23 lines
525 B
C#
23 lines
525 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ActorController : ResourceController, IInteraction
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{
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protected Animator _animator;
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protected void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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public virtual bool Interaction() { return false; }
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public void DisableSelf()
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameManager.Instance.PlayerManager.Enable = true;
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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}
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}
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