读取2Dos每个地图 昼夜的 地图区域设置,用于修正移植任务坐标

This commit is contained in:
sin365 2023-04-03 15:55:27 +08:00
parent f799b7a38a
commit f17c334fec
44 changed files with 225 additions and 27 deletions

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@ -21,6 +21,23 @@ namespace MHFQuestToMH2Dos
return target; return target;
} }
/// <summary>
/// 读取byte[]数据
/// </summary>
/// <param name="src"></param>
/// <param name="lenght"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static byte[] ReadBytes(byte[] src, int lenght, int offset = 0)
{
byte[] data = new byte[lenght];
for (int i = 0; i < lenght; i++)
{
data[i] = src[offset + i];
}
return data;
}
/** /**
* byte[]int byte高位在前 * byte[]int byte高位在前
*/ */
@ -104,6 +121,7 @@ namespace MHFQuestToMH2Dos
return str; return str;
} }
/** /**
* int到byte[] byte高位在前 * int到byte[] byte高位在前
*/ */

129
LoadToSaveTemplate.cs Normal file
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@ -0,0 +1,129 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MHFQuestToMH2Dos
{
public class MapAreaData
{
public MapAreaData(int Count)
{
targetDatas = new TargetData[Count];
areaPosDatas = new List<byte[]>();
}
public TargetData[] targetDatas;
public List<byte[]> areaPosDatas;
}
public class TargetData
{
public TargetData(List<byte[]> data)
{
targetData = data;
}
public List<byte[]> targetData;
}
public static class LoadToSaveTemplate
{
public static Dictionary<int, MapAreaData> DictMapAreaData = new Dictionary<int, MapAreaData>();
public static Dictionary<int, string> DictMapIDFileName = new Dictionary<int, string>();
public static Dictionary<int, string> DictMapIDFullFileName = new Dictionary<int, string>();
public static bool LoadMapTemplateAreaData(byte[] src,string FileName,string FullFileName)
{
byte[] target;
int _QuestTargetMapID;
//地图数据
MapAreaData mapAreaData;
try
{
target = HexHelper.CopyByteArr(src);//加载数据
//从前4字节取出指针 定位任务信息位置
int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
//任务目的地MapID
_QuestTargetMapID = HexHelper.bytesToInt(target, ModifyQuest.cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset);
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【" + MHHelper.Get2MapName(_QuestTargetMapID) + "】", _QuestTargetMapID);
//区域数量
int _AreaCount = MHHelper.GetMapAreaCount(_QuestTargetMapID);
Log.Info(MHHelper.Get2MapName(_QuestTargetMapID) + "的地图数量" + _AreaCount);
mapAreaData = new MapAreaData(_AreaCount);
#region
//换区设置指针
int _CAreaSetTopPtr = HexHelper.bytesToInt(target, 4, 0x1C);
Log.HexInfo(0x1C, "换区设置指针->{0}", _CAreaSetTopPtr);
//读取换区单个区域游标
int _CAreaSetTop_CurrPtr = _CAreaSetTopPtr;
for (int i = 0; i < _AreaCount; i++)
{
int _One_CurrPtr = HexHelper.bytesToInt(target, 4, _CAreaSetTop_CurrPtr);
List<byte[]> datas = new List<byte[]>();
int Set_TargetIndex = 0;
while (true)
{
if (MHHelper.CheckEnd(target, _One_CurrPtr)
||
HexHelper.bytesToInt(target, 1, _One_CurrPtr) == 0)
{
Log.HexInfo(_One_CurrPtr, "区域设置结束符");
break;
}
Log.HexInfo(_CAreaSetTop_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,换区设置指针->{0}", _One_CurrPtr);
Log.HexTips(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,读取数据,长度{0}", 0x34);
datas.Add(HexHelper.ReadBytes(target, 0x34, _One_CurrPtr));
Set_TargetIndex++;
_One_CurrPtr += 0x34;
}
mapAreaData.targetDatas[i] = new TargetData(datas);
_CAreaSetTop_CurrPtr += 0x4;
}
#endregion
#region
//区域映射指针
int _CAreaPosTopPtr = HexHelper.bytesToInt(target, 4, 0x20);
Log.HexInfo(0x20, "换区映射指针->{0}", _CAreaPosTopPtr);
//读取单个区域映射游标
int _CAreaPosTop_CurrPtr = _CAreaPosTopPtr;
for (int i = 0; i < _AreaCount; i++)
{
Log.HexTips(_CAreaPosTop_CurrPtr, "第" + i + "区的区域映射,读取数据,长度{0}", 0x20);
mapAreaData.areaPosDatas.Add(HexHelper.ReadBytes(target, 0x20, _CAreaPosTop_CurrPtr));
_CAreaPosTop_CurrPtr += 0x20;
}
#endregion
}
catch (Exception ex)
{
Console.WriteLine(ex);
target = null;
return false;
}
DictMapAreaData[_QuestTargetMapID] = mapAreaData;
DictMapIDFileName[_QuestTargetMapID] = MHHelper.Get2MapName(_QuestTargetMapID) + FileName;
if (DictMapIDFullFileName.ContainsKey(_QuestTargetMapID))
{
File.Delete(DictMapIDFullFileName[_QuestTargetMapID]);
}
DictMapIDFullFileName[_QuestTargetMapID] = FullFileName;
Log.HexColor(ConsoleColor.Green, _QuestTargetMapID, "成功,缓存地图 编号{0}" + MHHelper.Get2MapName(_QuestTargetMapID) + "的数据", _QuestTargetMapID);
return true;
}
}
}

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Log.cs
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@ -47,5 +47,10 @@ namespace MHFQuestToMH2Dos
HexInfo(HexPos, log, arr); HexInfo(HexPos, log, arr);
Console.ForegroundColor = src_color; Console.ForegroundColor = src_color;
} }
public static void Info(string log)
{
Console.WriteLine(log);
}
} }
} }

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@ -7,8 +7,19 @@ using System.Threading.Tasks;
namespace MHFQuestToMH2Dos namespace MHFQuestToMH2Dos
{ {
public class MHHelper public static class MHHelper
{ {
/// <summary>
/// 地图区域数量
/// </summary>
static List<int> MapAreaCount = new List<int> { 0, 7, 13, 12, 11, 10, 11, 2, 2, 2, 2, 10, 4, 9, 0, 11, 13, 12, 11, 10, 11, 10, 4, 7, 2, 2 };
public static int GetMapAreaCount(int MapId)
{
return MapAreaCount[MapId];
}
public static bool CheckEnd(byte[] data, int Ptr) public static bool CheckEnd(byte[] data, int Ptr)
{ {
return HexHelper.bytesToUInt(data, 2, Ptr) == 0xFFFF; return HexHelper.bytesToUInt(data, 2, Ptr) == 0xFFFF;

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@ -9,102 +9,102 @@ namespace MHFQuestToMH2Dos
public static class ModifyQuest public static class ModifyQuest
{ {
const int cMax_MapID = 0x49; public const int cMax_MapID = 0x49;
const int cMax_MonsterID = 0x49; public const int cMax_MonsterID = 0x49;
const int cMax_ItemID = 0x031D; public const int cMax_ItemID = 0x031D;
const int cMax_GuTi = 0xA; public const int cMax_GuTi = 0xA;
const int cMax_QuestStar = 8; public const int cMax_QuestStar = 8;
const int cModify_QuestID = 0xEA74; public const int cModify_QuestID = 0xEA74;
/// <summary> /// <summary>
/// 道具ID超出最大限制时修改为【不可燃烧的废物】 /// 道具ID超出最大限制时修改为【不可燃烧的废物】
/// </summary> /// </summary>
const int cModify_OutOfItemID = 0x00AE; public const int cModify_OutOfItemID = 0x00AE;
/// <summary> /// <summary>
/// Dos中无意义数据 /// Dos中无意义数据
/// </summary> /// </summary>
const int cNon0x00For2DosPtr = 19; public const int cNon0x00For2DosPtr = 19;
/// <summary> /// <summary>
/// MHF任务信息偏移 /// MHF任务信息偏移
/// </summary> /// </summary>
const int cQuestMHFOffset = 12; public const int cQuestMHFOffset = 12;
/// <summary> /// <summary>
/// 2Dos任务信息偏移 /// 2Dos任务信息偏移
/// </summary> /// </summary>
const int cQuest2DosOffset = 8; public const int cQuest2DosOffset = 8;
/// <summary> /// <summary>
/// 任务信息需偏移长度 /// 任务信息需偏移长度
/// </summary> /// </summary>
const int cQuestMhfToDosSetLenght = 64; public const int cQuestMhfToDosSetLenght = 64;
/// <summary> /// <summary>
/// 任务信息 指针组 总长度 /// 任务信息 指针组 总长度
/// </summary> /// </summary>
const int cQuest2DosInfoPtrGourpLenght = 72; public const int cQuest2DosInfoPtrGourpLenght = 72;
/// <summary> /// <summary>
/// 移动信息指针组 到的指定位置 /// 移动信息指针组 到的指定位置
/// </summary> /// </summary>
const int cSetInfoPtrGourpMoveToStarPos = 0x88; public const int cSetInfoPtrGourpMoveToStarPos = 0x88;
/// <summary> /// <summary>
/// 任务内容 指针组 到的指定位置 /// 任务内容 指针组 到的指定位置
/// </summary> /// </summary>
const int cQuestContenPtrGourpMoveToStarPos = 0xD0; public const int cQuestContenPtrGourpMoveToStarPos = 0xD0;
/// <summary> /// <summary>
/// 移动整个任务文本 到的指定位置 /// 移动整个任务文本 到的指定位置
/// </summary> /// </summary>
const int cQuestTextAllMsgMoveToStarPos = 0xF0; public const int cQuestTextAllMsgMoveToStarPos = 0xF0;
/// <summary> /// <summary>
/// 移动整个任务文本 到的指定的截止位置 /// 移动整个任务文本 到的指定的截止位置
/// </summary> /// </summary>
const int cQuestTextAllMsgMoveToEndPos = 0x1Ff; public const int cQuestTextAllMsgMoveToEndPos = 0x1Ff;
/// <summary> /// <summary>
/// 任务_类型 偏移 /// 任务_类型 偏移
/// </summary> /// </summary>
const int cQuestInfo_Type_Offset = 0; public const int cQuestInfo_Type_Offset = 0;
/// <summary> /// <summary>
/// 任务_类型 长度 /// 任务_类型 长度
/// </summary> /// </summary>
const int cQuestInfo_Type_Lenght = 1; public const int cQuestInfo_Type_Lenght = 1;
/// <summary> /// <summary>
/// 任务_星级 偏移 /// 任务_星级 偏移
/// </summary> /// </summary>
const int cQuestInfo_Star_Offset = 4; public const int cQuestInfo_Star_Offset = 4;
/// <summary> /// <summary>
/// 任务_星级 长度 /// 任务_星级 长度
/// </summary> /// </summary>
const int cQuestInfo_Star_Lenght = 2; public const int cQuestInfo_Star_Lenght = 2;
/// <summary> /// <summary>
/// 任务_类型 偏移 /// 任务_类型 偏移
/// </summary> /// </summary>
const int cQuestInfo_TargetMap_Offset = 32; public const int cQuestInfo_TargetMap_Offset = 32;
/// <summary> /// <summary>
/// 任务_类型 长度 /// 任务_类型 长度
/// </summary> /// </summary>
const int cQuestInfo_TargetMapID_Lenght = 1; public const int cQuestInfo_TargetMapID_Lenght = 1;
/// <summary> /// <summary>
/// 任务_类型 偏移 /// 任务_类型 偏移
/// </summary> /// </summary>
const int cQuestInfo_QuestID_Offset = 42; public const int cQuestInfo_QuestID_Offset = 42;
/// <summary> /// <summary>
/// 任务_类型 长度 /// 任务_类型 长度
/// </summary> /// </summary>
const int cQuestInfo_QuestID_Lenght = 2; public const int cQuestInfo_QuestID_Lenght = 2;
public static bool ModifyQuset(byte[] src, out byte[] target) public static bool ModifyQuset(byte[] src, out byte[] target)
{ {

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@ -8,7 +8,8 @@ namespace MHFQuestToMH2Dos
const string InDir = "Input"; const string InDir = "Input";
const string OutDir = "Out"; const string OutDir = "Out";
const string Ver = "0.2.1"; const string PosFile2DosDir = "PosFile2Dos";
const string Ver = "0.3.0";
static void Main(string[] args) static void Main(string[] args)
{ {
@ -30,8 +31,42 @@ namespace MHFQuestToMH2Dos
return; return;
} }
if (!Directory.Exists(loc + PosFile2DosDir))
{
Console.WriteLine("Templete文件不存在");
Console.ReadLine();
return;
}
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
string[] tempfiles = FileHelper.GetDirFile(loc + PosFile2DosDir);
int index_temp = 0;
int errcount_temp = 0;
for (int i = 0; i < tempfiles.Length; i++)
{
string FileName = tempfiles[i].Substring(tempfiles[i].LastIndexOf("\\"));
if (!FileName.ToLower().Contains(".mib") && !FileName.ToLower().Contains(".bin"))
{
continue;
}
index_temp++;
Console.WriteLine($">>>>>>>>>>>>>>读取 第{index_temp}个模板文件 {FileName}<<<<<<<<<<<<<<<<<<<");
FileHelper.LoadFile(tempfiles[i], out byte[] data);
if (LoadToSaveTemplate.LoadMapTemplateAreaData(data, FileName, tempfiles[i]))
{
Console.WriteLine($">>>>>>>>>>>>>>成功读取 第{index_temp}个,"+ FileName);
}
else
{
errcount_temp++;
Console.WriteLine($">>>>>>>>>>>>>>成功失败 第{index_temp}个");
}
}
Console.WriteLine($"原数据读取完毕");
string[] files = FileHelper.GetDirFile(loc + InDir); string[] files = FileHelper.GetDirFile(loc + InDir);
Console.WriteLine($"共{files.Length}个文件,是否处理? (y/n)"); Console.WriteLine($"共{files.Length}个文件,是否处理? (y/n)");