update damage to monsters info

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mhwikicn 2024-03-19 17:13:33 +08:00
parent 21a4184106
commit ae5439fc3f
2 changed files with 365 additions and 204 deletions

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@ -26,7 +26,7 @@ ShowLinks(0, 99);
</SCRIPT>
<HR>
<H3>对怪物的攻击 【近战武器编】</H3>
<P class="tb-cell0">表示玩家的攻击对怪物造成的伤害。</P>
<P class="tb-cell0">表示玩家的近战攻击对怪物造成的伤害。</P>
<b>近战伤害计算公式:</b><BR>
<b><font size=2>注:由于硬件原因以及武器倍率/面板攻击力显示值在计算中的取整机制,所有涉及小数与乘法的计算结果可能产生偏差</font></b><BR>
通常伤害(期望值)=武器倍率×威力%×武器威力修正×会心期望×锋利度倍率×斩击修正值×状态追加倍率×对应攻击类型肉质%×全体防御率<BR>
@ -107,8 +107,7 @@ ShowLinks(0, 99);
此外,<B>基本威力</B>根据武器种类的不同,还要乘以特殊的<B>武器威力修正</B>,数值如下:<BR>
<BR>
  大剑的蓄力斩(阶段1)修正为 110蓄力斩阶段为 120蓄力斩阶段为 130<BR>
  片手剑固有威力修正 120长枪打击属性修正为 72计算通常伤害时以斩打二者较高值为准<BR>
  铳枪固有威力修正 95 (铳枪没有打击属性)<BR>
  片手剑固有威力修正 120长枪“打”类型修正为 72铳枪固有威力修正 95<BR>
<BR>
除上述情况以外,武器威力修正一律按照 100 进行计算。</TD>
</TR>
@ -124,155 +123,192 @@ ShowLinks(0, 99);
<TR>
<TD class="tb-th2" colspan="2">攻击动作</TD>
<TD class="tb-th2" width="165">威力(%</TD>
<TD class="tb-th2" width="52">类型</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="7" width="60">大剑</TD>
<TD class="tb-cell1" width="120">拔刀攻击</TD>
<TD class="tb-cell2">48</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">纵斩</TD>
<TD class="tb-cell2">48</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">横斩</TD>
<TD class="tb-cell2">36</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">46</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力斩(阶段1)</TD>
<TD class="tb-cell2">65</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力斩(阶段2)</TD>
<TD class="tb-cell2">80</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力斩(阶段3)</TD>
<TD class="tb-cell2">110</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="8">片手剑</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">跳斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">前斩</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">横斩</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">剑盾连击</TD>
<TD class="tb-cell2">8+12</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">回旋斩</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">防御攻击</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="10">长枪</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">中段突刺1</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">中段突刺2</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">中段突刺3</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">上段突刺1</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">上段突刺2</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">上段突刺3</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">突进</TD>
<TD class="tb-cell2">20 ×每次判定</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">终结突刺</TD>
<TD class="tb-cell2">40</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">防御攻击</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="9">大锤</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">纵敲1</TD>
<TD class="tb-cell2">52</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">纵敲2</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上敲</TD>
<TD class="tb-cell2">100</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">横敲</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">回旋攻击</TD>
<TD class="tb-cell2">20+10+10+10+10+10+40</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力(小)攻击</TD>
<TD class="tb-cell2">45</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力(中)攻击</TD>
<TD class="tb-cell2">45+35</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力(大)攻击</TD>
<TD class="tb-cell2">20+76</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="2"></TD>
<TD class="tb-cell1">横扫</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
<TR>
<TD class="tb-cell1">纵斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">斩+打</TD>
</TR>
</TBODY>
</TABLE>
@ -285,197 +321,244 @@ ShowLinks(0, 99);
<TR>
<TD class="tb-th2" colspan="2">攻击动作</TD>
<TD class="tb-th2" width="165">威力(%</TD>
<TD class="tb-th2" width="52">类型</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="8" width="60">双剑<BR>
(通常)</TD>
<TD class="tb-cell1" width="120">拔刀攻击</TD>
<TD class="tb-cell2">12+6</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">切裂斩</TD>
<TD class="tb-cell2">12+6</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">下斩</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩1</TD>
<TD class="tb-cell2">8+6</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩2</TD>
<TD class="tb-cell2">5+7+16</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">左回旋斩</TD>
<TD class="tb-cell2">10+8+6</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">右回旋斩</TD>
<TD class="tb-cell2">10+8+6</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="7">双剑<BR>
(鬼人)</TD>
<TD class="tb-cell1">下斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩1</TD>
<TD class="tb-cell2">10+8</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩2</TD>
<TD class="tb-cell2">6+9+21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">左回旋斩</TD>
<TD class="tb-cell2">13+10+8×2回</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">右回旋斩</TD>
<TD class="tb-cell2">13+10+8×2回</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">乱舞</TD>
<TD class="tb-cell2">28+5+5+5+5+5+5+5+5+33</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="10">太刀</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">踏步斩</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">纵斩</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">袈裟斩</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">突刺</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩(无气)</TD>
<TD class="tb-cell2">16</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩1</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩2</TD>
<TD class="tb-cell2">36</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩3</TD>
<TD class="tb-cell2">18+24+10</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="9">铳枪</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">34</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">踏步上突刺</TD>
<TD class="tb-cell2">34</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">前方突刺1</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">前方突刺2</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">前方突刺3</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上方突刺1</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上方突刺2</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">上方突刺3</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="12">狩猎笛</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">大地叩击</TD>
<TD class="tb-cell2">10+28</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">左旋敲击</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">右旋敲击</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">柄殴打1</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">柄殴打2</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">柄殴打3</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">开始演奏</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">演奏1</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">演奏2</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">演奏3</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell1">结束演奏</TD>
<TD class="tb-cell2">16</TD>
<TD class="tb-cell2"></TD>
</TR>
</TBODY>
</TABLE>
@ -586,7 +669,8 @@ ShowLinks(0, 99);
<TD width="430" valign="top" class="tb-cell0">铳枪的炮击与龙击炮的威力参考左表。<BR>
这部分的威力与武器攻击力无关。<BR>
<BR>
虽然爆炸威力不受怪物肉质影响,但火属性部分会根据肉质减轻伤害。<BR>
爆炸威力属于“无”类型攻击,不受怪物肉质影响,但火属性部分会根据<BR>
肉质(火)减轻伤害。<BR>
<BR>
龙击炮最多有4次判定全部命中的话按照表中数值的4倍计算威力。<BR>
<BR>
@ -626,7 +710,7 @@ ShowLinks(0, 99);
例:龍刀【红莲】 的踏步斩<BR>
   发生会心一击的情况时,<BR>
   170×28%×1.2559 即为基本威力</TD>
<TD class="tb-cell0" valign="top" colspan="2">武器存在会心率的设定。<BR>
<TD class="tb-cell0" valign="top" colspan="2">近战攻击存在会心率的设定。<BR>
会心率表示造成会心一击的概率。会心一击的情况下,基本威力提高至 1.25倍。<BR>
会心率大于 0的情况下还会受到锋利度等级的影响而变动。<BR>
(青色锋利度时提升 5白色锋利度时提升 10<BR>
@ -873,10 +957,12 @@ ShowLinks(0, 99);
合计 64点伤害<BR>
(计算结果舍去小数点以下部分)</TD>
<TD class="tb-cell0" valign="top" colspan="2">根据到此为止的计算结果,计算对怪物的粗伤害,<BR>
要考虑到怪物存在肉质的设定,会减轻受到的伤害。<BR>
通常伤害、属性伤害都会受到肉质影响而减轻。<BR>
要考虑到怪物存在肉质的设定,通常会减轻受到的伤害。<BR>
除爆炸等“无”类型攻击伤害外,通常伤害、属性伤害都会受到肉质影响而减轻。<BR>
减轻程度因不同的怪物部位而异。详情参考 <A href="./monslist/index.html">怪物数据</A> 中肉质相关项目。<BR>
<BR>
同时具备“斩”与“打”两种类型的攻击,需按照对应肉质分别计算二者的伤害,以较高值为最终的通常伤害。<BR>
<BR>
根据肉质对伤害的减轻计算通常伤害与属性伤害合计得到粗伤害后,要得到最终对怪物的总伤害,<BR>
还要考虑怪物在肉质以外还有着全体防御率的设定。<BR>
全体防御率在单机模式下几乎均为100即吸收100%粗伤害,不发生减轻),但在联机模式下以及<BR>
@ -1056,7 +1142,7 @@ ShowLinks(0, 99);
<TD class="tb-cell3">x1.1</TD>
</TR>
<TR>
<TD class="tb-cell1"> 进一步强化 (+60秒)</TD>
<TD class="tb-cell1">进一步强化 (+60秒)</TD>
<TD class="tb-cell3">x1.15</TD>
</TR>
<TR>
@ -1064,10 +1150,9 @@ ShowLinks(0, 99);
<TD class="tb-cell3">x1.15</TD>
</TR>
<TR>
<TD class="tb-cell1"> 进一步强化 (+30秒)</TD>
<TD class="tb-cell1">进一步强化 (+30秒)</TD>
<TD class="tb-cell3">x1.25</TD>
</TR>
</TR>
</TBODY>
</TABLE>
</TD>