2024-05-01 00:28:48 +08:00
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using System;
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2024-04-30 17:39:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLevel35Actor1 : ActorController
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{
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public override bool Interaction()
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{
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// 小偷说话
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GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "暗道挖好了,你可以绕过魔龙了。", "我听说骑士队长实力差又爱吹牛,所以被魔法警卫们讨厌。", "魔塔太危险了,我可不想再次被抓,我要走了,再见!" }, () =>
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{
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StartCoroutine(GoOut());
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});
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return false;
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}
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IEnumerator GoOut()
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{
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// 移动
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yield return StartCoroutine(Move(transform, new List<Vector2> { new Vector2(-1, -5), new Vector2(0, -5) }));
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// 打开人物控制器
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GameManager.Instance.PlayerManager.Enable = true;
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// 音频播放
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GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "31-39");
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// NPC 回收
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GameManager.Instance.PoolManager.RecycleResource(gameObject);
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yield break;
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}
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IEnumerator Move(Transform transform, List<Vector2> targetPoints)
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{
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float timer = 0;
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float speed = 10f;
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Vector2 beginPoint = transform.position;
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for (int i = 0; i < targetPoints.Count; i++)
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{
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timer = 0;
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beginPoint = transform.position;
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while ((Vector2)transform.position != targetPoints[i])
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{
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timer += Time.deltaTime;
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float t = timer / (beginPoint - targetPoints[i]).sqrMagnitude * speed;
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transform.position = Vector2.Lerp(beginPoint, targetPoints[i], t);
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yield return null;
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}
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}
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yield break;
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}
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}
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