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Update skill.html
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skill/skill.html
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skill/skill.html
@ -35,26 +35,92 @@ ShowLinks(1, 99);
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<TD class="tb-th2" colspan="2" width="660">内容</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0002</TD>
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<TD class="tb-cell1" rowspan="5">运气</TD>
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<TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR>
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通常情况下,栏位数的增加概率为22/32。(部分特殊任务的基本报酬不受影响)</TD>
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<TD class="tb-cell2" rowspan="5">0016</TD>
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<TD class="tb-cell1" rowspan="5">采取</TD>
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<TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR>
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通常情况下,2次以后的采取・发掘成功率为27/32。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:幸运</TD>
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<TD class="tb-cell1" width="450">栏位数的增加概率提高至26/32</TD>
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<TD class="tb-cell1" width="200">+10以上:采取+1</TD>
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<TD class="tb-cell1" width="450">2次以后的采取・发掘成功率提高至29/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:激运</TD>
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<TD class="tb-cell1">栏位数的增加概率提高至29/32</TD>
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<TD class="tb-cell1">+15以上:采取+2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率提高至31/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:不运</TD>
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<TD class="tb-cell1">栏位数的增加概率降低至16/32</TD>
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<TD class="tb-cell1">-10以下:采取-1</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至23/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-20以下:灾难</TD>
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<TD class="tb-cell1">栏位数的增加概率降低至8/32</TD>
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<TD class="tb-cell1">-15以下:采取-2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至19/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="4">0041</TD>
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<TD class="tb-cell1" rowspan="4">底力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR>
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通常情况下,体力低于40%时,攻击力没有变化,防御力增加60。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:火场怪力+1</TD>
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<TD class="tb-cell1">防御力增加量提高至90</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:火场怪力+2</TD>
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<TD class="tb-cell1">攻击力提高至1.5倍 防御力增加量提高至90</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:焦虑</TD>
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<TD class="tb-cell1">攻击力降低至0.7倍 防御力增加量降低至42</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0049</TD>
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<TD class="tb-cell1" rowspan="5">地形</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响受到的地形(如火山的熔岩边缘)伤害量。<BR>
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通常情况下每8/30秒会受到一定伤害,导致体力量表减少。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:地形伤害减【小】</TD>
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<TD class="tb-cell1">延长至每12/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:地形伤害减【大】</TD>
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<TD class="tb-cell1">延长至每24/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:地形伤害增【小】</TD>
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<TD class="tb-cell1">缩短至每6/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:地形伤害增【大】</TD>
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<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">000e</TD>
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<TD class="tb-cell1" rowspan="5">反覆无常</TD>
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<TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR>
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通常情况下,物品使用时的损坏概率如下。<BR>
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破铁镐:1/3 铁镐:1/10 铁镐G:1/15<BR>
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破捕虫网:1/3 捕虫网:1/10 捕虫网G:1/15<BR>
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回复笛:1/12 解毒笛:1/12 鬼人笛:1/8 硬化笛:1/8<BR>
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弹击笛:1/16 突击笛:1/16 尾击笛:1/12 必击笛:1/8 特击笛:1/16 怒之笛:1/16 逆鳞笛:1/8</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:精灵的反覆无常</TD>
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<TD class="tb-cell1" width="450">损坏发生时有1/4的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:神的反覆无常</TD>
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<TD class="tb-cell1">损坏发生时有1/2的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:恶灵的反覆无常</TD>
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<TD class="tb-cell1">有1/4的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:恶魔的反覆无常</TD>
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<TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0005</TD>
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@ -109,6 +175,19 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">-15以下:防御性能-2</TD>
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<TD class="tb-cell1">威力值增加10</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0040</TD>
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<TD class="tb-cell1" rowspan="3">回避性能</TD>
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<TD class="tb-cell1" colspan="2" height="30">延长翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:回避性能+1</TD>
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<TD class="tb-cell1">无敌时间延长至8/30秒</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:回避性能+2</TD>
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<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0006</TD>
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<TD class="tb-cell1" rowspan="3">回复</TD>
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@ -135,53 +214,18 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">-10以下:恶灵的加护</TD>
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<TD class="tb-cell1">1/4的概率受到1.3倍的伤害(增伤30%)</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">000e</TD>
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<TD class="tb-cell1" rowspan="5">反覆无常</TD>
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<TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR>
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通常情况下,物品使用时的损坏概率如下。<BR>
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破铁镐:1/3 铁镐:1/10 铁镐G:1/15<BR>
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破捕虫网:1/3 捕虫网:1/10 捕虫网G:1/15<BR>
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回复笛:1/12 解毒笛:1/12 鬼人笛:1/8 硬化笛:1/8<BR>
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弹击笛:1/16 突击笛:1/16 尾击笛:1/12 必击笛:1/8 特击笛:1/16 怒之笛:1/16 逆鳞笛:1/8</TD>
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<TR>
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<TD class="tb-cell2" rowspan="3">0043</TD>
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<TD class="tb-cell1" rowspan="3">耐力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响冲刺类行动时的耐力消耗。通常情况下耐力值减少量为15单位。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:精灵的反覆无常</TD>
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<TD class="tb-cell1" width="450">损坏发生时有1/4的概率回避</TD>
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<TD class="tb-cell1">+10以上:飞人</TD>
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<TD class="tb-cell1">耐力减少量降低至8单位</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:神的反覆无常</TD>
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<TD class="tb-cell1">损坏发生时有1/2的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:恶灵的反覆无常</TD>
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<TD class="tb-cell1">有1/4的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:恶魔的反覆无常</TD>
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<TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0016</TD>
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<TD class="tb-cell1" rowspan="5">采取</TD>
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<TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR>
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通常情况下,2次以后的采取・发掘成功率为27/32。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:采取+1</TD>
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<TD class="tb-cell1" width="450">2次以后的采取・发掘成功率提高至29/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:采取+2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率提高至31/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:采取-1</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至23/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:采取-2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至19/32</TD>
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<TD class="tb-cell1">-10以下:钝足</TD>
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<TD class="tb-cell1">耐力减少量提高至18单位</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="6">001e</TD>
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@ -218,37 +262,6 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">+10以上:状态异常攻击强化</TD>
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<TD class="tb-cell1">蓄积量提高至1.125倍</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0040</TD>
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<TD class="tb-cell1" rowspan="3">回避性能</TD>
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<TD class="tb-cell1" colspan="2" height="30">延长翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:回避性能+1</TD>
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<TD class="tb-cell1">无敌时间延长至8/30秒</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:回避性能+2</TD>
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<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="4">0041</TD>
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<TD class="tb-cell1" rowspan="4">底力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR>
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通常情况下,体力低于40%时,攻击力没有变化,防御力增加60。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:火场怪力+1</TD>
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<TD class="tb-cell1">防御力增加量提高至90</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:火场怪力+2</TD>
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<TD class="tb-cell1">攻击力提高至1.5倍 防御力增加量提高至90</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:焦虑</TD>
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<TD class="tb-cell1">攻击力降低至0.7倍 防御力增加量降低至42</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0042</TD>
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<TD class="tb-cell1" rowspan="3">效果持续</TD>
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@ -263,39 +276,26 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">持续时间缩短至0.66(2/3)倍</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0043</TD>
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<TD class="tb-cell1" rowspan="3">耐力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响冲刺类行动时的耐力消耗。通常情况下耐力值减少量为15单位。</TD>
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<TD class="tb-cell2" rowspan="5">0002</TD>
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<TD class="tb-cell1" rowspan="5">运气</TD>
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<TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR>
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通常情况下,栏位数的增加概率为22/32。(部分特殊任务的基本报酬不受影响)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:飞人</TD>
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<TD class="tb-cell1">耐力减少量降低至8单位</TD>
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<TD class="tb-cell1" width="200">+10以上:幸运</TD>
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<TD class="tb-cell1" width="450">栏位数的增加概率提高至26/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:钝足</TD>
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<TD class="tb-cell1">耐力减少量提高至18单位</TD>
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<TD class="tb-cell1">+15以上:激运</TD>
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<TD class="tb-cell1">栏位数的增加概率提高至29/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0049</TD>
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<TD class="tb-cell1" rowspan="5">地形</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响受到的地形(如火山的熔岩边缘)伤害量。<BR>
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通常情况下每8/30秒会受到一定伤害,导致体力量表减少。</TD>
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<TD class="tb-cell1">-10以下:不运</TD>
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<TD class="tb-cell1">栏位数的增加概率降低至16/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:地形伤害减【小】</TD>
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<TD class="tb-cell1">延长至每12/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:地形伤害减【大】</TD>
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<TD class="tb-cell1">延长至每24/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:地形伤害增【小】</TD>
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<TD class="tb-cell1">缩短至每6/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:地形伤害增【大】</TD>
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<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
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<TD class="tb-cell1">-20以下:灾难</TD>
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<TD class="tb-cell1">栏位数的增加概率降低至8/32</TD>
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</TR>
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</TBODY>
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