using OpenTK.Graphics.OpenGL4; namespace StoicGoose.Common.OpenGL.Uniforms { public sealed class IntUniform : GenericUniform { public IntUniform(string name) : this(name, 0) { } public IntUniform(string name, int value) : base(name, value) { } protected override void SubmitUniform(int location) { GL.Uniform1(location, value); } } }