@ -40,7 +40,7 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" width = "200" > +10以上: 搬运达人< / TD >
< TD class = "tb-cell1" width = "450" > 提高搬运时的移动速度与安全下落高度 < / TD >
< TD class = "tb-cell1" width = "450" > 提高安全下落高度,搬运重物品的移动速度提高至与轻物品相同 < / TD >
< / TR >
< TR >
< TD class = "tb-cell2" rowspan = "2" > 0032< / TD >
@ -49,8 +49,9 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 炸弹客< / TD >
< TD class = "tb-cell1" > 爆弹系物品伤害提升至1.5倍(各个玩家独立计算),< BR >
其调合成功率变为100%(含音爆弹与爆药)< / TD >
< TD class = "tb-cell1" > 爆弹系物品伤害提升至1.5倍< BR >
其调合成功率变为100%(含音爆弹与爆药)< BR >
< font color = "red" > 注意:只对激活技能的玩家放置的爆弹有效< / font > < / TD >
< / TR >
< TR >
< TD id = "004c" class = "tb-cell2" rowspan = "7" > 004c< / TD >
@ -93,24 +94,26 @@ ShowLinks(1, 99);
< TR >
< TD id = "0016" class = "tb-cell2" rowspan = "5" > 0016< / TD >
< TD class = "tb-cell1" rowspan = "5" > 采取< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响采取・发掘2次以后每次的成功概率。< BR >
通常情况下, 2 次以后的采取・发掘成功率为27/32。< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响采取・发掘第2次及以后每次的成功概率。< BR >
< font color = "red" > 不影响采集点设置的采取・发掘上限次数。< / font > < BR >
通常情况下, 第2 次及以后的采取・发掘成功率为27/32。判定发生采集失败时, 该采集点的可采集次数归零。< BR >
即,< font color = "red" > 无论是否发动技能都不保证采集点可采集两次及以上< / font > 。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 采取+1< / TD >
< TD class = "tb-cell1" > 2 次以后的采取・发掘成功率提高至29/32< / TD >
< TD class = "tb-cell1" > 第 2次及 以后的采取・发掘成功率提高至29/32< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +15以上: 采取+2< / TD >
< TD class = "tb-cell1" > 2 次以后的采取・发掘成功率提高至31/32< / TD >
< TD class = "tb-cell1" > 第 2次及 以后的采取・发掘成功率提高至31/32< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -10以下: 采取-1< / TD >
< TD class = "tb-cell1" > 2 次以后的采取・发掘成功率降低至23/32< / TD >
< TD class = "tb-cell1" > 第 2次及 以后的采取・发掘成功率降低至23/32< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -15以下: 采取-2< / TD >
< TD class = "tb-cell1" > 2 次以后的采取・发掘成功率降低至19/32< / TD >
< TD class = "tb-cell1" > 第 2次及 以后的采取・发掘成功率降低至19/32< / TD >
< / TR >
< TR >
< TD id = "0028" class = "tb-cell2" rowspan = "2" > 0028< / TD >
@ -129,13 +132,14 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 最大数弹生产< / TD >
< TD class = "tb-cell1" > 调合子弹与瓶时必定生产最大可能数量< / TD >
< TD class = "tb-cell1" > 调合子弹与瓶时必定生产最大可能数量< BR >
< font color = "red" > 不包括空瓶< / font > < / TD >
< / TR >
< TR >
< TD id = "0012" class = "tb-cell2" rowspan = "4" > 0012< / TD >
< TD class = "tb-cell1" rowspan = "4" > 达人< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响产生会心一击的概率。< BR >
注意:近战武器在青色与白色锋利度等级时存在额外的会心修正,参考 < A href = "../bugu/sword.html" > 武器一览< / A > 表格上方的说明。< BR >
< font color = "red" > 注意:近战武器在青色与白色锋利度等级时存在额外的会心修正< / font > , 请 参考 < A href = "../bugu/sword.html" > 武器一览< / A > 表格上方的说明。< BR >
武器最终会心率=武器原始会心率+达人技能会心率+锋利度会心修正。< / TD >
< / TR >
< TR >
@ -184,7 +188,7 @@ ShowLinks(1, 99);
< TR >
< TD id = "0049" class = "tb-cell2" rowspan = "5" > 0049< / TD >
< TD class = "tb-cell1" rowspan = "5" > 地形< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响受到的地形(如 火山的熔岩边缘)伤害量。< BR >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响受到的地形(火山的熔岩边缘、炎龍的护体炎铠 )伤害量。< BR >
通常情况下每8/30秒会受到一定伤害, 导致体力量表减少。< / TD >
< / TR >
< TR >
@ -206,7 +210,7 @@ ShowLinks(1, 99);
< TR >
< TD id = "002e" class = "tb-cell2" rowspan = "4" > 002e< / TD >
< TD class = "tb-cell1" rowspan = "4" > 毒< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响玩家对中毒状态(紫色泡泡 )的反应。< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响玩家对中毒状态(紫色泡沫 )的反应。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 毒半减< / TD >
@ -238,7 +242,7 @@ ShowLinks(1, 99);
< TD id = "000e" class = "tb-cell2" rowspan = "5" > 000e< / TD >
< TD class = "tb-cell1" rowspan = "5" > 反覆无常< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响铁镐・捕虫网・笛系物品使用时的损坏概率。< BR >
通常情况下,物品使用时的损坏概率如下。< BR >
通常情况下,物品使用时的原始 损坏概率如下。< BR >
破铁镐: 1/3 铁镐: 1/10 铁镐G : 1/15< BR >
破捕虫网: 1/3 捕虫网: 1/10 捕虫网G : 1/15< BR >
回复笛: 1/12 解毒笛: 1/12 鬼人笛: 1/8 硬化笛: 1/8< BR >
@ -246,19 +250,19 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" width = "200" > +10以上: 精灵的反覆无常< / TD >
< TD class = "tb-cell1" width = "450" > 损坏发生时有1/4的概率回避< / TD >
< TD class = "tb-cell1" width = "450" > 损坏发生时有1/4的概率回避( 损坏概率降低至原始的3/4) < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +15以上: 神的反覆无常< / TD >
< TD class = "tb-cell1" > 损坏发生时有1/2的概率回避< / TD >
< TD class = "tb-cell1" > 损坏发生时有1/2的概率回避( 损坏概率降低至原始的1/2) < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -10以下: 恶灵的反覆无常< / TD >
< TD class = "tb-cell1" > 有1/4的概率加倍损坏的可能< / TD >
< TD class = "tb-cell1" > 有1/4的概率加倍损坏的可能( 损坏概率提高至原始的5/4) < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -15以下: 恶魔的反覆无常< / TD >
< TD class = "tb-cell1" > 有1/2的概率加倍损坏的可能< / TD >
< TD class = "tb-cell1" > 有1/2的概率加倍损坏的可能( 损坏概率提高至原始的3/2) < / TD >
< / TR >
< TR >
< TD id = "0038" class = "tb-cell2" rowspan = "7" > 0038< / TD >
@ -293,8 +297,7 @@ ShowLinks(1, 99);
< TD id = "0005" class = "tb-cell2" rowspan = "5" > 0005< / TD >
< TD class = "tb-cell1" rowspan = "5" > 防御性能< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响防御怪物攻击时,由应对攻击造成的效果。< BR >
通常情况下,威力值根据武器种类有如下的后退等动作影响。< BR >
< BR >
通常情况下,威力值根据可防御的近战武器种类有如下的动作影响。< BR >
< TABLE border = "1" cellspacing = "0" cellpadding = "2" class = "cnt-tb1" >
< TBODY >
< TR >
@ -304,8 +307,8 @@ ShowLinks(1, 99);
< TD class = "tb-th1" width = "90" > 威力值40以上< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > 片手剑/重弩盾 < / TD >
< TD class = "tb-cell1" > 小后退/原地不动 < / TD >
< TD class = "tb-cell1" > 片手剑< / TD >
< TD class = "tb-cell1" > 小后退< / TD >
< TD class = "tb-cell1" > 大后退< / TD >
< TD class = "tb-cell1" > 大后退< / TD >
< / TR >
@ -323,7 +326,7 @@ ShowLinks(1, 99);
< / TR >
< / TBODY >
< / TABLE >
< BR >
< font color = "red" > 对重弩的盾没有效果。< / font > < BR >
< / TD >
< / TR >
< TR >
@ -332,7 +335,7 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" > +20以上: 防御性能+2< / TD >
< TD class = "tb-cell1" > 威力值减少20 且原本不能防御的攻击变得可以防御< / TD >
< TD class = "tb-cell1" > 威力值减少20, 且原本不能防御的攻击变得可以防御< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -10以下: 防御性能-1< / TD >
@ -347,8 +350,8 @@ ShowLinks(1, 99);
< TD class = "tb-cell1" rowspan = "4" > 风压< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响玩家对各等级风压的反应。< BR >
无技能时,根据玩家受到的风压大小,会产生不同的硬直动作。< BR >
除笛效果外,部分武器动作/状态存在霸体/超级装甲效果,类似于“风压【大】无效”。< BR >
另外玩家蹲下时也有“风压【大】无效”。< / TD >
除狩猎 笛效果外,部分武器动作/状态存在霸体/超级装甲效果,类似于“风压【大】无效”。< BR >
另外玩家蹲下时也有“风压【大】无效”状态 。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 风压【小】无效< / TD >
@ -369,7 +372,8 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 高速剥取& 采取< / TD >
< TD class = "tb-cell1" > 加快采集与剥取的速度。< / TD >
< TD class = "tb-cell1" > 加快采集与剥取的速度< BR >
< font color = "red" > 技能激活后剥取时站立比蹲下更有效率< / font > < / TD >
< / TR >
< TR >
< TD id = "0015" class = "tb-cell2" rowspan = "4" > 0015< / TD >
@ -414,13 +418,13 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" > +20以上: 广域化+2< / TD >
< TD class = "tb-cell1" > 使用物品后同区域其他玩家同时获得相同 的效果< / TD >
< TD class = "tb-cell1" > 使用物品后同区域其他玩家同时获得完全 的效果< / TD >
< / TR >
< TR >
< TD id = "000b" class = "tb-cell2" rowspan = "2" > 000b< / TD >
< TD class = "tb-cell1" rowspan = "2" > 贯通弹强化< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响弩的贯通弹威力。< BR >
注意:弓的贯通箭不受此技能影响。< / TD >
< font color = "red" > 注意:弓的贯通箭不受此技能影响。< / font > < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 贯通弹攻击力UP< / TD >
@ -446,7 +450,7 @@ ShowLinks(1, 99);
< TR >
< TD id = "0040" class = "tb-cell2" rowspan = "3" > 0040< / TD >
< TD class = "tb-cell1" rowspan = "3" > 回避性能< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 延长翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 延长回避 翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 回避性能+1< / TD >
@ -522,7 +526,7 @@ ShowLinks(1, 99);
< TR >
< TD id = "0009" class = "tb-cell2" rowspan = "3" > 0009< / TD >
< TD class = "tb-cell1" rowspan = "3" > 加护< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 增加或减少 被攻击时受到的伤害。< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响玩家 被攻击时受到的伤害。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 精灵的加护< / TD >
@ -583,11 +587,11 @@ ShowLinks(1, 99);
< TR >
< TD id = "004a" class = "tb-cell2" rowspan = "4" > 004a< / TD >
< TD class = "tb-cell1" rowspan = "4" > 抗菌・抗毒< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响玩家对中毒状态(紫色泡泡)与恶臭状态(棕色气体 )的反应。< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响玩家对恶臭状态(棕色气体)与中毒状态(紫色泡沫 )的反应。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 抗菌+1< / TD >
< TD class = "tb-cell1" > 中毒与 恶臭状态的持续时间减半< / TD >
< TD class = "tb-cell1" > 恶臭与中毒 状态的持续时间减半< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +20以上: 抗菌+2< / TD >
@ -687,8 +691,8 @@ ShowLinks(1, 99);
< TR >
< TD class = "tb-cell1" > +10以上: 利刃< / TD >
< TD class = "tb-cell1" > 锋利度消耗超过1点的场合, 消耗的锋利度减半< BR >
包括:各种弹刀(包括取消弹刀动作的各种特殊武器动作), < BR >
大剑防御, 铳枪炮击/龙击炮。< / TD >
包括:弹刀惩罚(含取消弹刀动作的各种特殊武器动作)、 < BR >
大剑防御、 铳枪炮击/龙击炮。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -10以下: 钝刀< / TD >
@ -788,22 +792,23 @@ ShowLinks(1, 99);
< TR >
< TD id = "0043" class = "tb-cell2" rowspan = "3" > 0043< / TD >
< TD class = "tb-cell1" rowspan = "3" > 耐力< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响冲刺类行动时的耐力消耗。通常情况下耐力值减少量为15单位。< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响各类消耗耐力动作的消耗值/消耗速度。< BR >
包括回避/后跳、防御的一次性耐力消耗与冲刺、加速攀爬、双剑鬼人化、长枪冲锋、锤与弓蓄力的持续性消耗。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 奔跑者< / TD >
< TD class = "tb-cell1" > 耐力减少量降低至8单位 < / TD >
< TD class = "tb-cell1" > 耐力消耗值/消耗速度减半 < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > -10以下: 钝足< / TD >
< TD class = "tb-cell1" > 耐力减少量提高至18单位 < / TD >
< TD class = "tb-cell1" > 耐力消耗值/消耗速度增加至1.2倍 < / TD >
< / TR >
< TR >
< TD id = "001e" class = "tb-cell2" rowspan = "6" > 001e< / TD >
< TD class = "tb-cell1" rowspan = "6" > 耐暑< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响火山与砂漠(昼)环境下暑热导致的体力减少速度。< BR >
暑热等级LV1: 砂漠( 昼) 暑热地带。< BR >
暑热等级LV2: 火山暑热 地带。< BR >
暑热等级LV1: 火山外部暑热地带、 砂漠(昼)暑热地带。< BR >
暑热等级LV2: 火山内部熔岩 地带。< BR >
通常情况下, 暑热LV1区域中每3秒、LV2区域中每2秒会发生一次体力减少。< / TD >
< / TR >
< TR >
@ -856,7 +861,7 @@ ShowLinks(1, 99);
< TD id = "0051" class = "tb-cell2" rowspan = "2" > 0051< / TD >
< TD class = "tb-cell1" rowspan = "2" > 炮术师< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响大炮与大型弩炮设施的威力。< BR >
注意:铳枪的炮击威力不受此技能影响。< / TD >
< font color = "red" > 注意:铳枪的炮击威力不受此技能影响。< / font > < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 炮术师< / TD >
@ -938,7 +943,7 @@ ShowLinks(1, 99);
< TD id = "0017" class = "tb-cell2" rowspan = "2" > 0017< / TD >
< TD class = "tb-cell1" rowspan = "2" > 散弹强化< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响弩的散弹威力。< BR >
注意:弓的扩散箭不受此技能影响。< / TD >
< font color = "red" > 注意:弓的扩散箭不受此技能影响。< / font > < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 散弹攻击力UP< / TD >
@ -1045,14 +1050,14 @@ ShowLinks(1, 99);
< / TR >
< TR >
< TD class = "tb-cell1" > +15以上: 随拣随食< / TD >
< TD class = "tb-cell1" > 食用所有可食用标记 的物品都有1/3概率提高25点耐力上限< BR >
其中焦肉/鱼、解毒草、各类贪吃金枪鱼需要产生正面效果< BR >
才有概率触发耐力上限提高。 < / TD >
< TD class = "tb-cell1" > 所有入口服用 的物品都有1/3概率提高25点耐力上限< BR >
< font color = "red" > 其中焦肉/鱼、解毒草、各类贪吃金枪鱼需要产生正面效果< BR >
才有概率触发耐力上限提高< / font > < / TD >
< / TR >
< TR >
< TD class = "tb-cell2" rowspan = "2" > 002f< / TD >
< TD class = "tb-cell1" rowspan = "2" > 特殊攻击< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响状态异常属性(毒・麻痹・睡眠)的蓄积量。< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 影响状态异常属性(毒・麻痹・睡眠・麻醉 )的蓄积量。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 状态异常攻击强化< / TD >
@ -1129,7 +1134,7 @@ ShowLinks(1, 99);
< TD id = "0026" class = "tb-cell2" rowspan = "2" > 0026< / TD >
< TD class = "tb-cell1" rowspan = "2" > 通常弹强化< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响弩的通常弹威力。< BR >
注意:弓的连射箭不受此技能影响。< / TD >
< font color = "red" > 注意:弓的连射箭不受此技能影响。< / font > < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 通常弹攻击力UP< / TD >
@ -1168,7 +1173,9 @@ ShowLinks(1, 99);
< TR >
< TD id = "0042" class = "tb-cell2" rowspan = "3" > 0042< / TD >
< TD class = "tb-cell1" rowspan = "3" > 效果持续< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 使用效果存在时间限制的固定消耗品(例如冷饮;不包括笛系道具)时,影响效果的持续时间。< / TD >
< TD class = "tb-cell1" colspan = "2" height = "30" > 使用效果持续系固定消耗品(例如冷饮、怪力之种、强走药等)时,影响效果对自身的持续时间。< BR >
< font color = "red" > 此技能的影响仅对激活技能的物品使用人生效,无法被广域化继承,也无法影响非自身的状态效果。< BR >
鬼人笛/硬化笛非固定消耗品,提供的效果不受此技能影响。< / font > < / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 道具使用强化< / TD >
@ -1194,7 +1201,8 @@ ShowLinks(1, 99);
< TD id = "0002" class = "tb-cell2" rowspan = "5" > 0002< / TD >
< TD class = "tb-cell1" rowspan = "5" > 运气< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响任务主线・支线的达成报酬栏位数的增加概率。< BR >
通常情况下, 栏位数的增加概率为22/32。( 部分特殊任务的基本报酬不受影响) < / TD >
通常情况下, 栏位数的增加概率为22/32。( 不影响确定报酬数量, 且部分特殊任务的基本报酬不受影响) < BR >
报酬相关信息详情参考 < A href = "../queremun.html" > 关于任务报酬< / A > 。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" width = "200" > +10以上: 幸运< / TD >
@ -1216,7 +1224,7 @@ ShowLinks(1, 99);
< TD id = "001c" class = "tb-cell2" rowspan = "6" > 001c< / TD >
< TD class = "tb-cell1" rowspan = "6" > 装填< / TD >
< TD class = "tb-cell1" colspan = "2" > 影响射手的子弹装填/瓶装填速度。< BR >
弩的装填相关信息详情参考 < A href = "../platk_gun.html#0003" > 对怪物的攻击 【枪弩编】 # 子弹装填速度< / A > 。< / TD >
弩的装填速度 相关信息详情参考 < A href = "../platk_gun.html#0003" > 对怪物的攻击 【枪弩编】 # 子弹装填速度< / A > 。< / TD >
< / TR >
< TR >
< TD class = "tb-cell1" > +10以上: 装填速度+1< / TD >
@ -1255,8 +1263,8 @@ ShowLinks(1, 99);
< TR >
< TD class = "tb-cell1" > +10以上: 全自动防御< / TD >
< TD class = "tb-cell1" > 可自动防御当前状态下来自可防御方向的可防御攻击< BR >
即,发生可防御的攻击事件时,自动代替玩家按下防御键< BR >
因此,在无法防御的动作中,以及对无法防御的方向及类型的攻击无效< / TD>
< font color = "red" > 即,发生可防御的攻击事件时,自动代替玩家按下防御键< BR >
因此,在无法防御的动作中,以及对无法防御的方向及类型的攻击无效< / font> < / TD>
< / TR >
< / TBODY >