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Update skill.html
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skill/skill.html
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skill/skill.html
@ -34,55 +34,7 @@ ShowLinks(1, 99);
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<TD width="120" class="tb-th2">技能系统名</TD>
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<TD width="120" class="tb-th2">技能系统名</TD>
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<TD class="tb-th2" colspan="2" width="660">内容</TD>
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<TD class="tb-th2" colspan="2" width="660">内容</TD>
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</TR>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">000e</TD>
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<TD class="tb-cell1" rowspan="5">反覆无常</TD>
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<TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR>
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通常情况下,物品使用时的损坏概率如下。<BR>
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破铁镐:1/3 铁镐:1/10 铁镐G:1/15<BR>
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破捕虫网:1/3 捕虫网:1/10 捕虫网G:1/15<BR>
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回复笛:1/12 解毒笛:1/12 鬼人笛:1/8 硬化笛:1/8<BR>
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弹击笛:1/16 突击笛:1/16 尾击笛:1/12 必击笛:1/8 特击笛:1/16 怒之笛:1/16 逆鳞笛:1/8</TD>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:精灵的反覆无常</TD>
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<TD class="tb-cell1" width="450">损坏发生时有1/4的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:神的反覆无常</TD>
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<TD class="tb-cell1">损坏发生时有1/2的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:恶灵的反覆无常</TD>
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<TD class="tb-cell1">有1/4的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:恶魔的反覆无常</TD>
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<TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0022</TD>
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<TD class="tb-cell1" rowspan="5">采取</TD>
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<TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR>
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通常情况下,2次以后的采取・发掘成功率为27/32。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:采取+1</TD>
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<TD class="tb-cell1" width="450">2次以后的采取・发掘成功率提高至29/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:采取+2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率提高至31/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:采取-1</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至23/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:采取-2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至19/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0002</TD>
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<TD class="tb-cell2" rowspan="5">0002</TD>
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<TD class="tb-cell1" rowspan="5">运气</TD>
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<TD class="tb-cell1" rowspan="5">运气</TD>
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<TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR>
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<TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR>
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@ -104,93 +56,6 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">-20以下:灾难</TD>
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<TD class="tb-cell1">-20以下:灾难</TD>
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<TD class="tb-cell1">栏位数的增加概率降低至8/32</TD>
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<TD class="tb-cell1">栏位数的增加概率降低至8/32</TD>
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</TR>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0040</TD>
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<TD class="tb-cell1" rowspan="3">回避性能</TD>
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<TD class="tb-cell1" colspan="2" height="30">延长翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:回避性能+1</TD>
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<TD class="tb-cell1">无敌时间延长至8/30秒</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:回避性能+2</TD>
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<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0009</TD>
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<TD class="tb-cell1" rowspan="3">加护</TD>
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<TD class="tb-cell1" colspan="2" height="30">增加或减少被攻击时受到的伤害。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:精灵的加护</TD>
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<TD class="tb-cell1">1/4的概率受到0.7倍的伤害(减伤30%)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:恶灵的加护</TD>
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<TD class="tb-cell1">1/4的概率受到1.3倍的伤害(增伤30%)</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0043</TD>
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<TD class="tb-cell1" rowspan="3">耐力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响冲刺类行动时的耐力消耗。通常情况下耐力值减少量为15单位。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:飞人</TD>
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<TD class="tb-cell1">耐力减少量降低至8单位</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:钝足</TD>
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<TD class="tb-cell1">耐力减少量提高至18单位</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0049</TD>
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<TD class="tb-cell1" rowspan="5">地形</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响受到的地形(如火山的熔岩边缘)伤害量。<BR>
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通常情况下每8/30秒会受到一定伤害,导致体力量表减少。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:地形伤害减【小】</TD>
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<TD class="tb-cell1">延长至每12/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:地形伤害减【大】</TD>
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<TD class="tb-cell1">延长至每24/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:地形伤害增【小】</TD>
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<TD class="tb-cell1">缩短至每6/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:地形伤害增【大】</TD>
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<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="6">001e</TD>
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<TD class="tb-cell1" rowspan="6">耐暑</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR>
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通常情况下,火山中每2秒、砂漠中每3秒会发生一次体力减少。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:暑热半减</TD>
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<TD class="tb-cell1">火山中每4秒、砂漠中每6秒发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:暑热【小】无效</TD>
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<TD class="tb-cell1">火山中每6秒发生体力减少,砂漠中不再发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:暑热【大】无效</TD>
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<TD class="tb-cell1">火山・砂漠的暑热均不会导致体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:暑热倍加【小】</TD>
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<TD class="tb-cell1">火山中每1.33(4/3)秒、砂漠中每2秒发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-20以下:暑热倍加【大】</TD>
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<TD class="tb-cell1">火山中每1秒、砂漠中每1.5秒发生体力减少</TD>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0005</TD>
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<TD class="tb-cell2" rowspan="5">0005</TD>
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<TD class="tb-cell1" rowspan="5">防御性能</TD>
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<TD class="tb-cell1" rowspan="5">防御性能</TD>
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@ -244,6 +109,107 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">-15以下:防御性能-2</TD>
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<TD class="tb-cell1">-15以下:防御性能-2</TD>
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<TD class="tb-cell1">威力值增加10</TD>
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<TD class="tb-cell1">威力值增加10</TD>
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</TR>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0006</TD>
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<TD class="tb-cell1" rowspan="3">回复</TD>
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<TD class="tb-cell1" colspan="2" height="30">使用回复物品时,影响回复量。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:体力回复道具强化</TD>
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<TD class="tb-cell1">回复量提高至1.25倍</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:体力回复道具弱化</TD>
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<TD class="tb-cell1">回复量降低至0.75倍</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0009</TD>
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<TD class="tb-cell1" rowspan="3">加护</TD>
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<TD class="tb-cell1" colspan="2" height="30">增加或减少被攻击时受到的伤害。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:精灵的加护</TD>
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<TD class="tb-cell1">1/4的概率受到0.7倍的伤害(减伤30%)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:恶灵的加护</TD>
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<TD class="tb-cell1">1/4的概率受到1.3倍的伤害(增伤30%)</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">000e</TD>
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<TD class="tb-cell1" rowspan="5">反覆无常</TD>
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<TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR>
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通常情况下,物品使用时的损坏概率如下。<BR>
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破铁镐:1/3 铁镐:1/10 铁镐G:1/15<BR>
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破捕虫网:1/3 捕虫网:1/10 捕虫网G:1/15<BR>
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回复笛:1/12 解毒笛:1/12 鬼人笛:1/8 硬化笛:1/8<BR>
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弹击笛:1/16 突击笛:1/16 尾击笛:1/12 必击笛:1/8 特击笛:1/16 怒之笛:1/16 逆鳞笛:1/8</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:精灵的反覆无常</TD>
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<TD class="tb-cell1" width="450">损坏发生时有1/4的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:神的反覆无常</TD>
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<TD class="tb-cell1">损坏发生时有1/2的概率回避</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:恶灵的反覆无常</TD>
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<TD class="tb-cell1">有1/4的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:恶魔的反覆无常</TD>
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<TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="6">001e</TD>
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<TD class="tb-cell1" rowspan="6">耐暑</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR>
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通常情况下,火山中每2秒、砂漠中每3秒会发生一次体力减少。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:暑热半减</TD>
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<TD class="tb-cell1">火山中每4秒、砂漠中每6秒发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:暑热【小】无效</TD>
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<TD class="tb-cell1">火山中每6秒发生体力减少,砂漠中不再发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:暑热【大】无效</TD>
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<TD class="tb-cell1">火山・砂漠的暑热均不会导致体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:暑热倍加【小】</TD>
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<TD class="tb-cell1">火山中每1.33(4/3)秒、砂漠中每2秒发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-20以下:暑热倍加【大】</TD>
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<TD class="tb-cell1">火山中每1秒、砂漠中每1.5秒发生体力减少</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0022</TD>
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<TD class="tb-cell1" rowspan="5">采取</TD>
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<TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR>
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通常情况下,2次以后的采取・发掘成功率为27/32。</TD>
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</TR>
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<TR>
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||||||
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<TD class="tb-cell1" width="200">+10以上:采取+1</TD>
|
||||||
|
<TD class="tb-cell1" width="450">2次以后的采取・发掘成功率提高至29/32</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">+15以上:采取+2</TD>
|
||||||
|
<TD class="tb-cell1">2次以后的采取・发掘成功率提高至31/32</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">-10以下:采取-1</TD>
|
||||||
|
<TD class="tb-cell1">2次以后的采取・发掘成功率降低至23/32</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">-15以下:采取-2</TD>
|
||||||
|
<TD class="tb-cell1">2次以后的采取・发掘成功率降低至19/32</TD>
|
||||||
|
</TR>
|
||||||
<TR>
|
<TR>
|
||||||
<TD class="tb-cell2" rowspan="2">002f</TD>
|
<TD class="tb-cell2" rowspan="2">002f</TD>
|
||||||
<TD class="tb-cell1" rowspan="2">特殊攻击</TD>
|
<TD class="tb-cell1" rowspan="2">特殊攻击</TD>
|
||||||
@ -253,6 +219,55 @@ ShowLinks(1, 99);
|
|||||||
<TD class="tb-cell1">+10以上:状态异常攻击强化</TD>
|
<TD class="tb-cell1">+10以上:状态异常攻击强化</TD>
|
||||||
<TD class="tb-cell1">蓄积量提高至1.125倍</TD>
|
<TD class="tb-cell1">蓄积量提高至1.125倍</TD>
|
||||||
</TR>
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell2" rowspan="3">0040</TD>
|
||||||
|
<TD class="tb-cell1" rowspan="3">回避性能</TD>
|
||||||
|
<TD class="tb-cell1" colspan="2" height="30">延长翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">+10以上:回避性能+1</TD>
|
||||||
|
<TD class="tb-cell1">无敌时间延长至8/30秒</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">+20以上:回避性能+2</TD>
|
||||||
|
<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
|
||||||
|
</TR>
|
||||||
|
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell2" rowspan="3">0043</TD>
|
||||||
|
<TD class="tb-cell1" rowspan="3">耐力</TD>
|
||||||
|
<TD class="tb-cell1" colspan="2" height="30">影响冲刺类行动时的耐力消耗。通常情况下耐力值减少量为15单位。</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">+10以上:飞人</TD>
|
||||||
|
<TD class="tb-cell1">耐力减少量降低至8单位</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">-10以下:钝足</TD>
|
||||||
|
<TD class="tb-cell1">耐力减少量提高至18单位</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell2" rowspan="5">0049</TD>
|
||||||
|
<TD class="tb-cell1" rowspan="5">地形</TD>
|
||||||
|
<TD class="tb-cell1" colspan="2" height="30">影响受到的地形(如火山的熔岩边缘)伤害量。<BR>
|
||||||
|
通常情况下每8/30秒会受到一定伤害,导致体力量表减少。</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">+10以上:地形伤害减【小】</TD>
|
||||||
|
<TD class="tb-cell1">延长至每12/30秒受到伤害</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">+15以上:地形伤害减【大】</TD>
|
||||||
|
<TD class="tb-cell1">延长至每24/30秒受到伤害</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">-10以下:地形伤害增【小】</TD>
|
||||||
|
<TD class="tb-cell1">缩短至每6/30秒受到伤害</TD>
|
||||||
|
</TR>
|
||||||
|
<TR>
|
||||||
|
<TD class="tb-cell1">-15以下:地形伤害增【大】</TD>
|
||||||
|
<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
|
||||||
|
</TR>
|
||||||
<TR>
|
<TR>
|
||||||
<TD class="tb-cell2" rowspan="4">0065</TD>
|
<TD class="tb-cell2" rowspan="4">0065</TD>
|
||||||
<TD class="tb-cell1" rowspan="4">底力</TD>
|
<TD class="tb-cell1" rowspan="4">底力</TD>
|
||||||
@ -284,19 +299,7 @@ ShowLinks(1, 99);
|
|||||||
<TD class="tb-cell1">-10以下:道具使用弱化</TD>
|
<TD class="tb-cell1">-10以下:道具使用弱化</TD>
|
||||||
<TD class="tb-cell1">持续时间缩短至0.66(2/3)倍</TD>
|
<TD class="tb-cell1">持续时间缩短至0.66(2/3)倍</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR>
|
|
||||||
<TD class="tb-cell2" rowspan="3">0006</TD>
|
|
||||||
<TD class="tb-cell1" rowspan="3">回复</TD>
|
|
||||||
<TD class="tb-cell1" colspan="2" height="30">使用回复物品时,影响回复量。</TD>
|
|
||||||
</TR>
|
|
||||||
<TR>
|
|
||||||
<TD class="tb-cell1">+10以上:体力回复道具强化</TD>
|
|
||||||
<TD class="tb-cell1">回复量提高至1.25倍</TD>
|
|
||||||
</TR>
|
|
||||||
<TR>
|
|
||||||
<TD class="tb-cell1">-10以下:体力回复道具弱化</TD>
|
|
||||||
<TD class="tb-cell1">回复量降低至0.75倍</TD>
|
|
||||||
</TR>
|
|
||||||
</TBODY>
|
</TBODY>
|
||||||
</TABLE>
|
</TABLE>
|
||||||
<BR>
|
<BR>
|
||||||
|
Loading…
Reference in New Issue
Block a user