29 lines
554 B
C#
29 lines
554 B
C#
// Author: whc
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// Desc:
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using Game.HotFix;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class TipUnit : MonoBehaviour
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{
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public TextMeshProUGUI tmpText;
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public virtual void Awake()
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{
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tmpText = transform.Find("tmpText").GetComponent<TextMeshProUGUI>();
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}
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public virtual void Refresh(TipData _Data)
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{
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tmpText.text = _Data.m_text;
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}
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public virtual void Refresh(TipData _Data, NotRemindAgainType pType = NotRemindAgainType.None)
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{
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tmpText.text = _Data.m_text;
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}
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}
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