MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel39Wall1.cs

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using System.Collections;
2024-04-30 17:39:50 +08:00
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EventLevel39Wall1 : MonoBehaviour
{
private EnvironmentController _door1;
private EnvironmentController _door2;
private EnvironmentController _door3;
private EnvironmentController _door4;
private EnvironmentController _door5;
private EnvironmentController _door6;
private EnvironmentController _door7;
private EnvironmentController _door8;
private EnvironmentController _door9;
private void OnEnable()
{
GameManager.Instance.EventManager.OnResourceLoaded += GetGameObjectEvent;
}
private void OnDisable()
{
GameManager.Instance.EventManager.OnResourceLoaded -= GetGameObjectEvent;
}
/// <summary>
/// 获取守卫事件
/// </summary>
private void GetGameObjectEvent()
{
_door1 = null;
_door2 = null;
_door3 = null;
_door4 = null;
_door5 = null;
_door6 = null;
_door7 = null;
_door8 = null;
_door9 = null;
// 从已使用物体列表中按位置获取物体
GameManager.Instance.PoolManager.UseList.ForEach(obj =>
{
if ((Vector2)obj.transform.position == new Vector2(-4, 4))
{
_door1 = obj.GetComponent<EnvironmentController>();
_door1.OnOpened += () => { _door1 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(-2, 4))
{
_door2 = obj.GetComponent<EnvironmentController>();
_door2.OnOpened += () => { _door2 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(0, 4))
{
_door3 = obj.GetComponent<EnvironmentController>();
_door3.OnOpened += () => { _door3 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(-4, 2))
{
_door4 = obj.GetComponent<EnvironmentController>();
_door4.OnOpened += () => { _door4 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(-2, 2))
{
_door5 = obj.GetComponent<EnvironmentController>();
_door5.OnOpened += () => { _door5 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(0, 2))
{
_door6 = obj.GetComponent<EnvironmentController>();
_door6.OnOpened += () => { _door6 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(-4, 0))
{
_door7 = obj.GetComponent<EnvironmentController>();
_door7.OnOpened += () => { _door7 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(-2, 0))
{
_door8 = obj.GetComponent<EnvironmentController>();
_door8.OnOpened += () => { _door8 = null; DetectionOpen(); };
}
else if ((Vector2)obj.transform.position == new Vector2(0, 0))
{
_door9 = obj.GetComponent<EnvironmentController>();
_door9.OnOpened += () => { _door9 = null; DetectionOpen(); };
}
});
}
/// <summary>
/// 检测门是否能打开
/// </summary>
private void DetectionOpen()
{
if (_door2 == null && _door6 == null && _door1 != null && _door3 != null && _door4 != null && _door5 != null && _door7 != null && _door8 != null && _door9 != null)
{
// 打开所有门
_door1.Open(() =>
{
// 创建秘宝
GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 23).transform.position = new Vector2(-2, 2);
});
_door3.Open(null);
_door4.Open(null);
_door5.Open(null);
_door7.Open(null);
_door8.Open(null);
_door9.Open(null);
}
}
}