GBA.Unity/Assets/emulator/Provider.cs
2024-08-16 14:51:15 +08:00

10 lines
259 B
C#

namespace OptimeGBA
{
public delegate void AudioCallback(float[] stereo16BitInterleavedData);
public abstract class Provider {
public bool OutputAudio = true;
public AudioCallback AudioCallback;
public string SavPath;
}
}