byte func optimize

This commit is contained in:
sin365 2024-01-08 16:48:09 +08:00
parent 4667b74393
commit 610b816922
5 changed files with 536 additions and 386 deletions

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@ -8,13 +8,6 @@ namespace HaoYueNet.ClientNetwork
{
private Socket client;
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
@ -132,25 +125,25 @@ namespace HaoYueNet.ClientNetwork
client.Send(data);
}
//拼接头长度
private byte[] SendDataWithHead(byte[] message)
{
////拼接头长度
//private byte[] SendDataWithHead(byte[] message)
//{
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
memoryStream.Close();//关闭内存
memoryStream.Dispose();//释放资源
// memoryStream.Close();//关闭内存
// memoryStream.Dispose();//释放资源
return HeadAndBody;
}
// return HeadAndBody;
//}
/// <summary>
/// 供外部调用 发送消息

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
@ -8,41 +9,201 @@ namespace HaoYueNet.ClientNetworkNet4x
{
public static class BaseData
{
/// <summary>
/// 心跳包数据
/// </summary>
public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
public static void writeInt(byte[] buf, int offset, int value)
{
buf[offset++] = (byte)(255 & value);
buf[offset++] = (byte)(255 & value >> 8);
buf[offset++] = (byte)(255 & value >> 16);
buf[offset++] = (byte)(255 & value >> 24);
}
public static void writeUInt16(byte[] buf, int offset, int value)
{
buf[offset++] = (byte)(255 & value);
buf[offset++] = (byte)(255 & value >> 8);
}
public static class HunterNet_Heartbeat
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
{
myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
}
}
public static class HunterNet_S2C
{
public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] data)
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
{
byte[] newdata = new byte[2 + 2 + data.Length];
BitConverter.GetBytes(CmdID).CopyTo(newdata, 0);
BitConverter.GetBytes(Error).CopyTo(newdata, 2);
Array.Copy(data, 0, newdata, 4, data.Length);
return newdata;
byte[] data = CreatePkgData(CmdID, Error, AddonBytes_Data);
myreadEventArgs.SetBuffer(data,0, data.Length);
}
public static void AnalysisPkgData(byte[] srcdata,out UInt16 CmdID,out UInt16 Error,out byte[] data)
public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
{
data = new byte[srcdata.Length - 2 - 2];
CmdID = BitConverter.ToUInt16(srcdata, 0);
Error = BitConverter.ToUInt16(srcdata, 2);
Array.Copy(srcdata, 4, data, 0, data.Length);
//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
//byte[] AddonBytes_Error = BitConverter.GetBytes(Error);
//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Error.Length + AddonBytes_Data.Length + 4;
//int LastIndex = 0;
////包长度
//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
//byte[] BufferData = new byte[AllLenght];
////包长度
//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Lenght.Length;
////CMDID
//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_CmdID.Length;
////Error
//AddonBytes_Error.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Error.Length;
////DATA
//AddonBytes_Data.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Data.Length;
//return BufferData;
////用Buffer.BlockCopy拷贝
//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
//byte[] AddonBytes_Error = BitConverter.GetBytes(Error);
//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Error.Length + AddonBytes_Data.Length + 4;
//int LastIndex = 0;
////包长度
//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
//byte[] BufferData = new byte[AllLenght];
////包长度
//Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
//LastIndex += AddonBytes_Lenght.Length;
////CMDID
//Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
//LastIndex += AddonBytes_CmdID.Length;
////Error
//Buffer.BlockCopy(AddonBytes_Error, 0, BufferData, LastIndex, AddonBytes_Error.Length);
//LastIndex += AddonBytes_Error.Length;
////DATA
//Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
//LastIndex += AddonBytes_Data.Length;
//用Buffer.BlockCopy拷贝
//包长度
int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
byte[] BufferData = new byte[AllLenght];
//包长度
writeInt(BufferData, 0, AllLenght);
//CMDID
writeUInt16(BufferData, 4, CmdID);
//Error
writeUInt16(BufferData, 4 + 2, CmdID);
//DATA
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
return BufferData;
}
public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
{
//CmdID = BitConverter.ToUInt16(srcdata, 0);
//Error = BitConverter.ToUInt16(srcdata, 2);
//data = new byte[srcdata.Length - 2 - 2];
//Array.Copy(srcdata, 4, data, 0, data.Length);
//CmdID = BitConverter.ToUInt16(srcdata, 0);
//Error = BitConverter.ToUInt16(srcdata, 2);
//Span<byte> span_srcdata = srcdata;
//data = span_srcdata.Slice(2 + 2).ToArray();
CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2).ToArray(), 0);
Error = BitConverter.ToUInt16(srcdata.Slice(2, 2).ToArray(), 2);
data = srcdata.Slice(2 + 2).ToArray();
}
}
public static class HunterNet_C2S
{
public static byte[] CreatePkgData(UInt16 CmdID, byte[] data)
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
{
byte[] newdata = new byte[2 + data.Length];
BitConverter.GetBytes(CmdID).CopyTo(newdata, 0);
Array.Copy(data, 0, newdata, 2, data.Length);
return newdata;
byte[] data = CreatePkgData(CmdID, AddonBytes_Data);
myreadEventArgs.SetBuffer(data, 0, data.Length);
}
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out byte[] data)
public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
{
data = new byte[srcdata.Length - 2];
CmdID = BitConverter.ToUInt16(srcdata, 0);
Array.Copy(srcdata, 2, data, 0, data.Length);
//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
//int LastIndex = 0;
////包长度
//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
//byte[] BufferData = new byte[AllLenght];
////包长度
//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Lenght.Length;
////CMDID
//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_CmdID.Length;
////DATA
//AddonBytes_Data.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Data.Length;
//myreadEventArgs.SetBuffer(BufferData, 0, BufferData.Length);
//return BufferData;
//用Buffer.BlockCopy拷贝
byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
int LastIndex = 0;
//包长度
byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
byte[] BufferData = new byte[AllLenght];
//包长度
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
LastIndex += AddonBytes_Lenght.Length;
//CMDID
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
LastIndex += AddonBytes_CmdID.Length;
//DATA
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
LastIndex += AddonBytes_Data.Length;
return BufferData;
}
public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out byte[] data)
{
//data = new byte[srcdata.Length - 2];
//CmdID = BitConverter.ToUInt16(srcdata, 0);
//Array.Copy(srcdata, 2, data, 0, data.Length);
//CmdID = BitConverter.ToUInt16(srcdata, 0);
//Span<byte> span_srcdata = srcdata;
//data = span_srcdata.Slice(2).ToArray();
CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2).ToArray(),0);
data = srcdata.Slice(2).ToArray();
}
}
}

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@ -11,17 +11,6 @@ namespace HaoYueNet.ClientNetworkNet4x
{
private Socket client;
/// <summary>
/// 心跳包数据
/// </summary>
static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
@ -117,7 +106,8 @@ namespace HaoYueNet.ClientNetworkNet4x
private void SendToSocket(byte[] data)
{
data = SendDataWithHead(data);
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(data);
@ -158,25 +148,25 @@ namespace HaoYueNet.ClientNetworkNet4x
client.Send(data);
}
//拼接头长度
private byte[] SendDataWithHead(byte[] message)
{
////拼接头长度
//private byte[] SendDataWithHead(byte[] message)
//{
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
memoryStream.Close();//关闭内存
memoryStream.Dispose();//释放资源
// memoryStream.Close();//关闭内存
// memoryStream.Dispose();//释放资源
return HeadAndBody;
}
// return HeadAndBody;
//}
/// <summary>
/// 供外部调用 发送消息
@ -345,11 +335,18 @@ namespace HaoYueNet.ClientNetworkNet4x
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
//改为Array.Copy 提升效率
int CoreLenght = HeadLength - 4;
byte[] retData = new byte[CoreLenght];
Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
DataCallBackReady(retData);
//改为Array.Copy 提升效率
//byte[] retData = new byte[CoreLenght];
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
//DataCallBackReady(retData);
//用Span
Span<byte> getData_span = getData;
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
DataCallBackReady(getData_span.ToArray());
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}

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@ -7,372 +7,365 @@ using static HaoYueNet.ClientNetworkNet4x.BaseData;
namespace HaoYueNet.ClientNetworkNet4x
{
namespace HaoYueNet.ClientNetwork
public class NetworkHelperP2PCore
{
public class NetworkHelperP2PCore
private Socket client;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex = 0;
//发送倒计时计数
private static int SendIndex = 0;
//计时器间隔
private static int TimerInterval = 3000;
private System.Timers.Timer _heartTimer;
public void Init(string IP, int port, bool bBindReuseAddress = false, int bBindport = 0)
{
private Socket client;
/// <summary>
/// 心跳包数据
/// </summary>
private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
LogOut("==>初始化网络核心");
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex = 0;
//发送倒计时计数
private static int SendIndex = 0;
//计时器间隔
private static int TimerInterval = 3000;
private System.Timers.Timer _heartTimer;
public void Init(string IP, int port, bool bBindReuseAddress = false, int bBindport = 0)
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
Connect(IP, port);
}
LogOut("==>初始化网络核心");
public bool Connect(string IP, int port)
{
//带回调的
try
{
LogOut("连接到远程IP " + IP + ":" + port);
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
if (_heartTimer == null)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
_heartTimer = new System.Timers.Timer();
}
Connect(IP, port);
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
LogOut("开启心跳包检测");
OnConnected(true);
return true;
}
public bool Connect(string IP, int port)
catch (Exception ex)
{
//带回调的
try
{
LogOut("连接到远程IP " + IP + ":" + port);
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
if (_heartTimer == null)
{
_heartTimer = new System.Timers.Timer();
}
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
LogOut("开启心跳包检测");
OnConnected(true);
return true;
}
catch (Exception ex)
{
LogOut("连接失败:" + ex.ToString());
OnConnected(false);
return false;
}
LogOut("连接失败:" + ex.ToString());
OnConnected(false);
return false;
}
}
~NetworkHelperP2PCore()
~NetworkHelperP2PCore()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
client.Close();
SendWithIndex(data);
}
private void SendToSocket(byte[] data)
{
data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
//拼接头长度
private byte[] SendDataWithHead(byte[] message)
{
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
memoryStream.Close();//关闭内存
memoryStream.Dispose();//释放资源
return HeadAndBody;
}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="ERRCODE"></param>
/// <param name="data"></param>
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
{
//LogOut("准备数据 CMDID=> "+CMDID);
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
_s2sdata.HunterNetCoreCmdID = CMDID;
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
byte[] _finaldata = Serizlize(_s2sdata);*/
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
SendToSocket(_finaldata);
}
public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
public event OnDataCallBack_Data OnDataCallBack;
public delegate void delegate_NoData();
public delegate void delegate_Bool(bool IsConnected);
public event delegate_NoData OnClose;
public event delegate_Bool OnConnected;
public delegate void delegate_str(string Msg);
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event delegate_str OnLogOut;
///// <summary>
///// 用于调用者回调的虚函数
///// </summary>
///// <param name="data"></param>
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
//{
//}
///// <summary>
///// 断开连接
///// </summary>
///// <param name="sk"></param>
//public virtual void OnClose()
//{
//}
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
LogOut("关闭心跳包计数");
_heartTimer.Enabled = false;
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(BaseData.HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
//拼接头长度
private byte[] SendDataWithHead(byte[] message)
{
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
memoryStream.Close();//关闭内存
memoryStream.Dispose();//释放资源
return HeadAndBody;
}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="ERRCODE"></param>
/// <param name="data"></param>
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
{
//LogOut("准备数据 CMDID=> "+CMDID);
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
_s2sdata.HunterNetCoreCmdID = CMDID;
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
byte[] _finaldata = Serizlize(_s2sdata);*/
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
SendToSocket(_finaldata);
}
public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
public event OnDataCallBack_Data OnDataCallBack;
public delegate void delegate_NoData();
public delegate void delegate_Bool(bool IsConnected);
public event delegate_NoData OnClose;
public event delegate_Bool OnConnected;
public delegate void delegate_str(string Msg);
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event delegate_str OnLogOut;
///// <summary>
///// 用于调用者回调的虚函数
///// </summary>
///// <param name="data"></param>
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
//{
//}
///// <summary>
///// 断开连接
///// </summary>
///// <param name="sk"></param>
//public virtual void OnClose()
//{
//}
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
LogOut("关闭心跳包计数");
_heartTimer.Enabled = false;
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
//不处理心跳包
if (data.Length == 1 && data[0] == 0x00)
{
//LogOut("收到心跳包");
return;
}
private void DataCallBackReady(byte[] data)
/*
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
*/
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
OnDataCallBack(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
//不处理心跳包
if (data.Length == 1 && data[0] == 0x00)
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
//LogOut("收到心跳包");
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch (Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
/*
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
*/
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
OnDataCallBack(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
if (effective > 0)//如果接受到的消息不为0不为空
{
effective = client.Receive(buffer);
if (effective == 0)
int HeadLength = 0;//包头长度(包头+包体)
if (getData.Length - StartIndex < 4)//包头接受不完整
{
continue;
HeadLength = -1;
}
}
catch (Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
else
{
int HeadLength = 0;//包头长度(包头+包体)
if (getData.Length - StartIndex < 4)//包头接受不完整
{
HeadLength = -1;
}
else
{
//如果包头接受完整 转换成int类型的数值
HeadLength = BitConverter.ToInt32(getData, StartIndex);
}
//包头接受完整但是消息体不完整 //包头接受不完整
//↓↓↓↓↓↓↓↓ ↓↓↓
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
{
/*
memoryStream.Close();//关闭内存流
memoryStream.Dispose();//释放内存资源
memoryStream = new MemoryStream();//创建新的内存流
*/
//如果包头接受完整 转换成int类型的数值
HeadLength = BitConverter.ToInt32(getData, StartIndex);
}
//包头接受完整但是消息体不完整 //包头接受不完整
//↓↓↓↓↓↓↓↓ ↓↓↓
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
{
/*
memoryStream.Close();//关闭内存流
memoryStream.Dispose();//释放内存资源
memoryStream = new MemoryStream();//创建新的内存流
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
{
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
{
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
//改为Array.Copy 提升效率
int CoreLenght = HeadLength - 4;
byte[] retData = new byte[CoreLenght];
Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
DataCallBackReady(retData);
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
int CoreLenght = HeadLength - 4;
//改为Array.Copy 提升效率
//byte[] retData = new byte[CoreLenght];
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
//DataCallBackReady(retData);
//用Span
Span<byte> getData_span = getData;
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
DataCallBackReady(getData_span.ToArray());
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}
}
}
}
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//接收服务器数据计数
RevIndex--;
if (RevIndex <= 0)
{
//接收服务器数据计数
RevIndex--;
if (RevIndex <= 0)
{
//判定掉线
OnCloseReady();
return;
}
//发送计数
SendIndex--;
if (SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
SendIndex = MaxSendIndexNum;
SendHeartbeat();
}
//判定掉线
OnCloseReady();
return;
}
public void LogOut(string Msg)
//发送计数
SendIndex--;
if (SendIndex <= 0)//需要发送心跳包了
{
//Console.WriteLine(Msg);
OnLogOut(Msg);
}
//重置倒计时计数
SendIndex = MaxSendIndexNum;
public Socket GetClientSocket()
{
return client;
SendHeartbeat();
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="System.Buffers" version="4.5.1" targetFramework="net452" />
<package id="System.Memory" version="4.5.5" targetFramework="net452" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.3" targetFramework="net452" />
</packages>