2024-07-22 18:04:35 +08:00
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# MAME.Core
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2024-07-25 16:21:11 +08:00
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一个MAME模拟器核心的现代化.Net版本移植作为独立模拟器核心(但是.NetStandard 2.0)
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移植的目的是,便于用于Unity Godot Stride MonoGame FNA 等跨平台的游戏引擎,并运行在不同平台
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所以要脱离WinForm或者说Windows。
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目前大部分已经移植,原始有些静态变量是放在Form做GDI。这些我基本已经解耦
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然后把Mouse Keyboard Input Video Sound接口化了,不依赖DX的
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变成一个MAME模拟器核心类库。并尝开发联机功能
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原项目gdi的扩展类里都是Bitmap用unsafe处理指针来填充RGBA
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2024-07-29 11:06:20 +08:00
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这部分我已经做到脱离System.Drawing(脱离平台依赖),重写BitmapData的逻辑,使其可以跨平台
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2024-07-25 16:21:11 +08:00
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git.axibug.com/sin365/MAME.Core
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总之 ,研究过程很欢乐。
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2024-07-29 11:06:20 +08:00
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# References
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shunninghuang - https://www.codeproject.com/Articles/1275365/The-Main-Architecture-of-MAME-NET
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MAME-Multiple Arcade Machine Emulator - https://github.com/mamedev
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MSDN - https://msdn.microsoft.com
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BizHawk M68000 and Z80 code - https://github.com/TASEmulators/BizHawk/tree/master/src/BizHawk.Emulation.Cores/CPUs
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VCMAME detail by Bryan McPhail - https://www.codeproject.com/Articles/4923/VCMAME-Multiple-Arcade-Machine-Emulator-for-Visual
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MAME and MAMEUI Visual C Project Files - http://www.mikesarcade.com/arcade/vcmame.html
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CPS1.NET - https://www.codeproject.com/Articles/998595/CPS1-NET-A-Csharp-Based-CPS1-MAME-Emulator
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