byte func optimize
This commit is contained in:
parent
4667b74393
commit
610b816922
@ -8,13 +8,6 @@ namespace HaoYueNet.ClientNetwork
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{
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private Socket client;
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////响应倒计时计数最大值
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//private static int MaxRevIndexNum = 6;
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////发送倒计时计数最大值
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//private static int MaxSendIndexNum = 3;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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@ -132,25 +125,25 @@ namespace HaoYueNet.ClientNetwork
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client.Send(data);
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}
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//拼接头长度
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private byte[] SendDataWithHead(byte[] message)
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{
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////拼接头长度
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//private byte[] SendDataWithHead(byte[] message)
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//{
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MemoryStream memoryStream = new MemoryStream();//创建一个内存流
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// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
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byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
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// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
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memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
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// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
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memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
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// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
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byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
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// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
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memoryStream.Close();//关闭内存
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memoryStream.Dispose();//释放资源
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// memoryStream.Close();//关闭内存
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// memoryStream.Dispose();//释放资源
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return HeadAndBody;
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}
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// return HeadAndBody;
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//}
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/// <summary>
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/// 供外部调用 发送消息
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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@ -8,41 +9,201 @@ namespace HaoYueNet.ClientNetworkNet4x
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{
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public static class BaseData
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{
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/// <summary>
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/// 心跳包数据
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/// </summary>
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public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
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public static void writeInt(byte[] buf, int offset, int value)
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{
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buf[offset++] = (byte)(255 & value);
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buf[offset++] = (byte)(255 & value >> 8);
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buf[offset++] = (byte)(255 & value >> 16);
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buf[offset++] = (byte)(255 & value >> 24);
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}
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public static void writeUInt16(byte[] buf, int offset, int value)
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{
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buf[offset++] = (byte)(255 & value);
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buf[offset++] = (byte)(255 & value >> 8);
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}
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public static class HunterNet_Heartbeat
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{
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public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
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{
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myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
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}
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}
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public static class HunterNet_S2C
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{
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public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] data)
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public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
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{
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byte[] newdata = new byte[2 + 2 + data.Length];
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BitConverter.GetBytes(CmdID).CopyTo(newdata, 0);
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BitConverter.GetBytes(Error).CopyTo(newdata, 2);
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Array.Copy(data, 0, newdata, 4, data.Length);
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return newdata;
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byte[] data = CreatePkgData(CmdID, Error, AddonBytes_Data);
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myreadEventArgs.SetBuffer(data,0, data.Length);
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}
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public static void AnalysisPkgData(byte[] srcdata,out UInt16 CmdID,out UInt16 Error,out byte[] data)
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public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
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{
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data = new byte[srcdata.Length - 2 - 2];
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CmdID = BitConverter.ToUInt16(srcdata, 0);
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Error = BitConverter.ToUInt16(srcdata, 2);
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Array.Copy(srcdata, 4, data, 0, data.Length);
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//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
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//byte[] AddonBytes_Error = BitConverter.GetBytes(Error);
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//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Error.Length + AddonBytes_Data.Length + 4;
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//int LastIndex = 0;
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////包长度
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//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
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//byte[] BufferData = new byte[AllLenght];
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////包长度
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//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Lenght.Length;
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////CMDID
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//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_CmdID.Length;
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////Error
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//AddonBytes_Error.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Error.Length;
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////DATA
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//AddonBytes_Data.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Data.Length;
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//return BufferData;
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////用Buffer.BlockCopy拷贝
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//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
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//byte[] AddonBytes_Error = BitConverter.GetBytes(Error);
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//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Error.Length + AddonBytes_Data.Length + 4;
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//int LastIndex = 0;
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////包长度
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//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
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//byte[] BufferData = new byte[AllLenght];
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////包长度
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//Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
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//LastIndex += AddonBytes_Lenght.Length;
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////CMDID
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//Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
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//LastIndex += AddonBytes_CmdID.Length;
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////Error
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//Buffer.BlockCopy(AddonBytes_Error, 0, BufferData, LastIndex, AddonBytes_Error.Length);
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//LastIndex += AddonBytes_Error.Length;
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////DATA
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//Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
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//LastIndex += AddonBytes_Data.Length;
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//用Buffer.BlockCopy拷贝
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//包长度
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int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
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byte[] BufferData = new byte[AllLenght];
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//包长度
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writeInt(BufferData, 0, AllLenght);
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//CMDID
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writeUInt16(BufferData, 4, CmdID);
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//Error
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writeUInt16(BufferData, 4 + 2, CmdID);
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//DATA
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Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
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return BufferData;
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}
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public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
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{
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Error = BitConverter.ToUInt16(srcdata, 2);
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//data = new byte[srcdata.Length - 2 - 2];
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//Array.Copy(srcdata, 4, data, 0, data.Length);
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Error = BitConverter.ToUInt16(srcdata, 2);
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//Span<byte> span_srcdata = srcdata;
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//data = span_srcdata.Slice(2 + 2).ToArray();
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CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2).ToArray(), 0);
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Error = BitConverter.ToUInt16(srcdata.Slice(2, 2).ToArray(), 2);
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data = srcdata.Slice(2 + 2).ToArray();
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}
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}
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public static class HunterNet_C2S
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{
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public static byte[] CreatePkgData(UInt16 CmdID, byte[] data)
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public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
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{
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byte[] newdata = new byte[2 + data.Length];
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BitConverter.GetBytes(CmdID).CopyTo(newdata, 0);
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Array.Copy(data, 0, newdata, 2, data.Length);
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return newdata;
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byte[] data = CreatePkgData(CmdID, AddonBytes_Data);
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myreadEventArgs.SetBuffer(data, 0, data.Length);
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}
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public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out byte[] data)
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public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
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{
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data = new byte[srcdata.Length - 2];
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CmdID = BitConverter.ToUInt16(srcdata, 0);
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Array.Copy(srcdata, 2, data, 0, data.Length);
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//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
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//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
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//int LastIndex = 0;
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////包长度
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//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
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//byte[] BufferData = new byte[AllLenght];
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////包长度
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//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Lenght.Length;
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////CMDID
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//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_CmdID.Length;
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////DATA
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//AddonBytes_Data.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Data.Length;
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//myreadEventArgs.SetBuffer(BufferData, 0, BufferData.Length);
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//return BufferData;
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//用Buffer.BlockCopy拷贝
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byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
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int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
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int LastIndex = 0;
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//包长度
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byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
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byte[] BufferData = new byte[AllLenght];
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//包长度
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Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
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LastIndex += AddonBytes_Lenght.Length;
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//CMDID
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Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
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LastIndex += AddonBytes_CmdID.Length;
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//DATA
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Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
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LastIndex += AddonBytes_Data.Length;
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return BufferData;
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}
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public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out byte[] data)
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{
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//data = new byte[srcdata.Length - 2];
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Array.Copy(srcdata, 2, data, 0, data.Length);
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Span<byte> span_srcdata = srcdata;
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//data = span_srcdata.Slice(2).ToArray();
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CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2).ToArray(),0);
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data = srcdata.Slice(2).ToArray();
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}
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}
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}
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@ -11,17 +11,6 @@ namespace HaoYueNet.ClientNetworkNet4x
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{
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private Socket client;
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/// <summary>
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/// 心跳包数据
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/// </summary>
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static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
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////响应倒计时计数最大值
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//private static int MaxRevIndexNum = 6;
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////发送倒计时计数最大值
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//private static int MaxSendIndexNum = 3;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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@ -117,7 +106,8 @@ namespace HaoYueNet.ClientNetworkNet4x
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private void SendToSocket(byte[] data)
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{
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data = SendDataWithHead(data);
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//已拼接包长度,这里不再需要拼接长度
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//data = SendDataWithHead(data);
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try
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{
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SendWithIndex(data);
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@ -158,25 +148,25 @@ namespace HaoYueNet.ClientNetworkNet4x
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client.Send(data);
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}
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//拼接头长度
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private byte[] SendDataWithHead(byte[] message)
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{
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////拼接头长度
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//private byte[] SendDataWithHead(byte[] message)
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//{
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MemoryStream memoryStream = new MemoryStream();//创建一个内存流
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// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
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byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
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// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
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memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
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// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
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memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
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// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
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byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
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// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
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memoryStream.Close();//关闭内存
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memoryStream.Dispose();//释放资源
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// memoryStream.Close();//关闭内存
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// memoryStream.Dispose();//释放资源
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return HeadAndBody;
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}
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// return HeadAndBody;
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//}
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/// <summary>
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/// 供外部调用 发送消息
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@ -345,11 +335,18 @@ namespace HaoYueNet.ClientNetworkNet4x
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//把头去掉,就可以吃了,蛋白质是牛肉的六倍
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//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
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//改为Array.Copy 提升效率
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int CoreLenght = HeadLength - 4;
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byte[] retData = new byte[CoreLenght];
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Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
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DataCallBackReady(retData);
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//改为Array.Copy 提升效率
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//byte[] retData = new byte[CoreLenght];
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//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
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//DataCallBackReady(retData);
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//用Span
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Span<byte> getData_span = getData;
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getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
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DataCallBackReady(getData_span.ToArray());
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StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
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}
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}
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@ -7,372 +7,365 @@ using static HaoYueNet.ClientNetworkNet4x.BaseData;
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namespace HaoYueNet.ClientNetworkNet4x
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{
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namespace HaoYueNet.ClientNetwork
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public class NetworkHelperP2PCore
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{
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public class NetworkHelperP2PCore
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private Socket client;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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//发送倒计时计数最大值
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private static int MaxSendIndexNum = 3;
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//响应倒计时计数
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private static int RevIndex = 0;
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//发送倒计时计数
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private static int SendIndex = 0;
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//计时器间隔
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private static int TimerInterval = 3000;
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private System.Timers.Timer _heartTimer;
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public void Init(string IP, int port, bool bBindReuseAddress = false, int bBindport = 0)
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{
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private Socket client;
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/// <summary>
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/// 心跳包数据
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/// </summary>
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private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
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LogOut("==>初始化网络核心");
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////响应倒计时计数最大值
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//private static int MaxRevIndexNum = 6;
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RevIndex = MaxRevIndexNum;
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SendIndex = MaxSendIndexNum;
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////发送倒计时计数最大值
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//private static int MaxSendIndexNum = 3;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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//发送倒计时计数最大值
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private static int MaxSendIndexNum = 3;
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//响应倒计时计数
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private static int RevIndex = 0;
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//发送倒计时计数
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private static int SendIndex = 0;
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//计时器间隔
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private static int TimerInterval = 3000;
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private System.Timers.Timer _heartTimer;
|
||||
|
||||
public void Init(string IP, int port, bool bBindReuseAddress = false, int bBindport = 0)
|
||||
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
if (bBindReuseAddress)
|
||||
{
|
||||
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
|
||||
client.Bind(ipe);
|
||||
}
|
||||
Connect(IP, port);
|
||||
}
|
||||
|
||||
LogOut("==>初始化网络核心");
|
||||
public bool Connect(string IP, int port)
|
||||
{
|
||||
//带回调的
|
||||
try
|
||||
{
|
||||
LogOut("连接到远程IP " + IP + ":" + port);
|
||||
client.Connect(IP, port);
|
||||
Thread thread = new Thread(Recive);
|
||||
thread.IsBackground = true;
|
||||
thread.Start(client);
|
||||
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
|
||||
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
|
||||
|
||||
RevIndex = MaxRevIndexNum;
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
if (bBindReuseAddress)
|
||||
if (_heartTimer == null)
|
||||
{
|
||||
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
|
||||
client.Bind(ipe);
|
||||
_heartTimer = new System.Timers.Timer();
|
||||
}
|
||||
Connect(IP, port);
|
||||
_heartTimer.Interval = TimerInterval;
|
||||
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
|
||||
_heartTimer.AutoReset = true;
|
||||
_heartTimer.Enabled = true;
|
||||
LogOut("开启心跳包检测");
|
||||
|
||||
OnConnected(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Connect(string IP, int port)
|
||||
catch (Exception ex)
|
||||
{
|
||||
//带回调的
|
||||
try
|
||||
{
|
||||
LogOut("连接到远程IP " + IP + ":" + port);
|
||||
client.Connect(IP, port);
|
||||
Thread thread = new Thread(Recive);
|
||||
thread.IsBackground = true;
|
||||
thread.Start(client);
|
||||
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
|
||||
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
|
||||
|
||||
if (_heartTimer == null)
|
||||
{
|
||||
_heartTimer = new System.Timers.Timer();
|
||||
}
|
||||
_heartTimer.Interval = TimerInterval;
|
||||
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
|
||||
_heartTimer.AutoReset = true;
|
||||
_heartTimer.Enabled = true;
|
||||
LogOut("开启心跳包检测");
|
||||
|
||||
OnConnected(true);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogOut("连接失败:" + ex.ToString());
|
||||
OnConnected(false);
|
||||
return false;
|
||||
}
|
||||
LogOut("连接失败:" + ex.ToString());
|
||||
OnConnected(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
~NetworkHelperP2PCore()
|
||||
~NetworkHelperP2PCore()
|
||||
{
|
||||
client.Close();
|
||||
}
|
||||
|
||||
private void SendToSocket(byte[] data)
|
||||
{
|
||||
//已拼接包长度,这里不再需要拼接长度
|
||||
//data = SendDataWithHead(data);
|
||||
try
|
||||
{
|
||||
client.Close();
|
||||
SendWithIndex(data);
|
||||
}
|
||||
|
||||
private void SendToSocket(byte[] data)
|
||||
{
|
||||
data = SendDataWithHead(data);
|
||||
try
|
||||
{
|
||||
SendWithIndex(data);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//连接断开
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
//LogOut("发送消息,消息长度=> "+data.Length);
|
||||
}
|
||||
|
||||
private void SendHeartbeat()
|
||||
{
|
||||
try
|
||||
{
|
||||
SendWithIndex(HeartbeatData);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//连接断开
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
//LogOut("发送心跳包");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
private void SendWithIndex(byte[] data)
|
||||
{
|
||||
//增加发送计数
|
||||
SendIndex = MaxSendIndexNum;
|
||||
//发送数据
|
||||
client.Send(data);
|
||||
}
|
||||
|
||||
//拼接头长度
|
||||
private byte[] SendDataWithHead(byte[] message)
|
||||
{
|
||||
|
||||
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
|
||||
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
memoryStream.Close();//关闭内存
|
||||
memoryStream.Dispose();//释放资源
|
||||
|
||||
return HeadAndBody;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 供外部调用 发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="ERRCODE"></param>
|
||||
/// <param name="data"></param>
|
||||
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
//LogOut("准备数据 CMDID=> "+CMDID);
|
||||
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
|
||||
_s2sdata.HunterNetCoreCmdID = CMDID;
|
||||
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
|
||||
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
||||
byte[] _finaldata = Serizlize(_s2sdata);*/
|
||||
|
||||
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
|
||||
SendToSocket(_finaldata);
|
||||
}
|
||||
|
||||
public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
|
||||
|
||||
public event OnDataCallBack_Data OnDataCallBack;
|
||||
|
||||
public delegate void delegate_NoData();
|
||||
|
||||
public delegate void delegate_Bool(bool IsConnected);
|
||||
|
||||
public event delegate_NoData OnClose;
|
||||
|
||||
public event delegate_Bool OnConnected;
|
||||
|
||||
public delegate void delegate_str(string Msg);
|
||||
|
||||
/// <summary>
|
||||
/// 网络库调试日志输出
|
||||
/// </summary>
|
||||
public event delegate_str OnLogOut;
|
||||
|
||||
///// <summary>
|
||||
///// 用于调用者回调的虚函数
|
||||
///// </summary>
|
||||
///// <param name="data"></param>
|
||||
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// 断开连接
|
||||
///// </summary>
|
||||
///// <param name="sk"></param>
|
||||
//public virtual void OnClose()
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 做好处理的连接管理
|
||||
/// </summary>
|
||||
private void OnCloseReady()
|
||||
{
|
||||
LogOut("关闭心跳包计数");
|
||||
_heartTimer.Enabled = false;
|
||||
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
|
||||
LogOut("关闭连接");
|
||||
//关闭Socket连接
|
||||
client.Close();
|
||||
OnClose();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 主动关闭连接
|
||||
/// </summary>
|
||||
public void CloseConntect()
|
||||
catch (Exception ex)
|
||||
{
|
||||
//连接断开
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
//LogOut("发送消息,消息长度=> "+data.Length);
|
||||
}
|
||||
|
||||
private void SendHeartbeat()
|
||||
{
|
||||
try
|
||||
{
|
||||
SendWithIndex(BaseData.HeartbeatData);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//连接断开
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
//LogOut("发送心跳包");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
private void SendWithIndex(byte[] data)
|
||||
{
|
||||
//增加发送计数
|
||||
SendIndex = MaxSendIndexNum;
|
||||
//发送数据
|
||||
client.Send(data);
|
||||
}
|
||||
|
||||
//拼接头长度
|
||||
private byte[] SendDataWithHead(byte[] message)
|
||||
{
|
||||
|
||||
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
|
||||
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
memoryStream.Close();//关闭内存
|
||||
memoryStream.Dispose();//释放资源
|
||||
|
||||
return HeadAndBody;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 供外部调用 发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="ERRCODE"></param>
|
||||
/// <param name="data"></param>
|
||||
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
//LogOut("准备数据 CMDID=> "+CMDID);
|
||||
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
|
||||
_s2sdata.HunterNetCoreCmdID = CMDID;
|
||||
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
|
||||
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
||||
byte[] _finaldata = Serizlize(_s2sdata);*/
|
||||
|
||||
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
|
||||
SendToSocket(_finaldata);
|
||||
}
|
||||
|
||||
public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
|
||||
|
||||
public event OnDataCallBack_Data OnDataCallBack;
|
||||
|
||||
public delegate void delegate_NoData();
|
||||
|
||||
public delegate void delegate_Bool(bool IsConnected);
|
||||
|
||||
public event delegate_NoData OnClose;
|
||||
|
||||
public event delegate_Bool OnConnected;
|
||||
|
||||
public delegate void delegate_str(string Msg);
|
||||
|
||||
/// <summary>
|
||||
/// 网络库调试日志输出
|
||||
/// </summary>
|
||||
public event delegate_str OnLogOut;
|
||||
|
||||
///// <summary>
|
||||
///// 用于调用者回调的虚函数
|
||||
///// </summary>
|
||||
///// <param name="data"></param>
|
||||
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// 断开连接
|
||||
///// </summary>
|
||||
///// <param name="sk"></param>
|
||||
//public virtual void OnClose()
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 做好处理的连接管理
|
||||
/// </summary>
|
||||
private void OnCloseReady()
|
||||
{
|
||||
LogOut("关闭心跳包计数");
|
||||
_heartTimer.Enabled = false;
|
||||
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
|
||||
LogOut("关闭连接");
|
||||
//关闭Socket连接
|
||||
client.Close();
|
||||
OnClose();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 主动关闭连接
|
||||
/// </summary>
|
||||
public void CloseConntect()
|
||||
{
|
||||
OnCloseReady();
|
||||
}
|
||||
|
||||
private void DataCallBackReady(byte[] data)
|
||||
{
|
||||
|
||||
//增加接收计数
|
||||
RevIndex = MaxRevIndexNum;
|
||||
|
||||
//不处理心跳包
|
||||
if (data.Length == 1 && data[0] == 0x00)
|
||||
{
|
||||
//LogOut("收到心跳包");
|
||||
return;
|
||||
}
|
||||
|
||||
private void DataCallBackReady(byte[] data)
|
||||
/*
|
||||
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
|
||||
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
|
||||
*/
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnDataCallBack(CmdID, Error, resultdata);
|
||||
}
|
||||
|
||||
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
||||
//增加接收计数
|
||||
RevIndex = MaxRevIndexNum;
|
||||
|
||||
//不处理心跳包
|
||||
if (data.Length == 1 && data[0] == 0x00)
|
||||
byte[] buffer = new byte[1024 * 1024 * 2];
|
||||
int effective = 0;
|
||||
try
|
||||
{
|
||||
//LogOut("收到心跳包");
|
||||
effective = client.Receive(buffer);
|
||||
if (effective == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady();
|
||||
return;
|
||||
//断开连接
|
||||
}
|
||||
|
||||
/*
|
||||
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
|
||||
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
|
||||
*/
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnDataCallBack(CmdID, Error, resultdata);
|
||||
}
|
||||
|
||||
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
|
||||
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
|
||||
int StartIndex = 0;//设置一个读取数据的起始下标
|
||||
|
||||
while (true)
|
||||
{
|
||||
byte[] buffer = new byte[1024 * 1024 * 2];
|
||||
int effective = 0;
|
||||
try
|
||||
|
||||
|
||||
if (effective > 0)//如果接受到的消息不为0(不为空)
|
||||
{
|
||||
effective = client.Receive(buffer);
|
||||
if (effective == 0)
|
||||
int HeadLength = 0;//包头长度(包头+包体)
|
||||
if (getData.Length - StartIndex < 4)//包头接受不完整
|
||||
{
|
||||
continue;
|
||||
HeadLength = -1;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady();
|
||||
return;
|
||||
//断开连接
|
||||
}
|
||||
|
||||
|
||||
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
|
||||
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
|
||||
int StartIndex = 0;//设置一个读取数据的起始下标
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
||||
|
||||
if (effective > 0)//如果接受到的消息不为0(不为空)
|
||||
else
|
||||
{
|
||||
int HeadLength = 0;//包头长度(包头+包体)
|
||||
if (getData.Length - StartIndex < 4)//包头接受不完整
|
||||
{
|
||||
HeadLength = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//如果包头接受完整 转换成int类型的数值
|
||||
HeadLength = BitConverter.ToInt32(getData, StartIndex);
|
||||
}
|
||||
//包头接受完整但是消息体不完整 //包头接受不完整
|
||||
//↓↓↓↓↓↓↓↓ ↓↓↓
|
||||
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
|
||||
{
|
||||
/* 一种清空流的方式
|
||||
memoryStream.Close();//关闭内存流
|
||||
memoryStream.Dispose();//释放内存资源
|
||||
memoryStream = new MemoryStream();//创建新的内存流
|
||||
*/
|
||||
//如果包头接受完整 转换成int类型的数值
|
||||
HeadLength = BitConverter.ToInt32(getData, StartIndex);
|
||||
}
|
||||
//包头接受完整但是消息体不完整 //包头接受不完整
|
||||
//↓↓↓↓↓↓↓↓ ↓↓↓
|
||||
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
|
||||
{
|
||||
/* 一种清空流的方式
|
||||
memoryStream.Close();//关闭内存流
|
||||
memoryStream.Dispose();//释放内存资源
|
||||
memoryStream = new MemoryStream();//创建新的内存流
|
||||
*/
|
||||
|
||||
//流复用的方式 不用重新new申请
|
||||
memoryStream.Position = 0;
|
||||
memoryStream.SetLength(0);
|
||||
//流复用的方式 不用重新new申请
|
||||
memoryStream.Position = 0;
|
||||
memoryStream.SetLength(0);
|
||||
|
||||
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
||||
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
|
||||
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
||||
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
|
||||
|
||||
//改为Array.Copy 提升效率
|
||||
int CoreLenght = HeadLength - 4;
|
||||
byte[] retData = new byte[CoreLenght];
|
||||
Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
|
||||
DataCallBackReady(retData);
|
||||
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
|
||||
}
|
||||
int CoreLenght = HeadLength - 4;
|
||||
//改为Array.Copy 提升效率
|
||||
//byte[] retData = new byte[CoreLenght];
|
||||
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
|
||||
//DataCallBackReady(retData);
|
||||
|
||||
//用Span
|
||||
Span<byte> getData_span = getData;
|
||||
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
|
||||
DataCallBackReady(getData_span.ToArray());
|
||||
|
||||
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
RevIndex--;
|
||||
if (RevIndex <= 0)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
RevIndex--;
|
||||
if (RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
SendIndex--;
|
||||
if (SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
SendHeartbeat();
|
||||
}
|
||||
//判定掉线
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
|
||||
public void LogOut(string Msg)
|
||||
//发送计数
|
||||
SendIndex--;
|
||||
if (SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut(Msg);
|
||||
}
|
||||
//重置倒计时计数
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
public Socket GetClientSocket()
|
||||
{
|
||||
return client;
|
||||
SendHeartbeat();
|
||||
}
|
||||
}
|
||||
|
||||
public void LogOut(string Msg)
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut(Msg);
|
||||
}
|
||||
|
||||
public Socket GetClientSocket()
|
||||
{
|
||||
return client;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
6
NetLib/HaoYueNet.ClientNetworkNet4x/packages.config
Normal file
6
NetLib/HaoYueNet.ClientNetworkNet4x/packages.config
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net452" />
|
||||
<package id="System.Memory" version="4.5.5" targetFramework="net452" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.3" targetFramework="net452" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user