From d9534a1a24d9e9aaac3da5cd806a008ab6843e00 Mon Sep 17 00:00:00 2001
From: sin365 <353374337@qq.com>
Date: Tue, 16 Jan 2024 14:38:19 +0800
Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E5=8E=9F=E5=A7=8B=E6=A8=A1?=
=?UTF-8?q?=E5=BC=8F?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../NetworkHelperCore_SourceMode.cs | 246 ++++++
.../SourceMode/TcpSaeaServer_SourceMode.cs | 727 ++++++++++++++++++
.../SourceMode/TokenMsgPool_SourceMode.cs | 57 ++
3 files changed, 1030 insertions(+)
create mode 100644 NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore_SourceMode.cs
create mode 100644 NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TcpSaeaServer_SourceMode.cs
create mode 100644 NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TokenMsgPool_SourceMode.cs
diff --git a/NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore_SourceMode.cs b/NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore_SourceMode.cs
new file mode 100644
index 0000000..e6a3c4d
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore_SourceMode.cs
@@ -0,0 +1,246 @@
+using System.Net;
+using System.Net.Sockets;
+using static HaoYueNet.ClientNetwork.BaseData;
+
+namespace HaoYueNet.ClientNetwork
+{
+ public class NetworkHelperCore_SourceMode
+ {
+ private Socket client;
+
+ ////响应倒计时计数最大值
+ //private static int MaxRevIndexNum = 6;
+
+ ////发送倒计时计数最大值
+ //private static int MaxSendIndexNum = 3;
+
+ //响应倒计时计数最大值
+ private static int MaxRevIndexNum = 50;
+
+ //发送倒计时计数最大值
+ private static int MaxSendIndexNum = 3;
+
+ //响应倒计时计数
+ private static int RevIndex=0;
+ //发送倒计时计数
+ private static int SendIndex=0;
+
+ //计时器间隔
+ private static int TimerInterval = 3000;
+
+ public static string LastConnectIP;
+ public static int LastConnectPort;
+ public bool bDetailedLog = false;
+
+ public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
+ {
+ LogOut("==>初始化网络核心");
+
+ bDetailedLog = isHadDetailedLog;
+ RevIndex = MaxRevIndexNum;
+ SendIndex = MaxSendIndexNum;
+
+ client = new Socket(SocketType.Stream, ProtocolType.Tcp);
+ if (bBindReuseAddress)
+ {
+ client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
+ client.Bind(ipe);
+ }
+ LastConnectIP = IP;
+ LastConnectPort = port;
+ return Connect(IP, port);
+ }
+
+ bool Connect(string IP, int port)
+ {
+ //带回调的
+ try
+ {
+ if(bDetailedLog)
+ LogOut("连接到远程IP " + IP + ":" + port);
+ else
+ LogOut("连接到远程服务");
+
+ client.Connect(IP, port);
+ Thread thread = new Thread(Recive);
+ thread.IsBackground = true;
+ thread.Start(client);
+ int localport = ((IPEndPoint)client.LocalEndPoint).Port;
+
+ if (bDetailedLog)
+ LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
+ else
+ LogOut("连接成功!");
+
+ if (bDetailedLog)
+ LogOut("开启心跳包检测");
+
+ OnConnected?.Invoke(true);
+ return true;
+ }
+ catch (Exception ex)
+ {
+ if (bDetailedLog)
+ LogOut("连接失败:" + ex.ToString());
+ else
+ LogOut("连接失败");
+
+ OnConnected?.Invoke(false);
+ return false;
+ }
+ }
+
+ ~NetworkHelperCore_SourceMode()
+ {
+ client.Close();
+ }
+
+ private void SendToSocket(byte[] data)
+ {
+ //已拼接包长度,这里不再需要拼接长度
+ //data = SendDataWithHead(data);
+ try
+ {
+ SendWithIndex(data);
+ }
+ catch (Exception ex)
+ {
+ //连接断开
+ OnCloseReady();
+ return;
+ }
+ //LogOut("发送消息,消息长度=> "+data.Length);
+ }
+
+ private void SendHeartbeat()
+ {
+ try
+ {
+ SendWithIndex(HeartbeatData);
+ }
+ catch (Exception ex)
+ {
+ //连接断开
+ OnCloseReady();
+ return;
+ }
+ //LogOut("发送心跳包");
+ }
+
+ ///
+ /// 发送数据并计数
+ ///
+ ///
+ private void SendWithIndex(byte[] data)
+ {
+ //增加发送计数
+ SendIndex = MaxSendIndexNum;
+ //发送数据
+ client.Send(data);
+ }
+
+ ///
+ /// 供外部调用 发送消息
+ ///
+ ///
+ /// 序列化之后的数据
+ public void SendToServer(byte[] data)
+ {
+ //LogOut("准备数据 data=> "+data);
+ SendToSocket(data);
+ }
+
+ #region 事件定义
+ public delegate void OnReceiveDataHandler(byte[] data);
+ public delegate void OnConnectedHandler(bool IsConnected);
+ public delegate void OnCloseHandler();
+ public delegate void OnLogOutHandler(string Msg);
+ #endregion
+
+ public event OnConnectedHandler OnConnected;
+ public event OnReceiveDataHandler OnReceiveData;
+ public event OnCloseHandler OnClose;
+ ///
+ /// 网络库调试日志输出
+ ///
+ public event OnLogOutHandler OnLogOut;
+
+ ///
+ /// 做好处理的连接管理
+ ///
+ private void OnCloseReady()
+ {
+ LogOut("关闭连接");
+ //关闭Socket连接
+ client.Close();
+ OnClose?.Invoke();
+ }
+
+ ///
+ /// 主动关闭连接
+ ///
+ public void CloseConntect()
+ {
+ OnCloseReady();
+ }
+
+ private void DataCallBackReady(byte[] data)
+ {
+ //增加接收计数
+ RevIndex = MaxRevIndexNum;
+ OnReceiveData(data);
+ }
+
+ MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
+ private void Recive(object o)
+ {
+ var client = o as Socket;
+ //MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
+
+ while (true)
+ {
+ byte[] buffer = new byte[1024 * 1024 * 2];
+ int effective=0;
+ try
+ {
+ effective = client.Receive(buffer);
+ if (effective == 0)
+ {
+ continue;
+ }
+ }
+ catch(Exception ex)
+ {
+ //远程主机强迫关闭了一个现有的连接
+ OnCloseReady();
+ return;
+ //断开连接
+ }
+ memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
+ while (true)
+ {
+ if (effective > 0)//如果接受到的消息不为0(不为空)
+ {
+ DataCallBackReady(memoryStream.ToArray());
+ //流复用的方式 不用重新new申请
+ memoryStream.Position = 0;
+ memoryStream.SetLength(0);
+ }
+ }
+ }
+ }
+
+
+ public void LogOut(string Msg)
+ {
+ //Console.WriteLine(Msg);
+ OnLogOut?.Invoke(Msg);
+ }
+
+ public Socket GetClientSocket()
+ {
+ return client;
+ }
+ }
+}
diff --git a/NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TcpSaeaServer_SourceMode.cs b/NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TcpSaeaServer_SourceMode.cs
new file mode 100644
index 0000000..808e313
--- /dev/null
+++ b/NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TcpSaeaServer_SourceMode.cs
@@ -0,0 +1,727 @@
+//using HunterProtobufCore;
+using System.Net;
+using System.Net.Sockets;
+using static HaoYueNet.ServerNetwork.BaseData;
+
+namespace HaoYueNet.ServerNetwork
+{
+ public class TcpSaeaServer_SourceMode
+ {
+ #region 定义属性
+ protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
+ protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
+ protected static int TimerInterval = 3000;//计时器间隔
+ protected System.Timers.Timer _heartTimer;//心跳包计数器
+ public int m_maxConnectNum; //最大连接数
+ public int m_revBufferSize; //最大接收字节数
+ protected BufferManager m_bufferManager;
+ protected const int opsToAlloc = 2;
+ Socket listenSocket; //监听Socket
+ protected SocketEventPool m_Receivepool;
+ protected SocketEventPool m_Sendpool;
+ protected TokenMsgPool_SourceMode msg_pool;
+ protected int m_clientCount; //连接的客户端数量
+ protected Semaphore m_maxNumberAcceptedClients;//信号量
+ protected Dictionary _DictSocketAsyncUserToken = new Dictionary();
+ List m_clients; //客户端列表
+ public List ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
+ #endregion
+
+ #region 定义委托
+ ///
+ /// 客户端连接数量变化时触发
+ ///
+ /// 当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)
+ /// 增加用户的信息
+ public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
+ ///
+ /// 接收到客户端的数据
+ ///
+ /// 客户端
+ /// 客户端数据
+ public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, byte[] data);
+ ///
+ /// 断开连接
+ ///
+ ///
+ public delegate void OnDisconnectHandler(AsyncUserToken sk);
+ ///
+ /// 日志
+ ///
+ ///
+ public delegate void OnNetLogHandler(string msg);
+ #endregion
+
+ #region 定义事件
+ ///
+ /// 客户端连接数量变化事件
+ ///
+ public event OnClientNumberChangeHandler OnClientNumberChange;
+ ///
+ /// 接收到客户端的数据事件
+ ///
+ public event OnReceiveDataHandler OnReceive;
+ ///
+ /// 接收到客户端的断开连接
+ ///
+ public event OnDisconnectHandler OnDisconnected;
+ ///
+ /// 网络库内部输出
+ ///
+ public event OnNetLogHandler OnNetLog;
+ #endregion
+
+ ///
+ /// 构造函数
+ ///
+ /// 最大连接数
+ /// 缓存区大小
+ public TcpSaeaServer_SourceMode(int numConnections, int receiveBufferSize)
+ {
+ m_clientCount = 0;
+ m_maxConnectNum = numConnections;
+ m_revBufferSize = receiveBufferSize;
+ // allocate buffers such that the maximum number of sockets can have one outstanding read and
+ //write posted to the socket simultaneously
+ m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
+
+ m_Receivepool = new SocketEventPool(numConnections);
+ m_Sendpool = new SocketEventPool(numConnections);
+
+ msg_pool = new TokenMsgPool_SourceMode(numConnections);
+
+ m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
+ }
+
+ #region Client操作
+ ///
+ /// 初始化
+ ///
+ public void Init()
+ {
+ // Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
+ // against memory fragmentation
+ m_bufferManager.InitBuffer();
+ m_clients = new List();
+ // preallocate pool of SocketAsyncEventArgs objects
+ SocketAsyncEventArgs readWriteEventArg;
+
+ for (int i = 0; i < m_maxConnectNum; i++)
+ {
+ readWriteEventArg = new SocketAsyncEventArgs();
+ readWriteEventArg.Completed += new EventHandler(IO_Completed);
+ readWriteEventArg.UserToken = new AsyncUserToken();
+ // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
+ m_bufferManager.SetBuffer(readWriteEventArg);
+ // add SocketAsyncEventArg to the pool
+ m_Receivepool.Push(readWriteEventArg);
+ }
+
+ for (int i = 0; i < m_maxConnectNum; i++)
+ {
+ readWriteEventArg = new SocketAsyncEventArgs();
+ readWriteEventArg.Completed += new EventHandler(IO_Completed);
+ readWriteEventArg.UserToken = new AsyncUserToken();
+
+ //发送是否需要如此设置 TODO
+ m_bufferManager.SetBuffer(readWriteEventArg);
+
+ m_Sendpool.Push(readWriteEventArg);
+ }
+ OutNetLog("初始化完毕");
+ }
+ ///
+ /// 启动服务
+ ///
+ ///
+ /// 是否端口重用
+ ///
+ public bool Start(IPEndPoint localEndPoint, bool bReuseAddress = false)
+ {
+ try
+ {
+ ClearUserToken();
+ listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
+
+ if (bReuseAddress)
+ {
+ listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ }
+
+ listenSocket.Bind(localEndPoint);
+ // start the server with a listen backlog of 100 connections
+ listenSocket.Listen(m_maxConnectNum);
+ // post accepts on the listening socket
+ StartAccept(null);
+
+ OutNetLog("监听:" + listenSocket.LocalEndPoint.ToString());
+
+ _heartTimer = new System.Timers.Timer();
+ _heartTimer.Interval = TimerInterval;
+ _heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
+ _heartTimer.AutoReset = true;
+ _heartTimer.Enabled = true;
+ OutNetLog("开启定时心跳包");
+
+ return true;
+ }
+ catch (Exception)
+ {
+ return false;
+ }
+ }
+ ///
+ /// 停止服务
+ ///
+ public void Stop()
+ {
+ foreach (AsyncUserToken token in m_clients)
+ {
+ try
+ {
+ token.Socket.Shutdown(SocketShutdown.Both);
+ }
+ catch (Exception) { }
+ }
+ try
+ {
+ listenSocket.Shutdown(SocketShutdown.Both);
+ }
+ catch (Exception) { }
+
+ listenSocket.Close();
+ int c_count = m_clients.Count;
+ ClearUserToken();
+
+ if (OnClientNumberChange != null)
+ OnClientNumberChange(-c_count, null);
+ }
+ public void CloseClient(AsyncUserToken token)
+ {
+ try {token.Socket.Shutdown(SocketShutdown.Both);}
+ catch (Exception) { }
+ }
+ ///
+ /// 关闭客户端连接
+ ///
+ ///
+ void CloseClientSocket(SocketAsyncEventArgs e)
+ {
+ AsyncUserToken token = e.UserToken as AsyncUserToken;
+ CloseReady(token);
+ // 释放SocketAsyncEventArg,以便其他客户端可以重用它们
+ ReleaseSocketAsyncEventArgs(e);
+ }
+ void CloseReady(AsyncUserToken token)
+ {
+ OnDisconnected?.Invoke(token);
+ RemoveUserToken(token);
+ //如果有事件,则调用事件,发送客户端数量变化通知
+ OnClientNumberChange?.Invoke(-1, token);
+ // 关闭与客户端关联的套接字
+ try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
+ token.Socket.Close();
+ // 递减计数器以跟踪连接到服务器的客户端总数
+ Interlocked.Decrement(ref m_clientCount);
+ m_maxNumberAcceptedClients.Release();
+ }
+ #endregion
+
+ #region Token管理
+ public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
+ {
+ return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
+ }
+ void AddUserToken(AsyncUserToken userToken)
+ {
+ lock (_DictSocketAsyncUserToken)
+ {
+ m_clients.Add(userToken);
+ _DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
+ }
+ }
+ void RemoveUserToken(AsyncUserToken userToken)
+ {
+ lock (_DictSocketAsyncUserToken)
+ {
+ m_clients.Remove(userToken);
+ _DictSocketAsyncUserToken.Remove(userToken.Socket);
+ }
+ }
+ void ClearUserToken()
+ {
+ lock (_DictSocketAsyncUserToken)
+ {
+ m_clients.Clear();
+ _DictSocketAsyncUserToken.Clear();
+ }
+ }
+ ///
+ /// 回收SocketAsyncEventArgs
+ ///
+ ///
+ ///
+ void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
+ {
+ //saea.UserToken = null;//TODO
+ //saea.SetBuffer(null, 0, 0);
+ //saea.Dispose();
+ //↑ 这里不要自作主张去清东西,否则回收回去不可用
+
+ switch (saea.LastOperation)
+ {
+ case SocketAsyncOperation.Receive:
+ m_Receivepool.Push(saea);
+ break;
+ case SocketAsyncOperation.Send:
+ m_Sendpool.Push(saea);
+ break;
+ default:
+ throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
+ }
+
+ }
+ #endregion
+
+ #region 监听IOCP循环
+ ///
+ /// 开始接受客户端的连接请求的操作
+ ///
+ /// 在服务器的侦听套接字上发出接受操作时要使用的上下文对象
+ public void StartAccept(SocketAsyncEventArgs acceptEventArg)
+ {
+ if (acceptEventArg == null)
+ {
+ acceptEventArg = new SocketAsyncEventArgs();
+ acceptEventArg.Completed += new EventHandler(AcceptEventArg_Completed);
+ }
+ else
+ {
+ // socket must be cleared since the context object is being reused
+ acceptEventArg.AcceptSocket = null;
+ }
+
+ m_maxNumberAcceptedClients.WaitOne();
+ if (!listenSocket.AcceptAsync(acceptEventArg))
+ {
+ ProcessAccept(acceptEventArg);
+ }
+ }
+ ///
+ /// 此方法是与Socket关联的回调方法。AcceptAsync操作,并在接受操作完成时调用
+ ///
+ ///
+ ///
+ void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
+ {
+ ProcessAccept(e);
+ }
+ private void ProcessAccept(SocketAsyncEventArgs e)
+ {
+ try
+ {
+ Interlocked.Increment(ref m_clientCount);
+ // Get the socket for the accepted client connection and put it into the
+ //ReadEventArg object user token
+ SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
+ //TODO readEventArgs.UserToken这里的 UserToken 有可能是空
+ AsyncUserToken userToken;
+ if (readEventArgs.UserToken == null)
+ readEventArgs.UserToken = new AsyncUserToken();
+
+ userToken = (AsyncUserToken)readEventArgs.UserToken;
+ userToken.Socket = e.AcceptSocket;
+ userToken.ConnectTime = DateTime.Now;
+ userToken.Remote = e.AcceptSocket.RemoteEndPoint;
+ userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
+
+
+ userToken.RevIndex = MaxRevIndexNum;
+ userToken.SendIndex = MaxSendIndexNum;
+
+ AddUserToken(userToken);
+
+ OnClientNumberChange?.Invoke(1, userToken);
+ if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
+ {
+ ProcessReceive(readEventArgs);
+ }
+ }
+ catch (Exception me)
+ {
+ //RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
+ }
+
+ // Accept the next connection request
+ if (e.SocketError == SocketError.OperationAborted) return;
+ StartAccept(e);
+ }
+ #endregion
+
+ #region 收发IOCP循环
+ /// 当异步接收操作完成时,会调用此方法。
+ /// 如果远程主机关闭了连接,则套接字关闭。
+ /// 如果接收到数据,则将数据回显到客户端。
+ ///
+ ///
+ private void ProcessReceive(SocketAsyncEventArgs e)
+ {
+ try
+ {
+ // check if the remote host closed the connection
+ AsyncUserToken token = (AsyncUserToken)e.UserToken;
+ if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
+ {
+ //读取数据
+ //byte[] data = new byte[e.BytesTransferred];
+ //Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
+ //lock (token.Buffer)
+ lock(token.memoryStream)
+ {
+ //token.Buffer.AddRange(data);
+ token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
+ }
+ do
+ {
+ //如果包头不完整
+ //if (token.Buffer.Count < 4)
+ if (token.memoryStream.Length < 4)
+ break;
+
+ //判断包的长度
+ //byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
+ //int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
+ //if (packageLen > token.Buffer.Count - 4)
+ //{ //长度不够时,退出循环,让程序继续接收
+ // break;
+ //}
+
+ long FristBeginPos = token.memoryStream.Position;
+ byte[] lenBytes = new byte[4];
+ token.memoryStream.Seek(0, SeekOrigin.Begin);
+ token.memoryStream.Read(lenBytes,0,4);
+ int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
+ if (packageLen > token.memoryStream.Length - 4)
+ { //长度不够时,退出循环,让程序继续接收
+ break;
+ }
+
+ //包够长时,则提取出来,交给后面的程序去处理
+ //byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
+
+ byte[] rev = new byte[packageLen];
+ token.memoryStream.Seek(4, SeekOrigin.Begin);
+ token.memoryStream.Read(rev, 0, packageLen);
+
+ ////从数据池中移除这组数据
+ //lock (token.Buffer)
+ //{
+ // token.Buffer.RemoveRange(0, packageLen + 4);
+ //}
+
+ token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
+ //从数据池中移除这组数据
+ lock (token.memoryStream)
+ {
+ int numberOfBytesToRemove = packageLen + 4;
+ byte[] buf = token.memoryStream.GetBuffer();
+ Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
+ token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
+ }
+
+ DataCallBackReady(token, rev);
+
+ //这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
+ //若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
+ //} while (token.Buffer.Count > 4);
+ } while (token.memoryStream.Length > 4);
+
+ //继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
+ if (!token.Socket.ReceiveAsync(e))
+ {
+ this.ProcessReceive(e);
+ }
+ }
+ else
+ {
+ CloseClientSocket(e);
+ }
+ }
+ catch (Exception xe)
+ {
+ //RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
+ }
+ }
+ private void ProcessSend(SocketAsyncEventArgs e)
+ {
+ if (e.SocketError == SocketError.Success)
+ {
+ //TODO
+ }
+ else
+ {
+ CloseClientSocket(e);
+ return;
+ }
+ ReleaseSocketAsyncEventArgs(e);
+ SendForMsgPool();
+ }
+ void IO_Completed(object sender, SocketAsyncEventArgs e)
+ {
+ // determine which type of operation just completed and call the associated handler
+
+ switch (e.LastOperation)
+ {
+ case SocketAsyncOperation.Receive:
+ ProcessReceive(e);
+ break;
+ case SocketAsyncOperation.Send:
+ ProcessSend(e);
+ break;
+ default:
+ throw new ArgumentException("The last operation completed on the socket was not a receive or send");
+ }
+ }
+ #endregion
+
+ #region 发送
+ int sendrun = 0;
+ ///
+ /// 对外暴露的发送消息
+ ///
+ ///
+ /// 序列化之后的数据
+ public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
+ {
+ AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
+ /*HunterNet_S2C _s2cdata = new HunterNet_S2C();
+ _s2cdata.HunterNetCoreCmdID = CMDID;
+ _s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
+ _s2cdata.HunterNetCoreERRORCode = ERRCODE;
+ byte[] _finaldata = Serizlize(_s2cdata);*/
+
+ //byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
+
+ SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
+ }
+ void SendForMsgPool()
+ {
+ //if (flag_SendForMsgPool) return;
+ try
+ {
+ if (sendrun < msg_pool.Count || msg_pool.Count < 1)
+ return;
+
+ sendrun++;
+ while (msg_pool.Count > 0)
+ {
+ try
+ {
+ TokenWithMsg_SourceMode msg = msg_pool.Dequeue();
+ //OutNetLog("从信息池取出发送");
+ //是心跳包
+ if (msg.bHeartbeat)
+ {
+ SendHeartbeatMessage(msg.token);
+ }
+ else
+ {
+ SendMessage(msg.token,msg.data);
+ }
+ msg = null;
+ }
+ catch
+ {
+ OutNetLog("==============================================>");
+ }
+ }
+ sendrun--;
+ OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
+ }
+ catch (Exception ex)
+ {
+ OutNetLog(ex.ToString());
+ }
+
+ }
+
+ ///
+ /// 发送心跳包
+ ///
+ ///
+ void SendHeartbeatMessage(AsyncUserToken token)
+ {
+ if (token == null || token.Socket == null || !token.Socket.Connected)
+ return;
+ try
+ {
+ if (m_Sendpool.Count > 0)
+ {
+ SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
+ myreadEventArgs.UserToken = token;
+ myreadEventArgs.AcceptSocket = token.Socket;
+ //直接写入SocketAsyncEventArgs的Buff
+ HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
+
+ //若不需要等待
+ if (!token.Socket.SendAsync(myreadEventArgs))
+ {
+ m_Sendpool.Push(myreadEventArgs);
+ }
+ return;
+ }
+ else
+ {
+ //先压入队列,等待m_Sendpool回收
+ msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, bHeartbeat = true });
+ //OutNetLog("!!!!压入消息发送队列MSG_Pool");
+ return;
+ }
+ }
+ catch (Exception e)
+ {
+ OutNetLog(e.ToString());
+ }
+ }
+
+ ///
+ /// 发送数据并计数
+ ///
+ ///
+ void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
+ {
+ try
+ {
+ //发送数据
+ SendMessage(token, CmdID, ERRCODE, data);
+ token.SendIndex = MaxSendIndexNum;
+ }
+ catch
+ {
+ CloseReady(token);
+ }
+ }
+
+ void SendMessage(AsyncUserToken token, byte[] data)
+ {
+ if (token == null || token.Socket == null || !token.Socket.Connected)
+ return;
+ try
+ {
+ if (m_Sendpool.Count > 0)
+ {
+ SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
+ myreadEventArgs.UserToken = token;
+ myreadEventArgs.AcceptSocket = token.Socket;
+ myreadEventArgs.SetBuffer(data, 0, data.Length); //将数据放置进去.
+
+ //若不需要等待
+ if (!token.Socket.SendAsync(myreadEventArgs))
+ {
+ m_Sendpool.Push(myreadEventArgs);
+ }
+ return;
+ }
+ else
+ {
+ //先压入队列,等待m_Sendpool回收
+ msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, data = data ,bHeartbeat = false});
+ //OutNetLog("!!!!压入消息发送队列MSG_Pool");
+ return;
+ }
+ }
+ catch (Exception e)
+ {
+ OutNetLog(e.ToString());
+ }
+ }
+ #endregion
+
+ #region 处理前预备
+ private void DataCallBackReady(AsyncUserToken sk, byte[] data)
+ {
+ //增加接收计数
+ sk.RevIndex = MaxRevIndexNum;
+
+ if (data.Length == 1 && data[0] == 0x00)//心跳包
+ {
+ //OutNetLog("收到心跳包");
+ //无处理
+ }
+ else
+ {
+ try
+ {
+ //将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
+ /*
+ HunterNet_C2S _s2c = DeSerizlize(data);
+ OnReceive?.Invoke(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
+ //DataCallBack(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
+ */
+ HunterNet_C2S.AnalysisPkgData(data, out ushort CmdID, out byte[] resultdata);
+ OnReceive?.Invoke(sk, CmdID, resultdata);
+ }
+ catch (Exception ex)
+ {
+ OutNetLog("数据解析错误");
+ }
+ }
+ }
+ private void OutNetLog(string msg)
+ {
+ OnNetLog?.Invoke(msg);
+ }
+ #endregion
+
+ #region 心跳包
+ ///
+ /// 发送心跳包
+ ///
+ ///
+ ///
+ private void SendHeartbeatWithIndex(AsyncUserToken token)
+ {
+ if (token == null || token.Socket == null || !token.Socket.Connected)
+ return;
+ try
+ {
+ //OutNetLog(DateTime.Now.ToString() + "发送心跳包");
+ token.SendIndex = MaxSendIndexNum;
+ SendHeartbeatMessage(token);
+ }
+ catch (Exception e)
+ {
+ CloseReady(token);
+ }
+ }
+ ///
+ /// 心跳包时钟事件
+ ///
+ ///
+ ///
+ private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
+ {
+ for (int i = 0; i < m_clients.Count(); i++)
+ {
+ //接收服务器数据计数
+ m_clients[i].RevIndex--;
+ if (m_clients[i].RevIndex <= 0)
+ {
+ //判定掉线
+ CloseReady(m_clients[i]);
+ return;
+ }
+
+ //发送计数
+ m_clients[i].SendIndex--;
+ if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
+ {
+ //重置倒计时计数
+ m_clients[i].SendIndex = MaxSendIndexNum;
+ SendHeartbeatWithIndex(m_clients[i]);
+ }
+ }
+ }
+ #endregion
+ }
+}
diff --git a/NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TokenMsgPool_SourceMode.cs b/NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TokenMsgPool_SourceMode.cs
new file mode 100644
index 0000000..ffb1c06
--- /dev/null
+++ b/NetLib/HaoYueNet.ServerNetwork/NetWork/SourceMode/TokenMsgPool_SourceMode.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net.Sockets;
+using System.Text;
+
+namespace HaoYueNet.ServerNetwork
+{
+ public class TokenWithMsg_SourceMode
+ {
+ public AsyncUserToken token;
+ public byte[] data;
+ public bool bHeartbeat;
+ }
+
+ public class TokenMsgPool_SourceMode
+ {
+ //Stack msg_pool;
+ Queue msg_pool;
+
+ public TokenMsgPool_SourceMode(int capacity)
+ {
+ msg_pool = new Queue(capacity);
+ }
+
+ ///
+ /// 向 Queue 的末尾添加一个对象。
+ ///
+ ///
+ public void Enqueue(TokenWithMsg_SourceMode item)
+ {
+ lock (msg_pool)
+ {
+ msg_pool.Enqueue(item);
+ }
+ }
+
+ //移除并返回在 Queue 的开头的对象。
+ public TokenWithMsg_SourceMode Dequeue()
+ {
+ lock (msg_pool)
+ {
+ return msg_pool.Dequeue();
+ }
+ }
+
+ public int Count
+ {
+ get { return msg_pool.Count; }
+ }
+
+ public void Clear()
+ {
+ msg_pool.Clear();
+ }
+ }
+}