2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLevel31Actor2 : ActorController
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{
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public override bool Interaction()
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{
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switch (GameManager.Instance.PlotManager.PlotDictionary[8])
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{
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// 状态 1 交易
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case 1:
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GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "我有四把黄钥匙和一把蓝钥匙,只需 1000 金币你就能得到它。", "我买了", "不需要", () =>
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{
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// 花费 1000 金币
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if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 1000)
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{
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GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~");
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No");
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return;
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}
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GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 1000;
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// 获得 黄钥匙 4 把
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for (int i = 0; i < 4; i++)
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{
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GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).GetComponent<ItemController>());
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}
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// 获得 蓝钥匙 1 把
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GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 2).GetComponent<ItemController>());
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// 变更剧情状态
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GameManager.Instance.PlotManager.PlotDictionary[8] = 2;
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// 打开人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
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});
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break;
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case 2:
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string talk = "魔塔有50层,但你不能直接到达。";
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// 商人说话
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GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { talk }, () =>
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{
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// 记笔记
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GameManager.Instance.PlayerManager.AddInfoToNotepad(talk);
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// 打开人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "31-39");
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// NPC 回收
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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});
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break;
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default:
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break;
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}
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return false;
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}
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}
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