955 lines
39 KiB
C#
955 lines
39 KiB
C#
using MHFQuestToMH2Dos;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MH2DosQuestsReader
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{
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public static class ModifyQuest
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{
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public const int cMax_MapID = 0x49;
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public const int cMax_MonsterID = 0x49;
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public const int cMax_ItemID = 0x031D;
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public const int cMax_FishID = 0x0017;
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public const int cMax_GuTi = 0x16;
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public const int cMax_QuestStar = 8;
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public const int cModify_QuestID = 0xEA74;
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/// <summary>
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/// 道具ID超出最大限制时,修改为【不可燃烧的废物】
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/// </summary>
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public const int cModify_OutOfItemID = 0x00AE;
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/// <summary>
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/// 鱼ID超出最大限制时,修改为【刺身鱼】
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/// </summary>
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public const int cModify_OutOfFishID = 0x0002;
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/// <summary>
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/// Dos中无意义数据
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/// </summary>
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public const int cNon0x00For2DosPtr = 19;
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/// <summary>
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/// MHF任务信息偏移
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/// </summary>
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public const int cQuestMHFOffset = 12;
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/// <summary>
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/// 2Dos任务信息偏移
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/// </summary>
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public const int cQuest2DosOffset = 8;
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/// <summary>
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/// 任务信息需偏移长度
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/// </summary>
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public const int cQuestMhfToDosSetLenght = 64;
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/// <summary>
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/// 任务信息 指针组 总长度
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/// </summary>
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public const int cQuest2DosInfoPtrGourpLenght = 72;
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/// <summary>
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/// 移动信息指针组 到的指定位置
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/// </summary>
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public const int cSetInfoPtrGourpMoveToStarPos = 0x88;
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/// <summary>
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/// 任务内容 指针组 到的指定位置
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/// </summary>
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public const int cQuestContenPtrGourpMoveToStarPos = 0xD0;
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/// <summary>
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/// 移动整个任务文本 到的指定位置
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/// </summary>
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public const int cQuestTextAllMsgMoveToStarPos = 0xF0;
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/// <summary>
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/// 移动整个任务文本 到的指定的截止位置
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/// </summary>
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public const int cQuestTextAllMsgMoveToEndPos = 0x1Ff;
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/// <summary>
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/// 任务_类型 偏移
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/// </summary>
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public const int cQuestInfo_Type_Offset = 0;
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/// <summary>
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/// 任务_类型 长度
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/// </summary>
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public const int cQuestInfo_Type_Lenght = 1;
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/// <summary>
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/// 任务_星级 偏移
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/// </summary>
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public const int cQuestInfo_Star_Offset = 4;
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/// <summary>
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/// 任务_星级 长度
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/// </summary>
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public const int cQuestInfo_Star_Lenght = 2;
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/// <summary>
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/// 任务_类型 偏移
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/// </summary>
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public const int cQuestInfo_TargetMap_Offset = 32;
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/// <summary>
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/// 任务_类型 长度
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/// </summary>
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public const int cQuestInfo_TargetMapID_Lenght = 1;
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/// <summary>
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/// 任务_类型 偏移
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/// </summary>
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public const int cQuestInfo_QuestID_Offset = 42;
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/// <summary>
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/// 任务_类型 长度
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/// </summary>
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public const int cQuestInfo_QuestID_Lenght = 2;
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public static bool ReadQuset(byte[] src, out string _QuestName, out List<string> Infos)
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{
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Infos = new List<string>();
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_QuestName = "";
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byte[] target = HexHelper.CopyByteArr(src);//加载数据
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//任务信息
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if (ModifyQuestMap(target, out List<string> out_ModifyQuestMap, out string QuestName))
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{
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Infos.AddRange(out_ModifyQuestMap);
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if (QuestName == "\u0011")
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{
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_QuestName = "_";
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}
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else
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{
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_QuestName = QuestName;
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_QuestName = _QuestName.Trim(' ');
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_QuestName = _QuestName.Replace(" ", "");
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_QuestName = _QuestName.Replace("\r", "");
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_QuestName = _QuestName.Replace("\n", "");
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_QuestName = _QuestName.Replace("?", "");
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_QuestName = _QuestName.Replace("\\", "");
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_QuestName = _QuestName.Replace("/", "");
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_QuestName = _QuestName.Replace("=", "");
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}
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}
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//支援道具
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if (FixSuppliesItem(target, out List<string> out_FixSuppliesItem))
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{
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Infos.AddRange(out_FixSuppliesItem);
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}
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//任务报酬
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if (ModifyQuestRewardItem(target, out List<string> out_ModifyQuestRewardItem))
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{
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Infos.AddRange(out_ModifyQuestRewardItem);
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}
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//采集点
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if (FixItemPoint(target, out List<string> out_FixItemPoint))
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{
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Infos.AddRange(out_FixItemPoint);
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}
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//鱼
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if (FixFishGroupPoint(target, out List<string> out_FixFishGroupPoint))
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{
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Infos.AddRange(out_FixFishGroupPoint);
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}
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//if (ModifyTextOffset(target, out byte[] out_ModifyTextOffset))
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// target = out_ModifyTextOffset;
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//else { return false; }
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//if (ModifyQuestBOSS(target, out byte[] out_ModifyQuestBOSS))
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// target = out_ModifyQuestBOSS;
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//else { return false; }
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//if (FixMapAreaData(target, out byte[] out_FixMapAreaData))
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// target = out_FixMapAreaData;
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//else { return false; }
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//else { return false; }
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return true;
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}
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public static bool ModifyQuestMap(byte[] src, out List<string> resultStr,out string QuestName)
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{
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resultStr = new List<string>();
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QuestName = "";
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resultStr.Add("");
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resultStr.Add("【任务基本信息】");
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resultStr.Add("");
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try
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{
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byte[] target = HexHelper.CopyByteArr(src);//加载数据
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//从前4字节取出指针 定位任务信息位置
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int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
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Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
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//----Step---- 读取任务数据
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//任务类型
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int _QuestType = HexHelper.bytesToInt(target, cQuestInfo_Type_Lenght, _QuestInfoPtr + cQuestInfo_Type_Offset);
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Log.HexInfo(_QuestInfoPtr + cQuestInfo_Type_Offset, "任务类型->{0}", _QuestType);
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//任务星 尝试处理方案
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int _QuestStart = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + cQuestInfo_Star_Offset);
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//if (_QuestStart > cMax_QuestStar)
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//{
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// Log.HexWar(_QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级超出限制 ->{0},修正为2Dos星最大值{1}", _QuestStart, cMax_QuestStar);
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//}
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//else
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{
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Log.HexColor(ConsoleColor.Magenta, _QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级->{0}", _QuestStart);
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}
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Log.HexTips(_QuestInfoPtr + cQuestInfo_Star_Offset, "写入任务星级,MHF为2位,2Dos为1位{0},覆盖第二位无意义数据", _QuestStart);
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HexHelper.ModifyIntHexToBytes(target, cMax_QuestStar, _QuestInfoPtr + cQuestInfo_Star_Offset, cQuestInfo_Star_Lenght);
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int _QuestTargetMapID = HexHelper.bytesToInt(target, cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + cQuestInfo_TargetMap_Offset);
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//if (_QuestTargetMapID > cMax_MapID)
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//{
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// Log.HexWar(_QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 超过最大 属于MHF地图", _QuestTargetMapID);
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//}
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//else
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{
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Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【"+MHHelper.Get2MapName(_QuestTargetMapID)+ "】", _QuestTargetMapID);
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}
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int _ModeType = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + 2);
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////非训练任务
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//if (!MHHelper.CheckIsXunLianMode(_ModeType))
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//{
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// Log.HexTips(_QuestInfoPtr + 2, "任务模式->原始数据{0}", _ModeType);
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// //如果是昼地图 但不是昼模式
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// if (MHHelper.CheckIsDayMapID(_QuestTargetMapID)
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// &&
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// !MHHelper.CheckIsDayMode(_ModeType)
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// )
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// {
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// HexHelper.ModifyIntHexToBytes(target, 0x1C, _QuestInfoPtr + 2, 1);
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// Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改白天 为{0}", 0x1C);
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// }
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// //如果是夜地图 但不是夜模式
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// else if (MHHelper.CheckIsNightMapID(_QuestTargetMapID)
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// &&
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// !MHHelper.CheckIsNightMode(_ModeType)
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// )
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// {
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// HexHelper.ModifyIntHexToBytes(target, 0x12, _QuestInfoPtr + 2, 1);
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// Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改黑夜 为{0}", 0x12);
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// }
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//}
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//else
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//{
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// Log.HexTips(_QuestInfoPtr + 2, "任务模式 原始数据 是训练模式 ->{0}", _ModeType);
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//}
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uint _QuestID = HexHelper.bytesToUInt(target, cQuestInfo_QuestID_Lenght, _QuestInfoPtr + cQuestInfo_QuestID_Offset);
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Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】", _QuestID);
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//if (_QuestID < 60000)
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//{
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// HexHelper.ModifyIntHexToBytes(target, cModify_QuestID, _QuestInfoPtr + cQuestInfo_QuestID_Offset, cQuestInfo_QuestID_Lenght);
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// Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】小于60000,修正为【{1}】,使其可下载", _QuestID, cModify_QuestID);
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//}
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//从前4字节取出指针 定位任务信息位置
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int _QuestContentPtr = HexHelper.bytesToInt(target, 4, _QuestInfoPtr + 36);
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Log.HexTips(_QuestInfoPtr + 24, "读取任务内容指针,指针->{0}", _QuestContentPtr);
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int _QuestNametPtr = HexHelper.bytesToInt(target, 4, _QuestContentPtr);
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QuestName = HexHelper.ReadBytesToString(src, _QuestNametPtr);
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Log.HexColor(ConsoleColor.Green,_QuestNametPtr, "任务名称:" + QuestName); ;
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//固体值
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int _GuTiValue = HexHelper.bytesToInt(target, 4, 0x48);
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resultStr.Add("[任务名称]");
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resultStr.Add(QuestName);
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resultStr.Add("[任务编号]");
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resultStr.Add(_QuestID.ToString());
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resultStr.Add("[任务星级]");
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resultStr.Add(_QuestStart.ToString());
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resultStr.Add("[任务模式值]");
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resultStr.Add(_ModeType.ToString());
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resultStr.Add("[任务地图]");
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resultStr.Add(MHHelper.Get2MapName(_QuestTargetMapID));
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resultStr.Add("[固体值(怪物强度)]");
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resultStr.Add(_GuTiValue.ToString());
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//if (_GuTiValue > cMax_GuTi)
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//{
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// Log.HexWar(0x48, "固体值超出限制 ->{0},修正为2Dos最大值{1}", _GuTiValue, cMax_GuTi);
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// HexHelper.ModifyIntHexToBytes(target, cMax_GuTi, 0x48, 4);
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//}
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//else
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{
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Log.HexColor(ConsoleColor.Blue, 0x48, "固体值 ->{0}", _GuTiValue);
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}
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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//target = null;
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return false;
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}
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}
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/// <summary>
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/// 轮询单个报酬组的数据
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/// </summary>
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/// <param name="src"></param>
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/// <param name="target"></param>
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/// <param name="_RewardGroupPtr"></param>
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/// <returns></returns>
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static bool QuestRewardGroup(byte[] src,int _RewardGroupPtr, out List<string> resultStr)
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{
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resultStr = new List<string>();
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//加载数据
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byte[] target = HexHelper.CopyByteArr(src);
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//读取报酬游标
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int CurrPtr = _RewardGroupPtr;
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bool isFinish = false;
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int setCount = 0;
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while (!isFinish)
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{
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//若遇到结束符
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if (MHHelper.CheckEnd(target, CurrPtr))
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{
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isFinish = true;
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Log.HexInfo(CurrPtr, "遇报酬组结束符");
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}
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else
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{
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setCount++;
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int Pr = HexHelper.bytesToInt(target, 2, CurrPtr);//概率
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int ItemID = HexHelper.bytesToInt(target, 2, CurrPtr + 0x02);//道具ID
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int count = HexHelper.bytesToInt(target, 2, CurrPtr + 0x04);//数量
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if (count > 0)
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{
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resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)}|概率:{Pr}|数量:{count}");
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}
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CurrPtr += 0x06;//前推游标
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}
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}
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return true;
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}
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public static bool ModifyQuestBOSS(byte[] src, out byte[] target)
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{
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try
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{
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target = HexHelper.CopyByteArr(src);//加载数据
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//BOSS(头部信息指针
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int _BOOSInFoPtr = HexHelper.bytesToInt(target, 4, 0x18);
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Log.HexTips(0x18, "开始读取BOSS(头部信息,指针->{0}", _BOOSInFoPtr);
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//BOSS组指针
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int _BOOSStarPtr = HexHelper.bytesToInt(target, 4, _BOOSInFoPtr + 0x08);
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Log.HexTips(_BOOSInFoPtr + 0x08, "第一个BOSS指针->{0}", _BOOSStarPtr);
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//读取BOSS组游标
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int CurrPtr = _BOOSStarPtr;
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bool isFinish = false;
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int BOSSIndex = 0;
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//循环取BOSS组
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while (!isFinish)
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{
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//若遇到结束符或无数据
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if (MHHelper.CheckEnd(target, CurrPtr)
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HexHelper.bytesToInt(target,1, CurrPtr) == 0
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)
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{
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isFinish = true;
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Log.HexInfo(CurrPtr, "遇BOSS组信息结束符或无数据");
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}
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else
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{
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BOSSIndex++;
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//报酬组类型
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int _BOSSID = HexHelper.bytesToInt(target, 0x04, CurrPtr);
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if (_BOSSID > cMax_MonsterID)
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{
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Log.HexWar(CurrPtr, "第{0}个BOSS,ID->{1} 大于了 最大ID{2} 属于MHF怪物,该任务无法使用", BOSSIndex, _BOSSID, cMax_MonsterID);
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}
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else
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{
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Log.HexColor(ConsoleColor.Green, CurrPtr, "第{0}个BOSS,ID->{1} 【" + MHHelper.Get2BossName(_BOSSID) + "】", BOSSIndex, _BOSSID);
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}
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CurrPtr += 0x04;//前推游标
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}
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}
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex); target = null; return false;
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}
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}
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public static bool FixMapAreaData(byte[] src,out byte[] target)
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{
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int _QuestTargetMapID;
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try
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{
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target = HexHelper.CopyByteArr(src);//加载数据
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//从前4字节取出指针 定位任务信息位置
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int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00);
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Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr);
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//任务目的地MapID
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_QuestTargetMapID = HexHelper.bytesToInt(target, ModifyQuest.cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset);
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Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【" + MHHelper.Get2MapName(_QuestTargetMapID) + "】", _QuestTargetMapID);
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if (LoadToSaveTemplate.DictMapAreaData.ContainsKey(_QuestTargetMapID))
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{
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//区域数量
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int _AreaCount = MHHelper.GetMapAreaCount(_QuestTargetMapID);
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Log.Info(MHHelper.Get2MapName(_QuestTargetMapID) + "的地图数量" + _AreaCount);
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MapAreaData srcData2Dos = LoadToSaveTemplate.DictMapAreaData[_QuestTargetMapID];
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#region 换区设置
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//换区设置指针
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int _CAreaSetTopPtr = HexHelper.bytesToInt(target, 4, 0x1C);
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Log.HexInfo(0x1C, "换区设置指针->{0}", _CAreaSetTopPtr);
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//读取换区单个区域游标
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int _CAreaSetTop_CurrPtr = _CAreaSetTopPtr;
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for (int i = 0; i < _AreaCount; i++)
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{
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int _One_CurrPtr = HexHelper.bytesToInt(target, 4, _CAreaSetTop_CurrPtr);
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if (_One_CurrPtr == 0x0)
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{
|
||
Log.HexInfo(_CAreaSetTop_CurrPtr, "区域设置" + i + "指针为0,跳过");
|
||
break;
|
||
}
|
||
|
||
if (srcData2Dos.targetDatas.Length <= i)
|
||
{
|
||
Log.HexWar(_One_CurrPtr, "第" + i + "区 区域设置,比2Dos区数超限。");
|
||
break;
|
||
}
|
||
|
||
|
||
int Set_TargetIndex = 0;
|
||
while (true)
|
||
{
|
||
if (MHHelper.CheckEnd(target, _One_CurrPtr)
|
||
||
|
||
HexHelper.bytesToInt(target, 1, _One_CurrPtr) == 0)
|
||
{
|
||
Log.HexInfo(_One_CurrPtr, "区域设置结束符");
|
||
break;
|
||
}
|
||
|
||
if (srcData2Dos.targetDatas[i].targetData.Count <= Set_TargetIndex)
|
||
{
|
||
Log.HexWar(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,比2Dos目标数超限。");
|
||
break;
|
||
}
|
||
|
||
byte[] srcOneData = srcData2Dos.targetDatas[i].targetData[Set_TargetIndex];
|
||
|
||
HexHelper.ModifyDataToBytes(target, srcOneData, _One_CurrPtr);
|
||
Log.HexTips(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,更换为2Dos数据,长度{0}", srcOneData.Length);
|
||
|
||
Set_TargetIndex++;
|
||
_One_CurrPtr += 0x34;
|
||
}
|
||
|
||
_CAreaSetTop_CurrPtr += 0x4;
|
||
}
|
||
#endregion
|
||
|
||
#region 区域映射
|
||
//区域映射指针
|
||
int _CAreaPosTopPtr = HexHelper.bytesToInt(target, 4, 0x20);
|
||
Log.HexInfo(0x20, "换区映射指针->{0}", _CAreaPosTopPtr);
|
||
//读取单个区域映射游标
|
||
int _CAreaPosTop_CurrPtr = _CAreaPosTopPtr;
|
||
for (int i = 0; i < _AreaCount; i++)
|
||
{
|
||
if (srcData2Dos.targetDatas.Length <= i)
|
||
{
|
||
Log.HexWar(_CAreaPosTop_CurrPtr, "第" + i + "区 换区映射,比2Dos区数超限。");
|
||
break;
|
||
}
|
||
byte[] srcOneData = srcData2Dos.areaPosDatas[i];
|
||
|
||
HexHelper.ModifyDataToBytes(target, srcOneData, _CAreaPosTop_CurrPtr);
|
||
Log.HexTips(_CAreaPosTop_CurrPtr, "第" + i + "区的区域映射,更换为2Dos数据,读取数据,长度{0}", srcOneData.Length);
|
||
_CAreaPosTop_CurrPtr += 0x20;
|
||
}
|
||
#endregion
|
||
|
||
}
|
||
else
|
||
{
|
||
Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,在源数据之外");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex);
|
||
target = null;
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 报酬
|
||
/// </summary>
|
||
/// <param name="src"></param>
|
||
/// <param name="target"></param>
|
||
/// <returns></returns>
|
||
public static bool ModifyQuestRewardItem(byte[] src,out List<string> resultStr)
|
||
{
|
||
resultStr = new List<string>();
|
||
|
||
resultStr.Add("");
|
||
resultStr.Add("【任务报酬】");
|
||
resultStr.Add("");
|
||
|
||
try
|
||
{
|
||
|
||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||
//任务报酬信息指针
|
||
int _QuestRewardPtr = HexHelper.bytesToInt(target, 4, 0x0C);
|
||
|
||
Log.HexTips(0x0C, "开始读取报酬组头部信息,指针->{0}", _QuestRewardPtr); ;
|
||
|
||
//读取组报酬游标
|
||
int CurrPtr = _QuestRewardPtr;
|
||
bool isFinish = false;
|
||
|
||
int GroupIndex = 0;
|
||
//循环取道具组
|
||
while (!isFinish)
|
||
{
|
||
//若遇到结束符
|
||
if (MHHelper.CheckEnd(target, CurrPtr))
|
||
{
|
||
isFinish = true;
|
||
Log.HexInfo(CurrPtr, "遇报酬组头部信息结束符");
|
||
}
|
||
else
|
||
{
|
||
GroupIndex++;
|
||
//报酬组类型
|
||
int _RewardCondition = HexHelper.bytesToInt(target, 0x04, CurrPtr);
|
||
//报酬组指针
|
||
int _RewardGroupPtr = HexHelper.bytesToInt(target, 0x04, CurrPtr + 0x04);
|
||
|
||
Log.HexTips(CurrPtr, "第{0}报酬组,报酬类型->{1} 报酬组指针->{2}", GroupIndex, _RewardCondition, _RewardGroupPtr);
|
||
|
||
resultStr.Add($"--[第{GroupIndex}组报酬]");
|
||
|
||
//取组内报酬
|
||
if (QuestRewardGroup(target, _RewardGroupPtr, out List<string> Single_resultStr))
|
||
{
|
||
resultStr.AddRange(Single_resultStr);
|
||
}
|
||
CurrPtr += 0x08;//前推游标 读取下一个报酬道具组
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public static bool FixSuppliesItem(byte[] src, out List<string> resultStr)
|
||
{
|
||
resultStr = new List<string>();
|
||
resultStr.Add("");
|
||
resultStr.Add("【支援道具报酬】");
|
||
resultStr.Add("");
|
||
try
|
||
{
|
||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||
//支援道具指针
|
||
int _SuppliesItemPtr = HexHelper.bytesToInt(target, 4, 0x08);
|
||
Log.HexTips(0x08, "开始读取支援道具指针,指针->{0}", _SuppliesItemPtr);
|
||
|
||
int _SuppliesItem_CurrPtr = _SuppliesItemPtr;
|
||
|
||
|
||
|
||
resultStr.Add("--[主线支援道具]");
|
||
|
||
for (int i = 0; i < 96; i++)
|
||
{
|
||
//若遇到结束符或无数据
|
||
if (MHHelper.CheckEnd(target, _SuppliesItem_CurrPtr)
|
||
||
|
||
HexHelper.bytesToInt(target, 4, _SuppliesItem_CurrPtr) == 0
|
||
)
|
||
{
|
||
Log.HexInfo(_SuppliesItem_CurrPtr, "主线支援道具,结束符");
|
||
break;
|
||
}
|
||
|
||
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr);//道具ID
|
||
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr + 0x02);//数量
|
||
|
||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
|
||
|
||
////判断道具ID是否超限
|
||
//if (ItemID > cMax_ItemID)
|
||
//{
|
||
// Log.HexWar(_SuppliesItem_CurrPtr, "主线支援道具,第" + i + "个ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_CurrPtr, 2);
|
||
//}
|
||
//else
|
||
//{
|
||
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_CurrPtr, "主线支援道具第" + i + "个,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
|
||
//}
|
||
|
||
_SuppliesItem_CurrPtr += 0x04;
|
||
}
|
||
|
||
|
||
resultStr.Add("--[支线1支援道具]");
|
||
|
||
int _SuppliesItem_Zhi_1_CurrPtr = _SuppliesItemPtr + 0x60;
|
||
for (int i = 0; i < 32; i++)
|
||
{
|
||
//若遇到结束符或无数据
|
||
if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_1_CurrPtr)
|
||
||
|
||
HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_1_CurrPtr) == 0
|
||
)
|
||
{
|
||
Log.HexInfo(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具,结束符");
|
||
break;
|
||
}
|
||
|
||
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr);//道具ID
|
||
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr + 0x02);//数量
|
||
|
||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
|
||
////判断道具ID是否超限
|
||
//if (ItemID > cMax_ItemID)
|
||
//{
|
||
// Log.HexWar(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_1_CurrPtr, 2);
|
||
//}
|
||
//else
|
||
//{
|
||
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个主线,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
|
||
//}
|
||
|
||
_SuppliesItem_Zhi_1_CurrPtr += 0x04;
|
||
}
|
||
|
||
|
||
|
||
resultStr.Add("--[支线2支援道具]");
|
||
int _SuppliesItem_Zhi_2_CurrPtr = _SuppliesItemPtr + 0x60 + 0x20;
|
||
for (int i = 0; i < 32; i++)
|
||
{
|
||
//若遇到结束符或无数据
|
||
if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_2_CurrPtr)
|
||
||
|
||
HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_2_CurrPtr) == 0
|
||
)
|
||
{
|
||
Log.HexInfo(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具,结束符");
|
||
break;
|
||
}
|
||
|
||
int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr);//道具ID
|
||
int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr + 0x02);//数量
|
||
|
||
resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}");
|
||
////判断道具ID是否超限
|
||
//if (ItemID > cMax_ItemID)
|
||
//{
|
||
// Log.HexWar(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_2_CurrPtr, 2);
|
||
//}
|
||
//else
|
||
//{
|
||
// Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个主线,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count);
|
||
//}
|
||
|
||
_SuppliesItem_Zhi_2_CurrPtr += 0x04;
|
||
}
|
||
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex);
|
||
//target = null;
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public static bool FixItemPoint(byte[] src,out List<string> resultStr)
|
||
{
|
||
resultStr = new List<string>();
|
||
resultStr.Add("");
|
||
resultStr.Add("【采集点信息】");
|
||
resultStr.Add("");
|
||
try
|
||
{
|
||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||
//采集点指针
|
||
int _ItemPointPtr = HexHelper.bytesToInt(target, 4, 0x38);
|
||
Log.HexTips(0x38, "开始读取采集点指针,指针->{0}", _ItemPointPtr);
|
||
|
||
int _ItemPoint_CurrPtr = _ItemPointPtr;
|
||
|
||
for (int i = 0; i < 90; i++)
|
||
{
|
||
//若遇到结束符或无数据
|
||
if (MHHelper.CheckEnd(target, _ItemPoint_CurrPtr)
|
||
//||
|
||
//HexHelper.bytesToInt(target, 1, _ItemPoint_CurrPtr) == 0 // 不能判断头部为0 否则当前道具概率为0时,会跳过
|
||
)
|
||
{
|
||
Log.HexInfo(_ItemPoint_CurrPtr, "采集点结束");
|
||
break;
|
||
}
|
||
|
||
resultStr.Add($"--[采集代号{i}]");
|
||
|
||
if (i == 59)
|
||
{
|
||
|
||
}
|
||
int ItemStartPtr = HexHelper.bytesToInt(target, 4, _ItemPoint_CurrPtr);
|
||
|
||
|
||
int ItemCurrPtr = ItemStartPtr;
|
||
|
||
int setCount = 0;
|
||
while (true)
|
||
{
|
||
//若遇到结束符或无数据
|
||
if (MHHelper.CheckEnd(target, ItemCurrPtr)
|
||
//||
|
||
//HexHelper.bytesToInt(target, 1, ItemCurrPtr) == 0 // 不能判断值为0 否则当前道具概率为0时,会跳过
|
||
)
|
||
{
|
||
Log.HexInfo(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材 结束符",i);
|
||
break;
|
||
}
|
||
int Pr = HexHelper.bytesToInt(target, 2, ItemCurrPtr);//概率
|
||
int ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
|
||
|
||
if (Pr > 0 && ItemID > 0 && ItemID <= 0x031D)
|
||
{
|
||
resultStr.Add($"道具:{MHHelper.Get2DosItemName(ItemID)},概率:{Pr}");
|
||
}
|
||
|
||
////判断道具ID是否超限
|
||
//if (ItemID > cMax_ItemID)
|
||
//{
|
||
// Log.HexWar(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,ID->{1}道具ID超出最大可能{2},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{3}", i,ItemID, cMax_ItemID, cModify_OutOfItemID);
|
||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, ItemCurrPtr + 0x02, 2);
|
||
// ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID
|
||
// Log.HexTips(ItemCurrPtr, "重新读取 第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
|
||
//}
|
||
//else
|
||
//{
|
||
// Log.HexColor(ConsoleColor.Green, ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr);
|
||
//}
|
||
setCount++;
|
||
ItemCurrPtr += 0x04;
|
||
}
|
||
_ItemPoint_CurrPtr += 0x04;
|
||
}
|
||
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex);
|
||
//target = null;
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public static bool FixFishGroupPoint(byte[] src,out List<string> resultStr)
|
||
{
|
||
resultStr = new List<string>();
|
||
resultStr.Add("");
|
||
resultStr.Add("【钓鱼点信息】");
|
||
resultStr.Add("");
|
||
|
||
try
|
||
{
|
||
byte[] target = HexHelper.CopyByteArr(src);//加载数据
|
||
//鱼群指针
|
||
int _FishGroupPtr = HexHelper.bytesToInt(target, 4, 0x40);
|
||
Log.HexTips(0x40, "开始读取鱼群信息,指针->{0}", _FishGroupPtr);
|
||
int _FishGroup_CurrPtr = _FishGroupPtr;
|
||
|
||
int setFishGroup = 0;
|
||
//鱼群代号 循环
|
||
while (true)
|
||
{
|
||
//鱼群代号结束符
|
||
if (
|
||
_FishGroup_CurrPtr >= target.Length
|
||
||
|
||
MHHelper.CheckEnd(target, _FishGroup_CurrPtr)
|
||
||
|
||
HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr) == 0
|
||
)
|
||
{
|
||
Log.HexInfo(_FishGroup_CurrPtr, $"第{setFishGroup}鱼群代号 结束符");
|
||
break;
|
||
}
|
||
|
||
|
||
|
||
//鱼群季节循环
|
||
int _FishSeasonStartPtr = HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr);
|
||
int _FishSeason_CurrPtr = _FishSeasonStartPtr;
|
||
|
||
|
||
//鱼群季节循环
|
||
for (int i = 0; i < 6; i++)
|
||
{
|
||
//鱼群季节结束符
|
||
if (
|
||
_FishSeason_CurrPtr >= target.Length
|
||
||
|
||
MHHelper.CheckEnd(target, _FishSeason_CurrPtr)
|
||
||
|
||
HexHelper.bytesToInt(target, 1, _FishSeason_CurrPtr) == 0
|
||
)
|
||
{
|
||
Log.HexInfo(_FishSeason_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 结束符");
|
||
break;
|
||
}
|
||
|
||
string DayType = "";
|
||
switch(i)
|
||
{
|
||
case 0: DayType = "温暖期|白天"; break;
|
||
case 1: DayType = "繁殖期|白天"; break;
|
||
case 2: DayType = "寒冷期|白天"; break;
|
||
case 3: DayType = "温暖期|夜晚"; break;
|
||
case 4: DayType = "繁殖期|夜晚"; break;
|
||
case 5: DayType = "寒冷期|夜晚"; break;
|
||
}
|
||
|
||
resultStr.Add($"--[鱼群代号{setFishGroup} - {DayType}]");
|
||
|
||
int _FishStartPtr = HexHelper.bytesToInt(target, 4, _FishSeason_CurrPtr);
|
||
int _FishStart_CurrPtr = _FishStartPtr;
|
||
|
||
int setFish = 0;
|
||
while (true)
|
||
{
|
||
//鱼结束符
|
||
if (
|
||
_FishStart_CurrPtr >= target.Length
|
||
||
|
||
MHHelper.CheckEndWith1Byte(target, _FishStart_CurrPtr)
|
||
//||
|
||
//HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr) == 0
|
||
)
|
||
{
|
||
Log.HexInfo(_FishStart_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 第" + setFish + "个鱼 结束符");
|
||
break;
|
||
}
|
||
|
||
int Pr = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr);//概率
|
||
int FishID = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr + 0x01);//鱼ID
|
||
|
||
|
||
|
||
if (Pr > 0 && FishID > 0)
|
||
{
|
||
resultStr.Add($"{MHHelper.Get2DosFishName(FishID)} | 概率:{Pr}");
|
||
}
|
||
|
||
////判断道具ID是否超限
|
||
//if (FishID > cMax_FishID)
|
||
//{
|
||
// Log.HexWar(_FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0} 超出2Dos最大值{1},修正为【刺身鱼】{2}", FishID, cMax_FishID, cModify_OutOfFishID);
|
||
// HexHelper.ModifyIntHexToBytes(target, cModify_OutOfFishID, _FishStart_CurrPtr + 0x01, 1);
|
||
//}
|
||
//else
|
||
//{
|
||
// Log.HexColor(ConsoleColor.Green, _FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0}【"+MHHelper.Get2DosFishName(FishID)+"】 概率->{1}", FishID, Pr);
|
||
//}
|
||
|
||
setFish++;
|
||
_FishStart_CurrPtr += 0x02;
|
||
}
|
||
|
||
_FishSeason_CurrPtr += 0x08;
|
||
}
|
||
|
||
setFishGroup++;
|
||
_FishGroup_CurrPtr += 0x04;
|
||
}
|
||
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine(ex);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
}
|
||
}
|