// Author: whc // Desc: using Game.HotFix; using TMPro; using UnityEngine; using UnityEngine.UI; public class TipUnit : MonoBehaviour { public TextMeshProUGUI tmpText; public virtual void Awake() { tmpText = transform.Find("tmpText").GetComponent(); } public virtual void Refresh(TipData _Data) { tmpText.text = _Data.m_text; } public virtual void Refresh(TipData _Data, NotRemindAgainType pType = NotRemindAgainType.None) { tmpText.text = _Data.m_text; } }