using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; public class EventLevel33Floor2 : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { // 创建魔法门 GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 22).transform.position = (Vector2)transform.position + Vector2.up; GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 22).transform.position = (Vector2)transform.position - Vector2.up * 3; // 启用人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 回收物体 GameManager.Instance.PoolManager.RecycleResource(gameObject); } } }