增加原始模式

This commit is contained in:
sin365 2024-01-16 14:38:19 +08:00
parent 5ab3985f78
commit d9534a1a24
3 changed files with 1030 additions and 0 deletions

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using System.Net;
using System.Net.Sockets;
using static HaoYueNet.ClientNetwork.BaseData;
namespace HaoYueNet.ClientNetwork
{
public class NetworkHelperCore_SourceMode
{
private Socket client;
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex=0;
//发送倒计时计数
private static int SendIndex=0;
//计时器间隔
private static int TimerInterval = 3000;
public static string LastConnectIP;
public static int LastConnectPort;
public bool bDetailedLog = false;
public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
{
LogOut("==>初始化网络核心");
bDetailedLog = isHadDetailedLog;
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
LastConnectIP = IP;
LastConnectPort = port;
return Connect(IP, port);
}
bool Connect(string IP, int port)
{
//带回调的
try
{
if(bDetailedLog)
LogOut("连接到远程IP " + IP + ":" + port);
else
LogOut("连接到远程服务");
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
if (bDetailedLog)
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
else
LogOut("连接成功!");
if (bDetailedLog)
LogOut("开启心跳包检测");
OnConnected?.Invoke(true);
return true;
}
catch (Exception ex)
{
if (bDetailedLog)
LogOut("连接失败:" + ex.ToString());
else
LogOut("连接失败");
OnConnected?.Invoke(false);
return false;
}
}
~NetworkHelperCore_SourceMode()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToServer(byte[] data)
{
//LogOut("准备数据 data=> "+data);
SendToSocket(data);
}
#region
public delegate void OnReceiveDataHandler(byte[] data);
public delegate void OnConnectedHandler(bool IsConnected);
public delegate void OnCloseHandler();
public delegate void OnLogOutHandler(string Msg);
#endregion
public event OnConnectedHandler OnConnected;
public event OnReceiveDataHandler OnReceiveData;
public event OnCloseHandler OnClose;
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event OnLogOutHandler OnLogOut;
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose?.Invoke();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
OnReceiveData(data);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective=0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch(Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
{
DataCallBackReady(memoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
}
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut?.Invoke(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}

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//using HunterProtobufCore;
using System.Net;
using System.Net.Sockets;
using static HaoYueNet.ServerNetwork.BaseData;
namespace HaoYueNet.ServerNetwork
{
public class TcpSaeaServer_SourceMode
{
#region
protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
protected static int TimerInterval = 3000;//计时器间隔
protected System.Timers.Timer _heartTimer;//心跳包计数器
public int m_maxConnectNum; //最大连接数
public int m_revBufferSize; //最大接收字节数
protected BufferManager m_bufferManager;
protected const int opsToAlloc = 2;
Socket listenSocket; //监听Socket
protected SocketEventPool m_Receivepool;
protected SocketEventPool m_Sendpool;
protected TokenMsgPool_SourceMode msg_pool;
protected int m_clientCount; //连接的客户端数量
protected Semaphore m_maxNumberAcceptedClients;//信号量
protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
List<AsyncUserToken> m_clients; //客户端列表
public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
#endregion
#region
/// <summary>
/// 客户端连接数量变化时触发
/// </summary>
/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
/// <param name="token">增加用户的信息</param>
public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
/// <summary>
/// 接收到客户端的数据
/// </summary>
/// <param name="token">客户端</param>
/// <param name="buff">客户端数据</param>
public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, byte[] data);
/// <summary>
/// 断开连接
/// </summary>
/// <param name="sk"></param>
public delegate void OnDisconnectHandler(AsyncUserToken sk);
/// <summary>
/// 日志
/// </summary>
/// <param name="sk"></param>
public delegate void OnNetLogHandler(string msg);
#endregion
#region
/// <summary>
/// 客户端连接数量变化事件
/// </summary>
public event OnClientNumberChangeHandler OnClientNumberChange;
/// <summary>
/// 接收到客户端的数据事件
/// </summary>
public event OnReceiveDataHandler OnReceive;
/// <summary>
/// 接收到客户端的断开连接
/// </summary>
public event OnDisconnectHandler OnDisconnected;
/// <summary>
/// 网络库内部输出
/// </summary>
public event OnNetLogHandler OnNetLog;
#endregion
/// <summary>
/// 构造函数
/// </summary>
/// <param name="numConnections">最大连接数</param>
/// <param name="receiveBufferSize">缓存区大小</param>
public TcpSaeaServer_SourceMode(int numConnections, int receiveBufferSize)
{
m_clientCount = 0;
m_maxConnectNum = numConnections;
m_revBufferSize = receiveBufferSize;
// allocate buffers such that the maximum number of sockets can have one outstanding read and
//write posted to the socket simultaneously
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
m_Receivepool = new SocketEventPool(numConnections);
m_Sendpool = new SocketEventPool(numConnections);
msg_pool = new TokenMsgPool_SourceMode(numConnections);
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
}
#region Client操作
/// <summary>
/// 初始化
/// </summary>
public void Init()
{
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
// against memory fragmentation
m_bufferManager.InitBuffer();
m_clients = new List<AsyncUserToken>();
// preallocate pool of SocketAsyncEventArgs objects
SocketAsyncEventArgs readWriteEventArg;
for (int i = 0; i < m_maxConnectNum; i++)
{
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
readWriteEventArg.UserToken = new AsyncUserToken();
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
m_bufferManager.SetBuffer(readWriteEventArg);
// add SocketAsyncEventArg to the pool
m_Receivepool.Push(readWriteEventArg);
}
for (int i = 0; i < m_maxConnectNum; i++)
{
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
readWriteEventArg.UserToken = new AsyncUserToken();
//发送是否需要如此设置 TODO
m_bufferManager.SetBuffer(readWriteEventArg);
m_Sendpool.Push(readWriteEventArg);
}
OutNetLog("初始化完毕");
}
/// <summary>
/// 启动服务
/// </summary>
/// <param name="localEndPoint"></param>
/// <param name="bReuseAddress">是否端口重用</param>
/// <returns></returns>
public bool Start(IPEndPoint localEndPoint, bool bReuseAddress = false)
{
try
{
ClearUserToken();
listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
if (bReuseAddress)
{
listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
}
listenSocket.Bind(localEndPoint);
// start the server with a listen backlog of 100 connections
listenSocket.Listen(m_maxConnectNum);
// post accepts on the listening socket
StartAccept(null);
OutNetLog("监听:" + listenSocket.LocalEndPoint.ToString());
_heartTimer = new System.Timers.Timer();
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
OutNetLog("开启定时心跳包");
return true;
}
catch (Exception)
{
return false;
}
}
/// <summary>
/// 停止服务
/// </summary>
public void Stop()
{
foreach (AsyncUserToken token in m_clients)
{
try
{
token.Socket.Shutdown(SocketShutdown.Both);
}
catch (Exception) { }
}
try
{
listenSocket.Shutdown(SocketShutdown.Both);
}
catch (Exception) { }
listenSocket.Close();
int c_count = m_clients.Count;
ClearUserToken();
if (OnClientNumberChange != null)
OnClientNumberChange(-c_count, null);
}
public void CloseClient(AsyncUserToken token)
{
try {token.Socket.Shutdown(SocketShutdown.Both);}
catch (Exception) { }
}
/// <summary>
/// 关闭客户端连接
/// </summary>
/// <param name="e"></param>
void CloseClientSocket(SocketAsyncEventArgs e)
{
AsyncUserToken token = e.UserToken as AsyncUserToken;
CloseReady(token);
// 释放SocketAsyncEventArg以便其他客户端可以重用它们
ReleaseSocketAsyncEventArgs(e);
}
void CloseReady(AsyncUserToken token)
{
OnDisconnected?.Invoke(token);
RemoveUserToken(token);
//如果有事件,则调用事件,发送客户端数量变化通知
OnClientNumberChange?.Invoke(-1, token);
// 关闭与客户端关联的套接字
try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
token.Socket.Close();
// 递减计数器以跟踪连接到服务器的客户端总数
Interlocked.Decrement(ref m_clientCount);
m_maxNumberAcceptedClients.Release();
}
#endregion
#region Token管理
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
{
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
}
void AddUserToken(AsyncUserToken userToken)
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Add(userToken);
_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
}
}
void RemoveUserToken(AsyncUserToken userToken)
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Remove(userToken);
_DictSocketAsyncUserToken.Remove(userToken.Socket);
}
}
void ClearUserToken()
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Clear();
_DictSocketAsyncUserToken.Clear();
}
}
/// <summary>
/// 回收SocketAsyncEventArgs
/// </summary>
/// <param name="saea"></param>
/// <exception cref="ArgumentException"></exception>
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
{
//saea.UserToken = null;//TODO
//saea.SetBuffer(null, 0, 0);
//saea.Dispose();
//↑ 这里不要自作主张去清东西,否则回收回去不可用
switch (saea.LastOperation)
{
case SocketAsyncOperation.Receive:
m_Receivepool.Push(saea);
break;
case SocketAsyncOperation.Send:
m_Sendpool.Push(saea);
break;
default:
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region IOCP循环
/// <summary>
/// 开始接受客户端的连接请求的操作
/// </summary>
/// <param name="acceptEventArg">在服务器的侦听套接字上发出接受操作时要使用的上下文对象</param>
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
{
if (acceptEventArg == null)
{
acceptEventArg = new SocketAsyncEventArgs();
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
}
else
{
// socket must be cleared since the context object is being reused
acceptEventArg.AcceptSocket = null;
}
m_maxNumberAcceptedClients.WaitOne();
if (!listenSocket.AcceptAsync(acceptEventArg))
{
ProcessAccept(acceptEventArg);
}
}
/// <summary>
/// 此方法是与Socket关联的回调方法。AcceptAsync操作并在接受操作完成时调用
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessAccept(e);
}
private void ProcessAccept(SocketAsyncEventArgs e)
{
try
{
Interlocked.Increment(ref m_clientCount);
// Get the socket for the accepted client connection and put it into the
//ReadEventArg object user token
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
AsyncUserToken userToken;
if (readEventArgs.UserToken == null)
readEventArgs.UserToken = new AsyncUserToken();
userToken = (AsyncUserToken)readEventArgs.UserToken;
userToken.Socket = e.AcceptSocket;
userToken.ConnectTime = DateTime.Now;
userToken.Remote = e.AcceptSocket.RemoteEndPoint;
userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
userToken.RevIndex = MaxRevIndexNum;
userToken.SendIndex = MaxSendIndexNum;
AddUserToken(userToken);
OnClientNumberChange?.Invoke(1, userToken);
if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
{
ProcessReceive(readEventArgs);
}
}
catch (Exception me)
{
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
}
// Accept the next connection request
if (e.SocketError == SocketError.OperationAborted) return;
StartAccept(e);
}
#endregion
#region IOCP循环
/// <summary>当异步接收操作完成时,会调用此方法。
/// 如果远程主机关闭了连接,则套接字关闭。
/// 如果接收到数据,则将数据回显到客户端。
/// </summary>
/// <param name="e"></param>
private void ProcessReceive(SocketAsyncEventArgs e)
{
try
{
// check if the remote host closed the connection
AsyncUserToken token = (AsyncUserToken)e.UserToken;
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
//读取数据
//byte[] data = new byte[e.BytesTransferred];
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
//lock (token.Buffer)
lock(token.memoryStream)
{
//token.Buffer.AddRange(data);
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
}
do
{
//如果包头不完整
//if (token.Buffer.Count < 4)
if (token.memoryStream.Length < 4)
break;
//判断包的长度
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
//if (packageLen > token.Buffer.Count - 4)
//{ //长度不够时,退出循环,让程序继续接收
// break;
//}
long FristBeginPos = token.memoryStream.Position;
byte[] lenBytes = new byte[4];
token.memoryStream.Seek(0, SeekOrigin.Begin);
token.memoryStream.Read(lenBytes,0,4);
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
if (packageLen > token.memoryStream.Length - 4)
{ //长度不够时,退出循环,让程序继续接收
break;
}
//包够长时,则提取出来,交给后面的程序去处理
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
byte[] rev = new byte[packageLen];
token.memoryStream.Seek(4, SeekOrigin.Begin);
token.memoryStream.Read(rev, 0, packageLen);
////从数据池中移除这组数据
//lock (token.Buffer)
//{
// token.Buffer.RemoveRange(0, packageLen + 4);
//}
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
//从数据池中移除这组数据
lock (token.memoryStream)
{
int numberOfBytesToRemove = packageLen + 4;
byte[] buf = token.memoryStream.GetBuffer();
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
}
DataCallBackReady(token, rev);
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
//} while (token.Buffer.Count > 4);
} while (token.memoryStream.Length > 4);
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
if (!token.Socket.ReceiveAsync(e))
{
this.ProcessReceive(e);
}
}
else
{
CloseClientSocket(e);
}
}
catch (Exception xe)
{
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
}
}
private void ProcessSend(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
//TODO
}
else
{
CloseClientSocket(e);
return;
}
ReleaseSocketAsyncEventArgs(e);
SendForMsgPool();
}
void IO_Completed(object sender, SocketAsyncEventArgs e)
{
// determine which type of operation just completed and call the associated handler
switch (e.LastOperation)
{
case SocketAsyncOperation.Receive:
ProcessReceive(e);
break;
case SocketAsyncOperation.Send:
ProcessSend(e);
break;
default:
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region
int sendrun = 0;
/// <summary>
/// 对外暴露的发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
{
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
/*HunterNet_S2C _s2cdata = new HunterNet_S2C();
_s2cdata.HunterNetCoreCmdID = CMDID;
_s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
_s2cdata.HunterNetCoreERRORCode = ERRCODE;
byte[] _finaldata = Serizlize(_s2cdata);*/
//byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
}
void SendForMsgPool()
{
//if (flag_SendForMsgPool) return;
try
{
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
return;
sendrun++;
while (msg_pool.Count > 0)
{
try
{
TokenWithMsg_SourceMode msg = msg_pool.Dequeue();
//OutNetLog("从信息池取出发送");
//是心跳包
if (msg.bHeartbeat)
{
SendHeartbeatMessage(msg.token);
}
else
{
SendMessage(msg.token,msg.data);
}
msg = null;
}
catch
{
OutNetLog("==============================================>");
}
}
sendrun--;
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
}
catch (Exception ex)
{
OutNetLog(ex.ToString());
}
}
/// <summary>
/// 发送心跳包
/// </summary>
/// <param name="token"></param>
void SendHeartbeatMessage(AsyncUserToken token)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
if (m_Sendpool.Count > 0)
{
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
myreadEventArgs.UserToken = token;
myreadEventArgs.AcceptSocket = token.Socket;
//直接写入SocketAsyncEventArgs的Buff
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
//若不需要等待
if (!token.Socket.SendAsync(myreadEventArgs))
{
m_Sendpool.Push(myreadEventArgs);
}
return;
}
else
{
//先压入队列等待m_Sendpool回收
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, bHeartbeat = true });
//OutNetLog("压入消息发送队列MSG_Pool");
return;
}
}
catch (Exception e)
{
OutNetLog(e.ToString());
}
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
{
try
{
//发送数据
SendMessage(token, CmdID, ERRCODE, data);
token.SendIndex = MaxSendIndexNum;
}
catch
{
CloseReady(token);
}
}
void SendMessage(AsyncUserToken token, byte[] data)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
if (m_Sendpool.Count > 0)
{
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
myreadEventArgs.UserToken = token;
myreadEventArgs.AcceptSocket = token.Socket;
myreadEventArgs.SetBuffer(data, 0, data.Length); //将数据放置进去.
//若不需要等待
if (!token.Socket.SendAsync(myreadEventArgs))
{
m_Sendpool.Push(myreadEventArgs);
}
return;
}
else
{
//先压入队列等待m_Sendpool回收
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, data = data ,bHeartbeat = false});
//OutNetLog("压入消息发送队列MSG_Pool");
return;
}
}
catch (Exception e)
{
OutNetLog(e.ToString());
}
}
#endregion
#region
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
{
//增加接收计数
sk.RevIndex = MaxRevIndexNum;
if (data.Length == 1 && data[0] == 0x00)//心跳包
{
//OutNetLog("收到心跳包");
//无处理
}
else
{
try
{
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
/*
HunterNet_C2S _s2c = DeSerizlize<HunterNet_C2S>(data);
OnReceive?.Invoke(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
//DataCallBack(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
*/
HunterNet_C2S.AnalysisPkgData(data, out ushort CmdID, out byte[] resultdata);
OnReceive?.Invoke(sk, CmdID, resultdata);
}
catch (Exception ex)
{
OutNetLog("数据解析错误");
}
}
}
private void OutNetLog(string msg)
{
OnNetLog?.Invoke(msg);
}
#endregion
#region
/// <summary>
/// 发送心跳包
/// </summary>
/// <param name="sk"></param>
///
private void SendHeartbeatWithIndex(AsyncUserToken token)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
token.SendIndex = MaxSendIndexNum;
SendHeartbeatMessage(token);
}
catch (Exception e)
{
CloseReady(token);
}
}
/// <summary>
/// 心跳包时钟事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
for (int i = 0; i < m_clients.Count(); i++)
{
//接收服务器数据计数
m_clients[i].RevIndex--;
if (m_clients[i].RevIndex <= 0)
{
//判定掉线
CloseReady(m_clients[i]);
return;
}
//发送计数
m_clients[i].SendIndex--;
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
m_clients[i].SendIndex = MaxSendIndexNum;
SendHeartbeatWithIndex(m_clients[i]);
}
}
}
#endregion
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
namespace HaoYueNet.ServerNetwork
{
public class TokenWithMsg_SourceMode
{
public AsyncUserToken token;
public byte[] data;
public bool bHeartbeat;
}
public class TokenMsgPool_SourceMode
{
//Stack<TokenWithMsg> msg_pool;
Queue<TokenWithMsg_SourceMode> msg_pool;
public TokenMsgPool_SourceMode(int capacity)
{
msg_pool = new Queue<TokenWithMsg_SourceMode>(capacity);
}
/// <summary>
/// 向 Queue 的末尾添加一个对象。
/// </summary>
/// <param name="item"></param>
public void Enqueue(TokenWithMsg_SourceMode item)
{
lock (msg_pool)
{
msg_pool.Enqueue(item);
}
}
//移除并返回在 Queue 的开头的对象。
public TokenWithMsg_SourceMode Dequeue()
{
lock (msg_pool)
{
return msg_pool.Dequeue();
}
}
public int Count
{
get { return msg_pool.Count; }
}
public void Clear()
{
msg_pool.Clear();
}
}
}