增加原始模式
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NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore_SourceMode.cs
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246
NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore_SourceMode.cs
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using System.Net;
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using System.Net.Sockets;
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using static HaoYueNet.ClientNetwork.BaseData;
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namespace HaoYueNet.ClientNetwork
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{
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public class NetworkHelperCore_SourceMode
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{
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private Socket client;
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////响应倒计时计数最大值
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//private static int MaxRevIndexNum = 6;
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////发送倒计时计数最大值
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//private static int MaxSendIndexNum = 3;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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//发送倒计时计数最大值
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private static int MaxSendIndexNum = 3;
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//响应倒计时计数
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private static int RevIndex=0;
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//发送倒计时计数
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private static int SendIndex=0;
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//计时器间隔
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private static int TimerInterval = 3000;
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public static string LastConnectIP;
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public static int LastConnectPort;
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public bool bDetailedLog = false;
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public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
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{
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LogOut("==>初始化网络核心");
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bDetailedLog = isHadDetailedLog;
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RevIndex = MaxRevIndexNum;
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SendIndex = MaxSendIndexNum;
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client = new Socket(SocketType.Stream, ProtocolType.Tcp);
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if (bBindReuseAddress)
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{
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client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
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client.Bind(ipe);
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}
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LastConnectIP = IP;
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LastConnectPort = port;
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return Connect(IP, port);
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}
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bool Connect(string IP, int port)
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{
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//带回调的
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try
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{
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if(bDetailedLog)
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LogOut("连接到远程IP " + IP + ":" + port);
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else
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LogOut("连接到远程服务");
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client.Connect(IP, port);
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Thread thread = new Thread(Recive);
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thread.IsBackground = true;
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thread.Start(client);
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int localport = ((IPEndPoint)client.LocalEndPoint).Port;
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if (bDetailedLog)
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LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
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else
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LogOut("连接成功!");
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if (bDetailedLog)
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LogOut("开启心跳包检测");
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OnConnected?.Invoke(true);
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return true;
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}
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catch (Exception ex)
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{
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if (bDetailedLog)
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LogOut("连接失败:" + ex.ToString());
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else
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LogOut("连接失败");
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OnConnected?.Invoke(false);
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return false;
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}
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}
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~NetworkHelperCore_SourceMode()
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{
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client.Close();
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}
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private void SendToSocket(byte[] data)
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{
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//已拼接包长度,这里不再需要拼接长度
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//data = SendDataWithHead(data);
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try
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{
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SendWithIndex(data);
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}
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catch (Exception ex)
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{
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//连接断开
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OnCloseReady();
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return;
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}
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//LogOut("发送消息,消息长度=> "+data.Length);
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}
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private void SendHeartbeat()
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{
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try
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{
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SendWithIndex(HeartbeatData);
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}
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catch (Exception ex)
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{
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//连接断开
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OnCloseReady();
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return;
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}
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//LogOut("发送心跳包");
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}
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/// <summary>
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/// 发送数据并计数
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/// </summary>
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/// <param name="data"></param>
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private void SendWithIndex(byte[] data)
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{
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//增加发送计数
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SendIndex = MaxSendIndexNum;
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//发送数据
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client.Send(data);
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}
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/// <summary>
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/// 供外部调用 发送消息
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/// </summary>
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/// <param name="CMDID"></param>
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/// <param name="data">序列化之后的数据</param>
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public void SendToServer(byte[] data)
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{
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//LogOut("准备数据 data=> "+data);
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SendToSocket(data);
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}
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#region 事件定义
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public delegate void OnReceiveDataHandler(byte[] data);
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public delegate void OnConnectedHandler(bool IsConnected);
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public delegate void OnCloseHandler();
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public delegate void OnLogOutHandler(string Msg);
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#endregion
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public event OnConnectedHandler OnConnected;
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public event OnReceiveDataHandler OnReceiveData;
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public event OnCloseHandler OnClose;
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/// <summary>
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/// 网络库调试日志输出
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/// </summary>
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public event OnLogOutHandler OnLogOut;
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/// <summary>
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/// 做好处理的连接管理
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/// </summary>
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private void OnCloseReady()
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{
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LogOut("关闭连接");
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//关闭Socket连接
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client.Close();
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OnClose?.Invoke();
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}
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/// <summary>
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/// 主动关闭连接
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/// </summary>
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public void CloseConntect()
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{
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OnCloseReady();
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}
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private void DataCallBackReady(byte[] data)
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{
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//增加接收计数
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RevIndex = MaxRevIndexNum;
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OnReceiveData(data);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective=0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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{
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continue;
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}
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}
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catch(Exception ex)
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{
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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while (true)
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{
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if (effective > 0)//如果接受到的消息不为0(不为空)
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{
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DataCallBackReady(memoryStream.ToArray());
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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}
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}
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}
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}
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public void LogOut(string Msg)
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{
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//Console.WriteLine(Msg);
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OnLogOut?.Invoke(Msg);
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}
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public Socket GetClientSocket()
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{
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return client;
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}
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}
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}
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//using HunterProtobufCore;
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using System.Net;
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using System.Net.Sockets;
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using static HaoYueNet.ServerNetwork.BaseData;
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namespace HaoYueNet.ServerNetwork
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{
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public class TcpSaeaServer_SourceMode
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{
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#region 定义属性
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protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
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protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
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protected static int TimerInterval = 3000;//计时器间隔
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protected System.Timers.Timer _heartTimer;//心跳包计数器
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public int m_maxConnectNum; //最大连接数
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public int m_revBufferSize; //最大接收字节数
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protected BufferManager m_bufferManager;
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protected const int opsToAlloc = 2;
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Socket listenSocket; //监听Socket
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protected SocketEventPool m_Receivepool;
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protected SocketEventPool m_Sendpool;
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protected TokenMsgPool_SourceMode msg_pool;
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protected int m_clientCount; //连接的客户端数量
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protected Semaphore m_maxNumberAcceptedClients;//信号量
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protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
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List<AsyncUserToken> m_clients; //客户端列表
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public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
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#endregion
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#region 定义委托
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/// <summary>
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/// 客户端连接数量变化时触发
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/// </summary>
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/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
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/// <param name="token">增加用户的信息</param>
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public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
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/// <summary>
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/// 接收到客户端的数据
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/// </summary>
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/// <param name="token">客户端</param>
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/// <param name="buff">客户端数据</param>
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public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, byte[] data);
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/// <summary>
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/// 断开连接
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/// </summary>
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/// <param name="sk"></param>
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public delegate void OnDisconnectHandler(AsyncUserToken sk);
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/// <summary>
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/// 日志
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/// </summary>
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/// <param name="sk"></param>
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public delegate void OnNetLogHandler(string msg);
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#endregion
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#region 定义事件
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/// <summary>
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/// 客户端连接数量变化事件
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/// </summary>
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public event OnClientNumberChangeHandler OnClientNumberChange;
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/// <summary>
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/// 接收到客户端的数据事件
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/// </summary>
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public event OnReceiveDataHandler OnReceive;
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/// <summary>
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/// 接收到客户端的断开连接
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/// </summary>
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public event OnDisconnectHandler OnDisconnected;
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/// <summary>
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/// 网络库内部输出
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/// </summary>
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public event OnNetLogHandler OnNetLog;
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#endregion
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="numConnections">最大连接数</param>
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/// <param name="receiveBufferSize">缓存区大小</param>
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public TcpSaeaServer_SourceMode(int numConnections, int receiveBufferSize)
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{
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m_clientCount = 0;
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m_maxConnectNum = numConnections;
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m_revBufferSize = receiveBufferSize;
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// allocate buffers such that the maximum number of sockets can have one outstanding read and
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//write posted to the socket simultaneously
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m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
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m_Receivepool = new SocketEventPool(numConnections);
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m_Sendpool = new SocketEventPool(numConnections);
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msg_pool = new TokenMsgPool_SourceMode(numConnections);
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m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
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}
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#region Client操作
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/// <summary>
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/// 初始化
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/// </summary>
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public void Init()
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{
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// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
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// against memory fragmentation
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m_bufferManager.InitBuffer();
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m_clients = new List<AsyncUserToken>();
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// preallocate pool of SocketAsyncEventArgs objects
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SocketAsyncEventArgs readWriteEventArg;
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for (int i = 0; i < m_maxConnectNum; i++)
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{
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readWriteEventArg = new SocketAsyncEventArgs();
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
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readWriteEventArg.UserToken = new AsyncUserToken();
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// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
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m_bufferManager.SetBuffer(readWriteEventArg);
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// add SocketAsyncEventArg to the pool
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m_Receivepool.Push(readWriteEventArg);
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}
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for (int i = 0; i < m_maxConnectNum; i++)
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{
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readWriteEventArg = new SocketAsyncEventArgs();
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
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readWriteEventArg.UserToken = new AsyncUserToken();
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//发送是否需要如此设置 TODO
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m_bufferManager.SetBuffer(readWriteEventArg);
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m_Sendpool.Push(readWriteEventArg);
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}
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OutNetLog("初始化完毕");
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}
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/// <summary>
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/// 启动服务
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/// </summary>
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/// <param name="localEndPoint"></param>
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/// <param name="bReuseAddress">是否端口重用</param>
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/// <returns></returns>
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public bool Start(IPEndPoint localEndPoint, bool bReuseAddress = false)
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{
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try
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{
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ClearUserToken();
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listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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if (bReuseAddress)
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{
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listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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}
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listenSocket.Bind(localEndPoint);
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// start the server with a listen backlog of 100 connections
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listenSocket.Listen(m_maxConnectNum);
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// post accepts on the listening socket
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StartAccept(null);
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OutNetLog("监听:" + listenSocket.LocalEndPoint.ToString());
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_heartTimer = new System.Timers.Timer();
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_heartTimer.Interval = TimerInterval;
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_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
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_heartTimer.AutoReset = true;
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_heartTimer.Enabled = true;
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OutNetLog("开启定时心跳包");
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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/// <summary>
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/// 停止服务
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/// </summary>
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public void Stop()
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{
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foreach (AsyncUserToken token in m_clients)
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{
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try
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{
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token.Socket.Shutdown(SocketShutdown.Both);
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}
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catch (Exception) { }
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}
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try
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{
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listenSocket.Shutdown(SocketShutdown.Both);
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}
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catch (Exception) { }
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listenSocket.Close();
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int c_count = m_clients.Count;
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ClearUserToken();
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if (OnClientNumberChange != null)
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OnClientNumberChange(-c_count, null);
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}
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public void CloseClient(AsyncUserToken token)
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{
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try {token.Socket.Shutdown(SocketShutdown.Both);}
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catch (Exception) { }
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}
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/// <summary>
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/// 关闭客户端连接
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/// </summary>
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/// <param name="e"></param>
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void CloseClientSocket(SocketAsyncEventArgs e)
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{
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AsyncUserToken token = e.UserToken as AsyncUserToken;
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CloseReady(token);
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// 释放SocketAsyncEventArg,以便其他客户端可以重用它们
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ReleaseSocketAsyncEventArgs(e);
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}
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void CloseReady(AsyncUserToken token)
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{
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OnDisconnected?.Invoke(token);
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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OnClientNumberChange?.Invoke(-1, token);
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// 关闭与客户端关联的套接字
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try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
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token.Socket.Close();
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// 递减计数器以跟踪连接到服务器的客户端总数
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Interlocked.Decrement(ref m_clientCount);
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m_maxNumberAcceptedClients.Release();
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}
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#endregion
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#region Token管理
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public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
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{
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return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
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}
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void AddUserToken(AsyncUserToken userToken)
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{
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lock (_DictSocketAsyncUserToken)
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{
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m_clients.Add(userToken);
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_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
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}
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}
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void RemoveUserToken(AsyncUserToken userToken)
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{
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lock (_DictSocketAsyncUserToken)
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{
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m_clients.Remove(userToken);
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_DictSocketAsyncUserToken.Remove(userToken.Socket);
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}
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}
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void ClearUserToken()
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{
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lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Clear();
|
||||
_DictSocketAsyncUserToken.Clear();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 回收SocketAsyncEventArgs
|
||||
/// </summary>
|
||||
/// <param name="saea"></param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
|
||||
{
|
||||
//saea.UserToken = null;//TODO
|
||||
//saea.SetBuffer(null, 0, 0);
|
||||
//saea.Dispose();
|
||||
//↑ 这里不要自作主张去清东西,否则回收回去不可用
|
||||
|
||||
switch (saea.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
m_Receivepool.Push(saea);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
m_Sendpool.Push(saea);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 监听IOCP循环
|
||||
/// <summary>
|
||||
/// 开始接受客户端的连接请求的操作
|
||||
/// </summary>
|
||||
/// <param name="acceptEventArg">在服务器的侦听套接字上发出接受操作时要使用的上下文对象</param>
|
||||
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
|
||||
{
|
||||
if (acceptEventArg == null)
|
||||
{
|
||||
acceptEventArg = new SocketAsyncEventArgs();
|
||||
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// socket must be cleared since the context object is being reused
|
||||
acceptEventArg.AcceptSocket = null;
|
||||
}
|
||||
|
||||
m_maxNumberAcceptedClients.WaitOne();
|
||||
if (!listenSocket.AcceptAsync(acceptEventArg))
|
||||
{
|
||||
ProcessAccept(acceptEventArg);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 此方法是与Socket关联的回调方法。AcceptAsync操作,并在接受操作完成时调用
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
ProcessAccept(e);
|
||||
}
|
||||
private void ProcessAccept(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Interlocked.Increment(ref m_clientCount);
|
||||
// Get the socket for the accepted client connection and put it into the
|
||||
//ReadEventArg object user token
|
||||
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
|
||||
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
|
||||
AsyncUserToken userToken;
|
||||
if (readEventArgs.UserToken == null)
|
||||
readEventArgs.UserToken = new AsyncUserToken();
|
||||
|
||||
userToken = (AsyncUserToken)readEventArgs.UserToken;
|
||||
userToken.Socket = e.AcceptSocket;
|
||||
userToken.ConnectTime = DateTime.Now;
|
||||
userToken.Remote = e.AcceptSocket.RemoteEndPoint;
|
||||
userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
|
||||
|
||||
|
||||
userToken.RevIndex = MaxRevIndexNum;
|
||||
userToken.SendIndex = MaxSendIndexNum;
|
||||
|
||||
AddUserToken(userToken);
|
||||
|
||||
OnClientNumberChange?.Invoke(1, userToken);
|
||||
if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
|
||||
{
|
||||
ProcessReceive(readEventArgs);
|
||||
}
|
||||
}
|
||||
catch (Exception me)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
|
||||
}
|
||||
|
||||
// Accept the next connection request
|
||||
if (e.SocketError == SocketError.OperationAborted) return;
|
||||
StartAccept(e);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 收发IOCP循环
|
||||
/// <summary>当异步接收操作完成时,会调用此方法。
|
||||
/// 如果远程主机关闭了连接,则套接字关闭。
|
||||
/// 如果接收到数据,则将数据回显到客户端。
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
private void ProcessReceive(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
// check if the remote host closed the connection
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
//byte[] data = new byte[e.BytesTransferred];
|
||||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
//lock (token.Buffer)
|
||||
lock(token.memoryStream)
|
||||
{
|
||||
//token.Buffer.AddRange(data);
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
}
|
||||
do
|
||||
{
|
||||
//如果包头不完整
|
||||
//if (token.Buffer.Count < 4)
|
||||
if (token.memoryStream.Length < 4)
|
||||
break;
|
||||
|
||||
//判断包的长度
|
||||
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
//if (packageLen > token.Buffer.Count - 4)
|
||||
//{ //长度不够时,退出循环,让程序继续接收
|
||||
// break;
|
||||
//}
|
||||
|
||||
long FristBeginPos = token.memoryStream.Position;
|
||||
byte[] lenBytes = new byte[4];
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(lenBytes,0,4);
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
if (packageLen > token.memoryStream.Length - 4)
|
||||
{ //长度不够时,退出循环,让程序继续接收
|
||||
break;
|
||||
}
|
||||
|
||||
//包够长时,则提取出来,交给后面的程序去处理
|
||||
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||
|
||||
byte[] rev = new byte[packageLen];
|
||||
token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(rev, 0, packageLen);
|
||||
|
||||
////从数据池中移除这组数据
|
||||
//lock (token.Buffer)
|
||||
//{
|
||||
// token.Buffer.RemoveRange(0, packageLen + 4);
|
||||
//}
|
||||
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//从数据池中移除这组数据
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
int numberOfBytesToRemove = packageLen + 4;
|
||||
byte[] buf = token.memoryStream.GetBuffer();
|
||||
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||
}
|
||||
|
||||
DataCallBackReady(token, rev);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
//} while (token.Buffer.Count > 4);
|
||||
} while (token.memoryStream.Length > 4);
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
if (!token.Socket.ReceiveAsync(e))
|
||||
{
|
||||
this.ProcessReceive(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
catch (Exception xe)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
|
||||
}
|
||||
}
|
||||
private void ProcessSend(SocketAsyncEventArgs e)
|
||||
{
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
return;
|
||||
}
|
||||
ReleaseSocketAsyncEventArgs(e);
|
||||
SendForMsgPool();
|
||||
}
|
||||
void IO_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
// determine which type of operation just completed and call the associated handler
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
ProcessReceive(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
ProcessSend(e);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 发送
|
||||
int sendrun = 0;
|
||||
/// <summary>
|
||||
/// 对外暴露的发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="data">序列化之后的数据</param>
|
||||
public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
|
||||
/*HunterNet_S2C _s2cdata = new HunterNet_S2C();
|
||||
_s2cdata.HunterNetCoreCmdID = CMDID;
|
||||
_s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
||||
_s2cdata.HunterNetCoreERRORCode = ERRCODE;
|
||||
byte[] _finaldata = Serizlize(_s2cdata);*/
|
||||
|
||||
//byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
|
||||
|
||||
SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
|
||||
}
|
||||
void SendForMsgPool()
|
||||
{
|
||||
//if (flag_SendForMsgPool) return;
|
||||
try
|
||||
{
|
||||
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
|
||||
return;
|
||||
|
||||
sendrun++;
|
||||
while (msg_pool.Count > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
TokenWithMsg_SourceMode msg = msg_pool.Dequeue();
|
||||
//OutNetLog("从信息池取出发送");
|
||||
//是心跳包
|
||||
if (msg.bHeartbeat)
|
||||
{
|
||||
SendHeartbeatMessage(msg.token);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendMessage(msg.token,msg.data);
|
||||
}
|
||||
msg = null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
OutNetLog("==============================================>");
|
||||
}
|
||||
}
|
||||
sendrun--;
|
||||
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
OutNetLog(ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
void SendHeartbeatMessage(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
myreadEventArgs.AcceptSocket = token.Socket;
|
||||
//直接写入SocketAsyncEventArgs的Buff
|
||||
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
|
||||
|
||||
//若不需要等待
|
||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||
{
|
||||
m_Sendpool.Push(myreadEventArgs);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//先压入队列,等待m_Sendpool回收
|
||||
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, bHeartbeat = true });
|
||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OutNetLog(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
//发送数据
|
||||
SendMessage(token, CmdID, ERRCODE, data);
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
}
|
||||
catch
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
|
||||
void SendMessage(AsyncUserToken token, byte[] data)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
myreadEventArgs.AcceptSocket = token.Socket;
|
||||
myreadEventArgs.SetBuffer(data, 0, data.Length); //将数据放置进去.
|
||||
|
||||
//若不需要等待
|
||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||
{
|
||||
m_Sendpool.Push(myreadEventArgs);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//先压入队列,等待m_Sendpool回收
|
||||
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, data = data ,bHeartbeat = false});
|
||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OutNetLog(e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 处理前预备
|
||||
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
||||
{
|
||||
//增加接收计数
|
||||
sk.RevIndex = MaxRevIndexNum;
|
||||
|
||||
if (data.Length == 1 && data[0] == 0x00)//心跳包
|
||||
{
|
||||
//OutNetLog("收到心跳包");
|
||||
//无处理
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
|
||||
/*
|
||||
HunterNet_C2S _s2c = DeSerizlize<HunterNet_C2S>(data);
|
||||
OnReceive?.Invoke(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
|
||||
//DataCallBack(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
|
||||
*/
|
||||
HunterNet_C2S.AnalysisPkgData(data, out ushort CmdID, out byte[] resultdata);
|
||||
OnReceive?.Invoke(sk, CmdID, resultdata);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
OutNetLog("数据解析错误");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OutNetLog(string msg)
|
||||
{
|
||||
OnNetLog?.Invoke(msg);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 心跳包
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
///
|
||||
private void SendHeartbeatWithIndex(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatMessage(token);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 心跳包时钟事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
for (int i = 0; i < m_clients.Count(); i++)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
m_clients[i].RevIndex--;
|
||||
if (m_clients[i].RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
CloseReady(m_clients[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
m_clients[i].SendIndex--;
|
||||
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
m_clients[i].SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatWithIndex(m_clients[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public class TokenWithMsg_SourceMode
|
||||
{
|
||||
public AsyncUserToken token;
|
||||
public byte[] data;
|
||||
public bool bHeartbeat;
|
||||
}
|
||||
|
||||
public class TokenMsgPool_SourceMode
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg_SourceMode> msg_pool;
|
||||
|
||||
public TokenMsgPool_SourceMode(int capacity)
|
||||
{
|
||||
msg_pool = new Queue<TokenWithMsg_SourceMode>(capacity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向 Queue 的末尾添加一个对象。
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(TokenWithMsg_SourceMode item)
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
msg_pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
//移除并返回在 Queue 的开头的对象。
|
||||
public TokenWithMsg_SourceMode Dequeue()
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
return msg_pool.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return msg_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
msg_pool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user