using MHFQuestToMH2Dos; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MH2DosQuestsReader { public static class ModifyQuest { public const int cMax_MapID = 0x49; public const int cMax_MonsterID = 0x49; public const int cMax_ItemID = 0x031D; public const int cMax_FishID = 0x0017; public const int cMax_GuTi = 0x16; public const int cMax_QuestStar = 8; public const int cModify_QuestID = 0xEA74; /// /// 道具ID超出最大限制时,修改为【不可燃烧的废物】 /// public const int cModify_OutOfItemID = 0x00AE; /// /// 鱼ID超出最大限制时,修改为【刺身鱼】 /// public const int cModify_OutOfFishID = 0x0002; /// /// Dos中无意义数据 /// public const int cNon0x00For2DosPtr = 19; /// /// MHF任务信息偏移 /// public const int cQuestMHFOffset = 12; /// /// 2Dos任务信息偏移 /// public const int cQuest2DosOffset = 8; /// /// 任务信息需偏移长度 /// public const int cQuestMhfToDosSetLenght = 64; /// /// 任务信息 指针组 总长度 /// public const int cQuest2DosInfoPtrGourpLenght = 72; /// /// 移动信息指针组 到的指定位置 /// public const int cSetInfoPtrGourpMoveToStarPos = 0x88; /// /// 任务内容 指针组 到的指定位置 /// public const int cQuestContenPtrGourpMoveToStarPos = 0xD0; /// /// 移动整个任务文本 到的指定位置 /// public const int cQuestTextAllMsgMoveToStarPos = 0xF0; /// /// 移动整个任务文本 到的指定的截止位置 /// public const int cQuestTextAllMsgMoveToEndPos = 0x1Ff; /// /// 任务_类型 偏移 /// public const int cQuestInfo_Type_Offset = 0; /// /// 任务_类型 长度 /// public const int cQuestInfo_Type_Lenght = 1; /// /// 任务_星级 偏移 /// public const int cQuestInfo_Star_Offset = 4; /// /// 任务_星级 长度 /// public const int cQuestInfo_Star_Lenght = 2; /// /// 任务_类型 偏移 /// public const int cQuestInfo_TargetMap_Offset = 32; /// /// 任务_类型 长度 /// public const int cQuestInfo_TargetMapID_Lenght = 1; /// /// 任务_类型 偏移 /// public const int cQuestInfo_QuestID_Offset = 42; /// /// 任务_类型 长度 /// public const int cQuestInfo_QuestID_Lenght = 2; public static bool ReadQuset(byte[] src, out string _QuestName, out List Infos) { Infos = new List(); _QuestName = ""; byte[] target = HexHelper.CopyByteArr(src);//加载数据 //任务信息 if (ModifyQuestMap(target, out List out_ModifyQuestMap, out string QuestName)) { Infos.AddRange(out_ModifyQuestMap); if (QuestName == "\u0011") { _QuestName = "_"; } else { _QuestName = QuestName; _QuestName = _QuestName.Trim(' '); _QuestName = _QuestName.Replace(" ", ""); _QuestName = _QuestName.Replace("\r", ""); _QuestName = _QuestName.Replace("\n", ""); _QuestName = _QuestName.Replace("?", ""); _QuestName = _QuestName.Replace("\\", ""); _QuestName = _QuestName.Replace("/", ""); _QuestName = _QuestName.Replace("=", ""); } } //支援道具 if (FixSuppliesItem(target, out List out_FixSuppliesItem)) { Infos.AddRange(out_FixSuppliesItem); } //任务报酬 if (ModifyQuestRewardItem(target, out List out_ModifyQuestRewardItem)) { Infos.AddRange(out_ModifyQuestRewardItem); } //采集点 if (FixItemPoint(target, out List out_FixItemPoint)) { Infos.AddRange(out_FixItemPoint); } //鱼 if (FixFishGroupPoint(target, out List out_FixFishGroupPoint)) { Infos.AddRange(out_FixFishGroupPoint); } //if (ModifyTextOffset(target, out byte[] out_ModifyTextOffset)) // target = out_ModifyTextOffset; //else { return false; } //if (ModifyQuestBOSS(target, out byte[] out_ModifyQuestBOSS)) // target = out_ModifyQuestBOSS; //else { return false; } //if (FixMapAreaData(target, out byte[] out_FixMapAreaData)) // target = out_FixMapAreaData; //else { return false; } //else { return false; } return true; } public static bool ModifyQuestMap(byte[] src, out List resultStr,out string QuestName) { resultStr = new List(); QuestName = ""; resultStr.Add(""); resultStr.Add("【任务基本信息】"); resultStr.Add(""); try { byte[] target = HexHelper.CopyByteArr(src);//加载数据 //从前4字节取出指针 定位任务信息位置 int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00); Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr); //----Step---- 读取任务数据 //任务类型 int _QuestType = HexHelper.bytesToInt(target, cQuestInfo_Type_Lenght, _QuestInfoPtr + cQuestInfo_Type_Offset); Log.HexInfo(_QuestInfoPtr + cQuestInfo_Type_Offset, "任务类型->{0}", _QuestType); //任务星 尝试处理方案 int _QuestStart = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + cQuestInfo_Star_Offset); //if (_QuestStart > cMax_QuestStar) //{ // Log.HexWar(_QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级超出限制 ->{0},修正为2Dos星最大值{1}", _QuestStart, cMax_QuestStar); //} //else { Log.HexColor(ConsoleColor.Magenta, _QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级->{0}", _QuestStart); } Log.HexTips(_QuestInfoPtr + cQuestInfo_Star_Offset, "写入任务星级,MHF为2位,2Dos为1位{0},覆盖第二位无意义数据", _QuestStart); HexHelper.ModifyIntHexToBytes(target, cMax_QuestStar, _QuestInfoPtr + cQuestInfo_Star_Offset, cQuestInfo_Star_Lenght); int _QuestTargetMapID = HexHelper.bytesToInt(target, cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + cQuestInfo_TargetMap_Offset); //if (_QuestTargetMapID > cMax_MapID) //{ // Log.HexWar(_QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 超过最大 属于MHF地图", _QuestTargetMapID); //} //else { Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【"+MHHelper.Get2MapName(_QuestTargetMapID)+ "】", _QuestTargetMapID); } int _ModeType = HexHelper.bytesToInt(target, 1, _QuestInfoPtr + 2); ////非训练任务 //if (!MHHelper.CheckIsXunLianMode(_ModeType)) //{ // Log.HexTips(_QuestInfoPtr + 2, "任务模式->原始数据{0}", _ModeType); // //如果是昼地图 但不是昼模式 // if (MHHelper.CheckIsDayMapID(_QuestTargetMapID) // && // !MHHelper.CheckIsDayMode(_ModeType) // ) // { // HexHelper.ModifyIntHexToBytes(target, 0x1C, _QuestInfoPtr + 2, 1); // Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改白天 为{0}", 0x1C); // } // //如果是夜地图 但不是夜模式 // else if (MHHelper.CheckIsNightMapID(_QuestTargetMapID) // && // !MHHelper.CheckIsNightMode(_ModeType) // ) // { // HexHelper.ModifyIntHexToBytes(target, 0x12, _QuestInfoPtr + 2, 1); // Log.HexWar(_QuestInfoPtr + 2, "任务模式->修改黑夜 为{0}", 0x12); // } //} //else //{ // Log.HexTips(_QuestInfoPtr + 2, "任务模式 原始数据 是训练模式 ->{0}", _ModeType); //} uint _QuestID = HexHelper.bytesToUInt(target, cQuestInfo_QuestID_Lenght, _QuestInfoPtr + cQuestInfo_QuestID_Offset); Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】", _QuestID); //if (_QuestID < 60000) //{ // HexHelper.ModifyIntHexToBytes(target, cModify_QuestID, _QuestInfoPtr + cQuestInfo_QuestID_Offset, cQuestInfo_QuestID_Lenght); // Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】小于60000,修正为【{1}】,使其可下载", _QuestID, cModify_QuestID); //} //从前4字节取出指针 定位任务信息位置 int _QuestContentPtr = HexHelper.bytesToInt(target, 4, _QuestInfoPtr + 36); Log.HexTips(_QuestInfoPtr + 24, "读取任务内容指针,指针->{0}", _QuestContentPtr); int _QuestNametPtr = HexHelper.bytesToInt(target, 4, _QuestContentPtr); QuestName = HexHelper.ReadBytesToString(src, _QuestNametPtr); Log.HexColor(ConsoleColor.Green,_QuestNametPtr, "任务名称:" + QuestName); ; //固体值 int _GuTiValue = HexHelper.bytesToInt(target, 4, 0x48); resultStr.Add("[任务名称]"); resultStr.Add(QuestName); resultStr.Add("[任务编号]"); resultStr.Add(_QuestID.ToString()); resultStr.Add("[任务星级]"); resultStr.Add(_QuestStart.ToString()); resultStr.Add("[任务模式值]"); resultStr.Add(_ModeType.ToString()); resultStr.Add("[任务地图]"); resultStr.Add(MHHelper.Get2MapName(_QuestTargetMapID)); resultStr.Add("[固体值(怪物强度)]"); resultStr.Add(_GuTiValue.ToString()); //if (_GuTiValue > cMax_GuTi) //{ // Log.HexWar(0x48, "固体值超出限制 ->{0},修正为2Dos最大值{1}", _GuTiValue, cMax_GuTi); // HexHelper.ModifyIntHexToBytes(target, cMax_GuTi, 0x48, 4); //} //else { Log.HexColor(ConsoleColor.Blue, 0x48, "固体值 ->{0}", _GuTiValue); } return true; } catch (Exception ex) { Console.WriteLine(ex); //target = null; return false; } } /// /// 轮询单个报酬组的数据 /// /// /// /// /// static bool QuestRewardGroup(byte[] src,int _RewardGroupPtr, out List resultStr) { resultStr = new List(); //加载数据 byte[] target = HexHelper.CopyByteArr(src); //读取报酬游标 int CurrPtr = _RewardGroupPtr; bool isFinish = false; int setCount = 0; while (!isFinish) { //若遇到结束符 if (MHHelper.CheckEnd(target, CurrPtr)) { isFinish = true; Log.HexInfo(CurrPtr, "遇报酬组结束符"); } else { setCount++; int Pr = HexHelper.bytesToInt(target, 2, CurrPtr);//概率 int ItemID = HexHelper.bytesToInt(target, 2, CurrPtr + 0x02);//道具ID int count = HexHelper.bytesToInt(target, 2, CurrPtr + 0x04);//数量 if (count > 0) { resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)}|概率:{Pr}|数量:{count}"); } CurrPtr += 0x06;//前推游标 } } return true; } public static bool ModifyQuestBOSS(byte[] src, out byte[] target) { try { target = HexHelper.CopyByteArr(src);//加载数据 //BOSS(头部信息指针 int _BOOSInFoPtr = HexHelper.bytesToInt(target, 4, 0x18); Log.HexTips(0x18, "开始读取BOSS(头部信息,指针->{0}", _BOOSInFoPtr); //BOSS组指针 int _BOOSStarPtr = HexHelper.bytesToInt(target, 4, _BOOSInFoPtr + 0x08); Log.HexTips(_BOOSInFoPtr + 0x08, "第一个BOSS指针->{0}", _BOOSStarPtr); //读取BOSS组游标 int CurrPtr = _BOOSStarPtr; bool isFinish = false; int BOSSIndex = 0; //循环取BOSS组 while (!isFinish) { //若遇到结束符或无数据 if (MHHelper.CheckEnd(target, CurrPtr) || HexHelper.bytesToInt(target,1, CurrPtr) == 0 ) { isFinish = true; Log.HexInfo(CurrPtr, "遇BOSS组信息结束符或无数据"); } else { BOSSIndex++; //报酬组类型 int _BOSSID = HexHelper.bytesToInt(target, 0x04, CurrPtr); if (_BOSSID > cMax_MonsterID) { Log.HexWar(CurrPtr, "第{0}个BOSS,ID->{1} 大于了 最大ID{2} 属于MHF怪物,该任务无法使用", BOSSIndex, _BOSSID, cMax_MonsterID); } else { Log.HexColor(ConsoleColor.Green, CurrPtr, "第{0}个BOSS,ID->{1} 【" + MHHelper.Get2BossName(_BOSSID) + "】", BOSSIndex, _BOSSID); } CurrPtr += 0x04;//前推游标 } } return true; } catch (Exception ex) { Console.WriteLine(ex); target = null; return false; } } public static bool FixMapAreaData(byte[] src,out byte[] target) { int _QuestTargetMapID; try { target = HexHelper.CopyByteArr(src);//加载数据 //从前4字节取出指针 定位任务信息位置 int _QuestInfoPtr = HexHelper.bytesToInt(target, 4, 0x00); Log.HexTips(0x00, "开始读取任务头部信息,指针->{0}", _QuestInfoPtr); //任务目的地MapID _QuestTargetMapID = HexHelper.bytesToInt(target, ModifyQuest.cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset); Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,指针->{0} 【" + MHHelper.Get2MapName(_QuestTargetMapID) + "】", _QuestTargetMapID); if (LoadToSaveTemplate.DictMapAreaData.ContainsKey(_QuestTargetMapID)) { //区域数量 int _AreaCount = MHHelper.GetMapAreaCount(_QuestTargetMapID); Log.Info(MHHelper.Get2MapName(_QuestTargetMapID) + "的地图数量" + _AreaCount); MapAreaData srcData2Dos = LoadToSaveTemplate.DictMapAreaData[_QuestTargetMapID]; #region 换区设置 //换区设置指针 int _CAreaSetTopPtr = HexHelper.bytesToInt(target, 4, 0x1C); Log.HexInfo(0x1C, "换区设置指针->{0}", _CAreaSetTopPtr); //读取换区单个区域游标 int _CAreaSetTop_CurrPtr = _CAreaSetTopPtr; for (int i = 0; i < _AreaCount; i++) { int _One_CurrPtr = HexHelper.bytesToInt(target, 4, _CAreaSetTop_CurrPtr); if (_One_CurrPtr == 0x0) { Log.HexInfo(_CAreaSetTop_CurrPtr, "区域设置" + i + "指针为0,跳过"); break; } if (srcData2Dos.targetDatas.Length <= i) { Log.HexWar(_One_CurrPtr, "第" + i + "区 区域设置,比2Dos区数超限。"); break; } int Set_TargetIndex = 0; while (true) { if (MHHelper.CheckEnd(target, _One_CurrPtr) || HexHelper.bytesToInt(target, 1, _One_CurrPtr) == 0) { Log.HexInfo(_One_CurrPtr, "区域设置结束符"); break; } if (srcData2Dos.targetDatas[i].targetData.Count <= Set_TargetIndex) { Log.HexWar(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,比2Dos目标数超限。"); break; } byte[] srcOneData = srcData2Dos.targetDatas[i].targetData[Set_TargetIndex]; HexHelper.ModifyDataToBytes(target, srcOneData, _One_CurrPtr); Log.HexTips(_One_CurrPtr, "第" + i + "区,第" + Set_TargetIndex + "个目标,更换为2Dos数据,长度{0}", srcOneData.Length); Set_TargetIndex++; _One_CurrPtr += 0x34; } _CAreaSetTop_CurrPtr += 0x4; } #endregion #region 区域映射 //区域映射指针 int _CAreaPosTopPtr = HexHelper.bytesToInt(target, 4, 0x20); Log.HexInfo(0x20, "换区映射指针->{0}", _CAreaPosTopPtr); //读取单个区域映射游标 int _CAreaPosTop_CurrPtr = _CAreaPosTopPtr; for (int i = 0; i < _AreaCount; i++) { if (srcData2Dos.targetDatas.Length <= i) { Log.HexWar(_CAreaPosTop_CurrPtr, "第" + i + "区 换区映射,比2Dos区数超限。"); break; } byte[] srcOneData = srcData2Dos.areaPosDatas[i]; HexHelper.ModifyDataToBytes(target, srcOneData, _CAreaPosTop_CurrPtr); Log.HexTips(_CAreaPosTop_CurrPtr, "第" + i + "区的区域映射,更换为2Dos数据,读取数据,长度{0}", srcOneData.Length); _CAreaPosTop_CurrPtr += 0x20; } #endregion } else { Log.HexColor(ConsoleColor.Green, _QuestInfoPtr + ModifyQuest.cQuestInfo_TargetMap_Offset, "目的地地图,在源数据之外"); } } catch (Exception ex) { Console.WriteLine(ex); target = null; return false; } return true; } /// /// 报酬 /// /// /// /// public static bool ModifyQuestRewardItem(byte[] src,out List resultStr) { resultStr = new List(); resultStr.Add(""); resultStr.Add("【任务报酬】"); resultStr.Add(""); try { byte[] target = HexHelper.CopyByteArr(src);//加载数据 //任务报酬信息指针 int _QuestRewardPtr = HexHelper.bytesToInt(target, 4, 0x0C); Log.HexTips(0x0C, "开始读取报酬组头部信息,指针->{0}", _QuestRewardPtr); ; //读取组报酬游标 int CurrPtr = _QuestRewardPtr; bool isFinish = false; int GroupIndex = 0; //循环取道具组 while (!isFinish) { //若遇到结束符 if (MHHelper.CheckEnd(target, CurrPtr)) { isFinish = true; Log.HexInfo(CurrPtr, "遇报酬组头部信息结束符"); } else { GroupIndex++; //报酬组类型 int _RewardCondition = HexHelper.bytesToInt(target, 0x04, CurrPtr); //报酬组指针 int _RewardGroupPtr = HexHelper.bytesToInt(target, 0x04, CurrPtr + 0x04); Log.HexTips(CurrPtr, "第{0}报酬组,报酬类型->{1} 报酬组指针->{2}", GroupIndex, _RewardCondition, _RewardGroupPtr); resultStr.Add($"--[第{GroupIndex}组报酬]"); //取组内报酬 if (QuestRewardGroup(target, _RewardGroupPtr, out List Single_resultStr)) { resultStr.AddRange(Single_resultStr); } CurrPtr += 0x08;//前推游标 读取下一个报酬道具组 } } return true; } catch (Exception ex) { Console.WriteLine(ex); return false; } } public static bool FixSuppliesItem(byte[] src, out List resultStr) { resultStr = new List(); resultStr.Add(""); resultStr.Add("【支援道具报酬】"); resultStr.Add(""); try { byte[] target = HexHelper.CopyByteArr(src);//加载数据 //支援道具指针 int _SuppliesItemPtr = HexHelper.bytesToInt(target, 4, 0x08); Log.HexTips(0x08, "开始读取支援道具指针,指针->{0}", _SuppliesItemPtr); int _SuppliesItem_CurrPtr = _SuppliesItemPtr; resultStr.Add("--[主线支援道具]"); for (int i = 0; i < 96; i++) { //若遇到结束符或无数据 if (MHHelper.CheckEnd(target, _SuppliesItem_CurrPtr) || HexHelper.bytesToInt(target, 4, _SuppliesItem_CurrPtr) == 0 ) { Log.HexInfo(_SuppliesItem_CurrPtr, "主线支援道具,结束符"); break; } int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr);//道具ID int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_CurrPtr + 0x02);//数量 resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}"); ////判断道具ID是否超限 //if (ItemID > cMax_ItemID) //{ // Log.HexWar(_SuppliesItem_CurrPtr, "主线支援道具,第" + i + "个ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID); // HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_CurrPtr, 2); //} //else //{ // Log.HexColor(ConsoleColor.Green, _SuppliesItem_CurrPtr, "主线支援道具第" + i + "个,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count); //} _SuppliesItem_CurrPtr += 0x04; } resultStr.Add("--[支线1支援道具]"); int _SuppliesItem_Zhi_1_CurrPtr = _SuppliesItemPtr + 0x60; for (int i = 0; i < 32; i++) { //若遇到结束符或无数据 if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_1_CurrPtr) || HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_1_CurrPtr) == 0 ) { Log.HexInfo(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具,结束符"); break; } int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr);//道具ID int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_1_CurrPtr + 0x02);//数量 resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}"); ////判断道具ID是否超限 //if (ItemID > cMax_ItemID) //{ // Log.HexWar(_SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID); // HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_1_CurrPtr, 2); //} //else //{ // Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_1_CurrPtr, "支线1支援道具第" + i + "个主线,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count); //} _SuppliesItem_Zhi_1_CurrPtr += 0x04; } resultStr.Add("--[支线2支援道具]"); int _SuppliesItem_Zhi_2_CurrPtr = _SuppliesItemPtr + 0x60 + 0x20; for (int i = 0; i < 32; i++) { //若遇到结束符或无数据 if (MHHelper.CheckEnd(target, _SuppliesItem_Zhi_2_CurrPtr) || HexHelper.bytesToInt(target, 4, _SuppliesItem_Zhi_2_CurrPtr) == 0 ) { Log.HexInfo(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具,结束符"); break; } int ItemID = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr);//道具ID int Count = HexHelper.bytesToInt(target, 2, _SuppliesItem_Zhi_2_CurrPtr + 0x02);//数量 resultStr.Add($"{MHHelper.Get2DosItemName(ItemID)} | 数量{Count}"); ////判断道具ID是否超限 //if (ItemID > cMax_ItemID) //{ // Log.HexWar(_SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个,ID->{0}道具ID超出最大可能{1},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{2}", ItemID, cMax_ItemID, cModify_OutOfItemID); // HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, _SuppliesItem_Zhi_2_CurrPtr, 2); //} //else //{ // Log.HexColor(ConsoleColor.Green, _SuppliesItem_Zhi_2_CurrPtr, "支线2支援道具第" + i + "个主线,道具ID->{0} 【" + MHHelper.Get2DosItemName(ItemID) + "】 数量->{1}", ItemID, Count); //} _SuppliesItem_Zhi_2_CurrPtr += 0x04; } } catch (Exception ex) { Console.WriteLine(ex); //target = null; return false; } return true; } public static bool FixItemPoint(byte[] src,out List resultStr) { resultStr = new List(); resultStr.Add(""); resultStr.Add("【采集点信息】"); resultStr.Add(""); try { byte[] target = HexHelper.CopyByteArr(src);//加载数据 //采集点指针 int _ItemPointPtr = HexHelper.bytesToInt(target, 4, 0x38); Log.HexTips(0x38, "开始读取采集点指针,指针->{0}", _ItemPointPtr); int _ItemPoint_CurrPtr = _ItemPointPtr; for (int i = 0; i < 90; i++) { //若遇到结束符或无数据 if (MHHelper.CheckEnd(target, _ItemPoint_CurrPtr) //|| //HexHelper.bytesToInt(target, 1, _ItemPoint_CurrPtr) == 0 // 不能判断头部为0 否则当前道具概率为0时,会跳过 ) { Log.HexInfo(_ItemPoint_CurrPtr, "采集点结束"); break; } resultStr.Add($"--[采集代号{i}]"); if (i == 59) { } int ItemStartPtr = HexHelper.bytesToInt(target, 4, _ItemPoint_CurrPtr); int ItemCurrPtr = ItemStartPtr; int setCount = 0; while (true) { //若遇到结束符或无数据 if (MHHelper.CheckEnd(target, ItemCurrPtr) //|| //HexHelper.bytesToInt(target, 1, ItemCurrPtr) == 0 // 不能判断值为0 否则当前道具概率为0时,会跳过 ) { Log.HexInfo(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材 结束符",i); break; } int Pr = HexHelper.bytesToInt(target, 2, ItemCurrPtr);//概率 int ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID if (Pr > 0 && ItemID > 0 && ItemID <= 0x031D) { resultStr.Add($"道具:{MHHelper.Get2DosItemName(ItemID)},概率:{Pr}"); } ////判断道具ID是否超限 //if (ItemID > cMax_ItemID) //{ // Log.HexWar(ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,ID->{1}道具ID超出最大可能{2},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{3}", i,ItemID, cMax_ItemID, cModify_OutOfItemID); // HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, ItemCurrPtr + 0x02, 2); // ItemID = HexHelper.bytesToInt(target, 2, ItemCurrPtr + 0x02);//道具ID // Log.HexTips(ItemCurrPtr, "重新读取 第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr); //} //else //{ // Log.HexColor(ConsoleColor.Green, ItemCurrPtr, "第{0}个采集代号,第" + setCount + "个素材,道具ID->{1} 【" + MHHelper.Get2DosItemName(ItemID) + "】 概率->{2}", i,ItemID, Pr); //} setCount++; ItemCurrPtr += 0x04; } _ItemPoint_CurrPtr += 0x04; } } catch (Exception ex) { Console.WriteLine(ex); //target = null; return false; } return true; } public static bool FixFishGroupPoint(byte[] src,out List resultStr) { resultStr = new List(); resultStr.Add(""); resultStr.Add("【钓鱼点信息】"); resultStr.Add(""); try { byte[] target = HexHelper.CopyByteArr(src);//加载数据 //鱼群指针 int _FishGroupPtr = HexHelper.bytesToInt(target, 4, 0x40); Log.HexTips(0x40, "开始读取鱼群信息,指针->{0}", _FishGroupPtr); int _FishGroup_CurrPtr = _FishGroupPtr; int setFishGroup = 0; //鱼群代号 循环 while (true) { //鱼群代号结束符 if ( _FishGroup_CurrPtr >= target.Length || MHHelper.CheckEnd(target, _FishGroup_CurrPtr) || HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr) == 0 ) { Log.HexInfo(_FishGroup_CurrPtr, $"第{setFishGroup}鱼群代号 结束符"); break; } //鱼群季节循环 int _FishSeasonStartPtr = HexHelper.bytesToInt(target, 4, _FishGroup_CurrPtr); int _FishSeason_CurrPtr = _FishSeasonStartPtr; //鱼群季节循环 for (int i = 0; i < 6; i++) { //鱼群季节结束符 if ( _FishSeason_CurrPtr >= target.Length || MHHelper.CheckEnd(target, _FishSeason_CurrPtr) || HexHelper.bytesToInt(target, 1, _FishSeason_CurrPtr) == 0 ) { Log.HexInfo(_FishSeason_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 结束符"); break; } string DayType = ""; switch(i) { case 0: DayType = "温暖期|白天"; break; case 1: DayType = "繁殖期|白天"; break; case 2: DayType = "寒冷期|白天"; break; case 3: DayType = "温暖期|夜晚"; break; case 4: DayType = "繁殖期|夜晚"; break; case 5: DayType = "寒冷期|夜晚"; break; } resultStr.Add($"--[鱼群代号{setFishGroup} - {DayType}]"); int _FishStartPtr = HexHelper.bytesToInt(target, 4, _FishSeason_CurrPtr); int _FishStart_CurrPtr = _FishStartPtr; int setFish = 0; while (true) { //鱼结束符 if ( _FishStart_CurrPtr >= target.Length || MHHelper.CheckEndWith1Byte(target, _FishStart_CurrPtr) //|| //HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr) == 0 ) { Log.HexInfo(_FishStart_CurrPtr, $"第{setFishGroup}鱼群代号 第{i}个季节昼夜 第" + setFish + "个鱼 结束符"); break; } int Pr = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr);//概率 int FishID = HexHelper.bytesToInt(target, 1, _FishStart_CurrPtr + 0x01);//鱼ID if (Pr > 0 && FishID > 0) { resultStr.Add($"{MHHelper.Get2DosFishName(FishID)} | 概率:{Pr}"); } ////判断道具ID是否超限 //if (FishID > cMax_FishID) //{ // Log.HexWar(_FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0} 超出2Dos最大值{1},修正为【刺身鱼】{2}", FishID, cMax_FishID, cModify_OutOfFishID); // HexHelper.ModifyIntHexToBytes(target, cModify_OutOfFishID, _FishStart_CurrPtr + 0x01, 1); //} //else //{ // Log.HexColor(ConsoleColor.Green, _FishStart_CurrPtr, "第" + setFishGroup + "鱼群,第" + i + "个季节昼夜,第" + setFish + "个鱼 鱼ID->{0}【"+MHHelper.Get2DosFishName(FishID)+"】 概率->{1}", FishID, Pr); //} setFish++; _FishStart_CurrPtr += 0x02; } _FishSeason_CurrPtr += 0x08; } setFishGroup++; _FishGroup_CurrPtr += 0x04; } } catch (Exception ex) { Console.WriteLine(ex); return false; } return true; } } }