扩展IOCP的客户端模式
This commit is contained in:
parent
0323b616f4
commit
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@ -27,6 +27,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetworkNet.
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ServerNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ServerNetwork.Standard2\HaoYueNet.ServerNetwork.Standard2.csproj", "{6BACBAAB-3777-4165-A2F7-7F9B517286B4}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClientSaeaTest", "Simple\ClientSaeaTest\ClientSaeaTest.csproj", "{AE22B541-A21E-48F1-9913-C1ACEBF21874}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -69,6 +71,10 @@ Global
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{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Release|Any CPU.Build.0 = Release|Any CPU
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{AE22B541-A21E-48F1-9913-C1ACEBF21874}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AE22B541-A21E-48F1-9913-C1ACEBF21874}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AE22B541-A21E-48F1-9913-C1ACEBF21874}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AE22B541-A21E-48F1-9913-C1ACEBF21874}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -83,6 +89,7 @@ Global
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{45FBC25D-9EC5-4C8E-A979-005F04CE76AB} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
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{16AF64F5-6BED-4BD5-AD41-39816AD56769} = {F4C45C48-8011-4782-B0B3-99164D611A6C}
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{6BACBAAB-3777-4165-A2F7-7F9B517286B4} = {F4C45C48-8011-4782-B0B3-99164D611A6C}
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{AE22B541-A21E-48F1-9913-C1ACEBF21874} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {22107F03-013F-4871-AC8E-F082694E2679}
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54
NetLib/HaoYueNet.ClientNetwork/IOCPMode/AsyncUserToken.cs
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54
NetLib/HaoYueNet.ClientNetwork/IOCPMode/AsyncUserToken.cs
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@ -0,0 +1,54 @@
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using System.Net;
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using System.Net.Sockets;
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namespace HaoYueNet.ClientNetwork.IOCPMode
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{
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public class AsyncUserToken
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{
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/// <summary>
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/// 客户端IP地址
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/// </summary>
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public IPAddress IPAddress { get; set; }
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/// <summary>
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/// 远程地址
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/// </summary>
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public EndPoint Remote { get; set; }
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/// <summary>
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/// 通信SOKET
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/// </summary>
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public Socket Socket { get; set; }
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/// <summary>
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/// 连接时间
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/// </summary>
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public DateTime ConnectTime { get; set; }
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/// <summary>
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/// 所属用户信息
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/// </summary>
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public object UserInfo { get; set; }
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/// <summary>
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/// 数据缓存区
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/// </summary>
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//public List<byte> Buffer { get; set; }
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public MemoryStream memoryStream { get; set; }
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public AsyncUserToken()
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{
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//this.Buffer = new List<byte>();
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memoryStream = new MemoryStream();
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}
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/// <summary>
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/// 响应倒计时计数
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/// </summary>
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public int RevIndex { get; set; } = 0;
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/// <summary>
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/// 发送倒计时计数
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/// </summary>
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public int SendIndex { get; set; } = 0;
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}
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}
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60
NetLib/HaoYueNet.ClientNetwork/IOCPMode/BufferManager.cs
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60
NetLib/HaoYueNet.ClientNetwork/IOCPMode/BufferManager.cs
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@ -0,0 +1,60 @@
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using System.Net.Sockets;
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namespace HaoYueNet.ClientNetwork.IOCPMode
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{
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public class BufferManager
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{
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int m_numBytes; // the total number of bytes controlled by the buffer pool
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byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
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Stack<int> m_freeIndexPool; //
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int m_currentIndex;
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int m_bufferSize;
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public BufferManager(int totalBytes, int bufferSize)
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{
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m_numBytes = totalBytes;
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m_currentIndex = 0;
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m_bufferSize = bufferSize;
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m_freeIndexPool = new Stack<int>();
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}
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// Allocates buffer space used by the buffer pool
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public void InitBuffer()
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{
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// create one big large buffer and divide that
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// out to each SocketAsyncEventArg object
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m_buffer = new byte[m_numBytes];
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}
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// Assigns a buffer from the buffer pool to the
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// specified SocketAsyncEventArgs object
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//
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// <returns>true if the buffer was successfully set, else false</returns>
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public bool SetBuffer(SocketAsyncEventArgs args)
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{
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if (m_freeIndexPool.Count > 0)
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{
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args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
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}
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else
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{
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if (m_numBytes - m_bufferSize < m_currentIndex)
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{
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return false;
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}
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args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
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m_currentIndex += m_bufferSize;
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}
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return true;
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}
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// Removes the buffer from a SocketAsyncEventArg object.
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// This frees the buffer back to the buffer pool
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public void FreeBuffer(SocketAsyncEventArgs args)
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{
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m_freeIndexPool.Push(args.Offset);
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args.SetBuffer(null, 0, 0);
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}
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}
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}
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41
NetLib/HaoYueNet.ClientNetwork/IOCPMode/MemoryStreamPool.cs
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41
NetLib/HaoYueNet.ClientNetwork/IOCPMode/MemoryStreamPool.cs
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@ -0,0 +1,41 @@
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using System.Net.Sockets;
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namespace HaoYueNet.ClientNetwork.IOCPMode
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{
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public class MemoryStreamPool
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{
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Stack<MemoryStream> m_pool;
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public MemoryStreamPool(int capacity)
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{
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m_pool = new Stack<MemoryStream>(capacity);
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}
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public void Push(MemoryStream item)
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{
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if (item == null) { throw new ArgumentNullException("Items added to a MemoryStream cannot be null"); }
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lock (m_pool)
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{
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m_pool.Push(item);
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}
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}
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public MemoryStream Pop()
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{
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lock (m_pool)
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{
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return m_pool.Pop();
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}
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}
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public int Count
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{
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get { return m_pool.Count; }
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}
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public void Clear()
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{
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m_pool.Clear();
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}
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}
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}
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45
NetLib/HaoYueNet.ClientNetwork/IOCPMode/SocketEventPool.cs
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45
NetLib/HaoYueNet.ClientNetwork/IOCPMode/SocketEventPool.cs
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@ -0,0 +1,45 @@
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using System.Net.Sockets;
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namespace HaoYueNet.ClientNetwork.IOCPMode
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{
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public class SocketEventPool
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{
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Stack<SocketAsyncEventArgs> m_pool;
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public SocketEventPool(int capacity)
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{
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m_pool = new Stack<SocketAsyncEventArgs>(capacity);
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}
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public void Push(SocketAsyncEventArgs item)
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{
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if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
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lock (m_pool)
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{
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m_pool.Push(item);
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}
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}
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// Removes a SocketAsyncEventArgs instance from the pool
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// and returns the object removed from the pool
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public SocketAsyncEventArgs Pop()
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{
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lock (m_pool)
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{
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return m_pool.Pop();
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}
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}
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// The number of SocketAsyncEventArgs instances in the pool
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public int Count
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{
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get { return m_pool.Count; }
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}
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public void Clear()
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{
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m_pool.Clear();
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}
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}
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}
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726
NetLib/HaoYueNet.ClientNetwork/IOCPMode/TcpSaeaClient.cs
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726
NetLib/HaoYueNet.ClientNetwork/IOCPMode/TcpSaeaClient.cs
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@ -0,0 +1,726 @@
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//using HunterProtobufCore;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using static HaoYueNet.ClientNetwork.BaseData;
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namespace HaoYueNet.ClientNetwork.IOCPMode
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{
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public class TcpSaeaClient
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{
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#region 定义属性
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protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
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protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
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protected static int TimerInterval = 3000;//计时器间隔
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protected System.Timers.Timer _heartTimer;//心跳包计数器
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public int m_maxConnectNum; //最大连接数
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public int m_revBufferSize; //最大接收字节数
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protected BufferManager m_bufferManager;
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protected const int opsToAlloc = 2;
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protected SocketEventPool m_Receivepool;
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protected SocketEventPool m_Sendpool;
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protected TokenMsgPool msg_pool;
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protected int m_clientCount; //连接的客户端数量
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protected Semaphore m_maxNumberAcceptedClients;//信号量
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protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
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List<AsyncUserToken> m_clients; //客户端列表
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public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
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#endregion
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#region 定义委托
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/// <summary>
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/// 客户端连接数量变化时触发
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/// </summary>
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/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
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/// <param name="token">增加用户的信息</param>
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public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
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/// <summary>
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/// 接收到客户端的数据
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/// </summary>
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/// <param name="token">客户端</param>
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/// <param name="buff">客户端数据</param>
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public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, int ErrID, byte[] data);
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/// <summary>
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/// 断开连接
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/// </summary>
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/// <param name="sk"></param>
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public delegate void OnDisconnectHandler(AsyncUserToken sk);
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/// <summary>
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/// 日志
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/// </summary>
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/// <param name="sk"></param>
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public delegate void OnNetLogHandler(string msg);
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#endregion
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#region 定义事件
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/// <summary>
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/// 客户端连接数量变化事件
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/// </summary>
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public event OnClientNumberChangeHandler OnClientNumberChange;
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/// <summary>
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/// 接收到客户端的数据事件
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/// </summary>
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public event OnReceiveDataHandler OnReceive;
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/// <summary>
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/// 接收到客户端的断开连接
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/// </summary>
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public event OnDisconnectHandler OnDisconnected;
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/// <summary>
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/// 网络库内部输出
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/// </summary>
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public event OnNetLogHandler OnNetLog;
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#endregion
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="numConnections">最大连接数</param>
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/// <param name="receiveBufferSize">缓存区大小</param>
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public TcpSaeaClient(int numConnections, int receiveBufferSize)
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{
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m_clientCount = 0;
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m_maxConnectNum = numConnections;
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m_revBufferSize = receiveBufferSize;
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// allocate buffers such that the maximum number of sockets can have one outstanding read and
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//write posted to the socket simultaneously
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m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
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m_Receivepool = new SocketEventPool(numConnections);
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m_Sendpool = new SocketEventPool(numConnections);
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msg_pool = new TokenMsgPool(numConnections);
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m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
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}
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#region Client操作
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/// <summary>
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/// 初始化
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/// </summary>
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public void Init()
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{
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// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
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// against memory fragmentation
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m_bufferManager.InitBuffer();
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m_clients = new List<AsyncUserToken>();
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// preallocate pool of SocketAsyncEventArgs objects
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SocketAsyncEventArgs readWriteEventArg;
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for (int i = 0; i < m_maxConnectNum; i++)
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{
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readWriteEventArg = new SocketAsyncEventArgs();
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
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readWriteEventArg.UserToken = new AsyncUserToken();
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// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
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m_bufferManager.SetBuffer(readWriteEventArg);
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// add SocketAsyncEventArg to the pool
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m_Receivepool.Push(readWriteEventArg);
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}
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for (int i = 0; i < m_maxConnectNum; i++)
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{
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readWriteEventArg = new SocketAsyncEventArgs();
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
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readWriteEventArg.UserToken = new AsyncUserToken();
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//发送是否需要如此设置 TODO
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m_bufferManager.SetBuffer(readWriteEventArg);
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m_Sendpool.Push(readWriteEventArg);
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}
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OutNetLog("初始化完毕");
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}
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/// <summary>
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/// 启动服务
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/// </summary>
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/// <param name="localEndPoint"></param>
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/// <param name="bReuseAddress">是否端口重用</param>
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/// <returns></returns>
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public bool Start()
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{
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try
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{
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ClearUserToken();
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_heartTimer = new System.Timers.Timer();
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_heartTimer.Interval = TimerInterval;
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_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
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_heartTimer.AutoReset = true;
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_heartTimer.Enabled = true;
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OutNetLog("开启定时心跳包");
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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/// <summary>
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/// 停止服务
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/// </summary>
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public void Stop()
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{
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foreach (AsyncUserToken token in m_clients)
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{
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try
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{
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token.Socket.Shutdown(SocketShutdown.Both);
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}
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catch (Exception) { }
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}
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try
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{
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for (int i = 0; i < m_clients.Count; i++)
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{
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m_clients[i].Socket.Shutdown(SocketShutdown.Both);
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}
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//listenSocket.Shutdown(SocketShutdown.Both);
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for (int i = 0; i < m_clients.Count; i++)
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{
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m_clients[i].Socket.Close();
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}
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}
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catch (Exception) { }
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//listenSocket.Close();
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int c_count = m_clients.Count;
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ClearUserToken();
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if (OnClientNumberChange != null)
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OnClientNumberChange(-c_count, null);
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}
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public void CloseClient(AsyncUserToken token)
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{
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try { token.Socket.Shutdown(SocketShutdown.Both); }
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catch (Exception) { }
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}
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/// <summary>
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/// 关闭客户端连接
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/// </summary>
|
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/// <param name="e"></param>
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void CloseClientSocket(SocketAsyncEventArgs e)
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{
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AsyncUserToken token = e.UserToken as AsyncUserToken;
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CloseReady(token);
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// 释放SocketAsyncEventArg,以便其他客户端可以重用它们
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ReleaseSocketAsyncEventArgs(e);
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}
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void CloseReady(AsyncUserToken token)
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{
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OnDisconnected?.Invoke(token);
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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OnClientNumberChange?.Invoke(-1, token);
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// 关闭与客户端关联的套接字
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try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
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token.Socket.Close();
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// 递减计数器以跟踪连接到服务器的客户端总数
|
||||
Interlocked.Decrement(ref m_clientCount);
|
||||
m_maxNumberAcceptedClients.Release();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Token管理
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
void AddUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Add(userToken);
|
||||
_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
|
||||
}
|
||||
}
|
||||
void RemoveUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Remove(userToken);
|
||||
_DictSocketAsyncUserToken.Remove(userToken.Socket);
|
||||
}
|
||||
}
|
||||
void ClearUserToken()
|
||||
{
|
||||
lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Clear();
|
||||
_DictSocketAsyncUserToken.Clear();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 回收SocketAsyncEventArgs
|
||||
/// </summary>
|
||||
/// <param name="saea"></param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
|
||||
{
|
||||
//saea.UserToken = null;//TODO
|
||||
//saea.SetBuffer(null, 0, 0);
|
||||
//saea.Dispose();
|
||||
//↑ 这里不要自作主张去清东西,否则回收回去不可用
|
||||
|
||||
switch (saea.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
m_Receivepool.Push(saea);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
m_Sendpool.Push(saea);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
#region 连接
|
||||
|
||||
public void StartConnect(string ip, int port, Socket socket, SocketAsyncEventArgs connectEventArg = null)
|
||||
{
|
||||
if (connectEventArg == null)
|
||||
{
|
||||
connectEventArg = new SocketAsyncEventArgs();
|
||||
connectEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// socket must be cleared since the context object is being reused
|
||||
connectEventArg.AcceptSocket = null;
|
||||
//TODO ??
|
||||
//这里其实AcceptSocket是服务端用的,非监听的客户端用,本来就为空,清不清理没什么卵用,但是connectEventArg.ConnectSocket是只读的的
|
||||
}
|
||||
|
||||
connectEventArg.RemoteEndPoint = new DnsEndPoint(ip, port);
|
||||
|
||||
m_maxNumberAcceptedClients.WaitOne();
|
||||
|
||||
if (!socket.ConnectAsync(connectEventArg))
|
||||
{
|
||||
ProcessConnect(connectEventArg);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessConnect(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Interlocked.Increment(ref m_clientCount);
|
||||
|
||||
//确保监听结束时,有连接才抛给数据接收
|
||||
if (e.ConnectSocket.RemoteEndPoint != null)
|
||||
{
|
||||
// Get the socket for the accepted client connection and put it into the
|
||||
//ReadEventArg object user token
|
||||
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
|
||||
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
|
||||
AsyncUserToken userToken;
|
||||
if (readEventArgs.UserToken == null)
|
||||
readEventArgs.UserToken = new AsyncUserToken();
|
||||
|
||||
userToken = (AsyncUserToken)readEventArgs.UserToken;
|
||||
userToken.Socket = e.ConnectSocket;
|
||||
userToken.ConnectTime = DateTime.Now;
|
||||
userToken.Remote = e.ConnectSocket.RemoteEndPoint;
|
||||
userToken.IPAddress = ((IPEndPoint)e.ConnectSocket.RemoteEndPoint).Address;
|
||||
|
||||
userToken.RevIndex = MaxRevIndexNum;
|
||||
userToken.SendIndex = MaxSendIndexNum;
|
||||
|
||||
AddUserToken(userToken);
|
||||
|
||||
OnClientNumberChange?.Invoke(1, userToken);
|
||||
if (!e.ConnectSocket.ReceiveAsync(readEventArgs))
|
||||
{
|
||||
ProcessReceive(readEventArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception me)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
|
||||
}
|
||||
|
||||
// Accept the next connection request
|
||||
if (e.SocketError == SocketError.OperationAborted) return;
|
||||
//StartAccept(e);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 收发IOCP循环
|
||||
/// <summary>当异步接收操作完成时,会调用此方法。
|
||||
/// 如果远程主机关闭了连接,则套接字关闭。
|
||||
/// 如果接收到数据,则将数据回显到客户端。
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
private void ProcessReceive(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
// check if the remote host closed the connection
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
//byte[] data = new byte[e.BytesTransferred];
|
||||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
//lock (token.Buffer)
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
//token.Buffer.AddRange(data);
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
do
|
||||
{
|
||||
//如果包头不完整
|
||||
//if (token.Buffer.Count < 4)
|
||||
if (token.memoryStream.Length < 4)
|
||||
break;
|
||||
|
||||
////判断包的长度
|
||||
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
//if (packageLen > token.Buffer.Count - 4)
|
||||
//{ //长度不够时,退出循环,让程序继续接收
|
||||
// break;
|
||||
//}
|
||||
|
||||
long FristBeginPos = token.memoryStream.Position;
|
||||
byte[] lenBytes = new byte[4];
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(lenBytes, 0, 4);
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
if (packageLen > token.memoryStream.Length - 4)
|
||||
{
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//长度不够时,退出循环,让程序继续接收
|
||||
break;
|
||||
}
|
||||
|
||||
////包够长时,则提取出来,交给后面的程序去处理
|
||||
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||
|
||||
byte[] rev = new byte[packageLen];
|
||||
token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(rev, 0, packageLen);
|
||||
|
||||
//从数据池中移除这组数据
|
||||
//lock (token.Buffer)
|
||||
//{
|
||||
// token.Buffer.RemoveRange(0, packageLen + 4);
|
||||
//}
|
||||
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//从数据池中移除这组数据
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
//token.memoryStream.Position = 0;
|
||||
//token.memoryStream.SetLength(0);
|
||||
int numberOfBytesToRemove = packageLen + 4;
|
||||
byte[] buf = token.memoryStream.GetBuffer();
|
||||
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||
}
|
||||
|
||||
DataCallBackReady(token, rev);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
//} while (token.Buffer.Count > 4);
|
||||
} while (token.memoryStream.Length > 4);
|
||||
}
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
if (!token.Socket.ReceiveAsync(e))
|
||||
{
|
||||
ProcessReceive(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//尝试性,清理数据
|
||||
token.memoryStream.SetLength(0);
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
catch (Exception xe)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
|
||||
}
|
||||
}
|
||||
private void ProcessSend(SocketAsyncEventArgs e)
|
||||
{
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
return;
|
||||
}
|
||||
ReleaseSocketAsyncEventArgs(e);
|
||||
SendForMsgPool();
|
||||
}
|
||||
void IO_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
// determine which type of operation just completed and call the associated handler
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Connect:
|
||||
ProcessConnect(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Receive:
|
||||
ProcessReceive(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
ProcessSend(e);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 发送
|
||||
int sendrun = 0;
|
||||
/// <summary>
|
||||
/// 对外暴露的发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="data">序列化之后的数据</param>
|
||||
public void SendToSocket(Socket sk, int CMDID, byte[] data)
|
||||
{
|
||||
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
|
||||
SendWithIndex(token, (ushort)CMDID, data);
|
||||
}
|
||||
|
||||
void SendForMsgPool()
|
||||
{
|
||||
//if (flag_SendForMsgPool) return;
|
||||
try
|
||||
{
|
||||
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
|
||||
return;
|
||||
|
||||
sendrun++;
|
||||
while (msg_pool.Count > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
TokenWithMsg msg = msg_pool.Dequeue();
|
||||
//OutNetLog("从信息池取出发送");
|
||||
//是心跳包
|
||||
if (msg.bHeartbeat)
|
||||
{
|
||||
SendHeartbeatMessage(msg.token);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendMessage(msg.token, msg.CMDID, msg.data);
|
||||
}
|
||||
msg = null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
OutNetLog("==============================================>");
|
||||
}
|
||||
}
|
||||
sendrun--;
|
||||
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
OutNetLog(ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
void SendHeartbeatMessage(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
//TODO ????客户端用这里是否应该直接就不设置
|
||||
//myreadEventArgs.AcceptSocket = token.Socket;
|
||||
|
||||
//直接写入SocketAsyncEventArgs的Buff
|
||||
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
|
||||
|
||||
//若不需要等待
|
||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||
{
|
||||
m_Sendpool.Push(myreadEventArgs);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//先压入队列,等待m_Sendpool回收
|
||||
msg_pool.Enqueue(new TokenWithMsg() { token = token, bHeartbeat = true });
|
||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OutNetLog(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
void SendWithIndex(AsyncUserToken token, ushort CmdID, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
//发送数据
|
||||
SendMessage(token, CmdID, data);
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
}
|
||||
catch
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
|
||||
void SendMessage(AsyncUserToken token, ushort CmdID, byte[] data)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
myreadEventArgs.AcceptSocket = token.Socket;
|
||||
//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
||||
//更换为CMDID和Data直接写入SocketAsyncEventArgs的Buff
|
||||
HunterNet_C2S.SetDataToSocketAsyncEventArgs(myreadEventArgs, CmdID, data);
|
||||
|
||||
//若不需要等待
|
||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||
{
|
||||
m_Sendpool.Push(myreadEventArgs);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//先压入队列,等待m_Sendpool回收
|
||||
msg_pool.Enqueue(new TokenWithMsg() { token = token, CMDID = CmdID, data = data });
|
||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OutNetLog(e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 处理前预备
|
||||
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
||||
{
|
||||
//增加接收计数
|
||||
sk.RevIndex = MaxRevIndexNum;
|
||||
|
||||
if (data.Length == 1 && data[0] == 0x00)//心跳包
|
||||
{
|
||||
//OutNetLog("收到心跳包");
|
||||
//无处理
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnReceive?.Invoke(sk, CmdID, Error, resultdata);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
OutNetLog("数据解析错误");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OutNetLog(string msg)
|
||||
{
|
||||
OnNetLog?.Invoke(msg);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 心跳包
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
///
|
||||
private void SendHeartbeatWithIndex(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatMessage(token);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 心跳包时钟事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
for (int i = 0; i < m_clients.Count(); i++)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
m_clients[i].RevIndex--;
|
||||
if (m_clients[i].RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
CloseReady(m_clients[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
m_clients[i].SendIndex--;
|
||||
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
m_clients[i].SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatWithIndex(m_clients[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
130
NetLib/HaoYueNet.ClientNetwork/IOCPMode/TokenMsgPool.cs
Normal file
130
NetLib/HaoYueNet.ClientNetwork/IOCPMode/TokenMsgPool.cs
Normal file
@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
public class TokenWithMsg
|
||||
{
|
||||
public AsyncUserToken token;
|
||||
public ushort CMDID;
|
||||
//public UInt16 Error;
|
||||
public byte[] data;
|
||||
public bool bHeartbeat;
|
||||
}
|
||||
|
||||
public class TokenMsgPool
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg> msg_pool;
|
||||
|
||||
public TokenMsgPool(int capacity)
|
||||
{
|
||||
msg_pool = new Queue<TokenWithMsg>(capacity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向 Queue 的末尾添加一个对象。
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(TokenWithMsg item)
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
msg_pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
//移除并返回在 Queue 的开头的对象。
|
||||
public TokenWithMsg Dequeue()
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
return msg_pool.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return msg_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
msg_pool.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
public class TokenWithMsg
|
||||
{
|
||||
public AsyncUserToken token;
|
||||
public byte[] message;
|
||||
}
|
||||
|
||||
public class TokenMsgPool
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg> msg_pool;
|
||||
|
||||
public TokenMsgPool(int capacity)
|
||||
{
|
||||
//msg_pool = new Stack<TokenWithMsg>(capacity);
|
||||
msg_pool = new Queue<TokenWithMsg>(capacity);
|
||||
}
|
||||
|
||||
//public void Push(TokenWithMsg item)
|
||||
//{
|
||||
// if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
|
||||
// lock (msg_pool)
|
||||
// {
|
||||
// msg_pool.Push(item);
|
||||
// }
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 向 Queue 的末尾添加一个对象。
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(TokenWithMsg item)
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
msg_pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
//移除并返回在 Queue 的开头的对象。
|
||||
public TokenWithMsg Dequeue()
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
return msg_pool.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
//// Removes a SocketAsyncEventArgs instance from the pool
|
||||
//// and returns the object removed from the pool
|
||||
//public TokenWithMsg Pop()
|
||||
//{
|
||||
// lock (msg_pool)
|
||||
// {
|
||||
// return msg_pool.Pop();
|
||||
// }
|
||||
//}
|
||||
|
||||
// The number of SocketAsyncEventArgs instances in the pool
|
||||
public int Count
|
||||
{
|
||||
get { return msg_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
msg_pool.Clear();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
14
Simple/ClientSaeaTest/ClientSaeaTest.csproj
Normal file
14
Simple/ClientSaeaTest/ClientSaeaTest.csproj
Normal file
@ -0,0 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\NetLib\HaoYueNet.ClientNetwork\HaoYueNet.ClientNetwork.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
19
Simple/ClientSaeaTest/Program.cs
Normal file
19
Simple/ClientSaeaTest/Program.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace ClientSaeaTest
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static SaeaClient client = new SaeaClient(1024,1024);
|
||||
static void Main(string[] args)
|
||||
{
|
||||
client.Init();
|
||||
client.Start();
|
||||
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
client.Connect("139.186.160.243",1000);
|
||||
|
||||
Console.WriteLine("Hello, World!");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
69
Simple/ClientSaeaTest/SaeaClient.cs
Normal file
69
Simple/ClientSaeaTest/SaeaClient.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using HaoYueNet.ClientNetwork.IOCPMode;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace ClientSaeaTest
|
||||
{
|
||||
internal class SaeaClient : TcpSaeaClient
|
||||
{
|
||||
public SaeaClient(int numConnections, int receiveBufferSize)
|
||||
: base(numConnections, receiveBufferSize)
|
||||
{
|
||||
OnClientNumberChange += ClientNumberChange;
|
||||
OnReceive += ReceiveData;
|
||||
OnDisconnected += OnDisconnect;
|
||||
OnNetLog += OnShowNetLog;
|
||||
}
|
||||
|
||||
|
||||
private void ClientNumberChange(int num, AsyncUserToken token)
|
||||
{
|
||||
Console.WriteLine("Client数发生变化");
|
||||
}
|
||||
|
||||
public void Connect(string ip, int port)
|
||||
{
|
||||
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
base.StartConnect(ip, port, socket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接受包回调
|
||||
/// </summary>
|
||||
/// <param name="CMDID">协议ID</param>
|
||||
/// <param name="ERRCODE">错误编号</param>
|
||||
/// <param name="data">业务数据</param>
|
||||
private void ReceiveData(AsyncUserToken token, int CMDID,int Error, byte[] data)
|
||||
{
|
||||
DataCallBack(token.Socket, CMDID, Error,data);
|
||||
}
|
||||
|
||||
public void DataCallBack(Socket sk, int CMDID, int Error, byte[] data)
|
||||
{
|
||||
Console.WriteLine("收到消息 CMDID =>" + CMDID + " 数据长度=>" + data.Length);
|
||||
try
|
||||
{
|
||||
//抛出网络数据
|
||||
//NetMsg.Instance.PostNetMsgEvent(CMDID, sk, data);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("逻辑处理错误:" + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 断开连接
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public void OnDisconnect(AsyncUserToken token)
|
||||
{
|
||||
Console.WriteLine("断开连接");
|
||||
//ServerManager.g_ClientMgr.SetClientOfflineForSocket(token.Socket);
|
||||
}
|
||||
|
||||
public void OnShowNetLog(string msg)
|
||||
{
|
||||
//ServerManager.g_Log.Debug(msg);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user