MoTaForPSVita/Assets/Scripts/Event/Level/EventLevel35Actor1.cs

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2024-04-30 17:39:50 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventLevel35Actor1 : ActorController
{
public override bool Interaction()
{
// 小偷说话
GameManager.Instance.UIManager.ShowDialog(GetComponent<ResourceController>().Name, new List<string> { "暗道挖好了,你可以绕过魔龙了。", "我听说骑士队长实力差又爱吹牛,所以被魔法警卫们讨厌。", "魔塔太危险了,我可不想再次被抓,我要走了,再见!" }, () =>
{
StartCoroutine(GoOut());
});
return false;
}
IEnumerator GoOut()
{
// 移动
yield return StartCoroutine(Move(transform, new List<Vector2> { new Vector2(-1, -5), new Vector2(0, -5) }));
// 打开人物控制器
GameManager.Instance.PlayerManager.Enable = true;
// 音频播放
GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "31-39");
// NPC 回收
GameManager.Instance.PoolManager.RecycleResource(gameObject);
yield break;
}
IEnumerator Move(Transform transform, List<Vector2> targetPoints)
{
float timer = 0;
float speed = 10f;
Vector2 beginPoint = transform.position;
for (int i = 0; i < targetPoints.Count; i++)
{
timer = 0;
beginPoint = transform.position;
while ((Vector2)transform.position != targetPoints[i])
{
timer += Time.deltaTime;
float t = timer / (beginPoint - targetPoints[i]).sqrMagnitude * speed;
transform.position = Vector2.Lerp(beginPoint, targetPoints[i], t);
yield return null;
}
}
yield break;
}
}