using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActorController : ResourceController, IInteraction { protected Animator _animator; protected void Awake() { _animator = GetComponent(); } public virtual bool Interaction() { return false; } public void DisableSelf() { // ÆôÓÃÈËÎï¿ØÖÆÆ÷ GameManager.Instance.PlayerManager.Enable = true; GameManager.Instance.PoolManager.RecycleResource(gameObject); } }