using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventLevel31Actor2 : ActorController { public override bool Interaction() { switch (GameManager.Instance.PlotManager.PlotDictionary[8]) { // 状态 1 交易 case 1: GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent().Name, "我有四把黄钥匙和一把蓝钥匙,只需 1000 金币你就能得到它。", "我买了", "不需要", () => { // 花费 1000 金币 if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 1000) { GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~"); // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No"); return; } GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 1000; // 获得 黄钥匙 4 把 for (int i = 0; i < 4; i++) { GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).GetComponent()); } // 获得 蓝钥匙 1 把 GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 2).GetComponent()); // 变更剧情状态 GameManager.Instance.PlotManager.PlotDictionary[8] = 2; // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes"); }); break; case 2: string talk = "魔塔有50层,但你不能直接到达。"; // 商人说话 GameManager.Instance.UIManager.ShowDialog(GetComponent().Name, new List { talk }, () => { // 记笔记 GameManager.Instance.PlayerManager.AddInfoToNotepad(talk); // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "31-39"); // NPC 回收 GameManager.Instance.PoolManager.RecycleResource(gameObject); }); break; default: break; } return false; } }