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变成一个MAME模拟器核心类库。并尝开发联机功能
原项目gdi的扩展类里都是Bitmap用unsafe处理指针来填充RGBA
这部分我在寻求不依赖System.Drawing(脱离平台依赖)方案上面好像不得不重写BitmapData的逻辑
这部分我已经做到脱离System.Drawing(脱离平台依赖)重写BitmapData的逻辑使其可以跨平台
git.axibug.com/sin365/MAME.Core
总之 ,研究过程很欢乐。
原始逻辑来 一个Winform项目 @shunninghuang
https://www.codeproject.com/Articles/1275365/The-Main-Architecture-of-MAME-NET
# References
shunninghuang - https://www.codeproject.com/Articles/1275365/The-Main-Architecture-of-MAME-NET
MAME-Multiple Arcade Machine Emulator - https://github.com/mamedev
MSDN - https://msdn.microsoft.com
BizHawk M68000 and Z80 code - https://github.com/TASEmulators/BizHawk/tree/master/src/BizHawk.Emulation.Cores/CPUs
VCMAME detail by Bryan McPhail - https://www.codeproject.com/Articles/4923/VCMAME-Multiple-Arcade-Machine-Emulator-for-Visual
MAME and MAMEUI Visual C Project Files - http://www.mikesarcade.com/arcade/vcmame.html
CPS1.NET - https://www.codeproject.com/Articles/998595/CPS1-NET-A-Csharp-Based-CPS1-MAME-Emulator