GBA.Unity/Assets/emulator/Dma.cs

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2024-08-16 11:06:40 +08:00
using static OptimeGBA.Bits;
using System;
namespace OptimeGBA
{
public enum DmaStartTiming
{
Immediately = 0,
VBlank = 1,
HBlank = 2,
Special = 3,
}
public enum DmaDestAddrCtrl
{
Increment = 0,
Decrement = 1,
Fixed = 2,
IncrementReload = 3,
}
public enum DmaSrcAddrCtrl
{
Increment = 0,
Decrement = 1,
Fixed = 2,
PROHIBITED = 3,
}
}