MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel33Floor2.cs

21 lines
874 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EventLevel33Floor2 : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
// 创建魔法门
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 22).transform.position = (Vector2)transform.position + Vector2.up;
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 22).transform.position = (Vector2)transform.position - Vector2.up * 3;
// 启用人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 回收物体
GameManager.Instance.PoolManager.RecycleResource(gameObject);
}
}
}