可能损坏概率提高至原始的5/4</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下恶魔的反覆无常</TD>
<TD class="tb-cell1">有1/2的概率加倍损坏的可能损坏概率提高至原始的3/2</TD>
</TR>
<TR>
<TD id="0038" class="tb-cell2" rowspan="7">0038</TD>
<TD class="tb-cell1" rowspan="7">防御</TD>
<TD class="tb-cell1" colspan="2">影响玩家的防御力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上防御+20</TD>
<TD class="tb-cell1">提高20点防御力</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上防御+30</TD>
<TD class="tb-cell1">提高30点防御力</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上防御+40</TD>
<TD class="tb-cell1">提高40点防御力</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下防御-20</TD>
<TD class="tb-cell1">降低20点防御力</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下防御-30</TD>
<TD class="tb-cell1">降低30点防御力</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下防御-40</TD>
<TD class="tb-cell1">降低40点防御力</TD>
</TR>
<TR>
<TD id="0005" class="tb-cell2" rowspan="5">0005</TD>
<TD class="tb-cell1" rowspan="5">防御性能</TD>
<TD class="tb-cell1" colspan="2" height="30">影响防御怪物攻击时,由应对攻击造成的效果。<BR>
通常情况下,威力值根据可防御的近战武器种类有如下的动作影响。<BR>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
<TBODY>
<TR>
<TD class="tb-th1" width="100">武器种类</TD>
<TD class="tb-th1" width="100">威力值1〜15</TD>
<TD class="tb-th1" width="90">威力值16〜39</TD>
<TD class="tb-th1" width="90">威力值40以上</TD>
</TR>
<TR>
<TD class="tb-cell1">片手剑</TD>
<TD class="tb-cell1">小后退</TD>
<TD class="tb-cell1">大后退</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
<TR>
<TD class="tb-cell1">大剑</TD>
<TD class="tb-cell1">原地不动</TD>
<TD class="tb-cell1">小后退</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
<TR>
<TD class="tb-cell1">长枪/铳枪</TD>
<TD class="tb-cell1">原地不动</TD>
<TD class="tb-cell1">原地不动</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
</TBODY>
</TABLE>
<font color="red">对重弩的盾没有效果。</font><BR>
</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上防御性能+1</TD>
<TD class="tb-cell1">威力值减少10</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上防御性能+2</TD>
<TD class="tb-cell1">威力值减少20且原本不能防御的攻击变得可以防御</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下防御性能-1</TD>
<TD class="tb-cell1">威力值增加5</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下防御性能-2</TD>
<TD class="tb-cell1">威力值增加10</TD>
</TR>
<TR>
<TD id="0036" class="tb-cell2" rowspan="4">0036</TD>
<TD class="tb-cell1" rowspan="4">风压</TD>
<TD class="tb-cell1" colspan="2">影响玩家对各等级风压的反应。<BR>
无技能时,根据玩家受到的风压大小,会产生不同的硬直动作。<BR>
除狩猎笛效果外,部分武器动作/状态存在霸体/超级装甲效果,类似于“风压【大】无效”。<BR>
另外玩家蹲下时也有“风压【大】无效”状态。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上风压【小】无效</TD>
<TD class="tb-cell1">可无视小风压</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上风压【大】无效</TD>
<TD class="tb-cell1">可无视小风压与大风压</TD>
</TR>
<TR>
<TD class="tb-cell1">+25以上龍风压无效</TD>
<TD class="tb-cell1">可无视大小风压与龍风压</TD>
</TR>
<TR>
<TD id="003f" class="tb-cell2" rowspan="2">003f</TD>
<TD class="tb-cell1" rowspan="2">高速收集</TD>
<TD class="tb-cell1" colspan="2">影响玩家采集与剥取的速度。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上高速剥取采取</TD>
<TD class="tb-cell1">加快采集与剥取的速度<BR>
<font color="red">技能激活后剥取时站立比蹲下更有效率</font></TD>
</TR>
<TR>
<TD id="0015" class="tb-cell2" rowspan="4">0015</TD>
<TD class="tb-cell1" rowspan="4">攻击</TD>
<TD class="tb-cell1" colspan="2">影响玩家的攻击力。<BR>
固定提升武器倍率,对状态显示的攻击力提升数值为 武器倍率*对应武器的倍率。<BR>
武器倍率与倍率详情参考 <A href="../platk_kins.html#0001">此处</A></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上攻击力UP【小】</TD>
<TD class="tb-cell1">武器倍率提高3点</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上攻击力UP【中】</TD>
<TD class="tb-cell1">武器倍率提高5点</TD>
</TR>
<TR>
<TD class="tb-cell1">+25以上攻击力UP【大】</TD>
<TD class="tb-cell1">武器倍率提高10点</TD>
</TR>
<TR>
<TD id="0046" class="tb-cell2" rowspan="2">0046</TD>
<TD class="tb-cell1" rowspan="2">怪物</TD>
<TD class="tb-cell1" colspan="2">影响任务中大型怪物的体型大小。<BR>
通常情况下,根据任务配置信息,大型怪物的体型大小会在某个范围内浮动。<BR>
部分特殊任务固定大小体型的怪物不受影响。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上大型招来</TD>
<TD class="tb-cell1">大型怪物将倾向于以更大体型出现</TD>
</TR>
<TR>
<TD id="004e" class="tb-cell2" rowspan="3">004e</TD>
<TD class="tb-cell1" rowspan="3">广域</TD>
<TD class="tb-cell1" colspan="2">影响部分物品使用时产生的范围效果。<BR>
具体为“药草”“回复药”“解毒药”“怪力之种”“忍耐之种”。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上广域化+1</TD>
<TD class="tb-cell1">使用物品后同区域其他玩家同时获得一定效果:<BR>
解毒系完全效果 回复系回复量50% 效果持续系持续时间50%</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上广域化+2</TD>
<TD class="tb-cell1">使用物品后同区域其他玩家同时获得完全的效果</TD>
</TR>
<TR>
<TD id="000b" class="tb-cell2" rowspan="2">000b</TD>
<TD class="tb-cell1" rowspan="2">贯通弹强化</TD>
<TD class="tb-cell1" colspan="2">影响弩的贯通弹威力。<BR>
<font color="red">注意:弓的贯通箭不受此技能影响。</font></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上贯通弹攻击力UP</TD>
<TD class="tb-cell1">贯通弹威力提高至1.1倍</TD>
</TR>
<TR>
<TD id="000c" class="tb-cell2" rowspan="4">000c</TD>
<TD class="tb-cell1" rowspan="4">贯通弹追加</TD>
<TD class="tb-cell1" colspan="2">影响弩可装填的贯通弹种类,使不能装填贯通弹变为可装填贯通弹。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上贯通弹LV1追加</TD>
<TD class="tb-cell1">追加LV1 贯通弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上贯通弹LV1&2追加</TD>
<TD class="tb-cell1">追加LV1&2 贯通弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上贯通弹全等级追加</TD>
<TD class="tb-cell1">追加所有等级贯通弹装填能力</TD>
</TR>
<TR>
<TD id="0040" class="tb-cell2" rowspan="3">0040</TD>
<TD class="tb-cell1" rowspan="3">回避性能</TD>
<TD class="tb-cell1" colspan="2" height="30">延长回避翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上回避性能+1</TD>
<TD class="tb-cell1">无敌时间延长至8/30秒</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上回避性能+2</TD>
<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
</TR>
<TR>
<TD id="0006" class="tb-cell2" rowspan="3">0006</TD>
<TD class="tb-cell1" rowspan="3">回复</TD>
<TD class="tb-cell1" colspan="2" height="30">使用回复物品时,影响回复量。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上体力回复道具强化</TD>
<TD class="tb-cell1">回复量提高至1.25倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下体力回复道具弱化</TD>
<TD class="tb-cell1">回复量降低至0.75倍</TD>
</TR>
<TR>
<TD id="0007" class="tb-cell2" rowspan="5">0007</TD>
<TD class="tb-cell1" rowspan="5">回复速度</TD>
<TD class="tb-cell1" colspan="2">影响体力量表红色部分的自然回复速度。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上伤害回复速度+1</TD>
<TD class="tb-cell1">回复速度变为通常时的3倍</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上伤害回复速度+2</TD>
<TD class="tb-cell1">回复速度变为通常时的4倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下伤害回复速度-1</TD>
<TD class="tb-cell1">回复速度变为通常时的1/3</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下伤害回复速度-2</TD>
<TD class="tb-cell1">回复速度变为通常时的1/4</TD>
</TR>
<TR>
<TD id="0035" class="tb-cell2" rowspan="7">0035</TD>
<TD class="tb-cell1" rowspan="7">火耐性</TD>
<TD class="tb-cell1" colspan="2">影响玩家的火耐性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上火耐性+3</TD>
<TD class="tb-cell1">提高3点火耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上火耐性+5</TD>
<TD class="tb-cell1">提高5点火耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上火耐性+10</TD>
<TD class="tb-cell1">提高10点火耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下火耐性-3</TD>
<TD class="tb-cell1">降低3点火耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下火耐性-5</TD>
<TD class="tb-cell1">降低5点火耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下火耐性-10</TD>
<TD class="tb-cell1">降低10点火耐性</TD>
</TR>
<TR>
<TD id="0009" class="tb-cell2" rowspan="3">0009</TD>
<TD class="tb-cell1" rowspan="3">加护</TD>
<TD class="tb-cell1" colspan="2" height="30">影响玩家被攻击时受到的伤害。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上精灵的加护</TD>
<TD class="tb-cell1">1/4的概率受到0.7倍的伤害减伤30%</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下恶灵的加护</TD>
<TD class="tb-cell1">1/4的概率受到1.3倍的伤害增伤30%</TD>
</TR>
<TR>
<TD id="0020" class="tb-cell2" rowspan="3">0020</TD>
<TD class="tb-cell1" rowspan="3"></TD>
<TD class="tb-cell1" colspan="2">影响近战武器的锋利度。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上锋利度等级+1</TD>
<TD class="tb-cell1">锋利度上限增加50点最高400</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下锋利度等级-1</TD>
<TD class="tb-cell1">锋利度上限减少50点最低150</TD>
</TR>
<TR>
<TD id="0033" class="tb-cell2" rowspan="5">0033</TD>
<TD class="tb-cell1" rowspan="5">饥饿</TD>
<TD class="tb-cell1" colspan="2">影响耐力上限自然降低的速度。<BR>
通常情况下每6分钟降低一次耐力上限25点</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上饥饿半减</TD>
<TD class="tb-cell1">耐力上限的自然降低速度减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上饥饿无效</TD>
<TD class="tb-cell1">耐力上限不会自然降低</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下饥饿倍加【小】</TD>
<TD class="tb-cell1">耐力上限的自然降低速度增加至1.5倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下饥饿倍加【大】</TD>
<TD class="tb-cell1">耐力上限的自然降低速度增加至2倍</TD>
</TR>
<TR>
<TD id="0045" class="tb-cell2" rowspan="3">0045</TD>
<TD class="tb-cell1" rowspan="3">精密射击</TD>
<TD class="tb-cell1" colspan="2">影响射手发射弹/箭的偏差幅度。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上离心幅DOWN</TD>
<TD class="tb-cell1">减少发射的偏差幅度</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下离心幅UP</TD>
<TD class="tb-cell1">增加发射的偏差幅度</TD>
</TR>
<TR>
<TD id="004a" class="tb-cell2" rowspan="4">004a</TD>
<TD class="tb-cell1" rowspan="4">抗菌・抗毒</TD>
<TD class="tb-cell1" colspan="2">影响玩家对恶臭状态(棕色气体)与中毒状态(紫色泡沫)的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上抗菌+1</TD>
<TD class="tb-cell1">恶臭与中毒状态的持续时间减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上抗菌+2</TD>
<TD class="tb-cell1">不会进入恶臭状态,中毒状态的持续时间减半</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下带菌者</TD>
<TD class="tb-cell1">恶臭状态的持续时间加倍</TD>
</TR>
<TR>
<TD id="0050" class="tb-cell2" rowspan="4">0050</TD>
<TD class="tb-cell1" rowspan="4">烤肉</TD>
<TD class="tb-cell1" colspan="2">影响使用各类烧烤架的能力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上烤肉名人</TD>
<TD class="tb-cell1">延长可烤制成功的操作反应时间,降低烧烤难度</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上烤肉大师</TD>
<TD class="tb-cell1">进一步延长可烤制成功的操作反应时间,降低烧烤难度</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下自称・烤肉名人</TD>
<TD class="tb-cell1">可烤制成功的操作反应时间减半,提高烧烤难度</TD>
</TR>
<TR>
<TD id="0008" class="tb-cell2" rowspan="4">0008</TD>
<TD class="tb-cell1" rowspan="4">扩散弹追加</TD>
<TD class="tb-cell1" colspan="2">影响弩可装填的扩散弹种类,使不能装填扩散弹变为可装填扩散弹。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上扩散弹LV1追加</TD>
<TD class="tb-cell1">追加LV1 扩散弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上扩散弹LV1&2追加</TD>
<TD class="tb-cell1">追加LV1&2 扩散弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上扩散弹全等级追加</TD>
<TD class="tb-cell1">追加所有等级扩散弹装填能力</TD>
</TR>
<TR>
<TD id="000a" class="tb-cell2" rowspan="7">000a</TD>
<TD class="tb-cell1" rowspan="7">雷耐性</TD>
<TD class="tb-cell1" colspan="2">影响玩家的雷耐性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上雷耐性+3</TD>
<TD class="tb-cell1">提高3点雷耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上雷耐性+5</TD>
<TD class="tb-cell1">提高5点雷耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上雷耐性+10</TD>
<TD class="tb-cell1">提高10点雷耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下雷耐性-3</TD>
<TD class="tb-cell1">降低3点雷耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下雷耐性-5</TD>
<TD class="tb-cell1">降低5点雷耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下雷耐性-10</TD>
<TD class="tb-cell1">降低10点雷耐性</TD>
</TR>
<TR>
<TD id="003d" class="tb-cell2" rowspan="2">003d</TD>
<TD class="tb-cell1" rowspan="2">炼金术</TD>
<TD class="tb-cell1" colspan="2">影响可使用的调合配方。<BR>
炼金调合配方请参考 <A href="../mixlist.html">调合列表</A> 标注“【炼金】”的内容。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上炼金术</TD>
<TD class="tb-cell1">可使用炼金配方进行调合</TD>
</TR>
<TR>
<TD id="003e" class="tb-cell2" rowspan="2">003e</TD>
<TD class="tb-cell1" rowspan="2">连射</TD>
<TD class="tb-cell1" colspan="2">影响射手的装填/蓄力能力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上连射</TD>
<TD class="tb-cell1">弩可自动装填非速射弹药,弓可提高蓄力速度</TD>
</TR>
<TR>
<TD id="000f" class="tb-cell2" rowspan="3">000f</TD>
<TD class="tb-cell1" rowspan="3">利度</TD>
<TD class="tb-cell1" colspan="2">影响近战武器的锋利度消耗。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上利刃</TD>
<TD class="tb-cell1">锋利度消耗超过1点的场合消耗的锋利度减半<BR>
包括:弹刀惩罚(含取消弹刀动作的各种特殊武器动作)、<BR>
大剑防御、铳枪炮击/龙击炮。</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下钝刀</TD>
<TD class="tb-cell1">锋利度的消耗量加倍</TD>
</TR>
<TR>
<TD id="003c" class="tb-cell2" rowspan="4">003c</TD>
<TD class="tb-cell1" rowspan="4">榴弹追加</TD>
<TD class="tb-cell1" colspan="2">影响弩可装填的彻甲榴弹种类,使不能装填彻甲榴弹变为可装填彻甲榴弹。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上彻甲榴弹LV1追加</TD>
<TD class="tb-cell1">追加LV1 彻甲榴弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上彻甲榴弹LV1&2追加</TD>
<TD class="tb-cell1">追加LV1&2 彻甲榴弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上彻甲榴弹全等级追加</TD>
<TD class="tb-cell1">追加所有等级彻甲榴弹装填能力</TD>
</TR>
<TR>
<TD id="003b" class="tb-cell2" rowspan="7">003b</TD>
<TD class="tb-cell1" rowspan="7">龍耐性</TD>
<TD class="tb-cell1" colspan="2">影响玩家的龍耐性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上龍耐性+3</TD>
<TD class="tb-cell1">提高3点龍耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上龍耐性+5</TD>
<TD class="tb-cell1">提高5点龍耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上龍耐性+10</TD>
<TD class="tb-cell1">提高10点龍耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下龍耐性-3</TD>
<TD class="tb-cell1">降低3点龍耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下龍耐性-5</TD>
<TD class="tb-cell1">降低5点龍耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下龍耐性-10</TD>
<TD class="tb-cell1">降低10点龍耐性</TD>
</TR>
<TR>
<TD id="0039" class="tb-cell2" rowspan="4">0039</TD>
<TD class="tb-cell1" rowspan="4">麻痹</TD>
<TD class="tb-cell1" colspan="2">影响玩家对麻痹状态(黄色电击)的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上麻痹半减</TD>
<TD class="tb-cell1">麻痹状态持续时间减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上麻痹无效</TD>
<TD class="tb-cell1">不会进入麻痹状态</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下麻痹倍加</TD>
<TD class="tb-cell1">麻痹状态持续时间加倍</TD>
</TR>
<TR>
<TD id="001d" class="tb-cell2" rowspan="6">001d</TD>
<TD class="tb-cell1" rowspan="6">耐寒</TD>
<TD class="tb-cell1" colspan="2">影响寒冷环境导致的耐力上限降低速度的增加倍率。<BR>
寒冷等级LV1雪山洞窟、沼地洞窟、砂漠寒冷地带。<BR>
寒冷等级LV2雪山山顶三个露天区域。<BR>
通常情况下非寒冷区域中每6分钟、寒冷LV1区域中每?分钟、LV2区域中每?分钟会发生一次耐力上限降低。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上寒冷半减</TD>
<TD class="tb-cell1">寒冷LV1区域、LV2区域中耐力上限降低速度的增加倍率减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上寒冷【小】无效</TD>
<TD class="tb-cell1">寒冷LV1区域中耐力上限降低速度不再增加LV2区域中耐力上限降低速度的增加倍率减少至1/3</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上寒冷【大】无效</TD>
<TD class="tb-cell1">寒冷不会导致耐力上限降低速度增加</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下寒冷倍加【小】</TD>
<TD class="tb-cell1">寒冷LV1区域、LV2区域中耐力上限降低速度的增加倍率增加至1.5倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下寒冷倍加【大】</TD>
<TD class="tb-cell1">寒冷LV1区域、LV2区域中耐力上限降低速度的增加倍率加倍</TD>
</TR>
<TR>
<TD id="0043" class="tb-cell2" rowspan="3">0043</TD>
<TD class="tb-cell1" rowspan="3">耐力</TD>
<TD class="tb-cell1" colspan="2" height="30">影响各类消耗耐力动作的消耗值/消耗速度。<BR>
包括回避/后跳、防御的一次性耐力消耗与冲刺、加速攀爬、双剑鬼人化、长枪冲锋、锤与弓蓄力的持续性消耗。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上奔跑者</TD>
<TD class="tb-cell1">耐力消耗值/消耗速度减半</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下钝足</TD>
<TD class="tb-cell1">耐力消耗值/消耗速度增加至1.2倍</TD>
</TR>
<TR>
<TD id="001e" class="tb-cell2" rowspan="6">001e</TD>
<TD class="tb-cell1" rowspan="6">耐暑</TD>
<TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR>
暑热等级LV1火山外部暑热地带、砂漠暑热地带。<BR>
暑热等级LV2火山内部熔岩地带。<BR>
通常情况下暑热LV1区域中每3秒、LV2区域中每2秒会发生一次体力减少。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上暑热半减</TD>
<TD class="tb-cell1">暑热LV1区域、LV2区域中体力减少速度减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上暑热【小】无效</TD>
<TD class="tb-cell1">暑热LV1区域中不再发生体力减少LV2区域中体力减少速度减少至1/3</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上暑热【大】无效</TD>
<TD class="tb-cell1">暑热不会导致体力减少</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下暑热倍加【小】</TD>
<TD class="tb-cell1">暑热LV1区域、LV2区域中体力减少速度增加至1.5倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下暑热倍加【大】</TD>
<TD class="tb-cell1">暑热LV1区域、LV2区域中体力减少速度加倍</TD>
</TR>
<TR>
<TD id="004b" class="tb-cell2" rowspan="4">004b</TD>
<TD class="tb-cell1" rowspan="4">耐雪</TD>
<TD class="tb-cell1" colspan="2">影响雪人状态效果。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上耐雪+1</TD>
<TD class="tb-cell1">解除雪人状态所需的自然时间/按键操作减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上耐雪+2</TD>
<TD class="tb-cell1">不会进入雪人状态</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下冻结</TD>
<TD class="tb-cell1">解除雪人状态所需的自然时间/按键操作加倍</TD>
</TR>
<TR>
<TD id="004d" class="tb-cell2" rowspan="2">004d</TD>
<TD class="tb-cell1" rowspan="2">耐震</TD>
<TD class="tb-cell1" colspan="2">影响地面震动造成的状态效果。</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上耐震</TD>
<TD class="tb-cell1">不受地面震动影响</TD>
</TR>
<TR>
<TD id="0051" class="tb-cell2" rowspan="2">0051</TD>
<TD class="tb-cell1" rowspan="2">炮术师</TD>
<TD class="tb-cell1" colspan="2">影响大炮与大型弩炮设施的威力。<BR>
<font color="red">注意:铳枪的炮击威力不受此技能影响。</font></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上炮术师</TD>
<TD class="tb-cell1">大炮与大型弩炮设施的威力提升至1.1倍</TD>
</TR>
<TR>
<TD id="001b" class="tb-cell2" rowspan="3">001b</TD>
<TD class="tb-cell1" rowspan="3">千里眼</TD>
<TD class="tb-cell1" colspan="2">影响玩家对大型怪物的感知能力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上探知</TD>
<TD class="tb-cell1">被染色标记的怪物在小地图上将以更加详细的图标显示</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上自动标示</TD>
<TD class="tb-cell1">无需染色标记大型怪物也可获得探知效果</TD>
</TR>
<TR>
<TD id="000d" class="tb-cell2" rowspan="4">000d</TD>
<TD class="tb-cell1" rowspan="4">气绝</TD>
<TD class="tb-cell1" colspan="2">影响玩家对气绝状态(星星眩晕)的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上气绝概率半减</TD>
<TD class="tb-cell1">受到攻击时的气绝蓄积量减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上气绝无效</TD>
<TD class="tb-cell1">不会进入气绝状态</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下气绝倍加</TD>
<TD class="tb-cell1">解除气绝状态所需的自然时间/按键操作加倍</TD>
</TR>
<TR>
<TD id="0011" class="tb-cell2" rowspan="3">0011</TD>
<TD class="tb-cell1" rowspan="3">气息</TD>
<TD class="tb-cell1" colspan="2">影响大型怪物对玩家的仇恨值。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上隐密</TD>
<TD class="tb-cell1">抑止仇恨值的上升,怪物更难以玩家为攻击目标</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下挑衅</TD>
<TD class="tb-cell1">增加仇恨值的上升,怪物更容易以玩家为攻击目标</TD>
</TR>
<TR>
<TD id="001a" class="tb-cell2" rowspan="7">001a</TD>
<TD class="tb-cell1" rowspan="7">全耐性UP</TD>
<TD class="tb-cell1" colspan="2">影响玩家的所有耐性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上各耐性+3</TD>
<TD class="tb-cell1">提高3点所有耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上各耐性+5</TD>
<TD class="tb-cell1">提高5点所有耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上各耐性+10</TD>
<TD class="tb-cell1">提高10点所有耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下各耐性-3</TD>
<TD class="tb-cell1">降低3点所有耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下各耐性-5</TD>
<TD class="tb-cell1">降低5点所有耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下各耐性-10</TD>
<TD class="tb-cell1">降低10点所有耐性</TD>
</TR>
<TR>
<TD id="0017" class="tb-cell2" rowspan="2">0017</TD>
<TD class="tb-cell1" rowspan="2">散弹强化</TD>
<TD class="tb-cell1" colspan="2">影响弩的散弹威力。<BR>
<font color="red">注意:弓的扩散箭不受此技能影响。</font></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上散弹攻击力UP</TD>
<TD class="tb-cell1">散弹威力提高至1.3倍</TD>
</TR>
<TR>
<TD id="0018" class="tb-cell2" rowspan="4">0018</TD>
<TD class="tb-cell1" rowspan="4">散弹追加</TD>
<TD class="tb-cell1" colspan="2">影响弩可装填的散弹种类,使不能装填散弹变为可装填散弹。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上散弹LV1追加</TD>
<TD class="tb-cell1">追加LV1 散弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上散弹LV1&2追加</TD>
<TD class="tb-cell1">追加LV1&2 散弹装填能力</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上散弹全等级追加</TD>
<TD class="tb-cell1">追加所有等级散弹装填能力</TD>
</TR>
<TR>
<TD id="004f" class="tb-cell2" rowspan="3">004f</TD>
<TD class="tb-cell1" rowspan="3">声带</TD>
<TD class="tb-cell1" colspan="2">影响声带麻痹状态影响。<BR>
声带麻痹状态特指霞龙吐息造成的无法聊天、耐力上限下降至25点的状态。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上声带麻痹毒半减</TD>
<TD class="tb-cell1">无法聊天状态的持续时间与耐力上限的下降幅度减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上声带麻痹毒无效</TD>
<TD class="tb-cell1">不会进入无法聊天状态,耐力上限也不会因此下降</TD>
</TR>
<TR>
<TD id="0047" class="tb-cell2" rowspan="3">0047</TD>
<TD class="tb-cell1" rowspan="3">食事</TD>
<TD class="tb-cell1" colspan="2">影响食用物品的时间。<BR>
有效物品限定为所有可食用肉与鱼,以特有的进食动作为特征。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上快食者</TD>
<TD class="tb-cell1">加快进食的速度</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下细嚼慢咽者</TD>
<TD class="tb-cell1">减慢进食的速度</TD>
</TR>
<TR>
<TD id="0019" class="tb-cell2" rowspan="4">0019</TD>
<TD class="tb-cell1" rowspan="4">睡眠</TD>
<TD class="tb-cell1" colspan="2">影响玩家对睡眠状态(瞌睡泡泡)的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上睡眠半减</TD>
<TD class="tb-cell1">解除睡眠状态所需的自然时间减半</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上睡眠无效</TD>
<TD class="tb-cell1">不会进入睡眠状态</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下睡眠倍加</TD>
<TD class="tb-cell1">解除睡眠状态所需的自然时间加倍</TD>
</TR> <TR>
<TD id="003a" class="tb-cell2" rowspan="7">003a</TD>
<TD class="tb-cell1" rowspan="7">水耐性</TD>
<TD class="tb-cell1" colspan="2">影响玩家的水耐性。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上水耐性+3</TD>
<TD class="tb-cell1">提高3点水耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上水耐性+5</TD>
<TD class="tb-cell1">提高5点水耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上水耐性+10</TD>
<TD class="tb-cell1">提高10点水耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下水耐性-3</TD>
<TD class="tb-cell1">降低3点水耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下水耐性-5</TD>
<TD class="tb-cell1">降低5点水耐性</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下水耐性-10</TD>
<TD class="tb-cell1">降低10点水耐性</TD>
</TR>
<TR>
<TD id="0010" class="tb-cell2" rowspan="3">0010</TD>
<TD class="tb-cell1" rowspan="3">贪吃鬼</TD>
<TD class="tb-cell1" colspan="2">影响玩家服用特定道具的附加效果。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上饱腹</TD>
<TD class="tb-cell1">食用肉类回复耐力的情况下含便携口粮额外提高25点耐力上限</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上随拣随食</TD>
<TD class="tb-cell1">所有入口服用的物品都有1/3概率提高25点耐力上限<BR>
<font color="red">其中焦肉/鱼、解毒草、各类贪吃金枪鱼需要产生正面效果<BR>
才有概率触发耐力上限提高</font></TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="2">002f</TD>
<TD class="tb-cell1" rowspan="2">特殊攻击</TD>
<TD class="tb-cell1" colspan="2" height="30">影响状态异常属性(毒・麻痹・睡眠・麻醉)的蓄积量。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上状态异常攻击强化</TD>
<TD class="tb-cell1">蓄积量提高至1.125倍</TD>
</TR>
<TR>
<TD id="0025" class="tb-cell2" rowspan="6">0025</TD>
<TD class="tb-cell1" rowspan="6">调合成功率</TD>
<TD class="tb-cell1" colspan="2">影响调合的成功概率。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上调合成功率+5%</TD>
<TD class="tb-cell1">调合成功概率增加5%</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上调合成功率+10%</TD>
<TD class="tb-cell1">调合成功概率增加10%</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上调合成功率+20%</TD>
<TD class="tb-cell1">调合成功概率增加20%</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下调合成功率-5%</TD>
<TD class="tb-cell1">调合成功概率降低5%</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下调合成功率-15%</TD>
<TD class="tb-cell1">调合成功概率降低15%</TD>
</TR>
<TR>
<TD id="001f" class="tb-cell2" rowspan="7">001f</TD>
<TD class="tb-cell1" rowspan="7">体力</TD>
<TD class="tb-cell1" colspan="2">影响玩家的最大体力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上体力+10</TD>
<TD class="tb-cell1">体力上限提高10点</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上体力+20</TD>
<TD class="tb-cell1">体力上限提高20点</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上体力+30</TD>
<TD class="tb-cell1">体力上限提高30点</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下体力-10</TD>
<TD class="tb-cell1">体力上限降低10点</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下体力-20</TD>
<TD class="tb-cell1">体力上限降低20点</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下体力-30</TD>
<TD class="tb-cell1">体力上限降低30点</TD>
</TR>
<TR>
<TD id="0024" class="tb-cell2" rowspan="3">0024</TD>
<TD class="tb-cell1" rowspan="3">听觉保护</TD>
<TD class="tb-cell1" colspan="2">影响玩家对部分怪物咆哮的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上耳栓</TD>
<TD class="tb-cell1">不会受到小咆哮影响</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上高级耳栓</TD>
<TD class="tb-cell1">不会受到所有咆哮影响</TD>
</TR>
<TR>
<TD id="0026" class="tb-cell2" rowspan="2">0026</TD>
<TD class="tb-cell1" rowspan="2">通常弹强化</TD>
<TD class="tb-cell1" colspan="2">影响弩的通常弹威力。<BR>
<font color="red">注意:弓的连射箭不受此技能影响。</font></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上通常弹攻击力UP</TD>
<TD class="tb-cell1">通常弹威力提高至1.1倍</TD>
</TR>
<TR>
<TD id="0027" class="tb-cell2" rowspan="3">0027</TD>
<TD class="tb-cell1" rowspan="3">通常弹追加</TD>
<TD class="tb-cell1" colspan="2">影响弩可装填的通常弹种类,使不能装填通常弹变为可装填通常弹。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上通常弹LV1追加</TD>
<TD class="tb-cell1">追加LV1 通常弹装填能力</TD>
</TR>
<TD class="tb-cell1">+15以上通常弹全等级追加</TD>
<TD class="tb-cell1">追加所有等级通常弹装填能力</TD>
</TR>
<TR>
<TD id="0031" class="tb-cell2" rowspan="2">0031</TD>
<TD class="tb-cell1" rowspan="2">偷盗无效</TD>
<TD class="tb-cell1" colspan="2">影响对偷盗攻击的反应。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上偷盗无效</TD>
<TD class="tb-cell1">不会被偷走道具</TD>
</TR>
<TR>
<TD id="002c" class="tb-cell2" rowspan="2">002c</TD>
<TD class="tb-cell1" rowspan="2">投掷</TD>
<TD class="tb-cell1" colspan="2">影响玩家的投掷能力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上投掷技术UP</TD>
<TD class="tb-cell1">增加投掷物的速度和最大距离另外在回旋镖发生脱手时有1/8的概率回避</TD>
</TR>
<TR>
<TD id="0042" class="tb-cell2" rowspan="3">0042</TD>
<TD class="tb-cell1" rowspan="3">效果持续</TD>
<TD class="tb-cell1" colspan="2" height="30">使用效果持续系固定消耗品(例如冷饮、怪力之种、强走药等)时,影响效果对自身的持续时间。<BR>
<font color="red">此技能的影响仅对激活技能的物品使用人生效,无法被广域化继承,也无法影响非自身的状态效果。<BR>
鬼人笛/硬化笛非固定消耗品,提供的效果不受此技能影响。</font></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上道具使用强化</TD>
<TD class="tb-cell1">持续时间延长至1.5倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下道具使用弱化</TD>
<TD class="tb-cell1">持续时间缩短至0.662/3</TD>
</TR>
<TR>
<TD id="002d" class="tb-cell2" rowspan="3">002d</TD>
<TD class="tb-cell1" rowspan="3">研磨师</TD>
<TD class="tb-cell1" colspan="2">影响使用砥石类物品的效果。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上砥石使用高速化</TD>
<TD class="tb-cell1">减少使用砥石类物品需要的时间</TD>
</TR>
<TD class="tb-cell1">-10以下砥石性能半减</TD>
<TD class="tb-cell1">砥石类物品回复的锋利度值减半</TD>
</TR>
<TR>
<TD id="0002" class="tb-cell2" rowspan="5">0002</TD>
<TD class="tb-cell1" rowspan="5">运气</TD>
<TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR>
通常情况下栏位数的增加概率为22/32。不影响确定报酬数量且部分特殊任务的基本报酬不受影响<BR>
报酬相关信息详情参考 <A href="../queremun.html">关于任务报酬</A></TD>
</TR>
<TR>
<TD class="tb-cell1" width="200">+10以上幸运</TD>
<TD class="tb-cell1" width="450">栏位数的增加概率提高至26/32</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上激运</TD>
<TD class="tb-cell1">栏位数的增加概率提高至29/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下不运</TD>
<TD class="tb-cell1">栏位数的增加概率降低至16/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-20以下灾难</TD>
<TD class="tb-cell1">栏位数的增加概率降低至8/32</TD>
</TR>
<TR>
<TD id="001c" class="tb-cell2" rowspan="6">001c</TD>
<TD class="tb-cell1" rowspan="6">装填</TD>
<TD class="tb-cell1" colspan="2">影响射手的子弹装填/瓶装填速度。<BR>
弩的装填速度相关信息详情参考 <A href="../platk_gun.html#0003">对怪物的攻击 【枪弩编】 # 子弹装填速度</A></TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上装填速度+1</TD>
<TD class="tb-cell1">获得1点装填速度技能修正瓶装填时间缩短至85%</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上装填速度+2</TD>
<TD class="tb-cell1">获得2点装填速度技能修正瓶装填时间缩短至75%</TD>
</TR>
<TR>
<TD class="tb-cell1">+20以上装填速度+3</TD>
<TD class="tb-cell1">获得3点装填速度技能修正瓶装填时间缩短至65%</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下装填速度-1</TD>
<TD class="tb-cell1">获得-1点装填速度技能修正瓶装填时间延长至110%</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下装填速度-2</TD>
<TD class="tb-cell1">获得-3点装填速度技能修正瓶装填时间延长至140%</TD>
</TR>
<TR>
<TD id="0044" class="tb-cell2" rowspan="2">0044</TD>
<TD class="tb-cell1" rowspan="2">装填数</TD>
<TD class="tb-cell1" colspan="2">影响射手的子弹装填数/弓蓄力等级。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上装填数UP</TD>
<TD class="tb-cell1">弩的所有可装填弹种装填数增加1弓增加蓄力等级4</TD>
</TR>
<TR>
<TD id="0004" class="tb-cell2" rowspan="2">0004</TD>
<TD class="tb-cell1" rowspan="2">自动防御</TD>
<TD class="tb-cell1" colspan="2">影响玩家对各类攻击的自动防御能力。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上全自动防御</TD>
<TD class="tb-cell1">可自动防御当前状态下来自可防御方向的可防御攻击<BR>
<font color="red">即,发生可防御的攻击事件时,自动代替玩家按下防御键<BR>
因此,在无法防御的动作中,以及对无法防御的方向及类型的攻击无效</font></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
Last update : 2024/01/25<BR>
<BR>
<BR>
<BR>
<BR>
</BODY>
</HTML>
</HTML>