16 lines
360 B
C#
16 lines
360 B
C#
using OpenTK.Graphics.OpenGL4;
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namespace StoicGoose.Common.OpenGL.Uniforms
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{
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public sealed class IntUniform : GenericUniform<int>
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{
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public IntUniform(string name) : this(name, 0) { }
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public IntUniform(string name, int value) : base(name, value) { }
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protected override void SubmitUniform(int location)
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{
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GL.Uniform1(location, value);
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}
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}
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}
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