• Joined on 2022-04-22
sin365 pushed to main at sin365/StoicGoose.Unity 2025-02-27 20:37:03 +08:00
facfbbcf73 audio fixed
sin365 pushed to main at sin365/StoicGoose.Unity 2025-02-27 14:30:53 +08:00
2088ffb8d9 初步Unity化,并跑起画面,Input,指针化画面数据
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-26 20:14:10 +08:00
b0d1cc6131 readme
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-26 20:09:15 +08:00
113a66288b readme
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-26 20:08:36 +08:00
c7fdd3d1a0 readme
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-26 20:08:01 +08:00
a8d35386da readme
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-26 20:01:05 +08:00
b83093439c readme
sin365 pushed to main at sin365/StoicGoose.Unity 2025-02-26 19:56:46 +08:00
75b3f84ba1 基本定义各种Handler
sin365 pushed to main at sin365/Essgee.Unity 2025-02-26 15:48:46 +08:00
eb19e99ac2 GBC即时存档基本实现
sin365 pushed to main at sin365/Essgee.Unity 2025-02-25 17:42:54 +08:00
ec09050634 实现GB的基本即时存档
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-25 16:56:54 +08:00
af3a9986c2 使用Protobuff作为Essgee核心即时存档和byte[]的互转,避免C#横跨多版本造成的转换byte差异
008a9bf6a5 初步实现GB即时存档
Compare 2 commits »
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-25 10:32:29 +08:00
48f465c35e 修为内置连接池
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-24 20:33:01 +08:00
f1850ac37e api性能优化
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-22 00:33:53 +08:00
f54e6f2dc4 essgee画面问题
sin365 pushed to main at sin365/StoicGoose.Unity 2025-02-21 17:35:13 +08:00
eba5794fd1 代码基本归档,待接入
sin365 pushed to main at sin365/StoicGoose.Unity 2025-02-21 17:32:32 +08:00
2213c26533 first commit
sin365 created branch main in sin365/StoicGoose.Unity 2025-02-21 17:32:31 +08:00
sin365 created repository sin365/StoicGoose.Unity 2025-02-21 17:21:06 +08:00
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-21 13:26:23 +08:00
72edf02773 支持GAMEBOY
sin365 pushed to master at sin365/AxibugEmuOnline 2025-02-20 18:29:34 +08:00
99a986f801 Essgss.Unity进一步接入,列表,渲染,。全局核心录音