116 lines
4.2 KiB
C#
116 lines
4.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class EventLevel39Wall1 : MonoBehaviour
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{
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private EnvironmentController _door1;
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private EnvironmentController _door2;
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private EnvironmentController _door3;
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private EnvironmentController _door4;
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private EnvironmentController _door5;
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private EnvironmentController _door6;
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private EnvironmentController _door7;
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private EnvironmentController _door8;
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private EnvironmentController _door9;
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private void OnEnable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded += GetGameObjectEvent;
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}
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private void OnDisable()
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{
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GameManager.Instance.EventManager.OnResourceLoaded -= GetGameObjectEvent;
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}
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/// <summary>
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/// 获取守卫事件
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/// </summary>
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private void GetGameObjectEvent()
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{
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_door1 = null;
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_door2 = null;
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_door3 = null;
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_door4 = null;
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_door5 = null;
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_door6 = null;
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_door7 = null;
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_door8 = null;
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_door9 = null;
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// 从已使用物体列表中按位置获取物体
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GameManager.Instance.PoolManager.UseList.ForEach(obj =>
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{
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if ((Vector2)obj.transform.position == new Vector2(-4, 4))
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{
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_door1 = obj.GetComponent<EnvironmentController>();
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_door1.OnOpened += () => { _door1 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(-2, 4))
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{
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_door2 = obj.GetComponent<EnvironmentController>();
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_door2.OnOpened += () => { _door2 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(0, 4))
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{
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_door3 = obj.GetComponent<EnvironmentController>();
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_door3.OnOpened += () => { _door3 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(-4, 2))
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{
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_door4 = obj.GetComponent<EnvironmentController>();
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_door4.OnOpened += () => { _door4 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(-2, 2))
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{
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_door5 = obj.GetComponent<EnvironmentController>();
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_door5.OnOpened += () => { _door5 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(0, 2))
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{
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_door6 = obj.GetComponent<EnvironmentController>();
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_door6.OnOpened += () => { _door6 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(-4, 0))
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{
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_door7 = obj.GetComponent<EnvironmentController>();
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_door7.OnOpened += () => { _door7 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(-2, 0))
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{
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_door8 = obj.GetComponent<EnvironmentController>();
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_door8.OnOpened += () => { _door8 = null; DetectionOpen(); };
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}
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else if ((Vector2)obj.transform.position == new Vector2(0, 0))
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{
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_door9 = obj.GetComponent<EnvironmentController>();
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_door9.OnOpened += () => { _door9 = null; DetectionOpen(); };
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}
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});
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}
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/// <summary>
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/// 检测门是否能打开
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/// </summary>
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private void DetectionOpen()
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{
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if (_door2 == null && _door6 == null && _door1 != null && _door3 != null && _door4 != null && _door5 != null && _door7 != null && _door8 != null && _door9 != null)
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{
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// 打开所有门
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_door1.Open(() =>
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{
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// 创建秘宝
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GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 23).transform.position = new Vector2(-2, 2);
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});
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_door3.Open(null);
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_door4.Open(null);
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_door5.Open(null);
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_door7.Open(null);
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_door8.Open(null);
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_door9.Open(null);
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}
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}
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}
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