From b2230163b5df7db673e871a3f69f5b993707bd96 Mon Sep 17 00:00:00 2001 From: sin365 <353374337@qq.com> Date: Mon, 29 Jul 2024 11:06:20 +0800 Subject: [PATCH] readme --- README.md | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index f3ccc37..de087c7 100644 --- a/README.md +++ b/README.md @@ -10,10 +10,23 @@ 变成一个MAME模拟器核心类库。并尝开发联机功能 原项目gdi的扩展类里都是Bitmap用unsafe处理指针来填充RGBA -这部分我在寻求不依赖System.Drawing(脱离平台依赖)方案上面,好像不得不重写BitmapData的逻辑 +这部分我已经做到脱离System.Drawing(脱离平台依赖),重写BitmapData的逻辑,使其可以跨平台 git.axibug.com/sin365/MAME.Core 总之 ,研究过程很欢乐。 -原始逻辑来 一个Winform项目 @shunninghuang -https://www.codeproject.com/Articles/1275365/The-Main-Architecture-of-MAME-NET \ No newline at end of file +# References + +shunninghuang - https://www.codeproject.com/Articles/1275365/The-Main-Architecture-of-MAME-NET + +MAME-Multiple Arcade Machine Emulator - https://github.com/mamedev + +MSDN - https://msdn.microsoft.com + +BizHawk M68000 and Z80 code - https://github.com/TASEmulators/BizHawk/tree/master/src/BizHawk.Emulation.Cores/CPUs + +VCMAME detail by Bryan McPhail - https://www.codeproject.com/Articles/4923/VCMAME-Multiple-Arcade-Machine-Emulator-for-Visual + +MAME and MAMEUI Visual C Project Files - http://www.mikesarcade.com/arcade/vcmame.html + +CPS1.NET - https://www.codeproject.com/Articles/998595/CPS1-NET-A-Csharp-Based-CPS1-MAME-Emulator \ No newline at end of file