MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel31Actor2.cs

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using System;
2024-04-30 17:39:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel31Actor2 : ActorController
{
public override bool Interaction()
{
switch (GameManager.Instance.PlotManager.PlotDictionary[8])
{
// 状态 1 交易
case 1:
GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent<ResourceController>().Name, "我有四把黄钥匙和一把蓝钥匙,只需 1000 金币你就能得到它。", "我买了", "不需要", () =>
{
// 花费 1000 金币
if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 1000)
{
GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~");
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No");
return;
}
GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 1000;
// 获得 黄钥匙 4 把
for (int i = 0; i < 4; i++)
{
GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).GetComponent<ItemController>());
}
// 获得 蓝钥匙 1 把
GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 2).GetComponent<ItemController>());
// 变更剧情状态
GameManager.Instance.PlotManager.PlotDictionary[8] = 2;
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes");
});
break;
case 2:
string talk = "魔塔有50层但你不能直接到达。";
// 商人说话
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { talk }, () =>
{
// 记笔记
GameManager.Instance.PlayerManager.AddInfoToNotepad(talk);
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "31-39");
// NPC 回收
GameManager.Instance.PoolManager.RecycleResource(gameObject);
});
break;
default:
break;
}
return false;
}
}