From 25ad38edc5eaf527451f829509a198db0bdd8b2c Mon Sep 17 00:00:00 2001
From: sin365 <353374337@qq.com>
Date: Tue, 18 Jun 2024 10:16:33 +0800
Subject: [PATCH] =?UTF-8?q?=E6=89=A9=E5=B1=95IOCP=E7=9A=84=E5=AE=A2?=
=?UTF-8?q?=E6=88=B7=E7=AB=AF=E6=A8=A1=E5=BC=8F?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
HaoYueNet.sln | 7 +
.../IOCPMode/AsyncUserToken.cs | 54 ++
.../IOCPMode/BufferManager.cs | 60 ++
.../IOCPMode/MemoryStreamPool.cs | 41 +
.../IOCPMode/SocketEventPool.cs | 45 ++
.../IOCPMode/TcpSaeaClient.cs | 726 ++++++++++++++++++
.../IOCPMode/TokenMsgPool.cs | 130 ++++
Simple/ClientSaeaTest/ClientSaeaTest.csproj | 14 +
Simple/ClientSaeaTest/Program.cs | 19 +
Simple/ClientSaeaTest/SaeaClient.cs | 69 ++
10 files changed, 1165 insertions(+)
create mode 100644 NetLib/HaoYueNet.ClientNetwork/IOCPMode/AsyncUserToken.cs
create mode 100644 NetLib/HaoYueNet.ClientNetwork/IOCPMode/BufferManager.cs
create mode 100644 NetLib/HaoYueNet.ClientNetwork/IOCPMode/MemoryStreamPool.cs
create mode 100644 NetLib/HaoYueNet.ClientNetwork/IOCPMode/SocketEventPool.cs
create mode 100644 NetLib/HaoYueNet.ClientNetwork/IOCPMode/TcpSaeaClient.cs
create mode 100644 NetLib/HaoYueNet.ClientNetwork/IOCPMode/TokenMsgPool.cs
create mode 100644 Simple/ClientSaeaTest/ClientSaeaTest.csproj
create mode 100644 Simple/ClientSaeaTest/Program.cs
create mode 100644 Simple/ClientSaeaTest/SaeaClient.cs
diff --git a/HaoYueNet.sln b/HaoYueNet.sln
index fb882b9..396c5a4 100644
--- a/HaoYueNet.sln
+++ b/HaoYueNet.sln
@@ -27,6 +27,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetworkNet.
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ServerNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ServerNetwork.Standard2\HaoYueNet.ServerNetwork.Standard2.csproj", "{6BACBAAB-3777-4165-A2F7-7F9B517286B4}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClientSaeaTest", "Simple\ClientSaeaTest\ClientSaeaTest.csproj", "{AE22B541-A21E-48F1-9913-C1ACEBF21874}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -69,6 +71,10 @@ Global
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Release|Any CPU.Build.0 = Release|Any CPU
+ {AE22B541-A21E-48F1-9913-C1ACEBF21874}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AE22B541-A21E-48F1-9913-C1ACEBF21874}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AE22B541-A21E-48F1-9913-C1ACEBF21874}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AE22B541-A21E-48F1-9913-C1ACEBF21874}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -83,6 +89,7 @@ Global
{45FBC25D-9EC5-4C8E-A979-005F04CE76AB} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
{16AF64F5-6BED-4BD5-AD41-39816AD56769} = {F4C45C48-8011-4782-B0B3-99164D611A6C}
{6BACBAAB-3777-4165-A2F7-7F9B517286B4} = {F4C45C48-8011-4782-B0B3-99164D611A6C}
+ {AE22B541-A21E-48F1-9913-C1ACEBF21874} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {22107F03-013F-4871-AC8E-F082694E2679}
diff --git a/NetLib/HaoYueNet.ClientNetwork/IOCPMode/AsyncUserToken.cs b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/AsyncUserToken.cs
new file mode 100644
index 0000000..2ef4f5b
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/AsyncUserToken.cs
@@ -0,0 +1,54 @@
+using System.Net;
+using System.Net.Sockets;
+
+namespace HaoYueNet.ClientNetwork.IOCPMode
+{
+ public class AsyncUserToken
+ {
+ ///
+ /// 客户端IP地址
+ ///
+ public IPAddress IPAddress { get; set; }
+
+ ///
+ /// 远程地址
+ ///
+ public EndPoint Remote { get; set; }
+
+ ///
+ /// 通信SOKET
+ ///
+ public Socket Socket { get; set; }
+
+ ///
+ /// 连接时间
+ ///
+ public DateTime ConnectTime { get; set; }
+
+ ///
+ /// 所属用户信息
+ ///
+ public object UserInfo { get; set; }
+
+ ///
+ /// 数据缓存区
+ ///
+ //public List Buffer { get; set; }
+
+ public MemoryStream memoryStream { get; set; }
+
+ public AsyncUserToken()
+ {
+ //this.Buffer = new List();
+ memoryStream = new MemoryStream();
+ }
+ ///
+ /// 响应倒计时计数
+ ///
+ public int RevIndex { get; set; } = 0;
+ ///
+ /// 发送倒计时计数
+ ///
+ public int SendIndex { get; set; } = 0;
+ }
+}
diff --git a/NetLib/HaoYueNet.ClientNetwork/IOCPMode/BufferManager.cs b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/BufferManager.cs
new file mode 100644
index 0000000..c76a19a
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/BufferManager.cs
@@ -0,0 +1,60 @@
+using System.Net.Sockets;
+
+namespace HaoYueNet.ClientNetwork.IOCPMode
+{
+ public class BufferManager
+ {
+ int m_numBytes; // the total number of bytes controlled by the buffer pool
+ byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
+ Stack m_freeIndexPool; //
+ int m_currentIndex;
+ int m_bufferSize;
+
+ public BufferManager(int totalBytes, int bufferSize)
+ {
+ m_numBytes = totalBytes;
+ m_currentIndex = 0;
+ m_bufferSize = bufferSize;
+ m_freeIndexPool = new Stack();
+ }
+
+ // Allocates buffer space used by the buffer pool
+ public void InitBuffer()
+ {
+ // create one big large buffer and divide that
+ // out to each SocketAsyncEventArg object
+ m_buffer = new byte[m_numBytes];
+ }
+
+ // Assigns a buffer from the buffer pool to the
+ // specified SocketAsyncEventArgs object
+ //
+ // true if the buffer was successfully set, else false
+ public bool SetBuffer(SocketAsyncEventArgs args)
+ {
+
+ if (m_freeIndexPool.Count > 0)
+ {
+ args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
+ }
+ else
+ {
+ if (m_numBytes - m_bufferSize < m_currentIndex)
+ {
+ return false;
+ }
+ args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
+ m_currentIndex += m_bufferSize;
+ }
+ return true;
+ }
+
+ // Removes the buffer from a SocketAsyncEventArg object.
+ // This frees the buffer back to the buffer pool
+ public void FreeBuffer(SocketAsyncEventArgs args)
+ {
+ m_freeIndexPool.Push(args.Offset);
+ args.SetBuffer(null, 0, 0);
+ }
+ }
+}
diff --git a/NetLib/HaoYueNet.ClientNetwork/IOCPMode/MemoryStreamPool.cs b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/MemoryStreamPool.cs
new file mode 100644
index 0000000..2500e0a
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/MemoryStreamPool.cs
@@ -0,0 +1,41 @@
+using System.Net.Sockets;
+
+namespace HaoYueNet.ClientNetwork.IOCPMode
+{
+
+ public class MemoryStreamPool
+ {
+ Stack m_pool;
+
+ public MemoryStreamPool(int capacity)
+ {
+ m_pool = new Stack(capacity);
+ }
+
+ public void Push(MemoryStream item)
+ {
+ if (item == null) { throw new ArgumentNullException("Items added to a MemoryStream cannot be null"); }
+ lock (m_pool)
+ {
+ m_pool.Push(item);
+ }
+ }
+ public MemoryStream Pop()
+ {
+ lock (m_pool)
+ {
+ return m_pool.Pop();
+ }
+ }
+
+ public int Count
+ {
+ get { return m_pool.Count; }
+ }
+
+ public void Clear()
+ {
+ m_pool.Clear();
+ }
+ }
+}
diff --git a/NetLib/HaoYueNet.ClientNetwork/IOCPMode/SocketEventPool.cs b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/SocketEventPool.cs
new file mode 100644
index 0000000..1e8bdca
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/SocketEventPool.cs
@@ -0,0 +1,45 @@
+using System.Net.Sockets;
+
+namespace HaoYueNet.ClientNetwork.IOCPMode
+{
+
+ public class SocketEventPool
+ {
+ Stack m_pool;
+
+ public SocketEventPool(int capacity)
+ {
+ m_pool = new Stack(capacity);
+ }
+
+ public void Push(SocketAsyncEventArgs item)
+ {
+ if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
+ lock (m_pool)
+ {
+ m_pool.Push(item);
+ }
+ }
+
+ // Removes a SocketAsyncEventArgs instance from the pool
+ // and returns the object removed from the pool
+ public SocketAsyncEventArgs Pop()
+ {
+ lock (m_pool)
+ {
+ return m_pool.Pop();
+ }
+ }
+
+ // The number of SocketAsyncEventArgs instances in the pool
+ public int Count
+ {
+ get { return m_pool.Count; }
+ }
+
+ public void Clear()
+ {
+ m_pool.Clear();
+ }
+ }
+}
diff --git a/NetLib/HaoYueNet.ClientNetwork/IOCPMode/TcpSaeaClient.cs b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/TcpSaeaClient.cs
new file mode 100644
index 0000000..0d6f88d
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/TcpSaeaClient.cs
@@ -0,0 +1,726 @@
+//using HunterProtobufCore;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using static HaoYueNet.ClientNetwork.BaseData;
+
+namespace HaoYueNet.ClientNetwork.IOCPMode
+{
+ public class TcpSaeaClient
+ {
+ #region 定义属性
+ protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
+ protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
+ protected static int TimerInterval = 3000;//计时器间隔
+ protected System.Timers.Timer _heartTimer;//心跳包计数器
+ public int m_maxConnectNum; //最大连接数
+ public int m_revBufferSize; //最大接收字节数
+ protected BufferManager m_bufferManager;
+ protected const int opsToAlloc = 2;
+ protected SocketEventPool m_Receivepool;
+ protected SocketEventPool m_Sendpool;
+ protected TokenMsgPool msg_pool;
+ protected int m_clientCount; //连接的客户端数量
+ protected Semaphore m_maxNumberAcceptedClients;//信号量
+ protected Dictionary _DictSocketAsyncUserToken = new Dictionary();
+ List m_clients; //客户端列表
+ public List ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
+ #endregion
+
+ #region 定义委托
+ ///
+ /// 客户端连接数量变化时触发
+ ///
+ /// 当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)
+ /// 增加用户的信息
+ public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
+ ///
+ /// 接收到客户端的数据
+ ///
+ /// 客户端
+ /// 客户端数据
+ public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, int ErrID, byte[] data);
+ ///
+ /// 断开连接
+ ///
+ ///
+ public delegate void OnDisconnectHandler(AsyncUserToken sk);
+ ///
+ /// 日志
+ ///
+ ///
+ public delegate void OnNetLogHandler(string msg);
+ #endregion
+
+ #region 定义事件
+ ///
+ /// 客户端连接数量变化事件
+ ///
+ public event OnClientNumberChangeHandler OnClientNumberChange;
+ ///
+ /// 接收到客户端的数据事件
+ ///
+ public event OnReceiveDataHandler OnReceive;
+ ///
+ /// 接收到客户端的断开连接
+ ///
+ public event OnDisconnectHandler OnDisconnected;
+ ///
+ /// 网络库内部输出
+ ///
+ public event OnNetLogHandler OnNetLog;
+ #endregion
+
+ ///
+ /// 构造函数
+ ///
+ /// 最大连接数
+ /// 缓存区大小
+ public TcpSaeaClient(int numConnections, int receiveBufferSize)
+ {
+ m_clientCount = 0;
+ m_maxConnectNum = numConnections;
+ m_revBufferSize = receiveBufferSize;
+ // allocate buffers such that the maximum number of sockets can have one outstanding read and
+ //write posted to the socket simultaneously
+ m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
+
+ m_Receivepool = new SocketEventPool(numConnections);
+ m_Sendpool = new SocketEventPool(numConnections);
+
+ msg_pool = new TokenMsgPool(numConnections);
+
+ m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
+ }
+
+ #region Client操作
+ ///
+ /// 初始化
+ ///
+ public void Init()
+ {
+ // Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
+ // against memory fragmentation
+ m_bufferManager.InitBuffer();
+ m_clients = new List();
+ // preallocate pool of SocketAsyncEventArgs objects
+ SocketAsyncEventArgs readWriteEventArg;
+
+ for (int i = 0; i < m_maxConnectNum; i++)
+ {
+ readWriteEventArg = new SocketAsyncEventArgs();
+ readWriteEventArg.Completed += new EventHandler(IO_Completed);
+ readWriteEventArg.UserToken = new AsyncUserToken();
+ // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
+ m_bufferManager.SetBuffer(readWriteEventArg);
+ // add SocketAsyncEventArg to the pool
+ m_Receivepool.Push(readWriteEventArg);
+ }
+
+ for (int i = 0; i < m_maxConnectNum; i++)
+ {
+ readWriteEventArg = new SocketAsyncEventArgs();
+ readWriteEventArg.Completed += new EventHandler(IO_Completed);
+ readWriteEventArg.UserToken = new AsyncUserToken();
+
+ //发送是否需要如此设置 TODO
+ m_bufferManager.SetBuffer(readWriteEventArg);
+
+ m_Sendpool.Push(readWriteEventArg);
+ }
+ OutNetLog("初始化完毕");
+ }
+ ///
+ /// 启动服务
+ ///
+ ///
+ /// 是否端口重用
+ ///
+ public bool Start()
+ {
+ try
+ {
+ ClearUserToken();
+
+ _heartTimer = new System.Timers.Timer();
+ _heartTimer.Interval = TimerInterval;
+ _heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
+ _heartTimer.AutoReset = true;
+ _heartTimer.Enabled = true;
+ OutNetLog("开启定时心跳包");
+
+ return true;
+ }
+ catch (Exception)
+ {
+ return false;
+ }
+ }
+
+ ///
+ /// 停止服务
+ ///
+ public void Stop()
+ {
+ foreach (AsyncUserToken token in m_clients)
+ {
+ try
+ {
+ token.Socket.Shutdown(SocketShutdown.Both);
+ }
+ catch (Exception) { }
+ }
+ try
+ {
+ for (int i = 0; i < m_clients.Count; i++)
+ {
+ m_clients[i].Socket.Shutdown(SocketShutdown.Both);
+ }
+ //listenSocket.Shutdown(SocketShutdown.Both);
+
+ for (int i = 0; i < m_clients.Count; i++)
+ {
+ m_clients[i].Socket.Close();
+ }
+ }
+ catch (Exception) { }
+
+ //listenSocket.Close();
+ int c_count = m_clients.Count;
+ ClearUserToken();
+
+ if (OnClientNumberChange != null)
+ OnClientNumberChange(-c_count, null);
+ }
+ public void CloseClient(AsyncUserToken token)
+ {
+ try { token.Socket.Shutdown(SocketShutdown.Both); }
+ catch (Exception) { }
+ }
+ ///
+ /// 关闭客户端连接
+ ///
+ ///
+ void CloseClientSocket(SocketAsyncEventArgs e)
+ {
+ AsyncUserToken token = e.UserToken as AsyncUserToken;
+ CloseReady(token);
+ // 释放SocketAsyncEventArg,以便其他客户端可以重用它们
+ ReleaseSocketAsyncEventArgs(e);
+ }
+ void CloseReady(AsyncUserToken token)
+ {
+ OnDisconnected?.Invoke(token);
+ RemoveUserToken(token);
+ //如果有事件,则调用事件,发送客户端数量变化通知
+ OnClientNumberChange?.Invoke(-1, token);
+ // 关闭与客户端关联的套接字
+ try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
+ token.Socket.Close();
+ // 递减计数器以跟踪连接到服务器的客户端总数
+ Interlocked.Decrement(ref m_clientCount);
+ m_maxNumberAcceptedClients.Release();
+ }
+ #endregion
+
+ #region Token管理
+ public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
+ {
+ return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
+ }
+ void AddUserToken(AsyncUserToken userToken)
+ {
+ lock (_DictSocketAsyncUserToken)
+ {
+ m_clients.Add(userToken);
+ _DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
+ }
+ }
+ void RemoveUserToken(AsyncUserToken userToken)
+ {
+ lock (_DictSocketAsyncUserToken)
+ {
+ m_clients.Remove(userToken);
+ _DictSocketAsyncUserToken.Remove(userToken.Socket);
+ }
+ }
+ void ClearUserToken()
+ {
+ lock (_DictSocketAsyncUserToken)
+ {
+ m_clients.Clear();
+ _DictSocketAsyncUserToken.Clear();
+ }
+ }
+ ///
+ /// 回收SocketAsyncEventArgs
+ ///
+ ///
+ ///
+ void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
+ {
+ //saea.UserToken = null;//TODO
+ //saea.SetBuffer(null, 0, 0);
+ //saea.Dispose();
+ //↑ 这里不要自作主张去清东西,否则回收回去不可用
+
+ switch (saea.LastOperation)
+ {
+ case SocketAsyncOperation.Receive:
+ m_Receivepool.Push(saea);
+ break;
+ case SocketAsyncOperation.Send:
+ m_Sendpool.Push(saea);
+ break;
+ default:
+ throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
+ }
+
+ }
+ #endregion
+
+
+
+ #region 连接
+
+ public void StartConnect(string ip, int port, Socket socket, SocketAsyncEventArgs connectEventArg = null)
+ {
+ if (connectEventArg == null)
+ {
+ connectEventArg = new SocketAsyncEventArgs();
+ connectEventArg.Completed += new EventHandler(IO_Completed);
+ }
+ else
+ {
+ // socket must be cleared since the context object is being reused
+ connectEventArg.AcceptSocket = null;
+ //TODO ??
+ //这里其实AcceptSocket是服务端用的,非监听的客户端用,本来就为空,清不清理没什么卵用,但是connectEventArg.ConnectSocket是只读的的
+ }
+
+ connectEventArg.RemoteEndPoint = new DnsEndPoint(ip, port);
+
+ m_maxNumberAcceptedClients.WaitOne();
+
+ if (!socket.ConnectAsync(connectEventArg))
+ {
+ ProcessConnect(connectEventArg);
+ }
+ }
+
+ private void ProcessConnect(SocketAsyncEventArgs e)
+ {
+ try
+ {
+ Interlocked.Increment(ref m_clientCount);
+
+ //确保监听结束时,有连接才抛给数据接收
+ if (e.ConnectSocket.RemoteEndPoint != null)
+ {
+ // Get the socket for the accepted client connection and put it into the
+ //ReadEventArg object user token
+ SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
+ //TODO readEventArgs.UserToken这里的 UserToken 有可能是空
+ AsyncUserToken userToken;
+ if (readEventArgs.UserToken == null)
+ readEventArgs.UserToken = new AsyncUserToken();
+
+ userToken = (AsyncUserToken)readEventArgs.UserToken;
+ userToken.Socket = e.ConnectSocket;
+ userToken.ConnectTime = DateTime.Now;
+ userToken.Remote = e.ConnectSocket.RemoteEndPoint;
+ userToken.IPAddress = ((IPEndPoint)e.ConnectSocket.RemoteEndPoint).Address;
+
+ userToken.RevIndex = MaxRevIndexNum;
+ userToken.SendIndex = MaxSendIndexNum;
+
+ AddUserToken(userToken);
+
+ OnClientNumberChange?.Invoke(1, userToken);
+ if (!e.ConnectSocket.ReceiveAsync(readEventArgs))
+ {
+ ProcessReceive(readEventArgs);
+ }
+ }
+ }
+ catch (Exception me)
+ {
+ //RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
+ }
+
+ // Accept the next connection request
+ if (e.SocketError == SocketError.OperationAborted) return;
+ //StartAccept(e);
+ }
+ #endregion
+
+ #region 收发IOCP循环
+ /// 当异步接收操作完成时,会调用此方法。
+ /// 如果远程主机关闭了连接,则套接字关闭。
+ /// 如果接收到数据,则将数据回显到客户端。
+ ///
+ ///
+ private void ProcessReceive(SocketAsyncEventArgs e)
+ {
+ try
+ {
+ // check if the remote host closed the connection
+ AsyncUserToken token = (AsyncUserToken)e.UserToken;
+ if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
+ {
+ //读取数据
+ //byte[] data = new byte[e.BytesTransferred];
+ //Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
+ //lock (token.Buffer)
+ lock (token.memoryStream)
+ {
+ //token.Buffer.AddRange(data);
+ token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
+ do
+ {
+ //如果包头不完整
+ //if (token.Buffer.Count < 4)
+ if (token.memoryStream.Length < 4)
+ break;
+
+ ////判断包的长度
+ //byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
+ //int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
+ //if (packageLen > token.Buffer.Count - 4)
+ //{ //长度不够时,退出循环,让程序继续接收
+ // break;
+ //}
+
+ long FristBeginPos = token.memoryStream.Position;
+ byte[] lenBytes = new byte[4];
+ token.memoryStream.Seek(0, SeekOrigin.Begin);
+ token.memoryStream.Read(lenBytes, 0, 4);
+ int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
+ if (packageLen > token.memoryStream.Length - 4)
+ {
+ token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
+ //长度不够时,退出循环,让程序继续接收
+ break;
+ }
+
+ ////包够长时,则提取出来,交给后面的程序去处理
+ //byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
+
+ byte[] rev = new byte[packageLen];
+ token.memoryStream.Seek(4, SeekOrigin.Begin);
+ token.memoryStream.Read(rev, 0, packageLen);
+
+ //从数据池中移除这组数据
+ //lock (token.Buffer)
+ //{
+ // token.Buffer.RemoveRange(0, packageLen + 4);
+ //}
+
+ token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
+ //从数据池中移除这组数据
+ lock (token.memoryStream)
+ {
+ //token.memoryStream.Position = 0;
+ //token.memoryStream.SetLength(0);
+ int numberOfBytesToRemove = packageLen + 4;
+ byte[] buf = token.memoryStream.GetBuffer();
+ Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
+ token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
+ }
+
+ DataCallBackReady(token, rev);
+
+ //这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
+ //若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
+ //} while (token.Buffer.Count > 4);
+ } while (token.memoryStream.Length > 4);
+ }
+
+ //继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
+ if (!token.Socket.ReceiveAsync(e))
+ {
+ ProcessReceive(e);
+ }
+ }
+ else
+ {
+ //尝试性,清理数据
+ token.memoryStream.SetLength(0);
+ token.memoryStream.Seek(0, SeekOrigin.Begin);
+
+ CloseClientSocket(e);
+ }
+ }
+ catch (Exception xe)
+ {
+ //RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
+ }
+ }
+ private void ProcessSend(SocketAsyncEventArgs e)
+ {
+ if (e.SocketError == SocketError.Success)
+ {
+ //TODO
+ }
+ else
+ {
+ CloseClientSocket(e);
+ return;
+ }
+ ReleaseSocketAsyncEventArgs(e);
+ SendForMsgPool();
+ }
+ void IO_Completed(object sender, SocketAsyncEventArgs e)
+ {
+ // determine which type of operation just completed and call the associated handler
+
+ switch (e.LastOperation)
+ {
+ case SocketAsyncOperation.Connect:
+ ProcessConnect(e);
+ break;
+ case SocketAsyncOperation.Receive:
+ ProcessReceive(e);
+ break;
+ case SocketAsyncOperation.Send:
+ ProcessSend(e);
+ break;
+ default:
+ throw new ArgumentException("The last operation completed on the socket was not a receive or send");
+ }
+ }
+ #endregion
+
+ #region 发送
+ int sendrun = 0;
+ ///
+ /// 对外暴露的发送消息
+ ///
+ ///
+ /// 序列化之后的数据
+ public void SendToSocket(Socket sk, int CMDID, byte[] data)
+ {
+ AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
+ SendWithIndex(token, (ushort)CMDID, data);
+ }
+
+ void SendForMsgPool()
+ {
+ //if (flag_SendForMsgPool) return;
+ try
+ {
+ if (sendrun < msg_pool.Count || msg_pool.Count < 1)
+ return;
+
+ sendrun++;
+ while (msg_pool.Count > 0)
+ {
+ try
+ {
+ TokenWithMsg msg = msg_pool.Dequeue();
+ //OutNetLog("从信息池取出发送");
+ //是心跳包
+ if (msg.bHeartbeat)
+ {
+ SendHeartbeatMessage(msg.token);
+ }
+ else
+ {
+ SendMessage(msg.token, msg.CMDID, msg.data);
+ }
+ msg = null;
+ }
+ catch
+ {
+ OutNetLog("==============================================>");
+ }
+ }
+ sendrun--;
+ OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
+ }
+ catch (Exception ex)
+ {
+ OutNetLog(ex.ToString());
+ }
+
+ }
+
+ ///
+ /// 发送心跳包
+ ///
+ ///
+ void SendHeartbeatMessage(AsyncUserToken token)
+ {
+ if (token == null || token.Socket == null || !token.Socket.Connected)
+ return;
+ try
+ {
+ if (m_Sendpool.Count > 0)
+ {
+ SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
+ myreadEventArgs.UserToken = token;
+ //TODO ????客户端用这里是否应该直接就不设置
+ //myreadEventArgs.AcceptSocket = token.Socket;
+
+ //直接写入SocketAsyncEventArgs的Buff
+ HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
+
+ //若不需要等待
+ if (!token.Socket.SendAsync(myreadEventArgs))
+ {
+ m_Sendpool.Push(myreadEventArgs);
+ }
+ return;
+ }
+ else
+ {
+ //先压入队列,等待m_Sendpool回收
+ msg_pool.Enqueue(new TokenWithMsg() { token = token, bHeartbeat = true });
+ //OutNetLog("!!!!压入消息发送队列MSG_Pool");
+ return;
+ }
+ }
+ catch (Exception e)
+ {
+ OutNetLog(e.ToString());
+ }
+ }
+
+ ///
+ /// 发送数据并计数
+ ///
+ ///
+ void SendWithIndex(AsyncUserToken token, ushort CmdID, byte[] data)
+ {
+ try
+ {
+ //发送数据
+ SendMessage(token, CmdID, data);
+ token.SendIndex = MaxSendIndexNum;
+ }
+ catch
+ {
+ CloseReady(token);
+ }
+ }
+
+ void SendMessage(AsyncUserToken token, ushort CmdID, byte[] data)
+ {
+ if (token == null || token.Socket == null || !token.Socket.Connected)
+ return;
+ try
+ {
+ if (m_Sendpool.Count > 0)
+ {
+ SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
+ myreadEventArgs.UserToken = token;
+ myreadEventArgs.AcceptSocket = token.Socket;
+ //myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
+ //更换为CMDID和Data直接写入SocketAsyncEventArgs的Buff
+ HunterNet_C2S.SetDataToSocketAsyncEventArgs(myreadEventArgs, CmdID, data);
+
+ //若不需要等待
+ if (!token.Socket.SendAsync(myreadEventArgs))
+ {
+ m_Sendpool.Push(myreadEventArgs);
+ }
+ return;
+ }
+ else
+ {
+ //先压入队列,等待m_Sendpool回收
+ msg_pool.Enqueue(new TokenWithMsg() { token = token, CMDID = CmdID, data = data });
+ //OutNetLog("!!!!压入消息发送队列MSG_Pool");
+ return;
+ }
+ }
+ catch (Exception e)
+ {
+ OutNetLog(e.ToString());
+ }
+ }
+ #endregion
+
+ #region 处理前预备
+ private void DataCallBackReady(AsyncUserToken sk, byte[] data)
+ {
+ //增加接收计数
+ sk.RevIndex = MaxRevIndexNum;
+
+ if (data.Length == 1 && data[0] == 0x00)//心跳包
+ {
+ //OutNetLog("收到心跳包");
+ //无处理
+ }
+ else
+ {
+ try
+ {
+ //将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
+ HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
+ OnReceive?.Invoke(sk, CmdID, Error, resultdata);
+ }
+ catch (Exception ex)
+ {
+ OutNetLog("数据解析错误");
+ }
+ }
+ }
+ private void OutNetLog(string msg)
+ {
+ OnNetLog?.Invoke(msg);
+ }
+ #endregion
+
+ #region 心跳包
+ ///
+ /// 发送心跳包
+ ///
+ ///
+ ///
+ private void SendHeartbeatWithIndex(AsyncUserToken token)
+ {
+ if (token == null || token.Socket == null || !token.Socket.Connected)
+ return;
+ try
+ {
+ //OutNetLog(DateTime.Now.ToString() + "发送心跳包");
+ token.SendIndex = MaxSendIndexNum;
+ SendHeartbeatMessage(token);
+ }
+ catch (Exception e)
+ {
+ CloseReady(token);
+ }
+ }
+ ///
+ /// 心跳包时钟事件
+ ///
+ ///
+ ///
+ private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
+ {
+ for (int i = 0; i < m_clients.Count(); i++)
+ {
+ //接收服务器数据计数
+ m_clients[i].RevIndex--;
+ if (m_clients[i].RevIndex <= 0)
+ {
+ //判定掉线
+ CloseReady(m_clients[i]);
+ return;
+ }
+
+ //发送计数
+ m_clients[i].SendIndex--;
+ if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
+ {
+ //重置倒计时计数
+ m_clients[i].SendIndex = MaxSendIndexNum;
+ SendHeartbeatWithIndex(m_clients[i]);
+ }
+ }
+ }
+ #endregion
+ }
+}
diff --git a/NetLib/HaoYueNet.ClientNetwork/IOCPMode/TokenMsgPool.cs b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/TokenMsgPool.cs
new file mode 100644
index 0000000..bd171db
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetwork/IOCPMode/TokenMsgPool.cs
@@ -0,0 +1,130 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net.Sockets;
+using System.Text;
+
+namespace HaoYueNet.ClientNetwork.IOCPMode
+{
+ public class TokenWithMsg
+ {
+ public AsyncUserToken token;
+ public ushort CMDID;
+ //public UInt16 Error;
+ public byte[] data;
+ public bool bHeartbeat;
+ }
+
+ public class TokenMsgPool
+ {
+ //Stack msg_pool;
+ Queue msg_pool;
+
+ public TokenMsgPool(int capacity)
+ {
+ msg_pool = new Queue(capacity);
+ }
+
+ ///
+ /// 向 Queue 的末尾添加一个对象。
+ ///
+ ///
+ public void Enqueue(TokenWithMsg item)
+ {
+ lock (msg_pool)
+ {
+ msg_pool.Enqueue(item);
+ }
+ }
+
+ //移除并返回在 Queue 的开头的对象。
+ public TokenWithMsg Dequeue()
+ {
+ lock (msg_pool)
+ {
+ return msg_pool.Dequeue();
+ }
+ }
+
+ public int Count
+ {
+ get { return msg_pool.Count; }
+ }
+
+ public void Clear()
+ {
+ msg_pool.Clear();
+ }
+ }
+
+ /*
+ public class TokenWithMsg
+ {
+ public AsyncUserToken token;
+ public byte[] message;
+ }
+
+ public class TokenMsgPool
+ {
+ //Stack msg_pool;
+ Queue msg_pool;
+
+ public TokenMsgPool(int capacity)
+ {
+ //msg_pool = new Stack(capacity);
+ msg_pool = new Queue(capacity);
+ }
+
+ //public void Push(TokenWithMsg item)
+ //{
+ // if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
+ // lock (msg_pool)
+ // {
+ // msg_pool.Push(item);
+ // }
+ //}
+
+ ///
+ /// 向 Queue 的末尾添加一个对象。
+ ///
+ ///
+ public void Enqueue(TokenWithMsg item)
+ {
+ lock (msg_pool)
+ {
+ msg_pool.Enqueue(item);
+ }
+ }
+
+ //移除并返回在 Queue 的开头的对象。
+ public TokenWithMsg Dequeue()
+ {
+ lock (msg_pool)
+ {
+ return msg_pool.Dequeue();
+ }
+ }
+
+ //// Removes a SocketAsyncEventArgs instance from the pool
+ //// and returns the object removed from the pool
+ //public TokenWithMsg Pop()
+ //{
+ // lock (msg_pool)
+ // {
+ // return msg_pool.Pop();
+ // }
+ //}
+
+ // The number of SocketAsyncEventArgs instances in the pool
+ public int Count
+ {
+ get { return msg_pool.Count; }
+ }
+
+ public void Clear()
+ {
+ msg_pool.Clear();
+ }
+ }
+ */
+}
diff --git a/Simple/ClientSaeaTest/ClientSaeaTest.csproj b/Simple/ClientSaeaTest/ClientSaeaTest.csproj
new file mode 100644
index 0000000..37af9ce
--- /dev/null
+++ b/Simple/ClientSaeaTest/ClientSaeaTest.csproj
@@ -0,0 +1,14 @@
+
+
+
+ Exe
+ net8.0
+ enable
+ enable
+
+
+
+
+
+
+
diff --git a/Simple/ClientSaeaTest/Program.cs b/Simple/ClientSaeaTest/Program.cs
new file mode 100644
index 0000000..6ef3c7c
--- /dev/null
+++ b/Simple/ClientSaeaTest/Program.cs
@@ -0,0 +1,19 @@
+using System.Net.Sockets;
+
+namespace ClientSaeaTest
+{
+ internal class Program
+ {
+ static SaeaClient client = new SaeaClient(1024,1024);
+ static void Main(string[] args)
+ {
+ client.Init();
+ client.Start();
+ Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+ client.Connect("139.186.160.243",1000);
+
+ Console.WriteLine("Hello, World!");
+ Console.ReadLine();
+ }
+ }
+}
diff --git a/Simple/ClientSaeaTest/SaeaClient.cs b/Simple/ClientSaeaTest/SaeaClient.cs
new file mode 100644
index 0000000..0184e75
--- /dev/null
+++ b/Simple/ClientSaeaTest/SaeaClient.cs
@@ -0,0 +1,69 @@
+using HaoYueNet.ClientNetwork.IOCPMode;
+using System.Net.Sockets;
+
+namespace ClientSaeaTest
+{
+ internal class SaeaClient : TcpSaeaClient
+ {
+ public SaeaClient(int numConnections, int receiveBufferSize)
+ : base(numConnections, receiveBufferSize)
+ {
+ OnClientNumberChange += ClientNumberChange;
+ OnReceive += ReceiveData;
+ OnDisconnected += OnDisconnect;
+ OnNetLog += OnShowNetLog;
+ }
+
+
+ private void ClientNumberChange(int num, AsyncUserToken token)
+ {
+ Console.WriteLine("Client数发生变化");
+ }
+
+ public void Connect(string ip, int port)
+ {
+ Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+ base.StartConnect(ip, port, socket);
+ }
+
+ ///
+ /// 接受包回调
+ ///
+ /// 协议ID
+ /// 错误编号
+ /// 业务数据
+ private void ReceiveData(AsyncUserToken token, int CMDID,int Error, byte[] data)
+ {
+ DataCallBack(token.Socket, CMDID, Error,data);
+ }
+
+ public void DataCallBack(Socket sk, int CMDID, int Error, byte[] data)
+ {
+ Console.WriteLine("收到消息 CMDID =>" + CMDID + " 数据长度=>" + data.Length);
+ try
+ {
+ //抛出网络数据
+ //NetMsg.Instance.PostNetMsgEvent(CMDID, sk, data);
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine("逻辑处理错误:" + ex.ToString());
+ }
+ }
+
+ ///
+ /// 断开连接
+ ///
+ ///
+ public void OnDisconnect(AsyncUserToken token)
+ {
+ Console.WriteLine("断开连接");
+ //ServerManager.g_ClientMgr.SetClientOfflineForSocket(token.Socket);
+ }
+
+ public void OnShowNetLog(string msg)
+ {
+ //ServerManager.g_Log.Debug(msg);
+ }
+ }
+}