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Update platk_kins.html
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@ -979,7 +979,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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<TD class="tb-cell0"></TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD id="0011" colspan="3" class="zb-cell0">● <B>玩家的攻击力增加</B></TD>
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<TD id="0011" colspan="3" class="zb-cell0">● <B>玩家的攻击力提升</B></TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD></TD>
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<TD></TD>
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@ -991,73 +991,93 @@ ShowLinks(0, 99);
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
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<TBODY>
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<TBODY>
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<TR>
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<TR>
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<TD class="tb-th2" width="154">增加攻击力的手段</TD>
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<TD class="tb-th2" width="154">提升攻击力的手段</TD>
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<TD class="tb-th2" width="70">武器倍率<BR>
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<TD class="tb-th2" width="70">武器倍率<BR>
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增加量</TD>
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提升量</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">攻击力UP【小】技能</TD>
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<TD class="tb-cell1">攻击力UP【小】技能</TD>
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<TD class="tb-cell2">3</TD>
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<TD class="tb-cell2">+3</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">攻击力UP【中】技能</TD>
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<TD class="tb-cell1">攻击力UP【中】技能</TD>
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<TD class="tb-cell2">5</TD>
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<TD class="tb-cell2">+5</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">攻击力UP【大】技能</TD>
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<TD class="tb-cell1">攻击力UP【大】技能</TD>
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<TD class="tb-cell2">10</TD>
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<TD class="tb-cell2">+10</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">持有力之护符</TD>
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<TD class="tb-cell1">持有力之护符</TD>
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<TD class="tb-cell2">6</TD>
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<TD class="tb-cell2">+6</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">持有力之爪</TD>
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<TD class="tb-cell1">持有力之爪</TD>
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<TD class="tb-cell2">9</TD>
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<TD class="tb-cell2">+9</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">料理效果</TD>
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<TD class="tb-cell1">料理效果</TD>
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<TD class="tb-cell2">3或5</TD>
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<TD class="tb-cell2">+3或+5</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">鬼人药</TD>
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<TD class="tb-cell1">鬼人药</TD>
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<TD class="tb-cell2">3</TD>
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<TD class="tb-cell2">+3</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">鬼人药G</TD>
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<TD class="tb-cell1">鬼人药G</TD>
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<TD class="tb-cell2">5</TD>
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<TD class="tb-cell2">+5</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">怪力之种 (180秒)</TD>
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<TD class="tb-cell1">怪力之种 (180秒)</TD>
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<TD class="tb-cell2">10</TD>
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<TD class="tb-cell2">+10</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">怪力药丸 (21秒)</TD>
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<TD class="tb-cell1">怪力药丸 (21秒)</TD>
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<TD class="tb-cell2">25</TD>
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<TD class="tb-cell2">+25</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">鬼人笛 (180秒)</TD>
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<TD class="tb-cell1">鬼人笛 (180秒)</TD>
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<TD class="tb-cell2">10</TD>
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<TD class="tb-cell2">+10</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">笛旋律攻击小 (90秒)</TD>
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<TD class="tb-cell2">x1.1(近似)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1"> 进一步强化 (+60秒)</TD>
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<TD class="tb-cell2">x1.15(近似)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">笛旋律攻击大 (60秒)</TD>
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<TD class="tb-cell2">x1.15(近似)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1"> 进一步强化 (+30秒)</TD>
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<TD class="tb-cell2">x1.25(近似)</TD>
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</TR>
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</TR>
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</TBODY>
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</TBODY>
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</TABLE>
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</TABLE>
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</TD>
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</TD>
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<TD class="tb-cell0" valign="top" colspan="2">增加玩家攻击力的手段多种多样,大体可分为3个类别。<BR>
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<TD class="tb-cell0" valign="top" colspan="2">提升玩家攻击力的手段多种多样,大体可分为4个类别。<BR>
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<BR>
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<BR>
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1:攻击力UP技能的发动、持有提升攻击力的特殊道具(力之护符・力之爪)<BR>
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1:攻击力UP技能的发动、持有提升攻击力的特殊道具(力之护符・力之爪)<BR>
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2:料理效果、鬼人药・鬼人药G的使用<BR>
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2:料理效果、鬼人药・鬼人药G的使用<BR>
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3:怪力之种・怪力药丸・鬼人笛的使用<BR>
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3:怪力之种・怪力药丸・鬼人笛的使用<BR>
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4:狩猎笛旋律效果(参考 <A href="./senritsu.html">狩猎笛旋律一览</A>)<BR>
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<BR>
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<BR>
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类别1在任务中即使力尽倒地效果也不会消失。<BR>
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类别1在任务中即使力尽倒地效果也不会消失。<BR>
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类别2在任务中的效果会由于力尽倒地而消失。<BR>
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类别2在任务中的效果会由于力尽倒地而消失。<BR>
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类别3为限时效果,经过一定的时间后消失。<BR>
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类别3、4为限时效果,经过一定的时间后消失。<BR>
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<BR>
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<BR>
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对武器倍率的增加量如左表所示。<BR>
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对武器倍率的提升量如左表所示。<BR>
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<BR>
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<BR>
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类别2与3各组内的效果无法重复叠加。发生重复的场合下,以同组内效果更高者优先。<BR>
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类别2与3各组内的效果无法重复叠加。<BR>
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发生重复的场合下,类别2以同组内效果更高者优先,类别3则是新效果覆盖旧效果。<BR>
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<BR>
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<BR>
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例如,在料理效果增加5点武器倍率的状态下使用鬼人药,武器倍率的增加量仍然是5。<BR>
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例如,在料理效果增加5点武器倍率的状态下使用鬼人药,武器倍率的提升量仍然是+5。<BR>
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但是,在料理效果增加3点武器倍率的状态下使用鬼人药G,武器倍率的增加量将变为5。</TD>
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但是,在料理效果增加3点武器倍率的状态下使用鬼人药G,武器倍率的提升量将变为+5。<BR>
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使用怪力药丸增加25点武器倍率后使用怪力种子,武器倍率的提升量将变为+10。<BR><BR>
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注:太刀的满练气槽触发的武器倍率提升量等同于怪力药丸,持续时间至练气槽开始自然下降(30秒)。</TD>
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</TR>
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</TR>
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</TBODY>
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</TBODY>
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</TABLE>
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</TABLE>
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