GBA.Unity/Assets/emulator/Dma.cs

29 lines
468 B
C#

using static OptimeGBA.Bits;
using System;
namespace OptimeGBA
{
public enum DmaStartTiming
{
Immediately = 0,
VBlank = 1,
HBlank = 2,
Special = 3,
}
public enum DmaDestAddrCtrl
{
Increment = 0,
Decrement = 1,
Fixed = 2,
IncrementReload = 3,
}
public enum DmaSrcAddrCtrl
{
Increment = 0,
Decrement = 1,
Fixed = 2,
PROHIBITED = 3,
}
}