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Author | SHA1 | Date | |
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8d0487be8b | |||
3af171bdc3 |
994
Assets/Game.unity
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994
Assets/Game.unity
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File diff suppressed because it is too large
Load Diff
@ -1,600 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Iris.CPU
|
||||
{
|
||||
public sealed class CPU_Core
|
||||
{
|
||||
public enum Model
|
||||
{
|
||||
ARM7TDMI,
|
||||
ARM946ES
|
||||
}
|
||||
|
||||
public delegate Byte Read8_Delegate(UInt32 address);
|
||||
public delegate UInt16 Read16_Delegate(UInt32 address);
|
||||
public delegate UInt32 Read32_Delegate(UInt32 address);
|
||||
public delegate void Write8_Delegate(UInt32 address, Byte value);
|
||||
public delegate void Write16_Delegate(UInt32 address, UInt16 value);
|
||||
public delegate void Write32_Delegate(UInt32 address, UInt32 value);
|
||||
public delegate UInt64 HandleSWI_Delegate();
|
||||
public delegate UInt64 HandleIRQ_Delegate();
|
||||
|
||||
// could have used function pointers (delegate*) for performance instead of delegates but it's less flexible (cannot use non-static function for instance)
|
||||
//public readonly struct CallbackInterface
|
||||
//(
|
||||
// Read8_Delegate read8,
|
||||
// Read16_Delegate read16,
|
||||
// Read32_Delegate read32,
|
||||
// Write8_Delegate write8,
|
||||
// Write16_Delegate write16,
|
||||
// Write32_Delegate write32,
|
||||
// HandleSWI_Delegate handleSWI,
|
||||
// HandleIRQ_Delegate handleIRQ
|
||||
//)
|
||||
//{
|
||||
// internal readonly Read8_Delegate _read8 = read8;
|
||||
// internal readonly Read16_Delegate _read16 = read16;
|
||||
// internal readonly Read32_Delegate _read32 = read32;
|
||||
// internal readonly Write8_Delegate _write8 = write8;
|
||||
// internal readonly Write16_Delegate _write16 = write16;
|
||||
// internal readonly Write32_Delegate _write32 = write32;
|
||||
// internal readonly HandleSWI_Delegate _handleSWI = handleSWI;
|
||||
// internal readonly HandleIRQ_Delegate _handleIRQ = handleIRQ;
|
||||
//}
|
||||
|
||||
public readonly struct CallbackInterface
|
||||
{
|
||||
public CallbackInterface
|
||||
(
|
||||
Read8_Delegate read8,
|
||||
Read16_Delegate read16,
|
||||
Read32_Delegate read32,
|
||||
Write8_Delegate write8,
|
||||
Write16_Delegate write16,
|
||||
Write32_Delegate write32,
|
||||
HandleSWI_Delegate handleSWI,
|
||||
HandleIRQ_Delegate handleIRQ
|
||||
)
|
||||
{
|
||||
_read8 = read8;
|
||||
_read16 = read16;
|
||||
_read32 = read32;
|
||||
_write8 = write8;
|
||||
_write16 = write16;
|
||||
_write32 = write32;
|
||||
_handleSWI = handleSWI;
|
||||
_handleIRQ = handleIRQ;
|
||||
}
|
||||
|
||||
internal readonly Read8_Delegate _read8;
|
||||
internal readonly Read16_Delegate _read16;
|
||||
internal readonly Read32_Delegate _read32;
|
||||
internal readonly Write8_Delegate _write8;
|
||||
internal readonly Write16_Delegate _write16;
|
||||
internal readonly Write32_Delegate _write32;
|
||||
internal readonly HandleSWI_Delegate _handleSWI;
|
||||
internal readonly HandleIRQ_Delegate _handleIRQ;
|
||||
}
|
||||
|
||||
public enum Signal
|
||||
{
|
||||
High,
|
||||
Low
|
||||
}
|
||||
|
||||
internal enum Flag
|
||||
{
|
||||
V = 28,
|
||||
C = 29,
|
||||
Z = 30,
|
||||
N = 31
|
||||
}
|
||||
|
||||
//internal unsafe readonly struct InstructionListEntry1<T>(T mask, T expected, delegate*<CPU_Core, T, UInt64> handler, List<Model> modelList)
|
||||
//{
|
||||
// internal readonly T _mask = mask;
|
||||
// internal readonly T _expected = expected;
|
||||
// internal unsafe readonly delegate*<CPU_Core, T, UInt64> _handler = handler;
|
||||
// internal readonly List<Model> _modelList = modelList;
|
||||
//}
|
||||
|
||||
internal unsafe readonly struct InstructionListEntry<T>
|
||||
{
|
||||
internal InstructionListEntry(T mask, T expected, delegate*<CPU_Core, T, UInt64> handler, List<Model> modelList)
|
||||
{
|
||||
_mask = mask;
|
||||
_expected = expected;
|
||||
_handler = handler;
|
||||
_modelList = modelList;
|
||||
}
|
||||
|
||||
internal readonly T _mask;
|
||||
internal readonly T _expected;
|
||||
internal unsafe readonly delegate*<CPU_Core, T, UInt64> _handler;
|
||||
internal readonly List<Model> _modelList;
|
||||
}
|
||||
|
||||
//internal unsafe readonly struct InstructionLUTEntry<T>(delegate*<CPU_Core, T, UInt64> handler)
|
||||
//{
|
||||
// internal unsafe readonly delegate*<CPU_Core, T, UInt64> _handler = handler;
|
||||
//}
|
||||
|
||||
|
||||
internal unsafe readonly struct InstructionLUTEntry<T>
|
||||
{
|
||||
internal InstructionLUTEntry(delegate*<CPU_Core, T, UInt64> handler)
|
||||
{
|
||||
_handler = handler;
|
||||
}
|
||||
internal unsafe readonly delegate*<CPU_Core, T, UInt64> _handler;
|
||||
}
|
||||
|
||||
internal const UInt32 ModeMask = 0b1_1111;
|
||||
internal const UInt32 UserMode = 0b1_0000;
|
||||
internal const UInt32 SystemMode = 0b1_1111;
|
||||
internal const UInt32 SupervisorMode = 0b1_0011;
|
||||
internal const UInt32 AbortMode = 0b1_0111;
|
||||
internal const UInt32 UndefinedMode = 0b1_1011;
|
||||
internal const UInt32 InterruptMode = 0b1_0010;
|
||||
internal const UInt32 FastInterruptMode = 0b1_0001;
|
||||
|
||||
public const UInt32 SP = 13;
|
||||
public const UInt32 LR = 14;
|
||||
public const UInt32 PC = 15;
|
||||
|
||||
public readonly UInt32[] Reg = new UInt32[16];
|
||||
public UInt32 CPSR;
|
||||
public UInt32 SPSR;
|
||||
|
||||
public UInt32 Reg8_usr, Reg9_usr, Reg10_usr, Reg11_usr, Reg12_usr, Reg13_usr, Reg14_usr;
|
||||
public UInt32 Reg13_svc, Reg14_svc;
|
||||
public UInt32 Reg13_abt, Reg14_abt;
|
||||
public UInt32 Reg13_und, Reg14_und;
|
||||
public UInt32 Reg13_irq, Reg14_irq;
|
||||
public UInt32 Reg8_fiq, Reg9_fiq, Reg10_fiq, Reg11_fiq, Reg12_fiq, Reg13_fiq, Reg14_fiq;
|
||||
public UInt32 SPSR_svc, SPSR_abt, SPSR_und, SPSR_irq, SPSR_fiq;
|
||||
|
||||
internal readonly Model _model;
|
||||
internal readonly CallbackInterface _callbackInterface;
|
||||
|
||||
private readonly ARM_Interpreter _armInterpreter;
|
||||
private readonly THUMB_Interpreter _thumbInterpreter;
|
||||
|
||||
public UInt32 NextInstructionAddress;
|
||||
public Signal NIRQ;
|
||||
|
||||
public CPU_Core(Model model, CallbackInterface callbackInterface)
|
||||
{
|
||||
_model = model;
|
||||
_callbackInterface = callbackInterface;
|
||||
_armInterpreter = new(this);
|
||||
_thumbInterpreter = new(this);
|
||||
}
|
||||
|
||||
public void ResetState()
|
||||
{
|
||||
Array.Clear(Reg,0,Reg.Length);
|
||||
|
||||
CPSR = 0b1_0000;
|
||||
SPSR = 0;
|
||||
|
||||
Reg8_usr = 0;
|
||||
Reg9_usr = 0;
|
||||
Reg10_usr = 0;
|
||||
Reg11_usr = 0;
|
||||
Reg12_usr = 0;
|
||||
Reg13_usr = 0;
|
||||
Reg14_usr = 0;
|
||||
|
||||
Reg13_svc = 0;
|
||||
Reg14_svc = 0;
|
||||
|
||||
Reg13_abt = 0;
|
||||
Reg14_abt = 0;
|
||||
|
||||
Reg13_und = 0;
|
||||
Reg14_und = 0;
|
||||
|
||||
Reg13_irq = 0;
|
||||
Reg14_irq = 0;
|
||||
|
||||
Reg8_fiq = 0;
|
||||
Reg9_fiq = 0;
|
||||
Reg10_fiq = 0;
|
||||
Reg11_fiq = 0;
|
||||
Reg12_fiq = 0;
|
||||
Reg13_fiq = 0;
|
||||
Reg14_fiq = 0;
|
||||
|
||||
SPSR_svc = 0;
|
||||
SPSR_abt = 0;
|
||||
SPSR_und = 0;
|
||||
SPSR_irq = 0;
|
||||
SPSR_fiq = 0;
|
||||
|
||||
NextInstructionAddress = 0;
|
||||
NIRQ = Signal.High;
|
||||
}
|
||||
|
||||
public void LoadState(BinaryReader reader)
|
||||
{
|
||||
foreach (ref UInt32 reg in Reg.AsSpan())
|
||||
reg = reader.ReadUInt32();
|
||||
|
||||
CPSR = reader.ReadUInt32();
|
||||
SPSR = reader.ReadUInt32();
|
||||
|
||||
Reg8_usr = reader.ReadUInt32();
|
||||
Reg9_usr = reader.ReadUInt32();
|
||||
Reg10_usr = reader.ReadUInt32();
|
||||
Reg11_usr = reader.ReadUInt32();
|
||||
Reg12_usr = reader.ReadUInt32();
|
||||
Reg13_usr = reader.ReadUInt32();
|
||||
Reg14_usr = reader.ReadUInt32();
|
||||
|
||||
Reg13_svc = reader.ReadUInt32();
|
||||
Reg14_svc = reader.ReadUInt32();
|
||||
|
||||
Reg13_abt = reader.ReadUInt32();
|
||||
Reg14_abt = reader.ReadUInt32();
|
||||
|
||||
Reg13_und = reader.ReadUInt32();
|
||||
Reg14_und = reader.ReadUInt32();
|
||||
|
||||
Reg13_irq = reader.ReadUInt32();
|
||||
Reg14_irq = reader.ReadUInt32();
|
||||
|
||||
Reg8_fiq = reader.ReadUInt32();
|
||||
Reg9_fiq = reader.ReadUInt32();
|
||||
Reg10_fiq = reader.ReadUInt32();
|
||||
Reg11_fiq = reader.ReadUInt32();
|
||||
Reg12_fiq = reader.ReadUInt32();
|
||||
Reg13_fiq = reader.ReadUInt32();
|
||||
Reg14_fiq = reader.ReadUInt32();
|
||||
|
||||
SPSR_svc = reader.ReadUInt32();
|
||||
SPSR_abt = reader.ReadUInt32();
|
||||
SPSR_und = reader.ReadUInt32();
|
||||
SPSR_irq = reader.ReadUInt32();
|
||||
SPSR_fiq = reader.ReadUInt32();
|
||||
|
||||
NextInstructionAddress = reader.ReadUInt32();
|
||||
NIRQ = (Signal)reader.ReadInt32();
|
||||
}
|
||||
|
||||
public void SaveState(BinaryWriter writer)
|
||||
{
|
||||
foreach (UInt32 reg in Reg)
|
||||
writer.Write(reg);
|
||||
|
||||
writer.Write(CPSR);
|
||||
writer.Write(SPSR);
|
||||
|
||||
writer.Write(Reg8_usr);
|
||||
writer.Write(Reg9_usr);
|
||||
writer.Write(Reg10_usr);
|
||||
writer.Write(Reg11_usr);
|
||||
writer.Write(Reg12_usr);
|
||||
writer.Write(Reg13_usr);
|
||||
writer.Write(Reg14_usr);
|
||||
|
||||
writer.Write(Reg13_svc);
|
||||
writer.Write(Reg14_svc);
|
||||
|
||||
writer.Write(Reg13_abt);
|
||||
writer.Write(Reg14_abt);
|
||||
|
||||
writer.Write(Reg13_und);
|
||||
writer.Write(Reg14_und);
|
||||
|
||||
writer.Write(Reg13_irq);
|
||||
writer.Write(Reg14_irq);
|
||||
|
||||
writer.Write(Reg8_fiq);
|
||||
writer.Write(Reg9_fiq);
|
||||
writer.Write(Reg10_fiq);
|
||||
writer.Write(Reg11_fiq);
|
||||
writer.Write(Reg12_fiq);
|
||||
writer.Write(Reg13_fiq);
|
||||
writer.Write(Reg14_fiq);
|
||||
|
||||
writer.Write(SPSR_svc);
|
||||
writer.Write(SPSR_abt);
|
||||
writer.Write(SPSR_und);
|
||||
writer.Write(SPSR_irq);
|
||||
writer.Write(SPSR_fiq);
|
||||
|
||||
writer.Write(NextInstructionAddress);
|
||||
writer.Write((int)NIRQ);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public UInt64 Step()
|
||||
{
|
||||
UInt32 i = (CPSR >> 7) & 1;
|
||||
|
||||
if ((i == 0) && (NIRQ == Signal.Low))
|
||||
return _callbackInterface._handleIRQ();
|
||||
|
||||
UInt32 t = (CPSR >> 5) & 1;
|
||||
|
||||
if (t == 0)
|
||||
return _armInterpreter.Step();
|
||||
else
|
||||
return _thumbInterpreter.Step();
|
||||
}
|
||||
|
||||
public void SetCPSR(UInt32 value)
|
||||
{
|
||||
UInt32 previousMode = CPSR & ModeMask;
|
||||
UInt32 newMode = value & ModeMask;
|
||||
|
||||
CPSR = value | 0b1_0000;
|
||||
if (previousMode != newMode)
|
||||
{
|
||||
ref UInt32 regDataRef = ref MyUnSafeCommon.GetArrayDataReference(Reg);
|
||||
ref UInt32 reg8 = ref Unsafe.Add(ref regDataRef, 8);
|
||||
ref UInt32 reg9 = ref Unsafe.Add(ref regDataRef, 9);
|
||||
ref UInt32 reg10 = ref Unsafe.Add(ref regDataRef, 10);
|
||||
ref UInt32 reg11 = ref Unsafe.Add(ref regDataRef, 11);
|
||||
ref UInt32 reg12 = ref Unsafe.Add(ref regDataRef, 12);
|
||||
ref UInt32 reg13 = ref Unsafe.Add(ref regDataRef, 13);
|
||||
ref UInt32 reg14 = ref Unsafe.Add(ref regDataRef, 14);
|
||||
|
||||
// save previous mode registers
|
||||
switch (previousMode)
|
||||
{
|
||||
case UserMode:
|
||||
case SystemMode:
|
||||
Reg8_usr = reg8;
|
||||
Reg9_usr = reg9;
|
||||
Reg10_usr = reg10;
|
||||
Reg11_usr = reg11;
|
||||
Reg12_usr = reg12;
|
||||
Reg13_usr = reg13;
|
||||
Reg14_usr = reg14;
|
||||
break;
|
||||
case SupervisorMode:
|
||||
Reg8_usr = reg8;
|
||||
Reg9_usr = reg9;
|
||||
Reg10_usr = reg10;
|
||||
Reg11_usr = reg11;
|
||||
Reg12_usr = reg12;
|
||||
Reg13_svc = reg13;
|
||||
Reg14_svc = reg14;
|
||||
SPSR_svc = SPSR;
|
||||
break;
|
||||
case AbortMode:
|
||||
Reg8_usr = reg8;
|
||||
Reg9_usr = reg9;
|
||||
Reg10_usr = reg10;
|
||||
Reg11_usr = reg11;
|
||||
Reg12_usr = reg12;
|
||||
Reg13_abt = reg13;
|
||||
Reg14_abt = reg14;
|
||||
SPSR_abt = SPSR;
|
||||
break;
|
||||
case UndefinedMode:
|
||||
Reg8_usr = reg8;
|
||||
Reg9_usr = reg9;
|
||||
Reg10_usr = reg10;
|
||||
Reg11_usr = reg11;
|
||||
Reg12_usr = reg12;
|
||||
Reg13_und = reg13;
|
||||
Reg14_und = reg14;
|
||||
SPSR_und = SPSR;
|
||||
break;
|
||||
case InterruptMode:
|
||||
Reg8_usr = reg8;
|
||||
Reg9_usr = reg9;
|
||||
Reg10_usr = reg10;
|
||||
Reg11_usr = reg11;
|
||||
Reg12_usr = reg12;
|
||||
Reg13_irq = reg13;
|
||||
Reg14_irq = reg14;
|
||||
SPSR_irq = SPSR;
|
||||
break;
|
||||
case FastInterruptMode:
|
||||
Reg8_fiq = reg8;
|
||||
Reg9_fiq = reg9;
|
||||
Reg10_fiq = reg10;
|
||||
Reg11_fiq = reg11;
|
||||
Reg12_fiq = reg12;
|
||||
Reg13_fiq = reg13;
|
||||
Reg14_fiq = reg14;
|
||||
SPSR_fiq = SPSR;
|
||||
break;
|
||||
}
|
||||
|
||||
// load new mode registers
|
||||
switch (newMode)
|
||||
{
|
||||
case UserMode:
|
||||
case SystemMode:
|
||||
reg8 = Reg8_usr;
|
||||
reg9 = Reg9_usr;
|
||||
reg10 = Reg10_usr;
|
||||
reg11 = Reg11_usr;
|
||||
reg12 = Reg12_usr;
|
||||
reg13 = Reg13_usr;
|
||||
reg14 = Reg14_usr;
|
||||
break;
|
||||
case SupervisorMode:
|
||||
reg8 = Reg8_usr;
|
||||
reg9 = Reg9_usr;
|
||||
reg10 = Reg10_usr;
|
||||
reg11 = Reg11_usr;
|
||||
reg12 = Reg12_usr;
|
||||
reg13 = Reg13_svc;
|
||||
reg14 = Reg14_svc;
|
||||
SPSR = SPSR_svc;
|
||||
break;
|
||||
case AbortMode:
|
||||
reg8 = Reg8_usr;
|
||||
reg9 = Reg9_usr;
|
||||
reg10 = Reg10_usr;
|
||||
reg11 = Reg11_usr;
|
||||
reg12 = Reg12_usr;
|
||||
reg13 = Reg13_abt;
|
||||
reg14 = Reg14_abt;
|
||||
SPSR = SPSR_abt;
|
||||
break;
|
||||
case UndefinedMode:
|
||||
reg8 = Reg8_usr;
|
||||
reg9 = Reg9_usr;
|
||||
reg10 = Reg10_usr;
|
||||
reg11 = Reg11_usr;
|
||||
reg12 = Reg12_usr;
|
||||
reg13 = Reg13_und;
|
||||
reg14 = Reg14_und;
|
||||
SPSR = SPSR_und;
|
||||
break;
|
||||
case InterruptMode:
|
||||
reg8 = Reg8_usr;
|
||||
reg9 = Reg9_usr;
|
||||
reg10 = Reg10_usr;
|
||||
reg11 = Reg11_usr;
|
||||
reg12 = Reg12_usr;
|
||||
reg13 = Reg13_irq;
|
||||
reg14 = Reg14_irq;
|
||||
SPSR = SPSR_irq;
|
||||
break;
|
||||
case FastInterruptMode:
|
||||
reg8 = Reg8_fiq;
|
||||
reg9 = Reg9_fiq;
|
||||
reg10 = Reg10_fiq;
|
||||
reg11 = Reg11_fiq;
|
||||
reg12 = Reg12_fiq;
|
||||
reg13 = Reg13_fiq;
|
||||
reg14 = Reg14_fiq;
|
||||
SPSR = SPSR_fiq;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal UInt32 GetFlag(Flag flag)
|
||||
{
|
||||
return (CPSR >> (int)flag) & 1;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void SetFlag(Flag flag, UInt32 value)
|
||||
{
|
||||
CPSR = (CPSR & ~(1u << (int)flag)) | (value << (int)flag);
|
||||
}
|
||||
|
||||
internal bool ConditionPassed(UInt32 cond)
|
||||
{
|
||||
return cond switch
|
||||
{
|
||||
// EQ
|
||||
0b0000 => GetFlag(Flag.Z) == 1,
|
||||
// NE
|
||||
0b0001 => GetFlag(Flag.Z) == 0,
|
||||
// CS/HS
|
||||
0b0010 => GetFlag(Flag.C) == 1,
|
||||
// CC/LO
|
||||
0b0011 => GetFlag(Flag.C) == 0,
|
||||
// MI
|
||||
0b0100 => GetFlag(Flag.N) == 1,
|
||||
// PL
|
||||
0b0101 => GetFlag(Flag.N) == 0,
|
||||
// VS
|
||||
0b0110 => GetFlag(Flag.V) == 1,
|
||||
// VC
|
||||
0b0111 => GetFlag(Flag.V) == 0,
|
||||
// HI
|
||||
0b1000 => (GetFlag(Flag.C) == 1) && (GetFlag(Flag.Z) == 0),
|
||||
// LS
|
||||
0b1001 => (GetFlag(Flag.C) == 0) || (GetFlag(Flag.Z) == 1),
|
||||
// GE
|
||||
0b1010 => GetFlag(Flag.N) == GetFlag(Flag.V),
|
||||
// LT
|
||||
0b1011 => GetFlag(Flag.N) != GetFlag(Flag.V),
|
||||
// GT
|
||||
0b1100 => (GetFlag(Flag.Z) == 0) && (GetFlag(Flag.N) == GetFlag(Flag.V)),
|
||||
// LE
|
||||
0b1101 => (GetFlag(Flag.Z) == 1) || (GetFlag(Flag.N) != GetFlag(Flag.V)),
|
||||
// AL
|
||||
0b1110 => true,
|
||||
// NV
|
||||
0b1111 => false,
|
||||
// should never happen
|
||||
_ => throw new Exception($"Iris.CPU.CPU_Core: Wrong condition code {cond}"),
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 Not(UInt32 flag)
|
||||
{
|
||||
return flag ^ 1;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 CarryFrom(UInt64 result)
|
||||
{
|
||||
return (result > 0xffff_ffff) ? 1u : 0u;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 BorrowFrom(UInt64 result)
|
||||
{
|
||||
return (result >= 0x8000_0000_0000_0000) ? 1u : 0u;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 OverflowFrom_Addition(UInt32 leftOperand, UInt32 rightOperand, UInt32 result)
|
||||
{
|
||||
return (((leftOperand >> 31) == (rightOperand >> 31))
|
||||
&& ((leftOperand >> 31) != (result >> 31))) ? 1u : 0u;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 OverflowFrom_Subtraction(UInt32 leftOperand, UInt32 rightOperand, UInt32 result)
|
||||
{
|
||||
return (((leftOperand >> 31) != (rightOperand >> 31))
|
||||
&& ((leftOperand >> 31) != (result >> 31))) ? 1u : 0u;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 ArithmeticShiftRight(UInt32 value, int shiftAmount)
|
||||
{
|
||||
return (UInt32)((Int32)value >> shiftAmount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static UInt32 SignExtend(UInt32 value, int size)
|
||||
{
|
||||
return value | ~((value & (1u << (size - 1))) - 1);
|
||||
}
|
||||
|
||||
internal static UInt64 ComputeMultiplicationCycleCount(UInt32 leftMultiplier, UInt32 rightMultiplier)
|
||||
{
|
||||
static UInt64 ComputeMultiplierCycleCount(UInt32 multiplier)
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
static bool CheckMultiplierAgainstMask(UInt32 multiplier, UInt32 mask)
|
||||
{
|
||||
UInt32 masked = multiplier & mask;
|
||||
return (masked == 0) || (masked == mask);
|
||||
}
|
||||
|
||||
if (CheckMultiplierAgainstMask(multiplier, 0xffff_ff00))
|
||||
return 1;
|
||||
else if (CheckMultiplierAgainstMask(multiplier, 0xffff_0000))
|
||||
return 2;
|
||||
else if (CheckMultiplierAgainstMask(multiplier, 0xff00_0000))
|
||||
return 3;
|
||||
else
|
||||
return 4;
|
||||
}
|
||||
|
||||
return Math.Max(ComputeMultiplierCycleCount(leftMultiplier), ComputeMultiplierCycleCount(rightMultiplier));
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,152 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Iris.Common
|
||||
{
|
||||
public sealed class Scheduler
|
||||
{
|
||||
public Scheduler(int taskListSize, int scheduledTaskListSize)
|
||||
{
|
||||
_taskList = new Task_Delegate[taskListSize];
|
||||
_scheduledTaskList = new ScheduledTaskListEntry[scheduledTaskListSize];
|
||||
}
|
||||
public delegate void Task_Delegate(UInt64 cycleCountDelay);
|
||||
private readonly Task_Delegate[] _taskList;
|
||||
//private readonly Task_Delegate[] _taskList = new Task_Delegate[taskListSize];
|
||||
|
||||
private struct ScheduledTaskListEntry
|
||||
{
|
||||
internal int _id;
|
||||
internal UInt64 _cycleCount;
|
||||
}
|
||||
|
||||
private readonly ScheduledTaskListEntry[] _scheduledTaskList; // sorted by _cycleCount from smallest to largest
|
||||
private int _scheduledTaskCount;
|
||||
|
||||
private UInt64 _cycleCounter;
|
||||
|
||||
public void ResetState()
|
||||
{
|
||||
_scheduledTaskCount = 0;
|
||||
_cycleCounter = 0;
|
||||
}
|
||||
|
||||
public void LoadState(BinaryReader reader)
|
||||
{
|
||||
foreach (ref ScheduledTaskListEntry entry in _scheduledTaskList.AsSpan())
|
||||
{
|
||||
entry._id = reader.ReadInt32();
|
||||
entry._cycleCount = reader.ReadUInt64();
|
||||
}
|
||||
|
||||
_scheduledTaskCount = reader.ReadInt32();
|
||||
_cycleCounter = reader.ReadUInt64();
|
||||
}
|
||||
|
||||
public void SaveState(BinaryWriter writer)
|
||||
{
|
||||
foreach (ScheduledTaskListEntry entry in _scheduledTaskList)
|
||||
{
|
||||
writer.Write(entry._id);
|
||||
writer.Write(entry._cycleCount);
|
||||
}
|
||||
|
||||
writer.Write(_scheduledTaskCount);
|
||||
writer.Write(_cycleCounter);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public UInt64 GetCycleCounter()
|
||||
{
|
||||
return _cycleCounter;
|
||||
}
|
||||
|
||||
public void AdvanceCycleCounter(UInt64 cycleCount)
|
||||
{
|
||||
_cycleCounter += cycleCount;
|
||||
|
||||
|
||||
// process tasks
|
||||
|
||||
//ref readonly ScheduledTaskListEntry firstEntry = ref UnSafeCommon.GetArrayDataReference(_scheduledTaskList);
|
||||
//ref Task_Delegate taskListDataRef = ref UnSafeCommon.GetArrayDataReference(_taskList);
|
||||
|
||||
ref readonly ScheduledTaskListEntry firstEntry = ref MyUnSafeCommon.GetArrayDataReference(_scheduledTaskList);
|
||||
ref Task_Delegate taskListDataRef = ref MyUnSafeCommon.GetArrayDataReference(_taskList);
|
||||
|
||||
while ((_scheduledTaskCount > 0) && (firstEntry._cycleCount <= _cycleCounter))
|
||||
{
|
||||
// save the task
|
||||
ScheduledTaskListEntry entry = firstEntry;
|
||||
|
||||
// remove it from the list
|
||||
--_scheduledTaskCount;
|
||||
|
||||
if (_scheduledTaskCount > 0)
|
||||
Array.Copy(_scheduledTaskList, 1, _scheduledTaskList, 0, _scheduledTaskCount);
|
||||
|
||||
// execute it
|
||||
Unsafe.Add(ref taskListDataRef, entry._id)(_cycleCounter - entry._cycleCount);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterTask(int id, Task_Delegate task)
|
||||
{
|
||||
_taskList[id] = task;
|
||||
}
|
||||
|
||||
public void ScheduleTask(int id, UInt64 cycleCount)
|
||||
{
|
||||
// convert cycleCount from relative to absolute
|
||||
cycleCount += _cycleCounter;
|
||||
|
||||
// get the position and reference of the new task
|
||||
// (searching is done backward because a new task is more likely to be inserted towards the end)
|
||||
int index = _scheduledTaskCount;
|
||||
//ref ScheduledTaskListEntry entry = ref Unsafe.Add(ref MyUnSafeCommon.GetArrayDataReference(_scheduledTaskList), _scheduledTaskCount - 1);
|
||||
ref ScheduledTaskListEntry entry = ref Unsafe.Add(ref MyUnSafeCommon.GetArrayDataReference(_scheduledTaskList), _scheduledTaskCount - 1);
|
||||
|
||||
while ((index > 0) && (entry._cycleCount > cycleCount))
|
||||
{
|
||||
--index;
|
||||
entry = ref Unsafe.Subtract(ref entry, 1);
|
||||
}
|
||||
|
||||
entry = ref Unsafe.Add(ref entry, 1);
|
||||
|
||||
// insert the new task
|
||||
if (index < _scheduledTaskCount)
|
||||
Array.Copy(_scheduledTaskList, index, _scheduledTaskList, index + 1, _scheduledTaskCount - index);
|
||||
|
||||
entry._id = id;
|
||||
entry._cycleCount = cycleCount;
|
||||
|
||||
++_scheduledTaskCount;
|
||||
}
|
||||
|
||||
public void CancelTask(int id)
|
||||
{
|
||||
int index = 0;
|
||||
//ref ScheduledTaskListEntry entry = ref MyUnSafeCommon.GetArrayDataReference(_scheduledTaskList);
|
||||
ref ScheduledTaskListEntry entry = ref MyUnSafeCommon.GetArrayDataReference(_scheduledTaskList);
|
||||
|
||||
while (index < _scheduledTaskCount)
|
||||
{
|
||||
if (entry._id == id)
|
||||
{
|
||||
--_scheduledTaskCount;
|
||||
|
||||
if (index < _scheduledTaskCount)
|
||||
Array.Copy(_scheduledTaskList, index + 1, _scheduledTaskList, index, _scheduledTaskCount - index);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
++index;
|
||||
entry = ref Unsafe.Add(ref entry, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Iris.Common
|
||||
{
|
||||
public abstract class System : IDisposable
|
||||
{
|
||||
public delegate void PollInput_Delegate();
|
||||
public delegate void PresentFrame_Delegate(UInt16[] frameBuffer);
|
||||
|
||||
public enum Key
|
||||
{
|
||||
A,
|
||||
B,
|
||||
Select,
|
||||
Start,
|
||||
Right,
|
||||
Left,
|
||||
Up,
|
||||
Down,
|
||||
R,
|
||||
L,
|
||||
X,
|
||||
Y,
|
||||
}
|
||||
|
||||
public enum KeyStatus
|
||||
{
|
||||
Input = 0,
|
||||
NoInput = 1
|
||||
}
|
||||
|
||||
public abstract void Dispose();
|
||||
|
||||
public abstract void ResetState(bool skipIntro);
|
||||
public abstract void LoadState(BinaryReader reader);
|
||||
public abstract void SaveState(BinaryWriter writer);
|
||||
|
||||
public abstract void LoadROM(string filename);
|
||||
public abstract void SetKeyStatus(Key key, KeyStatus status);
|
||||
|
||||
public abstract bool IsRunning();
|
||||
public abstract void Run();
|
||||
public abstract void Pause();
|
||||
}
|
||||
}
|
@ -1,119 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class BIOS : IDisposable
|
||||
{
|
||||
private const int KB = 1024;
|
||||
private const int BIOS_Size = 16 * KB;
|
||||
private readonly IntPtr _bios = Marshal.AllocHGlobal(BIOS_Size);
|
||||
|
||||
private const UInt32 BIOS_StartAddress = 0x0000_0000;
|
||||
private const UInt32 BIOS_EndAddress = 0x0000_4000;
|
||||
|
||||
private CPU.CPU_Core _cpu;
|
||||
private bool _disposed;
|
||||
|
||||
internal BIOS()
|
||||
{
|
||||
Byte[] data;
|
||||
|
||||
try
|
||||
{
|
||||
data = File.ReadAllBytes("gba_bios.bin");
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw new Exception("Iris.GBA.BIOS: Could not find BIOS");
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new Exception("Iris.GBA.BIOS: Could not read BIOS");
|
||||
}
|
||||
|
||||
if (data.Length != BIOS_Size)
|
||||
throw new Exception("Iris.GBA.BIOS: Wrong BIOS size");
|
||||
|
||||
Marshal.Copy(data, 0, _bios, BIOS_Size);
|
||||
}
|
||||
|
||||
~BIOS()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
|
||||
Marshal.FreeHGlobal(_bios);
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
internal void Initialize(CPU.CPU_Core cpu, Memory memory)
|
||||
{
|
||||
_cpu = cpu;
|
||||
|
||||
memory.Map(_bios, BIOS_Size, BIOS_StartAddress, BIOS_EndAddress, Memory.Flag.AllRead);
|
||||
}
|
||||
|
||||
internal void Reset(bool skipIntro)
|
||||
{
|
||||
if (skipIntro)
|
||||
{
|
||||
_cpu.Reg[CPU.CPU_Core.SP] = 0x300_7f00;
|
||||
_cpu.Reg[CPU.CPU_Core.LR] = 0x800_0000;
|
||||
|
||||
_cpu.CPSR = 0x1f;
|
||||
|
||||
_cpu.Reg13_svc = 0x300_7fe0;
|
||||
_cpu.Reg13_irq = 0x300_7fa0;
|
||||
|
||||
_cpu.NextInstructionAddress = 0x800_0000;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cpu.CPSR = 0xd3;
|
||||
_cpu.NextInstructionAddress = 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal Byte Read8(UInt32 address)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal UInt16 Read16(UInt32 address)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal UInt32 Read32(UInt32 address)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal UInt64 HandleSWI()
|
||||
{
|
||||
_cpu.Reg14_svc = _cpu.NextInstructionAddress;
|
||||
_cpu.SPSR_svc = _cpu.CPSR;
|
||||
_cpu.SetCPSR((_cpu.CPSR & ~0xbfu) | 0x93u);
|
||||
_cpu.NextInstructionAddress = 0x08;
|
||||
return 3;
|
||||
}
|
||||
|
||||
internal UInt64 HandleIRQ()
|
||||
{
|
||||
_cpu.Reg14_irq = _cpu.NextInstructionAddress + 4;
|
||||
_cpu.SPSR_irq = _cpu.CPSR;
|
||||
_cpu.SetCPSR((_cpu.CPSR & ~0xbfu) | 0x92u);
|
||||
_cpu.NextInstructionAddress = 0x18;
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a44ddbc1235a2b9448cedcd04283cb60
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,250 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class Communication
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
SIODATA0,
|
||||
SIODATA1,
|
||||
SIODATA2,
|
||||
SIODATA3,
|
||||
|
||||
SIOCNT,
|
||||
SIODATA_SEND,
|
||||
|
||||
RCNT,
|
||||
|
||||
JOYCNT,
|
||||
|
||||
JOY_RECV_L,
|
||||
JOY_RECV_H,
|
||||
|
||||
JOY_TRANS_L,
|
||||
JOY_TRANS_H,
|
||||
|
||||
JOYSTAT
|
||||
}
|
||||
|
||||
private UInt16 _SIODATA0; // SIOMULTI0 / SIODATA32_L
|
||||
private UInt16 _SIODATA1; // SIOMULTI1 / SIODATA32_H
|
||||
private UInt16 _SIODATA2; // SIOMULTI2
|
||||
private UInt16 _SIODATA3; // SIOMULTI3
|
||||
|
||||
private UInt16 _SIOCNT;
|
||||
private UInt16 _SIODATA_SEND; // SIOMLT_SEND / SIODATA_8
|
||||
|
||||
private UInt16 _RCNT;
|
||||
|
||||
private UInt16 _JOYCNT;
|
||||
|
||||
private UInt16 _JOY_RECV_L;
|
||||
private UInt16 _JOY_RECV_H;
|
||||
|
||||
private UInt16 _JOY_TRANS_L;
|
||||
private UInt16 _JOY_TRANS_H;
|
||||
|
||||
private UInt16 _JOYSTAT;
|
||||
|
||||
private InterruptControl _interruptControl;
|
||||
|
||||
internal void Initialize(InterruptControl interruptControl)
|
||||
{
|
||||
_interruptControl = interruptControl;
|
||||
}
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
_SIODATA0 = 0;
|
||||
_SIODATA1 = 0;
|
||||
_SIODATA2 = 0;
|
||||
_SIODATA3 = 0;
|
||||
|
||||
_SIOCNT = 0;
|
||||
_SIODATA_SEND = 0;
|
||||
|
||||
_RCNT = 0;
|
||||
|
||||
_JOYCNT = 0;
|
||||
|
||||
_JOY_RECV_L = 0;
|
||||
_JOY_RECV_H = 0;
|
||||
|
||||
_JOY_TRANS_L = 0;
|
||||
_JOY_TRANS_H = 0;
|
||||
|
||||
_JOYSTAT = 0;
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
_SIODATA0 = reader.ReadUInt16();
|
||||
_SIODATA1 = reader.ReadUInt16();
|
||||
_SIODATA2 = reader.ReadUInt16();
|
||||
_SIODATA3 = reader.ReadUInt16();
|
||||
|
||||
_SIOCNT = reader.ReadUInt16();
|
||||
_SIODATA_SEND = reader.ReadUInt16();
|
||||
|
||||
_RCNT = reader.ReadUInt16();
|
||||
|
||||
_JOYCNT = reader.ReadUInt16();
|
||||
|
||||
_JOY_RECV_L = reader.ReadUInt16();
|
||||
_JOY_RECV_H = reader.ReadUInt16();
|
||||
|
||||
_JOY_TRANS_L = reader.ReadUInt16();
|
||||
_JOY_TRANS_H = reader.ReadUInt16();
|
||||
|
||||
_JOYSTAT = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(_SIODATA0);
|
||||
writer.Write(_SIODATA1);
|
||||
writer.Write(_SIODATA2);
|
||||
writer.Write(_SIODATA3);
|
||||
|
||||
writer.Write(_SIOCNT);
|
||||
writer.Write(_SIODATA_SEND);
|
||||
|
||||
writer.Write(_RCNT);
|
||||
|
||||
writer.Write(_JOYCNT);
|
||||
|
||||
writer.Write(_JOY_RECV_L);
|
||||
writer.Write(_JOY_RECV_H);
|
||||
|
||||
writer.Write(_JOY_TRANS_L);
|
||||
writer.Write(_JOY_TRANS_H);
|
||||
|
||||
writer.Write(_JOYSTAT);
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
return register switch
|
||||
{
|
||||
Register.SIODATA0 => _SIODATA0,
|
||||
Register.SIODATA1 => _SIODATA1,
|
||||
Register.SIODATA2 => _SIODATA2,
|
||||
Register.SIODATA3 => _SIODATA3,
|
||||
|
||||
Register.SIOCNT => _SIOCNT,
|
||||
Register.SIODATA_SEND => _SIODATA_SEND,
|
||||
|
||||
Register.RCNT => _RCNT,
|
||||
|
||||
Register.JOYCNT => _JOYCNT,
|
||||
|
||||
Register.JOY_RECV_L => _JOY_RECV_L,
|
||||
Register.JOY_RECV_H => _JOY_RECV_H,
|
||||
|
||||
Register.JOY_TRANS_L => _JOY_TRANS_L,
|
||||
Register.JOY_TRANS_H => _JOY_TRANS_H,
|
||||
|
||||
Register.JOYSTAT => _JOYSTAT,
|
||||
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.Communication: Register read error"),
|
||||
};
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
case Register.SIODATA0:
|
||||
Memory.WriteRegisterHelper(ref _SIODATA0, value, mode);
|
||||
break;
|
||||
case Register.SIODATA1:
|
||||
Memory.WriteRegisterHelper(ref _SIODATA1, value, mode);
|
||||
break;
|
||||
case Register.SIODATA2:
|
||||
Memory.WriteRegisterHelper(ref _SIODATA2, value, mode);
|
||||
break;
|
||||
case Register.SIODATA3:
|
||||
Memory.WriteRegisterHelper(ref _SIODATA3, value, mode);
|
||||
break;
|
||||
|
||||
case Register.SIOCNT:
|
||||
Memory.WriteRegisterHelper(ref _SIOCNT, value, mode);
|
||||
CheckTransfer();
|
||||
break;
|
||||
case Register.SIODATA_SEND:
|
||||
Memory.WriteRegisterHelper(ref _SIODATA_SEND, value, mode);
|
||||
break;
|
||||
|
||||
case Register.RCNT:
|
||||
Memory.WriteRegisterHelper(ref _RCNT, value, mode);
|
||||
CheckTransfer();
|
||||
break;
|
||||
|
||||
case Register.JOYCNT:
|
||||
Memory.WriteRegisterHelper(ref _JOYCNT, value, mode);
|
||||
break;
|
||||
|
||||
case Register.JOY_RECV_L:
|
||||
Memory.WriteRegisterHelper(ref _JOY_RECV_L, value, mode);
|
||||
break;
|
||||
case Register.JOY_RECV_H:
|
||||
Memory.WriteRegisterHelper(ref _JOY_RECV_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.JOY_TRANS_L:
|
||||
Memory.WriteRegisterHelper(ref _JOY_TRANS_L, value, mode);
|
||||
break;
|
||||
case Register.JOY_TRANS_H:
|
||||
Memory.WriteRegisterHelper(ref _JOY_TRANS_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.JOYSTAT:
|
||||
Memory.WriteRegisterHelper(ref _JOYSTAT, value, mode);
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.Communication: Register write error");
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckTransfer()
|
||||
{
|
||||
switch ((_RCNT >> 14) & 0b11)
|
||||
{
|
||||
case 0b00:
|
||||
case 0b01:
|
||||
switch ((_SIOCNT >> 12) & 0b11)
|
||||
{
|
||||
case 0b00: // 8 bits normal serial communication
|
||||
case 0b01: // 32 bits normal serial communication
|
||||
case 0b10: // 16 bits multiplayer serial communication
|
||||
if ((_SIOCNT & 0x0080) == 0x0080)
|
||||
{
|
||||
_SIOCNT = (UInt16)(_SIOCNT & ~0x0080);
|
||||
|
||||
if ((_SIOCNT & 0x4000) == 0x4000)
|
||||
_interruptControl.RequestInterrupt(InterruptControl.Interrupt.SIO);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0b11:
|
||||
Console.WriteLine("[Iris.GBA.Communication] UART communication not implemented");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0b10:
|
||||
Console.WriteLine("[Iris.GBA.Communication] General purpose communication not implemented");
|
||||
break;
|
||||
|
||||
case 0b11:
|
||||
Console.WriteLine("[Iris.GBA.Communication] JOY Bus communication not implemented");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cb1b07716db45d45b2681382a0ff8fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,479 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class DMA
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
DMA0SAD_L,
|
||||
DMA0SAD_H,
|
||||
|
||||
DMA0DAD_L,
|
||||
DMA0DAD_H,
|
||||
|
||||
DMA0CNT_L,
|
||||
DMA0CNT_H,
|
||||
|
||||
DMA1SAD_L,
|
||||
DMA1SAD_H,
|
||||
|
||||
DMA1DAD_L,
|
||||
DMA1DAD_H,
|
||||
|
||||
DMA1CNT_L,
|
||||
DMA1CNT_H,
|
||||
|
||||
DMA2SAD_L,
|
||||
DMA2SAD_H,
|
||||
|
||||
DMA2DAD_L,
|
||||
DMA2DAD_H,
|
||||
|
||||
DMA2CNT_L,
|
||||
DMA2CNT_H,
|
||||
|
||||
DMA3SAD_L,
|
||||
DMA3SAD_H,
|
||||
|
||||
DMA3DAD_L,
|
||||
DMA3DAD_H,
|
||||
|
||||
DMA3CNT_L,
|
||||
DMA3CNT_H
|
||||
}
|
||||
|
||||
internal enum StartTiming
|
||||
{
|
||||
Immediate = 0b00,
|
||||
VBlank = 0b01,
|
||||
HBlank = 0b10,
|
||||
Special = 0b11
|
||||
}
|
||||
|
||||
private readonly Common.Scheduler _scheduler;
|
||||
|
||||
private InterruptControl _interruptControl;
|
||||
private Memory _memory;
|
||||
|
||||
private struct Channel
|
||||
{
|
||||
internal UInt32 _source;
|
||||
internal UInt32 _sourceReload;
|
||||
internal UInt32 _destination;
|
||||
internal UInt32 _destinationReload;
|
||||
internal UInt32 _length;
|
||||
internal UInt16 _lengthReload;
|
||||
internal UInt16 _control;
|
||||
internal bool _running;
|
||||
}
|
||||
|
||||
private Channel _channel0;
|
||||
private Channel _channel1;
|
||||
private Channel _channel2;
|
||||
private Channel _channel3;
|
||||
|
||||
private const UInt32 MaxLengthChannel0 = 0x4000;
|
||||
private const UInt32 MaxLengthChannel1 = 0x4000;
|
||||
private const UInt32 MaxLengthChannel2 = 0x4000;
|
||||
private const UInt32 MaxLengthChannel3 = 0x1_0000;
|
||||
|
||||
internal DMA(Common.Scheduler scheduler)
|
||||
{
|
||||
_scheduler = scheduler;
|
||||
|
||||
_scheduler.RegisterTask((int)GBA_System.TaskId.StartDMA_Channel0, _ => Start(ref _channel0, InterruptControl.Interrupt.DMA0, MaxLengthChannel0));
|
||||
_scheduler.RegisterTask((int)GBA_System.TaskId.StartDMA_Channel1, _ => Start(ref _channel1, InterruptControl.Interrupt.DMA1, MaxLengthChannel1));
|
||||
_scheduler.RegisterTask((int)GBA_System.TaskId.StartDMA_Channel2, _ => Start(ref _channel2, InterruptControl.Interrupt.DMA2, MaxLengthChannel2));
|
||||
_scheduler.RegisterTask((int)GBA_System.TaskId.StartDMA_Channel3, _ => Start(ref _channel3, InterruptControl.Interrupt.DMA3, MaxLengthChannel3));
|
||||
}
|
||||
|
||||
internal void Initialize(InterruptControl interruptControl, Memory memory)
|
||||
{
|
||||
_interruptControl = interruptControl;
|
||||
_memory = memory;
|
||||
}
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
_channel0 = default;
|
||||
_channel1 = default;
|
||||
_channel2 = default;
|
||||
_channel3 = default;
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
void LoadChannel(ref Channel channel)
|
||||
{
|
||||
channel._source = reader.ReadUInt32();
|
||||
channel._sourceReload = reader.ReadUInt32();
|
||||
channel._destination = reader.ReadUInt32();
|
||||
channel._destinationReload = reader.ReadUInt32();
|
||||
channel._length = reader.ReadUInt32();
|
||||
channel._lengthReload = reader.ReadUInt16();
|
||||
channel._control = reader.ReadUInt16();
|
||||
channel._running = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
LoadChannel(ref _channel0);
|
||||
LoadChannel(ref _channel1);
|
||||
LoadChannel(ref _channel2);
|
||||
LoadChannel(ref _channel3);
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
void SaveChannel(Channel channel)
|
||||
{
|
||||
writer.Write(channel._source);
|
||||
writer.Write(channel._sourceReload);
|
||||
writer.Write(channel._destination);
|
||||
writer.Write(channel._destinationReload);
|
||||
writer.Write(channel._length);
|
||||
writer.Write(channel._lengthReload);
|
||||
writer.Write(channel._control);
|
||||
writer.Write(channel._running);
|
||||
}
|
||||
|
||||
SaveChannel(_channel0);
|
||||
SaveChannel(_channel1);
|
||||
SaveChannel(_channel2);
|
||||
SaveChannel(_channel3);
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
return register switch
|
||||
{
|
||||
Register.DMA0CNT_H => _channel0._control,
|
||||
Register.DMA1CNT_H => _channel1._control,
|
||||
Register.DMA2CNT_H => _channel2._control,
|
||||
Register.DMA3CNT_H => _channel3._control,
|
||||
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.DMA: Register read error"),
|
||||
};
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
void WriteSourceReload_Low(ref Channel channel)
|
||||
{
|
||||
UInt16 low = (UInt16)channel._sourceReload;
|
||||
Memory.WriteRegisterHelper(ref low, value, mode);
|
||||
channel._sourceReload = (channel._sourceReload & 0xffff_0000) | low;
|
||||
}
|
||||
|
||||
void WriteSourceReload_High(ref Channel channel, UInt16 mask)
|
||||
{
|
||||
UInt16 high = (UInt16)(channel._sourceReload >> 16);
|
||||
Memory.WriteRegisterHelper(ref high, (UInt16)(value & mask), mode);
|
||||
channel._sourceReload = (channel._sourceReload & 0x0000_ffff) | (UInt32)(high << 16);
|
||||
}
|
||||
|
||||
void WriteDestinationReload_Low(ref Channel channel)
|
||||
{
|
||||
UInt16 low = (UInt16)channel._destinationReload;
|
||||
Memory.WriteRegisterHelper(ref low, value, mode);
|
||||
channel._destinationReload = (channel._destinationReload & 0xffff_0000) | low;
|
||||
}
|
||||
|
||||
void WriteDestinationReload_High(ref Channel channel, UInt16 mask)
|
||||
{
|
||||
UInt16 high = (UInt16)(channel._destinationReload >> 16);
|
||||
Memory.WriteRegisterHelper(ref high, (UInt16)(value & mask), mode);
|
||||
channel._destinationReload = (channel._destinationReload & 0x0000_ffff) | (UInt32)(high << 16);
|
||||
}
|
||||
|
||||
void WriteLengthReload(ref Channel channel)
|
||||
{
|
||||
UInt16 reload = channel._lengthReload;
|
||||
Memory.WriteRegisterHelper(ref reload, value, mode);
|
||||
channel._lengthReload = reload;
|
||||
}
|
||||
|
||||
void WriteControl(ref Channel channel, GBA_System.TaskId startTaskId)
|
||||
{
|
||||
UInt16 previousControl = channel._control;
|
||||
|
||||
UInt16 newControl = channel._control;
|
||||
Memory.WriteRegisterHelper(ref newControl, value, mode);
|
||||
channel._control = newControl;
|
||||
|
||||
if ((previousControl & 0x8000) == 0)
|
||||
{
|
||||
if ((newControl & 0x8000) == 0x8000)
|
||||
_scheduler.ScheduleTask((int)startTaskId, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((newControl & 0x8000) == 0)
|
||||
{
|
||||
if (channel._running)
|
||||
channel._running = false;
|
||||
else
|
||||
_scheduler.CancelTask((int)startTaskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (register)
|
||||
{
|
||||
case Register.DMA0SAD_L:
|
||||
WriteSourceReload_Low(ref _channel0);
|
||||
break;
|
||||
case Register.DMA0SAD_H:
|
||||
WriteSourceReload_High(ref _channel0, 0x07ff);
|
||||
break;
|
||||
|
||||
case Register.DMA0DAD_L:
|
||||
WriteDestinationReload_Low(ref _channel0);
|
||||
break;
|
||||
case Register.DMA0DAD_H:
|
||||
WriteDestinationReload_High(ref _channel0, 0x07ff);
|
||||
break;
|
||||
|
||||
case Register.DMA0CNT_L:
|
||||
WriteLengthReload(ref _channel0);
|
||||
break;
|
||||
case Register.DMA0CNT_H:
|
||||
WriteControl(ref _channel0, GBA_System.TaskId.StartDMA_Channel0);
|
||||
break;
|
||||
|
||||
case Register.DMA1SAD_L:
|
||||
WriteSourceReload_Low(ref _channel1);
|
||||
break;
|
||||
case Register.DMA1SAD_H:
|
||||
WriteSourceReload_High(ref _channel1, 0x0fff);
|
||||
break;
|
||||
|
||||
case Register.DMA1DAD_L:
|
||||
WriteDestinationReload_Low(ref _channel1);
|
||||
break;
|
||||
case Register.DMA1DAD_H:
|
||||
WriteDestinationReload_High(ref _channel1, 0x07ff);
|
||||
break;
|
||||
|
||||
case Register.DMA1CNT_L:
|
||||
WriteLengthReload(ref _channel1);
|
||||
break;
|
||||
case Register.DMA1CNT_H:
|
||||
WriteControl(ref _channel1, GBA_System.TaskId.StartDMA_Channel1);
|
||||
break;
|
||||
|
||||
case Register.DMA2SAD_L:
|
||||
WriteSourceReload_Low(ref _channel2);
|
||||
break;
|
||||
case Register.DMA2SAD_H:
|
||||
WriteSourceReload_High(ref _channel2, 0x0fff);
|
||||
break;
|
||||
|
||||
case Register.DMA2DAD_L:
|
||||
WriteDestinationReload_Low(ref _channel2);
|
||||
break;
|
||||
case Register.DMA2DAD_H:
|
||||
WriteDestinationReload_High(ref _channel2, 0x07ff);
|
||||
break;
|
||||
|
||||
case Register.DMA2CNT_L:
|
||||
WriteLengthReload(ref _channel2);
|
||||
break;
|
||||
case Register.DMA2CNT_H:
|
||||
WriteControl(ref _channel2, GBA_System.TaskId.StartDMA_Channel2);
|
||||
break;
|
||||
|
||||
case Register.DMA3SAD_L:
|
||||
WriteSourceReload_Low(ref _channel3);
|
||||
break;
|
||||
case Register.DMA3SAD_H:
|
||||
WriteSourceReload_High(ref _channel3, 0x0fff);
|
||||
break;
|
||||
|
||||
case Register.DMA3DAD_L:
|
||||
WriteDestinationReload_Low(ref _channel3);
|
||||
break;
|
||||
case Register.DMA3DAD_H:
|
||||
WriteDestinationReload_High(ref _channel3, 0x0fff);
|
||||
break;
|
||||
|
||||
case Register.DMA3CNT_L:
|
||||
WriteLengthReload(ref _channel3);
|
||||
break;
|
||||
case Register.DMA3CNT_H:
|
||||
WriteControl(ref _channel3, GBA_System.TaskId.StartDMA_Channel3);
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.DMA: Register write error");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void PerformVBlankTransfers()
|
||||
{
|
||||
if (_channel0._running && (((_channel0._control >> 12) & 0b11) == (int)StartTiming.VBlank))
|
||||
PerformTransfer(ref _channel0, InterruptControl.Interrupt.DMA0, MaxLengthChannel0);
|
||||
|
||||
if (_channel1._running && (((_channel1._control >> 12) & 0b11) == (int)StartTiming.VBlank))
|
||||
PerformTransfer(ref _channel1, InterruptControl.Interrupt.DMA1, MaxLengthChannel1);
|
||||
|
||||
if (_channel2._running && (((_channel2._control >> 12) & 0b11) == (int)StartTiming.VBlank))
|
||||
PerformTransfer(ref _channel2, InterruptControl.Interrupt.DMA2, MaxLengthChannel2);
|
||||
|
||||
if (_channel3._running && (((_channel3._control >> 12) & 0b11) == (int)StartTiming.VBlank))
|
||||
PerformTransfer(ref _channel3, InterruptControl.Interrupt.DMA3, MaxLengthChannel3);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void PerformHBlankTransfers()
|
||||
{
|
||||
if (_channel0._running && (((_channel0._control >> 12) & 0b11) == (int)StartTiming.HBlank))
|
||||
PerformTransfer(ref _channel0, InterruptControl.Interrupt.DMA0, MaxLengthChannel0);
|
||||
|
||||
if (_channel1._running && (((_channel1._control >> 12) & 0b11) == (int)StartTiming.HBlank))
|
||||
PerformTransfer(ref _channel1, InterruptControl.Interrupt.DMA1, MaxLengthChannel1);
|
||||
|
||||
if (_channel2._running && (((_channel2._control >> 12) & 0b11) == (int)StartTiming.HBlank))
|
||||
PerformTransfer(ref _channel2, InterruptControl.Interrupt.DMA2, MaxLengthChannel2);
|
||||
|
||||
if (_channel3._running && (((_channel3._control >> 12) & 0b11) == (int)StartTiming.HBlank))
|
||||
PerformTransfer(ref _channel3, InterruptControl.Interrupt.DMA3, MaxLengthChannel3);
|
||||
}
|
||||
|
||||
internal void PerformVideoTransfer(bool disable)
|
||||
{
|
||||
if (_channel3._running && (((_channel3._control >> 12) & 0b11) == (int)StartTiming.Special))
|
||||
{
|
||||
PerformTransfer(ref _channel3, InterruptControl.Interrupt.DMA3, MaxLengthChannel3);
|
||||
|
||||
if (disable)
|
||||
{
|
||||
_channel3._control = (UInt16)(_channel3._control & ~0x8000);
|
||||
_channel3._running = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Start(ref Channel channel, InterruptControl.Interrupt interrupt, UInt32 maxLength)
|
||||
{
|
||||
channel._source = channel._sourceReload;
|
||||
channel._destination = channel._destinationReload;
|
||||
channel._length = (channel._lengthReload == 0) ? maxLength : channel._lengthReload;
|
||||
channel._running = true;
|
||||
|
||||
if (((channel._control >> 12) & 0b11) == (int)StartTiming.Immediate)
|
||||
PerformTransfer(ref channel, interrupt, maxLength);
|
||||
}
|
||||
|
||||
private void PerformTransfer(ref Channel channel, InterruptControl.Interrupt interrupt, UInt32 maxLength)
|
||||
{
|
||||
UInt16 sourceAddressControlFlag = (UInt16)((channel._control >> 7) & 0b11);
|
||||
UInt16 destinationAddressControlFlag = (UInt16)((channel._control >> 5) & 0b11);
|
||||
|
||||
int GetSourceIncrement(int dataUnitSize)
|
||||
{
|
||||
return sourceAddressControlFlag switch
|
||||
{
|
||||
// increment
|
||||
0b00 => dataUnitSize,
|
||||
// decrement
|
||||
0b01 => -dataUnitSize,
|
||||
// fixed
|
||||
0b10 => 0,
|
||||
// prohibited
|
||||
0b11 => 0,
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.DMA: Wrong source address control flag"),
|
||||
};
|
||||
}
|
||||
|
||||
(int destinationIncrement, bool reloadDestination) GetDestinationIncrement(int dataUnitSize)
|
||||
{
|
||||
return destinationAddressControlFlag switch
|
||||
{
|
||||
// increment
|
||||
0b00 => (dataUnitSize, false),
|
||||
// decrement
|
||||
0b01 => (-dataUnitSize, false),
|
||||
// fixed
|
||||
0b10 => (0, false),
|
||||
// increment+reload
|
||||
0b11 => (dataUnitSize, true),
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.DMA: Wrong destination address control flag"),
|
||||
};
|
||||
}
|
||||
|
||||
bool reloadDestination;
|
||||
|
||||
// 16 bits
|
||||
if ((channel._control & 0x0400) == 0)
|
||||
{
|
||||
const int DataUnitSize = 2;
|
||||
|
||||
int sourceIncrement = GetSourceIncrement(DataUnitSize);
|
||||
//(int destinationIncrement, reloadDestination) = GetDestinationIncrement(DataUnitSize);
|
||||
|
||||
var v2 = GetDestinationIncrement(DataUnitSize);
|
||||
int destinationIncrement = v2.destinationIncrement;
|
||||
reloadDestination = v2.reloadDestination;
|
||||
|
||||
for (; channel._length > 0; --channel._length)
|
||||
{
|
||||
//_memory.Write16(channel._destination, _memory.Read16(channel._source));
|
||||
_memory.Write16(channel._destination, _memory.Read16(channel._source));
|
||||
|
||||
channel._source = (UInt32)(channel._source + sourceIncrement);
|
||||
channel._destination = (UInt32)(channel._destination + destinationIncrement);
|
||||
|
||||
_scheduler.AdvanceCycleCounter(2);
|
||||
}
|
||||
}
|
||||
|
||||
// 32 bits
|
||||
else
|
||||
{
|
||||
const int DataUnitSize = 4;
|
||||
|
||||
int sourceIncrement = GetSourceIncrement(DataUnitSize);
|
||||
//(int destinationIncrement, reloadDestination) = GetDestinationIncrement(DataUnitSize);
|
||||
var v2 = GetDestinationIncrement(DataUnitSize);
|
||||
int destinationIncrement = v2.destinationIncrement;
|
||||
reloadDestination = v2.reloadDestination;
|
||||
|
||||
for (; channel._length > 0; --channel._length)
|
||||
{
|
||||
_memory.Write32(channel._destination, _memory.Read32(channel._source));
|
||||
|
||||
channel._source = (UInt32)(channel._source + sourceIncrement);
|
||||
channel._destination = (UInt32)(channel._destination + destinationIncrement);
|
||||
|
||||
_scheduler.AdvanceCycleCounter(2);
|
||||
}
|
||||
}
|
||||
|
||||
if ((channel._control & 0x4000) == 0x4000)
|
||||
_interruptControl.RequestInterrupt(interrupt);
|
||||
|
||||
// Repeat off
|
||||
if ((channel._control & 0x0200) == 0)
|
||||
{
|
||||
channel._control = (UInt16)(channel._control & ~0x8000);
|
||||
channel._running = false;
|
||||
}
|
||||
|
||||
// Repeat on
|
||||
else
|
||||
{
|
||||
if (reloadDestination)
|
||||
channel._destination = channel._destinationReload;
|
||||
|
||||
channel._length = (channel._lengthReload == 0) ? maxLength : channel._lengthReload;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0dcd66b296ec4434b836a1075fb8a12a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,180 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
public sealed class GBA_System : Common.System
|
||||
{
|
||||
internal enum TaskId
|
||||
{
|
||||
// ---- Timer ----
|
||||
StartTimer_Channel0,
|
||||
StartTimer_Channel1,
|
||||
StartTimer_Channel2,
|
||||
StartTimer_Channel3,
|
||||
|
||||
HandleTimerOverflow_Channel0,
|
||||
HandleTimerOverflow_Channel1,
|
||||
HandleTimerOverflow_Channel2,
|
||||
HandleTimerOverflow_Channel3,
|
||||
|
||||
// ---- DMA ----
|
||||
StartDMA_Channel0,
|
||||
StartDMA_Channel1,
|
||||
StartDMA_Channel2,
|
||||
StartDMA_Channel3,
|
||||
|
||||
// ---- KeyInput ----
|
||||
CheckKeyInterrupt,
|
||||
|
||||
// ---- Video ----
|
||||
StartHBlank,
|
||||
StartScanline
|
||||
}
|
||||
|
||||
private static readonly int s_taskIdCount = Enum.GetNames(typeof(TaskId)).Length;
|
||||
private readonly Common.Scheduler _scheduler = new(s_taskIdCount, 2 * s_taskIdCount);
|
||||
|
||||
private readonly CPU.CPU_Core _cpu;
|
||||
private readonly Communication _communication = new();
|
||||
private readonly Timer _timer;
|
||||
private readonly Sound _sound = new();
|
||||
private readonly DMA _dma;
|
||||
private readonly KeyInput _keyInput;
|
||||
private readonly SystemControl _systemControl = new();
|
||||
private readonly InterruptControl _interruptControl = new();
|
||||
private readonly Memory _memory = new();
|
||||
private readonly Video _video;
|
||||
private readonly BIOS _bios = new();
|
||||
|
||||
private string _romHash;
|
||||
private bool _running;
|
||||
|
||||
private const string StateSaveMagic = "IRISGBA";
|
||||
private const int StateSaveVersion = 1;
|
||||
|
||||
public GBA_System(PollInput_Delegate pollInputCallback, PresentFrame_Delegate presentFrameCallback)
|
||||
{
|
||||
CPU.CPU_Core.CallbackInterface cpuCallbackInterface = new(_memory.Read8, _memory.Read16, _memory.Read32, _memory.Write8, _memory.Write16, _memory.Write32, _bios.HandleSWI, _bios.HandleIRQ);
|
||||
|
||||
_cpu = new(CPU.CPU_Core.Model.ARM7TDMI, cpuCallbackInterface);
|
||||
_timer = new(_scheduler);
|
||||
_dma = new(_scheduler);
|
||||
_keyInput = new(_scheduler, pollInputCallback);
|
||||
_video = new(_scheduler, presentFrameCallback);
|
||||
|
||||
_communication.Initialize(_interruptControl);
|
||||
_timer.Initialize(_interruptControl);
|
||||
_dma.Initialize(_interruptControl, _memory);
|
||||
_keyInput.Initialize(_interruptControl);
|
||||
_interruptControl.Initialize(_cpu);
|
||||
_memory.Initialize(_communication, _timer, _sound, _dma, _keyInput, _systemControl, _interruptControl, _video, _bios);
|
||||
_video.Initialize(_dma, _interruptControl, _memory);
|
||||
_bios.Initialize(_cpu, _memory);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
_memory.Dispose();
|
||||
_video.Dispose();
|
||||
_bios.Dispose();
|
||||
}
|
||||
|
||||
public override void ResetState(bool skipIntro)
|
||||
{
|
||||
_scheduler.ResetState(); // This has to be done first
|
||||
|
||||
_cpu.ResetState();
|
||||
_communication.ResetState();
|
||||
_timer.ResetState();
|
||||
_sound.ResetState();
|
||||
_dma.ResetState();
|
||||
_keyInput.ResetState();
|
||||
_systemControl.ResetState();
|
||||
_interruptControl.ResetState();
|
||||
_memory.ResetState();
|
||||
_video.ResetState();
|
||||
|
||||
_bios.Reset(skipIntro); // This has to be done last
|
||||
}
|
||||
|
||||
public override void LoadState(BinaryReader reader)
|
||||
{
|
||||
if (reader.ReadString() != StateSaveMagic)
|
||||
throw new Exception("Iris.GBA.GBA_System: Wrong state save magic");
|
||||
|
||||
if (reader.ReadInt32() != StateSaveVersion)
|
||||
throw new Exception("Iris.GBA.GBA_System: Wrong state save version");
|
||||
|
||||
if (reader.ReadString() != _romHash)
|
||||
throw new Exception("Iris.GBA.GBA_System: Wrong ROM hash");
|
||||
|
||||
_scheduler.LoadState(reader);
|
||||
_cpu.LoadState(reader);
|
||||
_communication.LoadState(reader);
|
||||
_timer.LoadState(reader);
|
||||
_sound.LoadState(reader);
|
||||
_dma.LoadState(reader);
|
||||
_keyInput.LoadState(reader);
|
||||
_systemControl.LoadState(reader);
|
||||
_interruptControl.LoadState(reader);
|
||||
_memory.LoadState(reader);
|
||||
_video.LoadState(reader);
|
||||
}
|
||||
|
||||
public override void SaveState(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(StateSaveMagic);
|
||||
writer.Write(StateSaveVersion);
|
||||
writer.Write(_romHash);
|
||||
|
||||
_scheduler.SaveState(writer);
|
||||
_cpu.SaveState(writer);
|
||||
_communication.SaveState(writer);
|
||||
_timer.SaveState(writer);
|
||||
_sound.SaveState(writer);
|
||||
_dma.SaveState(writer);
|
||||
_keyInput.SaveState(writer);
|
||||
_systemControl.SaveState(writer);
|
||||
_interruptControl.SaveState(writer);
|
||||
_memory.SaveState(writer);
|
||||
_video.SaveState(writer);
|
||||
}
|
||||
|
||||
public override void LoadROM(string filename)
|
||||
{
|
||||
_memory.LoadROM(filename);
|
||||
|
||||
using HashAlgorithm hashAlgorithm = SHA512.Create();
|
||||
using FileStream fileStream = File.OpenRead(filename);
|
||||
_romHash = BitConverter.ToString(hashAlgorithm.ComputeHash(fileStream));
|
||||
}
|
||||
|
||||
public override void SetKeyStatus(Key key, KeyStatus status)
|
||||
{
|
||||
_keyInput.SetKeyStatus(key, status);
|
||||
}
|
||||
|
||||
public override bool IsRunning()
|
||||
{
|
||||
return _running;
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_running = true;
|
||||
|
||||
while (_running)
|
||||
{
|
||||
UInt64 cycleCount = _cpu.Step();
|
||||
_scheduler.AdvanceCycleCounter(cycleCount);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Pause()
|
||||
{
|
||||
_running = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bc3a1e87e31e9a4abef36e543dab2c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,127 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class InterruptControl
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
IE,
|
||||
IF,
|
||||
IME
|
||||
}
|
||||
|
||||
internal enum Interrupt
|
||||
{
|
||||
VBlank = 1 << 0,
|
||||
HBlank = 1 << 1,
|
||||
VCountMatch = 1 << 2,
|
||||
Timer0 = 1 << 3,
|
||||
Timer1 = 1 << 4,
|
||||
Timer2 = 1 << 5,
|
||||
Timer3 = 1 << 6,
|
||||
SIO = 1 << 7,
|
||||
DMA0 = 1 << 8,
|
||||
DMA1 = 1 << 9,
|
||||
DMA2 = 1 << 10,
|
||||
DMA3 = 1 << 11,
|
||||
Key = 1 << 12,
|
||||
//GamePak = 1 << 13
|
||||
}
|
||||
|
||||
private UInt16 _IE;
|
||||
private UInt16 _IF;
|
||||
private UInt16 _IME;
|
||||
|
||||
private CPU.CPU_Core _cpu;
|
||||
|
||||
internal void Initialize(CPU.CPU_Core cpu)
|
||||
{
|
||||
_cpu = cpu;
|
||||
}
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
_IE = 0;
|
||||
_IF = 0;
|
||||
_IME = 0;
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
_IE = reader.ReadUInt16();
|
||||
_IF = reader.ReadUInt16();
|
||||
_IME = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(_IE);
|
||||
writer.Write(_IF);
|
||||
writer.Write(_IME);
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
return register switch
|
||||
{
|
||||
Register.IE => _IE,
|
||||
Register.IF => _IF,
|
||||
Register.IME => _IME,
|
||||
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.InterruptControl: Register read error"),
|
||||
};
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
case Register.IE:
|
||||
Memory.WriteRegisterHelper(ref _IE, value, mode);
|
||||
break;
|
||||
|
||||
case Register.IF:
|
||||
switch (mode)
|
||||
{
|
||||
case Memory.RegisterWriteMode.LowByte:
|
||||
_IF &= (UInt16)~value;
|
||||
break;
|
||||
case Memory.RegisterWriteMode.HighByte:
|
||||
_IF &= (UInt16)~(value << 8);
|
||||
break;
|
||||
case Memory.RegisterWriteMode.HalfWord:
|
||||
_IF &= (UInt16)~value;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case Register.IME:
|
||||
Memory.WriteRegisterHelper(ref _IME, value, mode);
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.InterruptControl: Register write error");
|
||||
}
|
||||
|
||||
CheckInterrupts();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void RequestInterrupt(Interrupt interrupt)
|
||||
{
|
||||
_IF |= (UInt16)interrupt;
|
||||
CheckInterrupts();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void CheckInterrupts()
|
||||
{
|
||||
_cpu.NIRQ = ((_IME == 0) || ((_IE & _IF) == 0)) ? CPU.CPU_Core.Signal.High : CPU.CPU_Core.Signal.Low;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c58052e2ebb4549418cb2d58b101d5ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,179 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class KeyInput
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
KEYINPUT,
|
||||
KEYCNT
|
||||
}
|
||||
|
||||
private UInt16 _KEYINPUT;
|
||||
private UInt16 _KEYCNT;
|
||||
|
||||
private readonly Common.Scheduler _scheduler;
|
||||
private readonly Common.System.PollInput_Delegate _pollInputCallback;
|
||||
|
||||
private InterruptControl _interruptControl;
|
||||
|
||||
private const UInt64 CheckInterruptCycleCount = 280_896; // once per frame
|
||||
private bool _checkingInterrupt;
|
||||
|
||||
internal KeyInput(Common.Scheduler scheduler, Common.System.PollInput_Delegate pollInputCallback)
|
||||
{
|
||||
_scheduler = scheduler;
|
||||
_pollInputCallback = pollInputCallback;
|
||||
|
||||
_scheduler.RegisterTask((int)GBA_System.TaskId.CheckKeyInterrupt, CheckInterrupt);
|
||||
}
|
||||
|
||||
internal void Initialize(InterruptControl interruptControl)
|
||||
{
|
||||
_interruptControl = interruptControl;
|
||||
}
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
_KEYINPUT = 0x03ff;
|
||||
_KEYCNT = 0;
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
_KEYINPUT = reader.ReadUInt16();
|
||||
_KEYCNT = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(_KEYINPUT);
|
||||
writer.Write(_KEYCNT);
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
case Register.KEYINPUT:
|
||||
_pollInputCallback();
|
||||
|
||||
if ((_KEYCNT & 0x4000) == 0x4000)
|
||||
CheckInterrupt();
|
||||
|
||||
return _KEYINPUT;
|
||||
|
||||
case Register.KEYCNT:
|
||||
return _KEYCNT;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.KeyInput: Register read error");
|
||||
}
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
case Register.KEYCNT:
|
||||
Memory.WriteRegisterHelper(ref _KEYCNT, value, mode);
|
||||
|
||||
if ((_KEYCNT & 0x4000) == 0x4000)
|
||||
{
|
||||
_pollInputCallback();
|
||||
CheckInterrupt();
|
||||
|
||||
if (!_checkingInterrupt)
|
||||
{
|
||||
_checkingInterrupt = true;
|
||||
_scheduler.ScheduleTask((int)GBA_System.TaskId.CheckKeyInterrupt, CheckInterruptCycleCount);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.KeyInput: Register write error");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void SetKeyStatus(Common.System.Key key, Common.System.KeyStatus status)
|
||||
{
|
||||
int pos;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case Common.System.Key.A:
|
||||
pos = 0;
|
||||
break;
|
||||
case Common.System.Key.B:
|
||||
pos = 1;
|
||||
break;
|
||||
case Common.System.Key.Select:
|
||||
pos = 2;
|
||||
break;
|
||||
case Common.System.Key.Start:
|
||||
pos = 3;
|
||||
break;
|
||||
case Common.System.Key.Right:
|
||||
pos = 4;
|
||||
break;
|
||||
case Common.System.Key.Left:
|
||||
pos = 5;
|
||||
break;
|
||||
case Common.System.Key.Up:
|
||||
pos = 6;
|
||||
break;
|
||||
case Common.System.Key.Down:
|
||||
pos = 7;
|
||||
break;
|
||||
case Common.System.Key.R:
|
||||
pos = 8;
|
||||
break;
|
||||
case Common.System.Key.L:
|
||||
pos = 9;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_KEYINPUT = (UInt16)((_KEYINPUT & ~(1 << pos)) | ((int)status << pos));
|
||||
}
|
||||
|
||||
private void CheckInterrupt(UInt64 cycleCountDelay)
|
||||
{
|
||||
if ((_KEYCNT & 0x4000) == 0)
|
||||
{
|
||||
_checkingInterrupt = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_pollInputCallback();
|
||||
CheckInterrupt();
|
||||
|
||||
_scheduler.ScheduleTask((int)GBA_System.TaskId.CheckKeyInterrupt, CheckInterruptCycleCount - cycleCountDelay);
|
||||
}
|
||||
|
||||
private void CheckInterrupt()
|
||||
{
|
||||
UInt16 mask = (UInt16)(_KEYCNT & 0x03ff);
|
||||
|
||||
if ((_KEYCNT & 0x8000) == 0)
|
||||
{
|
||||
if ((~_KEYINPUT & mask) != 0)
|
||||
_interruptControl.RequestInterrupt(InterruptControl.Interrupt.Key);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: figure out what happens when mask == 0
|
||||
if ((~_KEYINPUT & mask) == mask)
|
||||
_interruptControl.RequestInterrupt(InterruptControl.Interrupt.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee2423bcb9113dc4580cb958b890e91d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -1,351 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class Sound
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
SOUND1CNT_L,
|
||||
SOUND1CNT_H,
|
||||
SOUND1CNT_X,
|
||||
|
||||
SOUND2CNT_L,
|
||||
SOUND2CNT_H,
|
||||
|
||||
SOUND3CNT_L,
|
||||
SOUND3CNT_H,
|
||||
SOUND3CNT_X,
|
||||
|
||||
SOUND4CNT_L,
|
||||
SOUND4CNT_H,
|
||||
|
||||
SOUNDCNT_L,
|
||||
SOUNDCNT_H,
|
||||
SOUNDCNT_X,
|
||||
|
||||
SOUNDBIAS,
|
||||
|
||||
WAVE_RAM0_L,
|
||||
WAVE_RAM0_H,
|
||||
|
||||
WAVE_RAM1_L,
|
||||
WAVE_RAM1_H,
|
||||
|
||||
WAVE_RAM2_L,
|
||||
WAVE_RAM2_H,
|
||||
|
||||
WAVE_RAM3_L,
|
||||
WAVE_RAM3_H,
|
||||
|
||||
FIFO_A_L,
|
||||
FIFO_A_H,
|
||||
|
||||
FIFO_B_L,
|
||||
FIFO_B_H
|
||||
}
|
||||
|
||||
private UInt16 _SOUND1CNT_L;
|
||||
private UInt16 _SOUND1CNT_H;
|
||||
private UInt16 _SOUND1CNT_X;
|
||||
|
||||
private UInt16 _SOUND2CNT_L;
|
||||
private UInt16 _SOUND2CNT_H;
|
||||
|
||||
private UInt16 _SOUND3CNT_L;
|
||||
private UInt16 _SOUND3CNT_H;
|
||||
private UInt16 _SOUND3CNT_X;
|
||||
|
||||
private UInt16 _SOUND4CNT_L;
|
||||
private UInt16 _SOUND4CNT_H;
|
||||
|
||||
private UInt16 _SOUNDCNT_L;
|
||||
private UInt16 _SOUNDCNT_H;
|
||||
private UInt16 _SOUNDCNT_X;
|
||||
|
||||
private UInt16 _SOUNDBIAS;
|
||||
|
||||
private UInt16 _WAVE_RAM0_L;
|
||||
private UInt16 _WAVE_RAM0_H;
|
||||
|
||||
private UInt16 _WAVE_RAM1_L;
|
||||
private UInt16 _WAVE_RAM1_H;
|
||||
|
||||
private UInt16 _WAVE_RAM2_L;
|
||||
private UInt16 _WAVE_RAM2_H;
|
||||
|
||||
private UInt16 _WAVE_RAM3_L;
|
||||
private UInt16 _WAVE_RAM3_H;
|
||||
|
||||
private UInt16 _FIFO_A_L;
|
||||
private UInt16 _FIFO_A_H;
|
||||
|
||||
private UInt16 _FIFO_B_L;
|
||||
private UInt16 _FIFO_B_H;
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
_SOUND1CNT_L = 0;
|
||||
_SOUND1CNT_H = 0;
|
||||
_SOUND1CNT_X = 0;
|
||||
|
||||
_SOUND2CNT_L = 0;
|
||||
_SOUND2CNT_H = 0;
|
||||
|
||||
_SOUND3CNT_L = 0;
|
||||
_SOUND3CNT_H = 0;
|
||||
_SOUND3CNT_X = 0;
|
||||
|
||||
_SOUND4CNT_L = 0;
|
||||
_SOUND4CNT_H = 0;
|
||||
|
||||
_SOUNDCNT_L = 0;
|
||||
_SOUNDCNT_H = 0;
|
||||
_SOUNDCNT_X = 0;
|
||||
|
||||
_SOUNDBIAS = 0;
|
||||
|
||||
_WAVE_RAM0_L = 0;
|
||||
_WAVE_RAM0_H = 0;
|
||||
|
||||
_WAVE_RAM1_L = 0;
|
||||
_WAVE_RAM1_H = 0;
|
||||
|
||||
_WAVE_RAM2_L = 0;
|
||||
_WAVE_RAM2_H = 0;
|
||||
|
||||
_WAVE_RAM3_L = 0;
|
||||
_WAVE_RAM3_H = 0;
|
||||
|
||||
_FIFO_A_L = 0;
|
||||
_FIFO_A_H = 0;
|
||||
|
||||
_FIFO_B_L = 0;
|
||||
_FIFO_B_H = 0;
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
_SOUND1CNT_L = reader.ReadUInt16();
|
||||
_SOUND1CNT_H = reader.ReadUInt16();
|
||||
_SOUND1CNT_X = reader.ReadUInt16();
|
||||
|
||||
_SOUND2CNT_L = reader.ReadUInt16();
|
||||
_SOUND2CNT_H = reader.ReadUInt16();
|
||||
|
||||
_SOUND3CNT_L = reader.ReadUInt16();
|
||||
_SOUND3CNT_H = reader.ReadUInt16();
|
||||
_SOUND3CNT_X = reader.ReadUInt16();
|
||||
|
||||
_SOUND4CNT_L = reader.ReadUInt16();
|
||||
_SOUND4CNT_H = reader.ReadUInt16();
|
||||
|
||||
_SOUNDCNT_L = reader.ReadUInt16();
|
||||
_SOUNDCNT_H = reader.ReadUInt16();
|
||||
_SOUNDCNT_X = reader.ReadUInt16();
|
||||
|
||||
_SOUNDBIAS = reader.ReadUInt16();
|
||||
|
||||
_WAVE_RAM0_L = reader.ReadUInt16();
|
||||
_WAVE_RAM0_H = reader.ReadUInt16();
|
||||
|
||||
_WAVE_RAM1_L = reader.ReadUInt16();
|
||||
_WAVE_RAM1_H = reader.ReadUInt16();
|
||||
|
||||
_WAVE_RAM2_L = reader.ReadUInt16();
|
||||
_WAVE_RAM2_H = reader.ReadUInt16();
|
||||
|
||||
_WAVE_RAM3_L = reader.ReadUInt16();
|
||||
_WAVE_RAM3_H = reader.ReadUInt16();
|
||||
|
||||
_FIFO_A_L = reader.ReadUInt16();
|
||||
_FIFO_A_H = reader.ReadUInt16();
|
||||
|
||||
_FIFO_B_L = reader.ReadUInt16();
|
||||
_FIFO_B_H = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(_SOUND1CNT_L);
|
||||
writer.Write(_SOUND1CNT_H);
|
||||
writer.Write(_SOUND1CNT_X);
|
||||
|
||||
writer.Write(_SOUND2CNT_L);
|
||||
writer.Write(_SOUND2CNT_H);
|
||||
|
||||
writer.Write(_SOUND3CNT_L);
|
||||
writer.Write(_SOUND3CNT_H);
|
||||
writer.Write(_SOUND3CNT_X);
|
||||
|
||||
writer.Write(_SOUND4CNT_L);
|
||||
writer.Write(_SOUND4CNT_H);
|
||||
|
||||
writer.Write(_SOUNDCNT_L);
|
||||
writer.Write(_SOUNDCNT_H);
|
||||
writer.Write(_SOUNDCNT_X);
|
||||
|
||||
writer.Write(_SOUNDBIAS);
|
||||
|
||||
writer.Write(_WAVE_RAM0_L);
|
||||
writer.Write(_WAVE_RAM0_H);
|
||||
|
||||
writer.Write(_WAVE_RAM1_L);
|
||||
writer.Write(_WAVE_RAM1_H);
|
||||
|
||||
writer.Write(_WAVE_RAM2_L);
|
||||
writer.Write(_WAVE_RAM2_H);
|
||||
|
||||
writer.Write(_WAVE_RAM3_L);
|
||||
writer.Write(_WAVE_RAM3_H);
|
||||
|
||||
writer.Write(_FIFO_A_L);
|
||||
writer.Write(_FIFO_A_H);
|
||||
|
||||
writer.Write(_FIFO_B_L);
|
||||
writer.Write(_FIFO_B_H);
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
return register switch
|
||||
{
|
||||
Register.SOUND1CNT_L => _SOUND1CNT_L,
|
||||
Register.SOUND1CNT_H => _SOUND1CNT_H,
|
||||
Register.SOUND1CNT_X => _SOUND1CNT_X,
|
||||
|
||||
Register.SOUND2CNT_L => _SOUND2CNT_L,
|
||||
Register.SOUND2CNT_H => _SOUND2CNT_H,
|
||||
|
||||
Register.SOUND3CNT_L => _SOUND3CNT_L,
|
||||
Register.SOUND3CNT_H => _SOUND3CNT_H,
|
||||
Register.SOUND3CNT_X => _SOUND3CNT_X,
|
||||
|
||||
Register.SOUND4CNT_L => _SOUND4CNT_L,
|
||||
Register.SOUND4CNT_H => _SOUND4CNT_H,
|
||||
|
||||
Register.SOUNDCNT_L => _SOUNDCNT_L,
|
||||
Register.SOUNDCNT_H => _SOUNDCNT_H,
|
||||
Register.SOUNDCNT_X => _SOUNDCNT_X,
|
||||
|
||||
Register.SOUNDBIAS => _SOUNDBIAS,
|
||||
|
||||
Register.WAVE_RAM0_L => _WAVE_RAM0_L,
|
||||
Register.WAVE_RAM0_H => _WAVE_RAM0_H,
|
||||
|
||||
Register.WAVE_RAM1_L => _WAVE_RAM1_L,
|
||||
Register.WAVE_RAM1_H => _WAVE_RAM1_H,
|
||||
|
||||
Register.WAVE_RAM2_L => _WAVE_RAM2_L,
|
||||
Register.WAVE_RAM2_H => _WAVE_RAM2_H,
|
||||
|
||||
Register.WAVE_RAM3_L => _WAVE_RAM3_L,
|
||||
Register.WAVE_RAM3_H => _WAVE_RAM3_H,
|
||||
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.Sound: Register read error"),
|
||||
};
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
case Register.SOUND1CNT_L:
|
||||
Memory.WriteRegisterHelper(ref _SOUND1CNT_L, value, mode);
|
||||
break;
|
||||
case Register.SOUND1CNT_H:
|
||||
Memory.WriteRegisterHelper(ref _SOUND1CNT_H, value, mode);
|
||||
break;
|
||||
case Register.SOUND1CNT_X:
|
||||
Memory.WriteRegisterHelper(ref _SOUND1CNT_X, value, mode);
|
||||
break;
|
||||
|
||||
case Register.SOUND2CNT_L:
|
||||
Memory.WriteRegisterHelper(ref _SOUND2CNT_L, value, mode);
|
||||
break;
|
||||
case Register.SOUND2CNT_H:
|
||||
Memory.WriteRegisterHelper(ref _SOUND2CNT_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.SOUND3CNT_L:
|
||||
Memory.WriteRegisterHelper(ref _SOUND3CNT_L, value, mode);
|
||||
break;
|
||||
case Register.SOUND3CNT_H:
|
||||
Memory.WriteRegisterHelper(ref _SOUND3CNT_H, value, mode);
|
||||
break;
|
||||
case Register.SOUND3CNT_X:
|
||||
Memory.WriteRegisterHelper(ref _SOUND3CNT_X, value, mode);
|
||||
break;
|
||||
|
||||
case Register.SOUND4CNT_L:
|
||||
Memory.WriteRegisterHelper(ref _SOUND4CNT_L, value, mode);
|
||||
break;
|
||||
case Register.SOUND4CNT_H:
|
||||
Memory.WriteRegisterHelper(ref _SOUND4CNT_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.SOUNDCNT_L:
|
||||
Memory.WriteRegisterHelper(ref _SOUNDCNT_L, value, mode);
|
||||
break;
|
||||
case Register.SOUNDCNT_H:
|
||||
Memory.WriteRegisterHelper(ref _SOUNDCNT_H, value, mode);
|
||||
break;
|
||||
case Register.SOUNDCNT_X:
|
||||
Memory.WriteRegisterHelper(ref _SOUNDCNT_X, value, mode);
|
||||
break;
|
||||
|
||||
case Register.SOUNDBIAS:
|
||||
Memory.WriteRegisterHelper(ref _SOUNDBIAS, value, mode);
|
||||
break;
|
||||
|
||||
case Register.WAVE_RAM0_L:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM0_L, value, mode);
|
||||
break;
|
||||
case Register.WAVE_RAM0_H:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM0_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.WAVE_RAM1_L:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM1_L, value, mode);
|
||||
break;
|
||||
case Register.WAVE_RAM1_H:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM1_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.WAVE_RAM2_L:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM2_L, value, mode);
|
||||
break;
|
||||
case Register.WAVE_RAM2_H:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM2_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.WAVE_RAM3_L:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM3_L, value, mode);
|
||||
break;
|
||||
case Register.WAVE_RAM3_H:
|
||||
Memory.WriteRegisterHelper(ref _WAVE_RAM3_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.FIFO_A_L:
|
||||
Memory.WriteRegisterHelper(ref _FIFO_A_L, value, mode);
|
||||
break;
|
||||
case Register.FIFO_A_H:
|
||||
Memory.WriteRegisterHelper(ref _FIFO_A_H, value, mode);
|
||||
break;
|
||||
|
||||
case Register.FIFO_B_L:
|
||||
Memory.WriteRegisterHelper(ref _FIFO_B_L, value, mode);
|
||||
break;
|
||||
case Register.FIFO_B_H:
|
||||
Memory.WriteRegisterHelper(ref _FIFO_B_H, value, mode);
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.Sound: Register write error");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e76b919919204d4db34341937e30bc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,64 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class SystemControl
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
WAITCNT,
|
||||
SYSCNT_UND0 // undocumented - Post Boot Flag (POSTFLG) & Power Down Control (HALTCNT)
|
||||
}
|
||||
|
||||
private UInt16 _WAITCNT;
|
||||
private UInt16 _SYSCNT_UND0;
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
_WAITCNT = 0;
|
||||
_SYSCNT_UND0 = 0;
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
_WAITCNT = reader.ReadUInt16();
|
||||
_SYSCNT_UND0 = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(_WAITCNT);
|
||||
writer.Write(_SYSCNT_UND0);
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
return register switch
|
||||
{
|
||||
Register.WAITCNT => _WAITCNT,
|
||||
Register.SYSCNT_UND0 => _SYSCNT_UND0,
|
||||
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.SystemControl: Register read error"),
|
||||
};
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
case Register.WAITCNT:
|
||||
Memory.WriteRegisterHelper(ref _WAITCNT, value, mode);
|
||||
break;
|
||||
case Register.SYSCNT_UND0:
|
||||
Memory.WriteRegisterHelper(ref _SYSCNT_UND0, value, mode);
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.SystemControl: Register write error");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24d9a1588f50c654691f136b394d3d31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,383 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
|
||||
|
||||
namespace Iris.GBA
|
||||
{
|
||||
internal sealed class Timer
|
||||
{
|
||||
internal enum Register
|
||||
{
|
||||
TM0CNT_L,
|
||||
TM0CNT_H,
|
||||
|
||||
TM1CNT_L,
|
||||
TM1CNT_H,
|
||||
|
||||
TM2CNT_L,
|
||||
TM2CNT_H,
|
||||
|
||||
TM3CNT_L,
|
||||
TM3CNT_H
|
||||
}
|
||||
|
||||
private readonly Common.Scheduler _scheduler;
|
||||
|
||||
private InterruptControl _interruptControl;
|
||||
|
||||
//private struct Channel(GBA_System.TaskId startTaskId, GBA_System.TaskId handleOverflowTaskId, InterruptControl.Interrupt interrupt)
|
||||
//{
|
||||
// internal UInt16 _counter;
|
||||
// internal UInt16 _reload;
|
||||
// internal UInt16 _control;
|
||||
// internal UInt64 _cycleCount; // only used in non-cascading mode
|
||||
// internal bool _running;
|
||||
|
||||
// internal readonly GBA_System.TaskId _startTaskId = startTaskId;
|
||||
// internal readonly GBA_System.TaskId _handleOverflowTaskId = handleOverflowTaskId;
|
||||
// internal readonly InterruptControl.Interrupt _interrupt = interrupt;
|
||||
//}
|
||||
|
||||
private struct Channel
|
||||
{
|
||||
internal Channel(GBA_System.TaskId startTaskId, GBA_System.TaskId handleOverflowTaskId, InterruptControl.Interrupt interrupt)
|
||||
{
|
||||
_startTaskId = startTaskId;
|
||||
_handleOverflowTaskId = handleOverflowTaskId;
|
||||
_interrupt = interrupt;
|
||||
|
||||
_counter = 0;
|
||||
_reload = 0;
|
||||
_control = 0;
|
||||
_cycleCount = 0;
|
||||
_running = false;
|
||||
|
||||
}
|
||||
internal UInt16 _counter;
|
||||
internal UInt16 _reload;
|
||||
internal UInt16 _control;
|
||||
internal UInt64 _cycleCount; // only used in non-cascading mode
|
||||
internal bool _running;
|
||||
|
||||
internal readonly GBA_System.TaskId _startTaskId;
|
||||
internal readonly GBA_System.TaskId _handleOverflowTaskId;
|
||||
internal readonly InterruptControl.Interrupt _interrupt;
|
||||
}
|
||||
|
||||
private readonly Channel[] _channels;
|
||||
|
||||
internal Timer(Common.Scheduler scheduler)
|
||||
{
|
||||
_scheduler = scheduler;
|
||||
|
||||
_channels = new Channel[]
|
||||
{
|
||||
new Channel(GBA_System.TaskId.StartTimer_Channel0, GBA_System.TaskId.HandleTimerOverflow_Channel0, InterruptControl.Interrupt.Timer0),
|
||||
new Channel(GBA_System.TaskId.StartTimer_Channel1, GBA_System.TaskId.HandleTimerOverflow_Channel1, InterruptControl.Interrupt.Timer1),
|
||||
new Channel(GBA_System.TaskId.StartTimer_Channel2, GBA_System.TaskId.HandleTimerOverflow_Channel2, InterruptControl.Interrupt.Timer2),
|
||||
new Channel(GBA_System.TaskId.StartTimer_Channel3, GBA_System.TaskId.HandleTimerOverflow_Channel3, InterruptControl.Interrupt.Timer3)
|
||||
};
|
||||
|
||||
for (int channelIndex = 0; channelIndex < 4; ++channelIndex)
|
||||
{
|
||||
int channelIndexCopy = channelIndex;
|
||||
_scheduler.RegisterTask((int)_channels[channelIndex]._startTaskId, cycleCountDelay => Start(channelIndexCopy, cycleCountDelay));
|
||||
_scheduler.RegisterTask((int)_channels[channelIndex]._handleOverflowTaskId, cycleCountDelay => HandleOverflow(channelIndexCopy, cycleCountDelay));
|
||||
}
|
||||
}
|
||||
|
||||
internal void Initialize(InterruptControl interruptControl)
|
||||
{
|
||||
_interruptControl = interruptControl;
|
||||
}
|
||||
|
||||
internal void ResetState()
|
||||
{
|
||||
foreach (ref Channel channel in _channels.AsSpan())
|
||||
{
|
||||
channel._counter = 0;
|
||||
channel._reload = 0;
|
||||
channel._control = 0;
|
||||
channel._cycleCount = 0;
|
||||
channel._running = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal void LoadState(BinaryReader reader)
|
||||
{
|
||||
foreach (ref Channel channel in _channels.AsSpan())
|
||||
{
|
||||
channel._counter = reader.ReadUInt16();
|
||||
channel._reload = reader.ReadUInt16();
|
||||
channel._control = reader.ReadUInt16();
|
||||
channel._cycleCount = reader.ReadUInt64();
|
||||
channel._running = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
|
||||
internal void SaveState(BinaryWriter writer)
|
||||
{
|
||||
foreach (Channel channel in _channels)
|
||||
{
|
||||
writer.Write(channel._counter);
|
||||
writer.Write(channel._reload);
|
||||
writer.Write(channel._control);
|
||||
writer.Write(channel._cycleCount);
|
||||
writer.Write(channel._running);
|
||||
}
|
||||
}
|
||||
|
||||
internal UInt16 ReadRegister(Register register)
|
||||
{
|
||||
UInt16 ReadCounter(int channelIndex)
|
||||
{
|
||||
ref Channel channel = ref _channels[channelIndex];
|
||||
|
||||
if (channel._running && (((channel._control & 0x0004) == 0) || (channelIndex == 0)))
|
||||
UpdateCounter(ref channel, channel._control);
|
||||
|
||||
return channel._counter;
|
||||
}
|
||||
|
||||
return register switch
|
||||
{
|
||||
Register.TM0CNT_L => ReadCounter(0),
|
||||
Register.TM0CNT_H => _channels[0]._control,
|
||||
|
||||
Register.TM1CNT_L => ReadCounter(1),
|
||||
Register.TM1CNT_H => _channels[1]._control,
|
||||
|
||||
Register.TM2CNT_L => ReadCounter(2),
|
||||
Register.TM2CNT_H => _channels[2]._control,
|
||||
|
||||
Register.TM3CNT_L => ReadCounter(3),
|
||||
Register.TM3CNT_H => _channels[3]._control,
|
||||
|
||||
// should never happen
|
||||
_ => throw new Exception("Iris.GBA.Timer: Register read error"),
|
||||
};
|
||||
}
|
||||
|
||||
internal void WriteRegister(Register register, UInt16 value, Memory.RegisterWriteMode mode)
|
||||
{
|
||||
void WriteReload(ref Channel channel)
|
||||
{
|
||||
UInt16 reload = channel._reload;
|
||||
Memory.WriteRegisterHelper(ref reload, value, mode);
|
||||
channel._reload = reload;
|
||||
}
|
||||
|
||||
void WriteControl(int channelIndex)
|
||||
{
|
||||
ref Channel channel = ref _channels[channelIndex];
|
||||
|
||||
UInt16 previousControl = channel._control;
|
||||
|
||||
UInt16 newControl = channel._control;
|
||||
Memory.WriteRegisterHelper(ref newControl, value, mode);
|
||||
channel._control = newControl;
|
||||
|
||||
CheckControl(ref channel, channelIndex, previousControl, newControl);
|
||||
}
|
||||
|
||||
switch (register)
|
||||
{
|
||||
case Register.TM0CNT_L:
|
||||
WriteReload(ref _channels[0]);
|
||||
break;
|
||||
case Register.TM0CNT_H:
|
||||
WriteControl(0);
|
||||
break;
|
||||
|
||||
case Register.TM1CNT_L:
|
||||
WriteReload(ref _channels[1]);
|
||||
break;
|
||||
case Register.TM1CNT_H:
|
||||
WriteControl(1);
|
||||
break;
|
||||
|
||||
case Register.TM2CNT_L:
|
||||
WriteReload(ref _channels[2]);
|
||||
break;
|
||||
case Register.TM2CNT_H:
|
||||
WriteControl(2);
|
||||
break;
|
||||
|
||||
case Register.TM3CNT_L:
|
||||
WriteReload(ref _channels[3]);
|
||||
break;
|
||||
case Register.TM3CNT_H:
|
||||
WriteControl(3);
|
||||
break;
|
||||
|
||||
// should never happen
|
||||
default:
|
||||
throw new Exception("Iris.GBA.Timer: Register write error");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void CheckControl(ref Channel channel, int channelIndex, UInt16 previousControl, UInt16 newControl)
|
||||
{
|
||||
if ((previousControl & 0x0080) == 0)
|
||||
{
|
||||
if ((newControl & 0x0080) == 0x0080)
|
||||
_scheduler.ScheduleTask((int)channel._startTaskId, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((newControl & 0x0080) == 0)
|
||||
{
|
||||
if (channel._running)
|
||||
{
|
||||
if (((previousControl & 0x0004) == 0) || (channelIndex == 0))
|
||||
{
|
||||
UpdateCounter(ref channel, previousControl);
|
||||
|
||||
_scheduler.CancelTask((int)channel._handleOverflowTaskId);
|
||||
}
|
||||
|
||||
channel._running = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_scheduler.CancelTask((int)channel._startTaskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (channel._running)
|
||||
{
|
||||
if (channelIndex == 0)
|
||||
{
|
||||
if ((previousControl & 0b11) != (newControl & 0b11))
|
||||
{
|
||||
UpdateCounter(ref channel, previousControl);
|
||||
|
||||
_scheduler.CancelTask((int)channel._handleOverflowTaskId);
|
||||
_scheduler.ScheduleTask((int)channel._handleOverflowTaskId, ComputeCycleCountUntilOverflow(ref channel));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((previousControl & 0x0004) == 0)
|
||||
{
|
||||
if ((newControl & 0x0004) == 0)
|
||||
{
|
||||
if ((previousControl & 0b11) != (newControl & 0b11))
|
||||
{
|
||||
UpdateCounter(ref channel, previousControl);
|
||||
|
||||
_scheduler.CancelTask((int)channel._handleOverflowTaskId);
|
||||
_scheduler.ScheduleTask((int)channel._handleOverflowTaskId, ComputeCycleCountUntilOverflow(ref channel));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateCounter(ref channel, previousControl);
|
||||
|
||||
_scheduler.CancelTask((int)channel._handleOverflowTaskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((newControl & 0x0004) == 0)
|
||||
{
|
||||
channel._cycleCount = _scheduler.GetCycleCounter();
|
||||
|
||||
_scheduler.ScheduleTask((int)channel._handleOverflowTaskId, ComputeCycleCountUntilOverflow(ref channel));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCounter(ref Channel channel, UInt16 control)
|
||||
{
|
||||
UInt64 currentCycleCount = _scheduler.GetCycleCounter();
|
||||
UInt64 cycleCountDelta = currentCycleCount - channel._cycleCount;
|
||||
UInt64 prescaler = GetPrescaler(control);
|
||||
|
||||
channel._counter += (UInt16)(cycleCountDelta / prescaler);
|
||||
channel._cycleCount = currentCycleCount - (UInt16)(cycleCountDelta % prescaler);
|
||||
}
|
||||
|
||||
private void Start(int channelIndex, UInt64 cycleCountDelay)
|
||||
{
|
||||
ref Channel channel = ref _channels[channelIndex];
|
||||
|
||||
channel._counter = channel._reload;
|
||||
channel._running = true;
|
||||
|
||||
if (((channel._control & 0x0004) == 0) || (channelIndex == 0))
|
||||
{
|
||||
channel._cycleCount = _scheduler.GetCycleCounter() - cycleCountDelay;
|
||||
|
||||
_scheduler.ScheduleTask((int)channel._handleOverflowTaskId, ComputeCycleCountUntilOverflow(ref channel) - cycleCountDelay);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOverflow(int channelIndex, UInt64 cycleCountDelay)
|
||||
{
|
||||
ref Channel channel = ref _channels[channelIndex];
|
||||
|
||||
channel._counter = channel._reload;
|
||||
channel._cycleCount = _scheduler.GetCycleCounter() - cycleCountDelay;
|
||||
|
||||
_scheduler.ScheduleTask((int)channel._handleOverflowTaskId, ComputeCycleCountUntilOverflow(ref channel) - cycleCountDelay);
|
||||
|
||||
if ((channel._control & 0x0040) == 0x0040)
|
||||
_interruptControl.RequestInterrupt(channel._interrupt);
|
||||
|
||||
CascadeOverflow(channelIndex);
|
||||
}
|
||||
|
||||
private void CascadeOverflow(int channelIndex)
|
||||
{
|
||||
if (channelIndex == 3)
|
||||
return;
|
||||
|
||||
++channelIndex;
|
||||
|
||||
ref Channel channel = ref _channels[channelIndex];
|
||||
|
||||
if (!channel._running || ((channel._control & 0x0004) != 0x0004))
|
||||
return;
|
||||
|
||||
if (channel._counter == 0xffff)
|
||||
{
|
||||
channel._counter = channel._reload;
|
||||
|
||||
if ((channel._control & 0x0040) == 0x0040)
|
||||
_interruptControl.RequestInterrupt(channel._interrupt);
|
||||
|
||||
CascadeOverflow(channelIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
++channel._counter;
|
||||
}
|
||||
}
|
||||
|
||||
//private static UInt64 ComputeCycleCountUntilOverflow(ref readonly Channel channel)
|
||||
private static UInt64 ComputeCycleCountUntilOverflow(ref Channel channel)
|
||||
{
|
||||
return (0x1_0000u - channel._counter) * GetPrescaler(channel._control);
|
||||
}
|
||||
|
||||
private static UInt64 GetPrescaler(UInt16 control)
|
||||
{
|
||||
return (control & 0b11) switch
|
||||
{
|
||||
0b00 => 1,
|
||||
0b01 => 64,
|
||||
0b10 => 256,
|
||||
0b11 => 1024,
|
||||
_ => 0, // cannot happen
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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||||
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||||
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||||
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||||
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||||
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@ -1,27 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Iris.NDS
|
||||
{
|
||||
public sealed partial class NDS_System
|
||||
{
|
||||
private void BIOS_Reset()
|
||||
{
|
||||
const UInt32 ROMAddress = 0x0800_0000;
|
||||
|
||||
// TODO
|
||||
|
||||
_cpu.Reg[CPU.CPU_Core.PC] = ROMAddress;
|
||||
_cpu.NextInstructionAddress = ROMAddress;
|
||||
}
|
||||
|
||||
private UInt64 HandleSWI()
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.BIOS: HandleSWI unimplemented");
|
||||
}
|
||||
|
||||
private UInt64 HandleIRQ()
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.BIOS: HandleIRQ unimplemented");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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@ -1,47 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Iris.NDS
|
||||
{
|
||||
public sealed partial class NDS_System
|
||||
{
|
||||
private const int KB = 1024;
|
||||
|
||||
private Byte[]? _ROM;
|
||||
|
||||
public override void LoadROM(string filename)
|
||||
{
|
||||
_ROM = File.ReadAllBytes(filename);
|
||||
}
|
||||
|
||||
private Byte ReadMemory8(UInt32 address)
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.Memory: ReadMemory8 unimplemented");
|
||||
}
|
||||
|
||||
private UInt16 ReadMemory16(UInt32 address)
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.Memory: ReadMemory16 unimplemented");
|
||||
}
|
||||
|
||||
private UInt32 ReadMemory32(UInt32 address)
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.Memory: ReadMemory32 unimplemented");
|
||||
}
|
||||
|
||||
private void WriteMemory8(UInt32 address, Byte value)
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.Memory: ReadMemory32 unimplemented");
|
||||
}
|
||||
|
||||
private void WriteMemory16(UInt32 address, UInt16 value)
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.Memory: ReadMemory32 unimplemented");
|
||||
}
|
||||
|
||||
private void WriteMemory32(UInt32 address, UInt32 value)
|
||||
{
|
||||
throw new NotImplementedException("Iris.NDS.Core.Memory: ReadMemory32 unimplemented");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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userData:
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@ -1,76 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Iris.NDS
|
||||
{
|
||||
public sealed partial class NDS_System : Common.System
|
||||
{
|
||||
private readonly CPU.CPU_Core _cpu;
|
||||
private readonly PPU _ppu;
|
||||
|
||||
private bool _running;
|
||||
private bool _disposed;
|
||||
|
||||
public NDS_System(PollInput_Delegate pollInputCallback, PresentFrame_Delegate presentFrameCallback)
|
||||
{
|
||||
CPU.CPU_Core.CallbackInterface cpuCallbackInterface = new(ReadMemory8, ReadMemory16, ReadMemory32, WriteMemory8, WriteMemory16, WriteMemory32, HandleSWI, HandleIRQ);
|
||||
_cpu = new(CPU.CPU_Core.Model.ARM946ES, cpuCallbackInterface);
|
||||
_ppu = new(presentFrameCallback);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
|
||||
// TODO
|
||||
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
public override void ResetState(bool skipIntro)
|
||||
{
|
||||
BIOS_Reset();
|
||||
|
||||
_cpu.NIRQ = CPU.CPU_Core.Signal.High;
|
||||
}
|
||||
|
||||
public override void LoadState(BinaryReader reader)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public override void SaveState(BinaryWriter writer)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public override bool IsRunning()
|
||||
{
|
||||
return _running;
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_running = true;
|
||||
|
||||
while (_running)
|
||||
{
|
||||
UInt64 cycles = _cpu.Step();
|
||||
|
||||
for (UInt64 i = 0; i < cycles; ++i)
|
||||
_ppu.Step();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Pause()
|
||||
{
|
||||
_running = false;
|
||||
}
|
||||
|
||||
public override void SetKeyStatus(Key key, KeyStatus status)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
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}
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@ -1,19 +0,0 @@
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namespace Iris.NDS
|
||||
{
|
||||
public sealed class PPU
|
||||
{
|
||||
private const int KB = 1024;
|
||||
|
||||
private readonly Common.System.PresentFrame_Delegate _presentFrameCallback;
|
||||
|
||||
internal PPU(Common.System.PresentFrame_Delegate presentFrameCallback)
|
||||
{
|
||||
_presentFrameCallback = presentFrameCallback;
|
||||
}
|
||||
|
||||
internal void Step()
|
||||
{
|
||||
// TODO
|
||||
}
|
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}
|
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}
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@ -1,91 +0,0 @@
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||||
using System;
|
||||
|
||||
public static class MyUnSafeCommon
|
||||
{
|
||||
public static ref T GetArrayDataReference<T>(T[] array)
|
||||
{
|
||||
if (array == null) throw new ArgumentNullException(nameof(array));
|
||||
if (array.Length == 0) throw new ArgumentException("Array cannot be empty", nameof(array));
|
||||
return ref array[0];
|
||||
}
|
||||
|
||||
//public unsafe static ref T GetArrayDataReference<T>(T[] array) where T : struct
|
||||
//{
|
||||
// fixed (T* ptr = array)
|
||||
// {
|
||||
// return ref ArrayElementAsRef<T>(ptr, 0);
|
||||
// }
|
||||
//}
|
||||
|
||||
//public unsafe static ref T ArrayElementAsRef<T>(void* ptr, int index) where T : struct
|
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//{
|
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// return ref Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ArrayElementAsRef<T>(ptr, index);
|
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//}
|
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|
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}
|
||||
|
||||
|
||||
public static class MyBitOperations
|
||||
{
|
||||
// 计算一个整数的位计数(也称为汉明重量)
|
||||
public static int PopCount(uint value)
|
||||
{
|
||||
int count = 0;
|
||||
while (value != 0)
|
||||
{
|
||||
value &= value - 1; // 清除最低位的1
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// 如果需要处理long或int等其他类型,可以添加重载
|
||||
public static int PopCount(int value)
|
||||
{
|
||||
return PopCount((uint)value); // 对于int,简单地将其视为无符号的uint来处理
|
||||
}
|
||||
|
||||
// 对于long,你可能需要更复杂的处理或额外的迭代,但基本思想相同
|
||||
public static int PopCount(long value)
|
||||
{
|
||||
int count = 0;
|
||||
value = value - ((value >> 1) & 0x5555555555555555L); // 每两位一组求和
|
||||
value = (value & 0x3333333333333333L) + ((value >> 2) & 0x3333333333333333L); // 每四位一组求和
|
||||
value = (value + (value >> 4)) & 0x0f0f0f0f0f0f0f0fL; // 每八位一组求和
|
||||
count = (int)((value * 0x0101010101010101L) >> 56); // 计算总和
|
||||
return count;
|
||||
}
|
||||
|
||||
// 向右旋转指定数量的位(等效于BitOperations.RotateRight)
|
||||
public static uint RotateRight(uint value, int count)
|
||||
{
|
||||
// 确保旋转位数在有效范围内(对于uint,0到31)
|
||||
count &= 31;
|
||||
|
||||
// 使用位移和位或操作来实现旋转
|
||||
// 先右移count位
|
||||
uint rightShifted = value >> count;
|
||||
|
||||
// 然后左移(32 - count)位,并将结果与右移的结果进行位或操作
|
||||
// 注意:由于uint是无符号的,所以左移不会导致符号扩展
|
||||
uint leftShifted = (value << (32 - count)) & 0xFFFFFFFF; // 实际上,对于uint,& 0xFFFFFFFF是多余的,但在这里为了清晰性而保留
|
||||
|
||||
// 组合结果
|
||||
return rightShifted | leftShifted;
|
||||
}
|
||||
|
||||
// 如果需要处理ulong,可以添加类似的重载
|
||||
public static ulong RotateRight(ulong value, int count)
|
||||
{
|
||||
// 确保旋转位数在有效范围内(对于ulong,0到63)
|
||||
count &= 63;
|
||||
|
||||
// 使用位移和位或操作来实现旋转
|
||||
// 注意:ulong需要64位操作
|
||||
ulong rightShifted = value >> count;
|
||||
ulong leftShifted = (value << (64 - count)) & 0xFFFFFFFFFFFFFFFF; // 同样,对于ulong,& 0xFFFFFFFFFFFFFFFF是多余的,但保留以增加清晰性
|
||||
|
||||
// 组合结果
|
||||
return rightShifted | leftShifted;
|
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|
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
BIN
Assets/Resources/mario_world.gba.bytes
Normal file
Binary file not shown.
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Normal file
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Normal file
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80
Assets/emulator/AudioProvider.cs
Normal file
80
Assets/emulator/AudioProvider.cs
Normal file
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|
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using OptimeGBA;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
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public class AudioProvider : MonoBehaviour
|
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{
|
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[SerializeField]
|
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private AudioSource m_as;
|
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private RingBuffer<float> _buffer;
|
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private TimeSpan lastElapsed;
|
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public double audioFPS { get; private set; }
|
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float lastData = 0;
|
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|
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public void Awake()
|
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{
|
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//var dummy = AudioClip.Create("dummy", 1,2, AudioSettings.outputSampleRate, false);
|
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AudioClip clip = AudioClip.Create("blank", GbaAudio.SampleRate * 2, 2, GbaAudio.SampleRate, true);
|
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_buffer = new RingBuffer<float>(GbaAudio.SampleRate * 2);
|
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m_as.clip = clip;
|
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m_as.playOnAwake = true;
|
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//m_as.loop = true;
|
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m_as.spatialBlend = 1;
|
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}
|
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public void Initialize()
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{
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if (!m_as.isPlaying)
|
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{
|
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m_as.Play();
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}
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}
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|
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{
|
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int step = channels;
|
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step = 1;
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for (int i = 0; i < data.Length; i += step)
|
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{
|
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if (_buffer.TryRead(out float rawData))
|
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{
|
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data[i] = rawData;
|
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}
|
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else
|
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{
|
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break;
|
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}
|
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}
|
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|
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|
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//step = 1;
|
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//for (int i = 0; i < data.Length; i += step)
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// if (_buffer.TryRead(out float rawData))
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// lastData = rawFloat;
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//}
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}
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public void AudioReady(float[] data)
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{
|
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if (!Emulator.instance.EnableAudio) return;
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var current = Emulator.sw.Elapsed;
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var delta = current - lastElapsed;
|
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lastElapsed = current;
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audioFPS = 1d / delta.TotalSeconds;
|
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for (int i = 0; i < data.Length; i++)
|
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{
|
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_buffer.Write(data[i]);
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}
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168
Assets/emulator/BlipBuf.cs
Normal file
168
Assets/emulator/BlipBuf.cs
Normal file
@ -0,0 +1,168 @@
|
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// Inspired by Blargg's blip-buf
|
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|
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using System;
|
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namespace OptimeGBA
|
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{
|
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public class BlipBuf
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{
|
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const int KERNEL_RESOLUTION = 1024;
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float[] Kernel;
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int KernelSize = 0;
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float[] ChannelValsL;
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float[] ChannelValsR;
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double[] ChannelSample;
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double[] ChannelRealSample;
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float[] BufferL;
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float[] BufferR;
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int BufferPos = 0;
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int BufferSize = 0;
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public float CurrentValR = 0;
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double CurrentSampleInPos = 0;
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double CurrentSampleOutPos = 0;
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public BlipBuf(int kernelSize, bool normalize, int channels)
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{
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ChannelValsL = new float[channels];
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ChannelValsR = new float[channels];
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ChannelSample = new double[channels];
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ChannelRealSample = new double[channels];
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BufferSize = 32768;
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BufferR = new float[BufferSize];
|
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|
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SetKernelSize(kernelSize, normalize, true);
|
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}
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|
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{
|
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Kernel = new float[kernelSize * KERNEL_RESOLUTION];
|
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KernelSize = kernelSize;
|
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|
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if ((kernelSize & (kernelSize - 1)) != 0)
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{
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throw new ArgumentException("Kernel size not power of 2:" + kernelSize);
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}
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for (int i = 0; i < KERNEL_RESOLUTION; i++)
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{
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{
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if (enabled)
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{
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x *= (float)Math.PI;
|
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|
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float lanzcosWindow = (float)Math.Sin((float)x / kernelSize) / ((float)x / kernelSize);
|
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|
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if (x == 0)
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{
|
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|
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}
|
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else
|
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{
|
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|
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}
|
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|
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sum += Kernel[i * kernelSize + j];
|
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}
|
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else
|
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{
|
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if (j == kernelSize / 2)
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{
|
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|
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}
|
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else
|
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{
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|
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|
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}
|
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}
|
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|
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if (normalize && enabled)
|
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{
|
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for (int j = 0; j < kernelSize; j++)
|
||||
{
|
||||
Kernel[i * kernelSize + j] /= sum;
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
BufferPos = 0;
|
||||
CurrentValL = 0;
|
||||
CurrentValR = 0;
|
||||
for (int i = 0; i < BufferSize; i++)
|
||||
{
|
||||
BufferL[i] = 0;
|
||||
BufferR[i] = 0;
|
||||
}
|
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}
|
||||
|
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public void SetValue(int channel, double sample, float valL, float valR)
|
||||
{
|
||||
// Tracking to allow submitting value for different channels out of order
|
||||
double realSample = sample;
|
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double dist = sample - ChannelRealSample[channel];
|
||||
sample = ChannelSample[channel] + dist;
|
||||
|
||||
if (sample >= CurrentSampleInPos)
|
||||
{
|
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CurrentSampleInPos = sample;
|
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}
|
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|
||||
if (sample < CurrentSampleOutPos)
|
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{
|
||||
//Console.WriteLine("Tried to set amplitude backward in time!");
|
||||
}
|
||||
|
||||
ChannelSample[channel] = sample;
|
||||
ChannelRealSample[channel] = realSample;
|
||||
|
||||
if (valL != ChannelValsL[channel] || valR != ChannelValsR[channel])
|
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{
|
||||
float diffL = valL - ChannelValsL[channel];
|
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float diffR = valR - ChannelValsR[channel];
|
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|
||||
int subsamplePos = (int)Math.Floor((sample % 1) * KERNEL_RESOLUTION);
|
||||
|
||||
|
||||
// Add our bandlimited impulse to the difference buffer
|
||||
int kBufPos = (BufferPos + (int)(Math.Floor(sample) - CurrentSampleOutPos)) % BufferSize;
|
||||
for (int i = 0; i < KernelSize; i++)
|
||||
{
|
||||
float kernelVal = Kernel[KernelSize * subsamplePos + i];
|
||||
BufferL[kBufPos] += kernelVal * diffL;
|
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BufferR[kBufPos] += kernelVal * diffR;
|
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kBufPos = (kBufPos + 1) % BufferSize;
|
||||
}
|
||||
}
|
||||
|
||||
ChannelValsL[channel] = valL;
|
||||
ChannelValsR[channel] = valR;
|
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}
|
||||
|
||||
public void ReadOutSample()
|
||||
{
|
||||
CurrentValL += BufferL[BufferPos];
|
||||
CurrentValR += BufferR[BufferPos];
|
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BufferL[BufferPos] = 0;
|
||||
BufferR[BufferPos] = 0;
|
||||
BufferPos = (BufferPos + 1) % BufferSize;
|
||||
CurrentSampleOutPos++;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d321636c09403e249a26ee8f85908765
|
||||
guid: 89bf553b1fa17dd4fa93a74803b75d0a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
254
Assets/emulator/CoreUtil.cs
Normal file
254
Assets/emulator/CoreUtil.cs
Normal file
@ -0,0 +1,254 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public sealed class Bits
|
||||
{
|
||||
public const uint BIT_0 = (1 << 0);
|
||||
public const uint BIT_1 = (1 << 1);
|
||||
public const uint BIT_2 = (1 << 2);
|
||||
public const uint BIT_3 = (1 << 3);
|
||||
public const uint BIT_4 = (1 << 4);
|
||||
public const uint BIT_5 = (1 << 5);
|
||||
public const uint BIT_6 = (1 << 6);
|
||||
public const uint BIT_7 = (1 << 7);
|
||||
public const uint BIT_8 = (1 << 8);
|
||||
public const uint BIT_9 = (1 << 9);
|
||||
public const uint BIT_10 = (1 << 10);
|
||||
public const uint BIT_11 = (1 << 11);
|
||||
public const uint BIT_12 = (1 << 12);
|
||||
public const uint BIT_13 = (1 << 13);
|
||||
public const uint BIT_14 = (1 << 14);
|
||||
public const uint BIT_15 = (1 << 15);
|
||||
public const uint BIT_16 = (1 << 16);
|
||||
public const uint BIT_17 = (1 << 17);
|
||||
public const uint BIT_18 = (1 << 18);
|
||||
public const uint BIT_19 = (1 << 19);
|
||||
public const uint BIT_20 = (1 << 20);
|
||||
public const uint BIT_21 = (1 << 21);
|
||||
public const uint BIT_22 = (1 << 22);
|
||||
public const uint BIT_23 = (1 << 23);
|
||||
public const uint BIT_24 = (1 << 24);
|
||||
public const uint BIT_25 = (1 << 25);
|
||||
public const uint BIT_26 = (1 << 26);
|
||||
public const uint BIT_27 = (1 << 27);
|
||||
public const uint BIT_28 = (1 << 28);
|
||||
public const uint BIT_29 = (1 << 29);
|
||||
public const uint BIT_30 = (1 << 30);
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool BitTest(uint i, byte bit)
|
||||
{
|
||||
return (i & (1 << bit)) != 0;
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool BitTest(ulong i, byte bit)
|
||||
{
|
||||
return (i & (1u << bit)) != 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool BitTest(long i, byte bit)
|
||||
{
|
||||
return (i & (1u << bit)) != 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint BitSet(uint i, byte bit)
|
||||
{
|
||||
return (uint)(i | (uint)(1 << bit));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte BitSet(byte i, byte bit)
|
||||
{
|
||||
return (byte)(i | (byte)(1 << bit));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte BitClear(byte i, byte bit)
|
||||
{
|
||||
return (byte)(i & ~(byte)(1 << bit));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint BitRange(uint i, byte start, byte end)
|
||||
{
|
||||
return (i >> start) & (0xFFFFFFFF >> (31 - (end - start)));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte BitReverse8(byte i)
|
||||
{
|
||||
return (byte)((i * 0x0202020202U & 0x010884422010U) % 1023);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint LogicalShiftLeft32(uint n, byte bits)
|
||||
{
|
||||
return n << bits;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint LogicalShiftRight32(uint n, byte bits)
|
||||
{
|
||||
return n >> bits;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint ArithmeticShiftRight32(uint n, byte bits)
|
||||
{
|
||||
return (uint)((int)n >> bits);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint RotateRight32(uint n, byte bits)
|
||||
{
|
||||
return (n >> bits) | (n << -bits);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ulong RotateRight64(ulong n, byte bits)
|
||||
{
|
||||
return (n >> bits) | (n << -bits);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByteIn(long n, int pos)
|
||||
{
|
||||
return (byte)(n >> (pos * 8));
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByteIn(uint n, int pos)
|
||||
{
|
||||
return (byte)(n >> (pos * 8));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByteIn(ulong n, int pos)
|
||||
{
|
||||
return (byte)(n >> (pos * 8));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByteIn(long n, uint pos)
|
||||
{
|
||||
return (byte)(n >> (int)(pos * 8));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByteIn(ulong n, uint pos)
|
||||
{
|
||||
return (byte)(n >> (int)(pos * 8));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint SetByteIn(uint n, byte val, uint pos)
|
||||
{
|
||||
uint mask = ~(0xFFU << (int)(pos * 8));
|
||||
uint or = (uint)(val << (int)(pos * 8));
|
||||
return (n & mask) | or;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ulong SetByteIn(ulong n, byte val, uint pos)
|
||||
{
|
||||
ulong mask = ~(0xFFUL << (int)(pos * 8));
|
||||
ulong or = (ulong)((ulong)val << (int)(pos * 8));
|
||||
return (n & mask) | or;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static long SetByteIn(long n, byte val, uint pos)
|
||||
{
|
||||
long mask = ~(0xFFL << (int)(pos * 8));
|
||||
long or = (long)((long)val << (int)(pos * 8));
|
||||
return (n & mask) | or;
|
||||
}
|
||||
|
||||
// public bool bitReset(uint i, uint bit)
|
||||
// {
|
||||
// return i & (~(1 << bit));
|
||||
// }
|
||||
|
||||
// public bool bitSetValue(uint i, uint bit, bool value)
|
||||
// {
|
||||
// if (value)
|
||||
// {
|
||||
// return i | (1 << bit);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return i & (~(1 << bit));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
public class CoreUtil
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Swap<T>(ref T one, ref T two)
|
||||
{
|
||||
T temp = one;
|
||||
one = two;
|
||||
two = temp;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static sbyte SignExtend8(byte val, int pos)
|
||||
{
|
||||
return (sbyte)(((sbyte)val << (7 - pos)) >> (7 - pos));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static short SignExtend16(ushort val, int pos)
|
||||
{
|
||||
return (short)(((short)val << (15 - pos)) >> (15 - pos));
|
||||
}
|
||||
public static byte[] FloatArrayToByteBuffer(float[] datas)
|
||||
{
|
||||
byte[] result = new byte[datas.Length * 4];
|
||||
for (int i = 0; i < datas.Length; i++)
|
||||
{
|
||||
byte[] signalBytes = BitConverter.GetBytes(datas[i]);
|
||||
result[4 * i] = signalBytes[0];
|
||||
result[4 * i + 1] = signalBytes[1];
|
||||
result[4 * i + 2] = signalBytes[2];
|
||||
result[4 * i + 3] = signalBytes[3];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
public static float[] ByteToFloatArray(byte[] srcByte)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
int FLOATLEN = sizeof(float);
|
||||
int srcLen = srcByte.Length;
|
||||
int dstLen = srcLen / FLOATLEN;
|
||||
float[] dstFloat = new float[dstLen];
|
||||
for (int i = 0; i < dstLen; i++)
|
||||
{
|
||||
float temp = 0.0F;
|
||||
void* pf = &temp;
|
||||
fixed (byte* pxb = srcByte)
|
||||
{
|
||||
byte* px = pxb;
|
||||
px += i * FLOATLEN;
|
||||
|
||||
for (int j = 0; j < FLOATLEN; j++)
|
||||
{
|
||||
*((byte*)pf + j) = *(px + j);
|
||||
}
|
||||
dstFloat[i] = temp;
|
||||
}
|
||||
}
|
||||
return dstFloat;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ad832993e3b0bc4695925ea366d4d9e
|
||||
guid: c452c8124018a2748ba32716b989a1ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
86
Assets/emulator/Cp15.cs
Normal file
86
Assets/emulator/Cp15.cs
Normal file
@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using static Util;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public class Cp15
|
||||
{
|
||||
/*Nds Nds;
|
||||
|
||||
public Cp15(Nds nds)
|
||||
{
|
||||
Nds = nds;
|
||||
}*/
|
||||
|
||||
public uint ControlRegister;
|
||||
|
||||
public uint DataTcmSettings;
|
||||
public uint InstTcmSettings;
|
||||
|
||||
public void TransferTo(uint opcode1, uint rdVal, uint cRn, uint cRm, uint opcode2)
|
||||
{
|
||||
uint reg = ((cRn & 0xF) << 8) | ((cRm & 0xF) << 4) | (opcode2 & 0x7);
|
||||
|
||||
switch (reg)
|
||||
{
|
||||
case 0x100:
|
||||
ControlRegister = rdVal;
|
||||
ControlRegister |= 0b00000000000000000000000001111000;
|
||||
ControlRegister &= 0b00000000000011111111000010000101;
|
||||
//Nds.Mem9.UpdateTcmSettings();
|
||||
break;
|
||||
|
||||
case 0x704:
|
||||
case 0x782:
|
||||
//Nds.Cpu9.Halted = true;
|
||||
break;
|
||||
|
||||
case 0x910:
|
||||
DataTcmSettings = rdVal;
|
||||
//Nds.Mem9.UpdateTcmSettings();
|
||||
break;
|
||||
case 0x911:
|
||||
InstTcmSettings = rdVal;
|
||||
//Nds.Mem9.UpdateTcmSettings();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Debug.Log($"UNIMPLEMENTED TO CP15 {opcode1},C{cRn},C{cRm},{opcode2}: {HexN(rdVal, 8)}");
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public uint TransferFrom(uint opcode1, uint cRn, uint cRm, uint opcode2)
|
||||
{
|
||||
uint val = 0;
|
||||
|
||||
uint reg = ((cRn & 0xF) << 8) | ((cRm & 0xF) << 4) | (opcode2 & 0x7);
|
||||
switch (reg)
|
||||
{
|
||||
case 0x000: // ID register
|
||||
val = 0x41059461;
|
||||
break;
|
||||
case 0x001:
|
||||
val = 0x0F0D2112;
|
||||
break;
|
||||
case 0x100:
|
||||
val = ControlRegister;
|
||||
break;
|
||||
case 0x910:
|
||||
val = DataTcmSettings;
|
||||
break;
|
||||
case 0x911:
|
||||
val = InstTcmSettings;
|
||||
break;
|
||||
|
||||
default:
|
||||
//Debug.Log($"UNIMPLEMENTED FROM CP15 {opcode1},C{cRn},C{cRm},{opcode2}");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return val;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c4deba1667702f49b08a4ccab53688e
|
||||
guid: 082cf1137d5d5114c8755e473d5857b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
29
Assets/emulator/Dma.cs
Normal file
29
Assets/emulator/Dma.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using static OptimeGBA.Bits;
|
||||
using System;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public enum DmaStartTiming
|
||||
{
|
||||
Immediately = 0,
|
||||
VBlank = 1,
|
||||
HBlank = 2,
|
||||
Special = 3,
|
||||
}
|
||||
|
||||
public enum DmaDestAddrCtrl
|
||||
{
|
||||
Increment = 0,
|
||||
Decrement = 1,
|
||||
Fixed = 2,
|
||||
IncrementReload = 3,
|
||||
}
|
||||
|
||||
public enum DmaSrcAddrCtrl
|
||||
{
|
||||
Increment = 0,
|
||||
Decrement = 1,
|
||||
Fixed = 2,
|
||||
PROHIBITED = 3,
|
||||
}
|
||||
}
|
11
Assets/emulator/Dma.cs.meta
Normal file
11
Assets/emulator/Dma.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1b25dbe9e7a7eb4a8af44963c72a602
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
444
Assets/emulator/DmaGba.cs
Normal file
444
Assets/emulator/DmaGba.cs
Normal file
@ -0,0 +1,444 @@
|
||||
using static OptimeGBA.Bits;
|
||||
using System;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public enum DmaStartTimingGba
|
||||
{
|
||||
Immediately = 0,
|
||||
VBlank = 1,
|
||||
HBlank = 2,
|
||||
Special = 3,
|
||||
}
|
||||
|
||||
public sealed class DmaChannelGba
|
||||
{
|
||||
public uint DMASAD;
|
||||
public uint DMADAD;
|
||||
public uint DMACNT_L;
|
||||
|
||||
public uint DmaSource;
|
||||
public uint DmaDest;
|
||||
public uint DmaLength;
|
||||
|
||||
// DMACNT_H
|
||||
public DmaDestAddrCtrl DestAddrCtrl;
|
||||
public DmaSrcAddrCtrl SrcAddrCtrl;
|
||||
public bool Repeat;
|
||||
public bool TransferType;
|
||||
public bool GamePakDRQ;
|
||||
public DmaStartTimingGba StartTiming;
|
||||
public bool FinishedIRQ;
|
||||
public bool Enabled; // Don't directly set to false, use Disable()
|
||||
|
||||
public uint DMACNT_H;
|
||||
|
||||
public byte ReadHwio8(uint addr)
|
||||
{
|
||||
// DMASAD, DMADAD, and DMACNT_L are write-only
|
||||
byte val = 0;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x0A: // DMACNT_H B0
|
||||
case 0x0B: // DMACNT_H B1
|
||||
val = GetByteIn(GetControl(), addr & 1);
|
||||
break;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
public void WriteHwio8(uint addr, byte val)
|
||||
{
|
||||
switch (addr)
|
||||
{
|
||||
case 0x00: // DMASAD B0
|
||||
case 0x01: // DMASAD B1
|
||||
case 0x02: // DMASAD B2
|
||||
case 0x03: // DMASAD B3
|
||||
DMASAD = SetByteIn(DMASAD, val, addr & 3);
|
||||
break;
|
||||
|
||||
case 0x04: // DMADAD B0
|
||||
case 0x05: // DMADAD B1
|
||||
case 0x06: // DMADAD B2
|
||||
case 0x07: // DMADAD B3
|
||||
DMADAD = SetByteIn(DMADAD, val, addr & 3);
|
||||
break;
|
||||
|
||||
case 0x08: // DMACNT_L B0
|
||||
case 0x09: // DMACNT_L B1
|
||||
DMACNT_L = SetByteIn(DMACNT_L, val, addr & 1);
|
||||
break;
|
||||
case 0x0A: // DMACNT_H B0
|
||||
case 0x0B: // DMACNT_H B1
|
||||
DMACNT_H = SetByteIn(DMACNT_H, val, addr & 1);
|
||||
UpdateControl();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateControl()
|
||||
{
|
||||
DestAddrCtrl = (DmaDestAddrCtrl)BitRange(DMACNT_H, 5, 6);
|
||||
SrcAddrCtrl = (DmaSrcAddrCtrl)BitRange(DMACNT_H, 7, 8);
|
||||
Repeat = BitTest(DMACNT_H, 9);
|
||||
TransferType = BitTest(DMACNT_H, 10);
|
||||
GamePakDRQ = BitTest(DMACNT_H, 11);
|
||||
StartTiming = (DmaStartTimingGba)BitRange(DMACNT_H, 12, 13);
|
||||
FinishedIRQ = BitTest(DMACNT_H, 14);
|
||||
if (BitTest(DMACNT_H, 15))
|
||||
{
|
||||
Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
Disable();
|
||||
}
|
||||
}
|
||||
|
||||
public uint GetControl()
|
||||
{
|
||||
uint val = 0;
|
||||
val |= ((uint)DestAddrCtrl & 0b11) << 5;
|
||||
val |= ((uint)SrcAddrCtrl & 0b11) << 7;
|
||||
if (Repeat) val = BitSet(val, 9);
|
||||
if (TransferType) val = BitSet(val, 10);
|
||||
if (GamePakDRQ) val = BitSet(val, 11);
|
||||
val |= ((uint)StartTiming & 0b11) << 12;
|
||||
if (FinishedIRQ) val = BitSet(val, 14);
|
||||
if (Enabled) val = BitSet(val, 15);
|
||||
|
||||
DMACNT_H = val;
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
DmaSource = DMASAD;
|
||||
DmaDest = DMADAD;
|
||||
DmaLength = DMACNT_L;
|
||||
}
|
||||
|
||||
Enabled = true;
|
||||
GetControl();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
Enabled = false;
|
||||
GetControl();
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe sealed class DmaGba
|
||||
{
|
||||
Gba Gba;
|
||||
|
||||
public DmaChannelGba[] Ch = new DmaChannelGba[4] {
|
||||
new DmaChannelGba(),
|
||||
new DmaChannelGba(),
|
||||
new DmaChannelGba(),
|
||||
new DmaChannelGba(),
|
||||
};
|
||||
|
||||
static readonly uint[] DmaSourceMask = { 0x07FFFFFF, 0x0FFFFFFF, 0x0FFFFFFF, 0x0FFFFFFF };
|
||||
static readonly uint[] DmaDestMask = { 0x07FFFFFF, 0x07FFFFFF, 0x07FFFFFF, 0x0FFFFFFFF };
|
||||
|
||||
public bool DmaLock;
|
||||
|
||||
public DmaGba(Gba gba)
|
||||
{
|
||||
Gba = gba;
|
||||
}
|
||||
|
||||
public byte ReadHwio8(uint addr)
|
||||
{
|
||||
if (addr >= 0x40000B0 && addr <= 0x40000BB)
|
||||
{
|
||||
return Ch[0].ReadHwio8(addr - 0x40000B0);
|
||||
}
|
||||
else if (addr >= 0x40000BC && addr <= 0x40000C7)
|
||||
{
|
||||
return Ch[1].ReadHwio8(addr - 0x40000BC);
|
||||
}
|
||||
else if (addr >= 0x40000C8 && addr <= 0x40000D3)
|
||||
{
|
||||
return Ch[2].ReadHwio8(addr - 0x40000C8);
|
||||
}
|
||||
else if (addr >= 0x40000D4 && addr <= 0x40000DF)
|
||||
{
|
||||
return Ch[3].ReadHwio8(addr - 0x40000D4);
|
||||
}
|
||||
throw new Exception("This shouldn't happen.");
|
||||
}
|
||||
|
||||
public void WriteHwio8(uint addr, byte val)
|
||||
{
|
||||
if (addr >= 0x40000B0 && addr <= 0x40000BB)
|
||||
{
|
||||
bool oldEnabled = Ch[0].Enabled;
|
||||
Ch[0].WriteHwio8(addr - 0x40000B0, val);
|
||||
if (!oldEnabled && Ch[0].Enabled) ExecuteImmediate(0);
|
||||
return;
|
||||
}
|
||||
else if (addr >= 0x40000BC && addr <= 0x40000C7)
|
||||
{
|
||||
bool oldEnabled = Ch[1].Enabled;
|
||||
Ch[1].WriteHwio8(addr - 0x40000BC, val);
|
||||
if (!oldEnabled && Ch[1].Enabled) ExecuteImmediate(1);
|
||||
return;
|
||||
}
|
||||
else if (addr >= 0x40000C8 && addr <= 0x40000D3)
|
||||
{
|
||||
bool oldEnabled = Ch[2].Enabled;
|
||||
Ch[2].WriteHwio8(addr - 0x40000C8, val);
|
||||
if (!oldEnabled && Ch[2].Enabled) ExecuteImmediate(2);
|
||||
return;
|
||||
}
|
||||
else if (addr >= 0x40000D4 && addr <= 0x40000DF)
|
||||
{
|
||||
bool oldEnabled = Ch[3].Enabled;
|
||||
Ch[3].WriteHwio8(addr - 0x40000D4, val);
|
||||
if (!oldEnabled && Ch[3].Enabled) ExecuteImmediate(3);
|
||||
return;
|
||||
}
|
||||
throw new Exception("This shouldn't happen.");
|
||||
}
|
||||
|
||||
public void ExecuteDma(DmaChannelGba c, uint ci)
|
||||
{
|
||||
DmaLock = true;
|
||||
|
||||
// Least significant 28 (or 27????) bits
|
||||
c.DmaSource &= DmaSourceMask[ci];
|
||||
c.DmaDest &= DmaDestMask[ci];
|
||||
|
||||
if (ci == 3)
|
||||
{
|
||||
// DMA 3 is 16-bit length
|
||||
c.DmaLength &= 0b1111111111111111;
|
||||
// Value of zero is treated as maximum length
|
||||
if (c.DmaLength == 0) c.DmaLength = 0x10000;
|
||||
}
|
||||
else
|
||||
{
|
||||
// DMA 0-2 are 14-bit length
|
||||
c.DmaLength &= 0b11111111111111;
|
||||
// Value of zero is treated as maximum length
|
||||
if (c.DmaLength == 0) c.DmaLength = 0x4000;
|
||||
}
|
||||
|
||||
// Debug.Log($"Starting DMA {ci}");
|
||||
// Debug.Log($"SRC: {Util.HexN(srcAddr, 7)}");
|
||||
// Debug.Log($"DEST: {Util.HexN(destAddr, 7)}");
|
||||
// Debug.Log($"LENGTH: {Util.HexN(c.DmaLength, 4)}");
|
||||
|
||||
int destOffsPerUnit;
|
||||
int sourceOffsPerUnit;
|
||||
if (c.TransferType)
|
||||
{
|
||||
switch (c.DestAddrCtrl)
|
||||
{
|
||||
case DmaDestAddrCtrl.Increment: destOffsPerUnit = +4; break;
|
||||
case DmaDestAddrCtrl.Decrement: destOffsPerUnit = -4; break;
|
||||
case DmaDestAddrCtrl.IncrementReload: destOffsPerUnit = +4; break;
|
||||
default: destOffsPerUnit = 0; break;
|
||||
}
|
||||
switch (c.SrcAddrCtrl)
|
||||
{
|
||||
case DmaSrcAddrCtrl.Increment: sourceOffsPerUnit = +4; break;
|
||||
case DmaSrcAddrCtrl.Decrement: sourceOffsPerUnit = -4; break;
|
||||
default: sourceOffsPerUnit = 0; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (c.DestAddrCtrl)
|
||||
{
|
||||
case DmaDestAddrCtrl.Increment: destOffsPerUnit = +2; break;
|
||||
case DmaDestAddrCtrl.Decrement: destOffsPerUnit = -2; break;
|
||||
case DmaDestAddrCtrl.IncrementReload: destOffsPerUnit = +2; break;
|
||||
default: destOffsPerUnit = 0; break;
|
||||
}
|
||||
switch (c.SrcAddrCtrl)
|
||||
{
|
||||
case DmaSrcAddrCtrl.Increment: sourceOffsPerUnit = +2; break;
|
||||
case DmaSrcAddrCtrl.Decrement: sourceOffsPerUnit = -2; break;
|
||||
default: sourceOffsPerUnit = 0; break;
|
||||
}
|
||||
}
|
||||
|
||||
uint origLength = c.DmaLength;
|
||||
|
||||
|
||||
if (c.TransferType)
|
||||
{
|
||||
for (; c.DmaLength > 0; c.DmaLength--)
|
||||
{
|
||||
Gba.Mem.Write32(c.DmaDest & ~3u, Gba.Mem.Read32(c.DmaSource & ~3u));
|
||||
Gba.Tick(Gba.Cpu.Timing32[(c.DmaSource >> 24) & 0xF]);
|
||||
Gba.Tick(Gba.Cpu.Timing32[(c.DmaDest >> 24) & 0xF]);
|
||||
|
||||
c.DmaDest = (uint)(long)(destOffsPerUnit + c.DmaDest);
|
||||
c.DmaSource = (uint)(long)(sourceOffsPerUnit + c.DmaSource);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (; c.DmaLength > 0; c.DmaLength--)
|
||||
{
|
||||
Gba.Mem.Write16(c.DmaDest & ~1u, Gba.Mem.Read16(c.DmaSource & ~1u));
|
||||
Gba.Tick(Gba.Cpu.Timing8And16[(c.DmaSource >> 24) & 0xF]);
|
||||
Gba.Tick(Gba.Cpu.Timing8And16[(c.DmaDest >> 24) & 0xF]);
|
||||
|
||||
c.DmaDest = (uint)(long)(destOffsPerUnit + c.DmaDest);
|
||||
c.DmaSource = (uint)(long)(sourceOffsPerUnit + c.DmaSource);
|
||||
}
|
||||
}
|
||||
|
||||
if (c.DestAddrCtrl == DmaDestAddrCtrl.IncrementReload)
|
||||
{
|
||||
c.DmaLength = origLength;
|
||||
|
||||
if (c.Repeat)
|
||||
{
|
||||
c.DmaDest = c.DMADAD;
|
||||
}
|
||||
}
|
||||
|
||||
if (c.FinishedIRQ)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.Dma0 + ci);
|
||||
}
|
||||
|
||||
DmaLock = false;
|
||||
}
|
||||
|
||||
public void ExecuteSoundDma(DmaChannelGba c, uint ci)
|
||||
{
|
||||
DmaLock = true;
|
||||
|
||||
// Least significant 28 (or 27????) bits
|
||||
uint srcAddr = c.DmaSource & 0b1111111111111111111111111111;
|
||||
uint destAddr = c.DmaDest & 0b111111111111111111111111111;
|
||||
|
||||
// 4 units of 32bits (16 bytes) are transferred to FIFO_A or FIFO_B
|
||||
for (uint i = 0; i < 4; i++)
|
||||
{
|
||||
uint val = Gba.Mem.Read32(srcAddr + 0);
|
||||
if (destAddr == 0x40000A0)
|
||||
{
|
||||
Gba.GbaAudio.A.Insert((byte)val);
|
||||
Gba.GbaAudio.A.Insert((byte)(val >>= 8));
|
||||
Gba.GbaAudio.A.Insert((byte)(val >>= 8));
|
||||
Gba.GbaAudio.A.Insert((byte)(val >>= 8));
|
||||
}
|
||||
else if (destAddr == 0x40000A4)
|
||||
{
|
||||
Gba.GbaAudio.B.Insert((byte)val);
|
||||
Gba.GbaAudio.B.Insert((byte)(val >>= 8));
|
||||
Gba.GbaAudio.B.Insert((byte)(val >>= 8));
|
||||
Gba.GbaAudio.B.Insert((byte)(val >>= 8));
|
||||
}
|
||||
else
|
||||
{
|
||||
Gba.Mem.Write8(destAddr + 0, (byte)val);
|
||||
Gba.Mem.Write8(destAddr + 1, (byte)(val >>= 8));
|
||||
Gba.Mem.Write8(destAddr + 2, (byte)(val >>= 8));
|
||||
Gba.Mem.Write8(destAddr + 3, (byte)(val >>= 8));
|
||||
}
|
||||
|
||||
switch (c.SrcAddrCtrl)
|
||||
{
|
||||
case DmaSrcAddrCtrl.Increment: srcAddr += 4; break;
|
||||
case DmaSrcAddrCtrl.Decrement: srcAddr -= 4; break;
|
||||
case DmaSrcAddrCtrl.Fixed: break;
|
||||
}
|
||||
|
||||
// Applying proper timing to sound DMAs causes crackling in certain games including PMD.
|
||||
// This only happens with scheduled timers, which leads me to believe the real problem is in there.
|
||||
// PROBLEM SOLVED.... my timers were 1 cycle too slow to reload
|
||||
Gba.Cpu.InstructionCycles += (Gba.Cpu.Timing32[(c.DmaSource >> 24) & 0xF]);
|
||||
Gba.Cpu.InstructionCycles += (Gba.Cpu.Timing32[(c.DmaDest >> 24) & 0xF]);
|
||||
}
|
||||
|
||||
c.DmaSource = srcAddr;
|
||||
|
||||
if (c.FinishedIRQ)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.Dma0 + ci);
|
||||
}
|
||||
|
||||
DmaLock = false;
|
||||
}
|
||||
|
||||
|
||||
public void ExecuteImmediate(uint ci)
|
||||
{
|
||||
DmaChannelGba c = Ch[ci];
|
||||
|
||||
if (c.Enabled && c.StartTiming == DmaStartTimingGba.Immediately)
|
||||
{
|
||||
c.Disable();
|
||||
|
||||
ExecuteDma(c, ci);
|
||||
}
|
||||
}
|
||||
|
||||
public void RepeatFifoA()
|
||||
{
|
||||
if (!DmaLock)
|
||||
{
|
||||
if (Ch[1].StartTiming == DmaStartTimingGba.Special)
|
||||
{
|
||||
ExecuteSoundDma(Ch[1], 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RepeatFifoB()
|
||||
{
|
||||
if (!DmaLock)
|
||||
{
|
||||
if (Ch[2].StartTiming == DmaStartTimingGba.Special)
|
||||
{
|
||||
ExecuteSoundDma(Ch[2], 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RepeatHblank()
|
||||
{
|
||||
if (!DmaLock)
|
||||
{
|
||||
for (uint ci = 0; ci < 4; ci++)
|
||||
{
|
||||
DmaChannelGba c = Ch[ci];
|
||||
if (c.StartTiming == DmaStartTimingGba.HBlank)
|
||||
{
|
||||
c.DmaLength = c.DMACNT_L;
|
||||
ExecuteDma(c, ci);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RepeatVblank()
|
||||
{
|
||||
if (!DmaLock)
|
||||
{
|
||||
for (uint ci = 0; ci < 4; ci++)
|
||||
{
|
||||
DmaChannelGba c = Ch[ci];
|
||||
if (c.StartTiming == DmaStartTimingGba.VBlank)
|
||||
{
|
||||
c.DmaLength = c.DMACNT_L;
|
||||
ExecuteDma(c, ci);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/DmaGba.cs.meta
Normal file
11
Assets/emulator/DmaGba.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36717f7dc90280e41826611c592f97a3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
246
Assets/emulator/Emulator.cs
Normal file
246
Assets/emulator/Emulator.cs
Normal file
@ -0,0 +1,246 @@
|
||||
using OptimeGBA;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Emulator : MonoBehaviour
|
||||
{
|
||||
public static Emulator instance;
|
||||
const int FrameCycles = 70224 * 4;
|
||||
const int ScanlineCycles = 1232;
|
||||
const float FrameRate = 59.7275f;
|
||||
static bool SyncToAudio = true;
|
||||
|
||||
//public Renderer screenRenderer;
|
||||
public VideoProvider videoProvider;
|
||||
public AudioProvider audioProvider;
|
||||
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
public bool ShowBackBuf = false;
|
||||
public bool RunEmulator;
|
||||
public bool EnableAudio;
|
||||
public bool BootBIOS = false;
|
||||
public bool RomLoaded { get; private set; } = false;
|
||||
|
||||
public Gba gba;
|
||||
Thread EmulationThread;
|
||||
AutoResetEvent ThreadSync = new AutoResetEvent(false);
|
||||
|
||||
private int _samplesAvailable;
|
||||
//private PipeStream _pipeStream;
|
||||
private byte[] _buffer;
|
||||
public float audioGain = 1.0f;
|
||||
|
||||
// key delegate
|
||||
public delegate bool IsKeyPressed(GBAKeyCode keyCode);
|
||||
public IsKeyPressed KeyPressed;
|
||||
|
||||
|
||||
public Button btnStart;
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
//BetterStreamingAssets.Initialize();
|
||||
// must set it to 60 or it won't sync with audio or run too fast.
|
||||
Application.targetFrameRate = (int)FrameRate;
|
||||
//audioSource = GetComponent<AudioSource>();
|
||||
//AudioClip clip = AudioClip.Create("blank", GbaAudio.SampleRate * 2, 2, GbaAudio.SampleRate, true);
|
||||
//audioSource.clip = clip;
|
||||
//audioSource.playOnAwake = true;
|
||||
//audioSource.enabled = false;
|
||||
//screenRenderer.material.mainTexture = new Texture2D(240, 160, TextureFormat.RGBA32, false, false);
|
||||
|
||||
// Get Unity Buffer size
|
||||
AudioSettings.GetDSPBufferSize(out int bufferLength, out _);
|
||||
_samplesAvailable = bufferLength;
|
||||
// Must be set to 32768
|
||||
var audioConfig = AudioSettings.GetConfiguration();
|
||||
audioConfig.sampleRate = GbaAudio.SampleRate;
|
||||
AudioSettings.Reset(audioConfig);
|
||||
// Prepare our buffer
|
||||
//_pipeStream = new PipeStream();
|
||||
//_pipeStream.MaxBufferLength = _samplesAvailable * 2 * sizeof(float);
|
||||
_buffer = new byte[_samplesAvailable * 2 * sizeof(float)];
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
byte[] bios = Resources.Load<TextAsset>("gba_bios.bin").bytes;
|
||||
//byte[] bios = BetterStreamingAssets.ReadAllBytes("gba_bios.bin");
|
||||
Debug.Log(bios.Length);
|
||||
gba = new Gba(new ProviderGba(bios, new byte[0], "", audioProvider.AudioReady) { BootBios = BootBIOS });
|
||||
EmulationThread = new Thread(EmulationThreadHandler);
|
||||
EmulationThread.Name = "Emulation Core";
|
||||
EmulationThread.Start();
|
||||
|
||||
btnStart.onClick.AddListener(
|
||||
() =>
|
||||
{
|
||||
byte[] romdata = Resources.Load<TextAsset>("mario_world.gba").bytes;
|
||||
LoadRom(romdata, "mario_world.gba");
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (RomLoaded)
|
||||
{
|
||||
videoProvider.OnRenderFrame();
|
||||
}
|
||||
OnUpdateFrame();
|
||||
}
|
||||
|
||||
public void LoadRom(byte[] rom, string name)
|
||||
{
|
||||
string savPath = Application.persistentDataPath + "/" + name.Substring(0, name.Length - 3) + "sav";
|
||||
byte[] sav = new byte[0];
|
||||
if (File.Exists(savPath))
|
||||
{
|
||||
Debug.Log($"{savPath} exists, loading");
|
||||
try
|
||||
{
|
||||
sav = File.ReadAllBytes(savPath);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.Log("Failed to load .sav file!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(".sav not available");
|
||||
}
|
||||
|
||||
LoadRomAndSave(rom, sav, savPath);
|
||||
Debug.Log("Load Rom Success");
|
||||
audioProvider.Initialize();
|
||||
RomLoaded = true;
|
||||
RunEmulator = true;
|
||||
}
|
||||
|
||||
public void LoadRomAndSave(byte[] rom, byte[] sav, string savPath)
|
||||
{
|
||||
var bios = gba.Provider.Bios;
|
||||
gba = new Gba(new ProviderGba(bios, rom, savPath, audioProvider.AudioReady) { BootBios = BootBIOS });
|
||||
gba.Mem.SaveProvider.LoadSave(sav);
|
||||
}
|
||||
|
||||
public void ResetGba()
|
||||
{
|
||||
byte[] save = gba.Mem.SaveProvider.GetSave();
|
||||
ProviderGba p = gba.Provider;
|
||||
gba = new Gba(p);
|
||||
gba.Mem.SaveProvider.LoadSave(save);
|
||||
}
|
||||
|
||||
public void EmulationThreadHandler()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
ThreadSync.WaitOne();
|
||||
|
||||
int cyclesLeft = 70224 * 4;
|
||||
while (cyclesLeft > 0 && !gba.Cpu.Errored)
|
||||
{
|
||||
cyclesLeft -= (int)gba.Step();
|
||||
}
|
||||
|
||||
while (!SyncToAudio && !gba.Cpu.Errored && RunEmulator)
|
||||
{
|
||||
gba.Step();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetOutputSampleRate()
|
||||
{
|
||||
return AudioSettings.outputSampleRate;
|
||||
}
|
||||
|
||||
public int GetSamplesAvailable()
|
||||
{
|
||||
return _samplesAvailable;
|
||||
}
|
||||
|
||||
//private void OnAudioFilterRead(float[] data, int channels)
|
||||
//{
|
||||
// if (!EnableAudio) return;
|
||||
|
||||
// int r = _pipeStream.Read(_buffer, 0, data.Length * sizeof(float));
|
||||
// float[] pcm = CoreUtil.ByteToFloatArray(_buffer);
|
||||
// Array.Copy(pcm, data, data.Length);
|
||||
//}
|
||||
|
||||
|
||||
|
||||
public void RunCycles(int cycles)
|
||||
{
|
||||
while (cycles > 0 && !gba.Cpu.Errored && RunEmulator)
|
||||
{
|
||||
cycles -= (int)gba.Step();
|
||||
}
|
||||
}
|
||||
|
||||
int CyclesLeft;
|
||||
public void RunFrame()
|
||||
{
|
||||
CyclesLeft += FrameCycles;
|
||||
while (CyclesLeft > 0 && !gba.Cpu.Errored)
|
||||
{
|
||||
CyclesLeft -= (int)gba.Step();
|
||||
}
|
||||
}
|
||||
|
||||
public void RunScanline()
|
||||
{
|
||||
CyclesLeft += ScanlineCycles;
|
||||
while (CyclesLeft > 0 && !gba.Cpu.Errored)
|
||||
{
|
||||
CyclesLeft -= (int)gba.Step();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnUpdateFrame()
|
||||
{
|
||||
gba.Keypad.B = KeyPressed(GBAKeyCode.B);
|
||||
gba.Keypad.A = KeyPressed(GBAKeyCode.A);
|
||||
gba.Keypad.Left = KeyPressed(GBAKeyCode.Left);
|
||||
gba.Keypad.Up = KeyPressed(GBAKeyCode.Up);
|
||||
gba.Keypad.Right = KeyPressed(GBAKeyCode.Right);
|
||||
gba.Keypad.Down = KeyPressed(GBAKeyCode.Down);
|
||||
gba.Keypad.Start = KeyPressed(GBAKeyCode.Start);
|
||||
gba.Keypad.Select = KeyPressed(GBAKeyCode.Select);
|
||||
gba.Keypad.L = KeyPressed(GBAKeyCode.L);
|
||||
gba.Keypad.R = KeyPressed(GBAKeyCode.R);
|
||||
|
||||
SyncToAudio = !(Input.GetKey(KeyCode.Tab) || Input.GetKey(KeyCode.Space));
|
||||
|
||||
if (RunEmulator)
|
||||
{
|
||||
ThreadSync.Set();
|
||||
}
|
||||
|
||||
if (gba.Mem.SaveProvider.Dirty)
|
||||
{
|
||||
DumpSav();
|
||||
}
|
||||
}
|
||||
|
||||
public void DumpSav()
|
||||
{
|
||||
try
|
||||
{
|
||||
//File.WriteAllBytesAsync(gba.Provider.SavPath, gba.Mem.SaveProvider.GetSave());
|
||||
File.WriteAllBytes(gba.Provider.SavPath, gba.Mem.SaveProvider.GetSave());
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.Log("Failed to write .sav file!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/emulator/Emulator.cs.meta
Normal file
11
Assets/emulator/Emulator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 515e71167c74b044984b170a2a141f10
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
38
Assets/emulator/EmulatorGUI.cs
Normal file
38
Assets/emulator/EmulatorGUI.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EmulatorGUI : MonoBehaviour
|
||||
{
|
||||
private Dictionary<GBAKeyCode, KeyCode> keyboardKeyCodeMap;
|
||||
private Emulator emulator;
|
||||
|
||||
void Start()
|
||||
{
|
||||
keyboardKeyCodeMap = new Dictionary<GBAKeyCode, KeyCode>()
|
||||
{
|
||||
{ GBAKeyCode.Start,KeyCode.Return},
|
||||
{ GBAKeyCode.Select,KeyCode.Backspace},
|
||||
{ GBAKeyCode.Left,KeyCode.A},
|
||||
{ GBAKeyCode.Right,KeyCode.D},
|
||||
{ GBAKeyCode.Up,KeyCode.W},
|
||||
{ GBAKeyCode.Down,KeyCode.S},
|
||||
{ GBAKeyCode.A,KeyCode.J},
|
||||
{ GBAKeyCode.B,KeyCode.K},
|
||||
{ GBAKeyCode.L,KeyCode.U},
|
||||
{ GBAKeyCode.R,KeyCode.I},
|
||||
};
|
||||
emulator = GameObject.FindObjectOfType<Emulator>();
|
||||
emulator.KeyPressed += GetKey;
|
||||
|
||||
|
||||
}
|
||||
public bool GetKey(GBAKeyCode keyCode)
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
bool input = Input.GetKey( keyboardKeyCodeMap[keyCode]);
|
||||
if(input) return true;else return false;
|
||||
#endif
|
||||
}
|
||||
}
|
11
Assets/emulator/EmulatorGUI.cs.meta
Normal file
11
Assets/emulator/EmulatorGUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a6d4732564041e4d85a5fbef37546d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
20
Assets/emulator/GBA.asmdef
Normal file
20
Assets/emulator/GBA.asmdef
Normal file
@ -0,0 +1,20 @@
|
||||
{
|
||||
"name": "GBA",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:d3a8dd703fcbca94f97e175973c255f5",
|
||||
"GUID:43b6de571eb529e4b8cd209457a5f570",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:2665a8d13d1b3f18800f46e256720795",
|
||||
"GUID:5e90fee04fdf7164fa71eeef34c6a431"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
7
Assets/emulator/GBA.asmdef.meta
Normal file
7
Assets/emulator/GBA.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54cc43fb16a4d83469407e3e8e248065
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
1186
Assets/emulator/GbAudio.cs
Normal file
1186
Assets/emulator/GbAudio.cs
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/emulator/GbAudio.cs.meta
Normal file
11
Assets/emulator/GbAudio.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab02a6abe06f10f468911df855dd7604
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
213
Assets/emulator/Gba.cs
Normal file
213
Assets/emulator/Gba.cs
Normal file
@ -0,0 +1,213 @@
|
||||
using System;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
|
||||
public unsafe sealed class Gba
|
||||
{
|
||||
public ProviderGba Provider;
|
||||
|
||||
public Scheduler Scheduler;
|
||||
|
||||
public AudioCallback AudioCallback;
|
||||
|
||||
public MemoryGba Mem;
|
||||
public Arm7 Cpu;
|
||||
public GbaAudio GbaAudio;
|
||||
public Keypad Keypad;
|
||||
public PpuGba Ppu;
|
||||
public HwControlGba HwControl;
|
||||
public DmaGba Dma;
|
||||
public Timers Timers;
|
||||
|
||||
public Gba(ProviderGba provider)
|
||||
{
|
||||
Provider = provider;
|
||||
|
||||
Scheduler = new Scheduler();
|
||||
|
||||
Mem = new MemoryGba(this, provider);
|
||||
GbaAudio = new GbaAudio(this, Scheduler);
|
||||
Ppu = new PpuGba(this, Scheduler);
|
||||
Keypad = new Keypad();
|
||||
Dma = new DmaGba(this);
|
||||
HwControl = new HwControlGba(this);
|
||||
Timers = new Timers(GbaAudio, HwControl, Scheduler, false, true);
|
||||
Cpu = new Arm7(StateChange, Mem, false, false, null);
|
||||
|
||||
Cpu.SetTimingsTable(
|
||||
Cpu.Timing8And16,
|
||||
1, // BIOS
|
||||
1, // Unused
|
||||
3, // EWRAM
|
||||
1, // IWRAM
|
||||
1, // I/O Registers
|
||||
1, // PPU Palettes
|
||||
1, // PPU VRAM
|
||||
1, // PPU OAM
|
||||
5, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak SRAM/Flash
|
||||
5 // Game Pak SRAM/Flash
|
||||
);
|
||||
Cpu.SetTimingsTable(
|
||||
Cpu.Timing32,
|
||||
1, // BIOS
|
||||
1, // Unused
|
||||
6, // EWRAM
|
||||
1, // IWRAM
|
||||
1, // I/O Registers
|
||||
2, // PPU Palettes
|
||||
2, // PPU VRAM
|
||||
1, // PPU OAM
|
||||
8, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak SRAM/Flash
|
||||
8 // Game Pak SRAM/Flash
|
||||
);
|
||||
|
||||
Cpu.SetTimingsTable(
|
||||
Cpu.Timing8And16InstrFetch,
|
||||
1, // BIOS
|
||||
1, // Unused
|
||||
3, // EWRAM
|
||||
1, // IWRAM
|
||||
1, // I/O Registers
|
||||
1, // PPU Palettes
|
||||
1, // PPU VRAM
|
||||
1, // PPU OAM
|
||||
// Compensate for no prefetch buffer 5 -> 2
|
||||
2, // Game Pak ROM/FlashROM
|
||||
2, // Game Pak ROM/FlashROM
|
||||
2, // Game Pak ROM/FlashROM
|
||||
2, // Game Pak ROM/FlashROM
|
||||
2, // Game Pak ROM/FlashROM
|
||||
2, // Game Pak ROM/FlashROM
|
||||
5, // Game Pak SRAM/Flash
|
||||
5 // Game Pak SRAM/Flash
|
||||
);
|
||||
|
||||
Cpu.SetTimingsTable(
|
||||
Cpu.Timing32InstrFetch,
|
||||
1, // BIOS
|
||||
1, // Unused
|
||||
6, // EWRAM
|
||||
1, // IWRAM
|
||||
1, // I/O Registers
|
||||
2, // PPU Palettes
|
||||
2, // PPU VRAM
|
||||
1, // PPU OAM
|
||||
// Compensate for no prefetch buffer 8 -> 4
|
||||
4, // Game Pak ROM/FlashROM
|
||||
4, // Game Pak ROM/FlashROM
|
||||
4, // Game Pak ROM/FlashROM
|
||||
4, // Game Pak ROM/FlashROM
|
||||
4, // Game Pak ROM/FlashROM
|
||||
4, // Game Pak ROM/FlashROM
|
||||
8, // Game Pak SRAM/Flash
|
||||
8 // Game Pak SRAM/Flash
|
||||
);
|
||||
|
||||
if (!provider.BootBios)
|
||||
{
|
||||
Cpu.SetModeReg(13, Arm7Mode.SVC, 0x03007FE0);
|
||||
Cpu.SetModeReg(13, Arm7Mode.IRQ, 0x03007FA0);
|
||||
Cpu.SetModeReg(13, Arm7Mode.USR, 0x03007F00);
|
||||
|
||||
// Default Stack Pointer
|
||||
Cpu.R[13] = Cpu.GetModeReg(13, Arm7Mode.USR);
|
||||
Cpu.R[15] = 0x08000000;
|
||||
}
|
||||
|
||||
AudioCallback = provider.AudioCallback;
|
||||
|
||||
Mem.InitPageTables();
|
||||
Cpu.InitFlushPipeline();
|
||||
|
||||
}
|
||||
|
||||
public uint Step()
|
||||
{
|
||||
Cpu.CheckInterrupts();
|
||||
long beforeTicks = Scheduler.CurrentTicks;
|
||||
if (!Cpu.ThumbState)
|
||||
{
|
||||
Scheduler.CurrentTicks += Cpu.ExecuteArm();
|
||||
}
|
||||
else
|
||||
{
|
||||
Scheduler.CurrentTicks += Cpu.ExecuteThumb();
|
||||
}
|
||||
while (Scheduler.CurrentTicks >= Scheduler.NextEventTicks)
|
||||
{
|
||||
long current = Scheduler.CurrentTicks;
|
||||
long next = Scheduler.NextEventTicks;
|
||||
Scheduler.PopFirstEvent().Callback(current - next);
|
||||
}
|
||||
|
||||
return (uint)(Scheduler.CurrentTicks - beforeTicks);
|
||||
}
|
||||
|
||||
public void DoNothing(long cyclesLate) { }
|
||||
|
||||
public void StateChange()
|
||||
{
|
||||
Scheduler.AddEventRelative(SchedulerId.None, 0, DoNothing);
|
||||
}
|
||||
|
||||
public uint StateStep()
|
||||
{
|
||||
Cpu.CheckInterrupts();
|
||||
|
||||
long beforeTicks = Scheduler.CurrentTicks;
|
||||
if (!Cpu.ThumbState)
|
||||
{
|
||||
while (Scheduler.CurrentTicks < Scheduler.NextEventTicks)
|
||||
{
|
||||
Scheduler.CurrentTicks += Cpu.ExecuteArm();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (Scheduler.CurrentTicks < Scheduler.NextEventTicks)
|
||||
{
|
||||
Scheduler.CurrentTicks += Cpu.ExecuteThumb();
|
||||
}
|
||||
}
|
||||
|
||||
while (Scheduler.CurrentTicks >= Scheduler.NextEventTicks)
|
||||
{
|
||||
long current = Scheduler.CurrentTicks;
|
||||
long next = Scheduler.NextEventTicks;
|
||||
Scheduler.PopFirstEvent().Callback(current - next);
|
||||
}
|
||||
|
||||
// Return cycles executed
|
||||
return (uint)(Scheduler.CurrentTicks - beforeTicks);
|
||||
}
|
||||
|
||||
public void Tick(uint cycles)
|
||||
{
|
||||
Scheduler.CurrentTicks += cycles;
|
||||
}
|
||||
|
||||
public void HaltSkip(long cyclesLate)
|
||||
{
|
||||
long before = Scheduler.CurrentTicks;
|
||||
while (!HwControl.Available)
|
||||
{
|
||||
long ticksPassed = Scheduler.NextEventTicks - Scheduler.CurrentTicks;
|
||||
Scheduler.CurrentTicks = Scheduler.NextEventTicks;
|
||||
Scheduler.PopFirstEvent().Callback(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/Gba.cs.meta
Normal file
11
Assets/emulator/Gba.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90fdc7ebe54f77c4da8c510515da9f9d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
483
Assets/emulator/GbaAudio.cs
Normal file
483
Assets/emulator/GbaAudio.cs
Normal file
@ -0,0 +1,483 @@
|
||||
using System;
|
||||
using static OptimeGBA.Bits;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public enum ResamplingMode
|
||||
{
|
||||
None,
|
||||
Linear,
|
||||
Sinc,
|
||||
SincLowPass,
|
||||
}
|
||||
|
||||
public sealed class CircularBufferOverwriting<T>
|
||||
{
|
||||
public uint Size;
|
||||
public T[] Buffer;
|
||||
public uint ReadPos = 0;
|
||||
public uint WritePos = 0;
|
||||
|
||||
public CircularBufferOverwriting(uint size)
|
||||
{
|
||||
Size = size;
|
||||
Buffer = new T[Size];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Insert(T data)
|
||||
{
|
||||
Buffer[WritePos++] = data;
|
||||
|
||||
if (WritePos >= Size)
|
||||
{
|
||||
WritePos = 0;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T Pop()
|
||||
{
|
||||
T data = Buffer[ReadPos++];
|
||||
|
||||
if (ReadPos >= Size)
|
||||
{
|
||||
ReadPos = 0;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T Peek(int offset)
|
||||
{
|
||||
return Buffer[(ReadPos + offset) % Size];
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ReadPos = 0;
|
||||
WritePos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CircularBuffer<T>
|
||||
{
|
||||
public uint Size;
|
||||
public T[] Buffer;
|
||||
public T EmptyValue;
|
||||
public uint ReadPos = 0;
|
||||
public uint WritePos = 0;
|
||||
public uint Entries = 0;
|
||||
public uint TotalPops = 0;
|
||||
public uint EmptyPops = 0;
|
||||
public uint FullInserts = 0;
|
||||
public uint Collisions = 0;
|
||||
|
||||
public CircularBuffer(uint size, T emptyValue)
|
||||
{
|
||||
Size = size;
|
||||
Buffer = new T[Size];
|
||||
EmptyValue = emptyValue;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool Insert(T data)
|
||||
{
|
||||
if (Entries < Size)
|
||||
{
|
||||
if (ReadPos == WritePos) Collisions++;
|
||||
Entries++;
|
||||
Buffer[WritePos++] = data;
|
||||
|
||||
if (WritePos >= Size)
|
||||
{
|
||||
WritePos = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
FullInserts++;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T Pop()
|
||||
{
|
||||
T data;
|
||||
TotalPops++;
|
||||
if (Entries > 0)
|
||||
{
|
||||
Entries--;
|
||||
data = Buffer[ReadPos++];
|
||||
|
||||
if (ReadPos >= Size)
|
||||
{
|
||||
ReadPos = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EmptyPops++;
|
||||
data = EmptyValue;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T Peek(int offset)
|
||||
{
|
||||
return Buffer[(ReadPos + offset) % Size];
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Entries = 0;
|
||||
ReadPos = 0;
|
||||
WritePos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GbaAudio
|
||||
{
|
||||
Gba Gba;
|
||||
Scheduler Scheduler;
|
||||
public GbaAudio(Gba gba, Scheduler scheduler)
|
||||
{
|
||||
Gba = gba;
|
||||
Scheduler = scheduler;
|
||||
|
||||
Scheduler.AddEventRelative(SchedulerId.ApuSample, CyclesPerSample, Sample);
|
||||
}
|
||||
|
||||
public GbAudio GbAudio = new GbAudio();
|
||||
|
||||
public bool DebugEnableA = true;
|
||||
public bool DebugEnableB = true;
|
||||
|
||||
public CircularBuffer<byte> A = new CircularBuffer<byte>(32, 0);
|
||||
public CircularBuffer<byte> B = new CircularBuffer<byte>(32, 0);
|
||||
|
||||
public CircularBufferOverwriting<short> VisBufA = new CircularBufferOverwriting<short>(1024);
|
||||
public CircularBufferOverwriting<short> VisBufB = new CircularBufferOverwriting<short>(1024);
|
||||
|
||||
public short CurrentValueA;
|
||||
public short CurrentValueB;
|
||||
|
||||
public short PreviousValueA;
|
||||
public short PreviousValueB;
|
||||
|
||||
public long LastSampleTimeA;
|
||||
public long LastSampleTimeB;
|
||||
|
||||
public long IntervalA = 1;
|
||||
public long IntervalB = 1;
|
||||
|
||||
uint BiasLevel = 0x100;
|
||||
uint AmplitudeRes;
|
||||
|
||||
// SOUNDCNT_H
|
||||
uint SoundVolume = 0; // 0-1
|
||||
byte DmaSoundAVolume = 0; // 2
|
||||
byte DmaSoundBVolume = 0; // 3
|
||||
|
||||
bool DmaSoundAEnableRight = false; // 8
|
||||
bool DmaSoundAEnableLeft = false; // 9
|
||||
bool DmaSoundATimerSelect = false; // 10
|
||||
|
||||
bool DmaSoundBEnableRight = false; // 11
|
||||
bool DmaSoundBEnableLeft = false; // 12
|
||||
bool DmaSoundBTimerSelect = false; // 13
|
||||
|
||||
bool MasterEnable = false;
|
||||
|
||||
public byte ReadHwio8(uint addr)
|
||||
{
|
||||
byte val = 0;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000082: // SOUNDCNT_H B0
|
||||
val |= (byte)((SoundVolume >> 0) & 0b11); // 0-1
|
||||
val |= (byte)(DmaSoundAVolume << 2); // 2
|
||||
val |= (byte)(DmaSoundBVolume << 3); // 3
|
||||
break;
|
||||
case 0x4000083: // SOUNDCNT_H B1
|
||||
if (DmaSoundAEnableRight) val = BitSet(val, 8 - 8); // 8
|
||||
if (DmaSoundAEnableLeft) val = BitSet(val, 9 - 8); // 9
|
||||
if (DmaSoundATimerSelect) val = BitSet(val, 10 - 8); // 10
|
||||
if (DmaSoundBEnableRight) val = BitSet(val, 12 - 8); // 12
|
||||
if (DmaSoundBEnableLeft) val = BitSet(val, 13 - 8); // 13
|
||||
if (DmaSoundBTimerSelect) val = BitSet(val, 14 - 8); // 14
|
||||
break;
|
||||
|
||||
// Special case, because SOUNDCNT_X contains both GB Audio status and GBA audio status
|
||||
case 0x4000084:
|
||||
// NR52
|
||||
byte i = 0;
|
||||
i |= 0b01110000;
|
||||
if (GbAudio.noise_enabled && GbAudio.noise_dacEnabled) i |= (byte)BIT_3;
|
||||
if (GbAudio.wave_enabled && GbAudio.wave_dacEnabled) i |= (byte)BIT_2;
|
||||
if (GbAudio.pulse2_enabled && GbAudio.pulse2_dacEnabled) i |= (byte)BIT_1;
|
||||
if (GbAudio.pulse1_enabled && GbAudio.pulse1_dacEnabled) i |= (byte)BIT_0;
|
||||
|
||||
if (MasterEnable) i |= (byte)BIT_7;
|
||||
return i;
|
||||
|
||||
case 0x4000088: // SOUNDBIAS B0
|
||||
val |= (byte)(BiasLevel << 1);
|
||||
break;
|
||||
case 0x4000089: // SOUNDBIAS B1
|
||||
val |= (byte)(BiasLevel >> 7);
|
||||
val |= (byte)(AmplitudeRes << 6);
|
||||
break;
|
||||
}
|
||||
|
||||
if (addr >= 0x4000060 && addr <= 0x4000084)
|
||||
{
|
||||
// GB Registers
|
||||
val = GbAudio.ReadHwio8(addr & 0xFF);
|
||||
}
|
||||
else if (addr >= 0x4000090 && addr <= 0x400009F)
|
||||
{
|
||||
// Wave RAM
|
||||
val = GbAudio.ReadHwio8(addr & 0xFF);
|
||||
}
|
||||
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public void WriteHwio8(uint addr, byte val)
|
||||
{
|
||||
if (addr >= 0x4000060 && addr <= 0x400009F)
|
||||
{
|
||||
GbAudio.WriteHwio8(addr & 0xFF, val);
|
||||
}
|
||||
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000082: // SOUNDCNT_H B0
|
||||
SoundVolume = (uint)(val & 0b11); // 0-1
|
||||
DmaSoundAVolume = (byte)((val >> 2) & 1); // 2
|
||||
DmaSoundBVolume = (byte)((val >> 3) & 1); // 3
|
||||
break;
|
||||
case 0x4000083: // SOUNDCNT_H B1
|
||||
DmaSoundAEnableRight = BitTest(val, 8 - 8); // 8
|
||||
DmaSoundAEnableLeft = BitTest(val, 9 - 8); // 9
|
||||
DmaSoundATimerSelect = BitTest(val, 10 - 8); // 10
|
||||
if (BitTest(val, 11 - 8)) A.Reset();
|
||||
DmaSoundBEnableRight = BitTest(val, 12 - 8); // 12
|
||||
DmaSoundBEnableLeft = BitTest(val, 13 - 8); // 13
|
||||
DmaSoundBTimerSelect = BitTest(val, 14 - 8); // 14
|
||||
if (BitTest(val, 15 - 8)) B.Reset();
|
||||
break;
|
||||
case 0x4000084: // SOUNDCNT_X
|
||||
MasterEnable = BitTest(val, 7);
|
||||
break;
|
||||
case 0x4000088: // SOUNDBIAS B0
|
||||
BiasLevel &= 0b110000000;
|
||||
BiasLevel |= (uint)((val >> 1) & 0b1111111);
|
||||
break;
|
||||
case 0x4000089: // SOUNDBIAS B1
|
||||
BiasLevel &= 0b001111111;
|
||||
BiasLevel |= (uint)((val & 0b11) << 7);
|
||||
|
||||
AmplitudeRes &= 0;
|
||||
AmplitudeRes |= (uint)((val >> 6) & 0b11);
|
||||
break;
|
||||
|
||||
case 0x40000A0:
|
||||
case 0x40000A1:
|
||||
case 0x40000A2:
|
||||
case 0x40000A3:
|
||||
// Gba.Arm7.Error("FIFO Insert");
|
||||
A.Insert(val);
|
||||
break;
|
||||
|
||||
case 0x40000A4:
|
||||
case 0x40000A5:
|
||||
case 0x40000A6:
|
||||
case 0x40000A7:
|
||||
// Gba.Arm7.Error("FIFO Insert");
|
||||
B.Insert(val);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CollectSamples = true;
|
||||
|
||||
public bool EnablePsg = true;
|
||||
public bool EnableFifo = true;
|
||||
|
||||
public BlipBuf BlipBuf = new BlipBuf(32, true, 2);
|
||||
public ResamplingMode ResamplingMode = ResamplingMode.Sinc;
|
||||
public const int SampleRate = 32768;
|
||||
const int CyclesPerSample = 16777216 / SampleRate;
|
||||
// public CircularBuffer<short> SampleBuffer = new CircularBuffer<short>(32768, 0);
|
||||
public const uint SampleBufferMax = 256;
|
||||
public float[] SampleBuffer = new float[SampleBufferMax];
|
||||
public uint SampleBufferPos = 0;
|
||||
public bool AudioReady;
|
||||
|
||||
public uint VisSamplingTimer = 0;
|
||||
|
||||
public void Sample(long cyclesLate)
|
||||
{
|
||||
GbAudio.Tick(CyclesPerSample / 4); // convert to GB sample rate
|
||||
|
||||
BlipBuf.ReadOutSample();
|
||||
|
||||
double fifoASinc = BlipBuf.CurrentValL;
|
||||
double fifoBSinc = BlipBuf.CurrentValR;
|
||||
|
||||
short fifoA = 0;
|
||||
short fifoB = 0;
|
||||
short psgA = 0;
|
||||
short psgB = 0;
|
||||
|
||||
if (MasterEnable)
|
||||
{
|
||||
if (EnablePsg)
|
||||
{
|
||||
psgA += GbAudio.Out1;
|
||||
psgB += GbAudio.Out2;
|
||||
}
|
||||
if (EnableFifo)
|
||||
{
|
||||
switch (ResamplingMode)
|
||||
{
|
||||
case ResamplingMode.None:
|
||||
if (DebugEnableA)
|
||||
{
|
||||
if (DmaSoundAEnableLeft) fifoA += CurrentValueA;
|
||||
if (DmaSoundAEnableRight) fifoB += CurrentValueA;
|
||||
}
|
||||
if (DebugEnableB)
|
||||
{
|
||||
if (DmaSoundBEnableLeft) fifoA += CurrentValueB;
|
||||
if (DmaSoundBEnableRight) fifoB += CurrentValueB;
|
||||
}
|
||||
break;
|
||||
case ResamplingMode.Linear:
|
||||
long current = Scheduler.CurrentTicks - cyclesLate;
|
||||
|
||||
if (DebugEnableA)
|
||||
{
|
||||
double ratio = (current - LastSampleTimeA) / (double)IntervalA;
|
||||
double valDouble = (PreviousValueA + ratio * (double)(CurrentValueA - PreviousValueA));
|
||||
short val = (short)valDouble;
|
||||
|
||||
if (DmaSoundAEnableLeft) fifoA += val;
|
||||
if (DmaSoundAEnableRight) fifoB += val;
|
||||
}
|
||||
if (DebugEnableB)
|
||||
{
|
||||
double ratio = (current - LastSampleTimeB) / (double)IntervalB;
|
||||
double valDouble = (PreviousValueB + ratio * (double)(CurrentValueB - PreviousValueB));
|
||||
short val = (short)valDouble;
|
||||
|
||||
if (DmaSoundBEnableLeft) fifoA += val;
|
||||
if (DmaSoundBEnableRight) fifoB += val;
|
||||
}
|
||||
break;
|
||||
case ResamplingMode.Sinc:
|
||||
case ResamplingMode.SincLowPass:
|
||||
if (DebugEnableA)
|
||||
{
|
||||
if (DmaSoundAEnableLeft) fifoA += (short)(fifoASinc);
|
||||
if (DmaSoundAEnableRight) fifoB += (short)(fifoASinc);
|
||||
}
|
||||
if (DebugEnableB)
|
||||
{
|
||||
if (DmaSoundBEnableLeft) fifoA += (short)(fifoBSinc);
|
||||
if (DmaSoundBEnableRight) fifoB += (short)(fifoBSinc);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (++VisSamplingTimer >= 4)
|
||||
{
|
||||
VisSamplingTimer = 0;
|
||||
|
||||
VisBufA.Insert(CurrentValueA);
|
||||
VisBufB.Insert(CurrentValueB);
|
||||
}
|
||||
|
||||
SampleBuffer[SampleBufferPos++] = ((fifoA + psgA) * 64f)/ SampleRate;
|
||||
SampleBuffer[SampleBufferPos++] = ((fifoB + psgB) * 64f)/ SampleRate;
|
||||
|
||||
if (SampleBufferPos >= SampleBufferMax)
|
||||
{
|
||||
SampleBufferPos = 0;
|
||||
|
||||
Gba.AudioCallback(SampleBuffer);
|
||||
}
|
||||
|
||||
Scheduler.AddEventRelative(SchedulerId.ApuSample, CyclesPerSample - cyclesLate, Sample);
|
||||
}
|
||||
|
||||
public void TimerOverflowFifoA(long cyclesLate, uint timerId)
|
||||
{
|
||||
LastSampleTimeA = Scheduler.CurrentTicks - cyclesLate;
|
||||
PreviousValueA = CurrentValueA;
|
||||
IntervalA = Gba.Timers.T[timerId].Interval;
|
||||
|
||||
CurrentValueA = (short)((sbyte)A.Pop() << DmaSoundAVolume);
|
||||
|
||||
BlipBuf.SetValue(0, (float)LastSampleTimeA / CyclesPerSample, (float)CurrentValueA, 0);
|
||||
|
||||
if (A.Entries <= 16)
|
||||
{
|
||||
Gba.Dma.RepeatFifoA();
|
||||
}
|
||||
}
|
||||
public void TimerOverflowFifoB(long cyclesLate, uint timerId)
|
||||
{
|
||||
LastSampleTimeB = Scheduler.CurrentTicks - cyclesLate;
|
||||
PreviousValueB = CurrentValueB;
|
||||
IntervalB = Gba.Timers.T[timerId].Interval;
|
||||
|
||||
CurrentValueB = (short)((sbyte)B.Pop() << DmaSoundBVolume);
|
||||
|
||||
BlipBuf.SetValue(1, (float)LastSampleTimeB / CyclesPerSample, 0, (float)CurrentValueB);
|
||||
|
||||
if (B.Entries <= 16)
|
||||
{
|
||||
Gba.Dma.RepeatFifoB();
|
||||
}
|
||||
}
|
||||
|
||||
// Called when Timer 0 or 1 overflows.
|
||||
public void TimerOverflow(long cyclesLate, uint timerId)
|
||||
{
|
||||
if (timerId == 0)
|
||||
{
|
||||
if (!DmaSoundATimerSelect)
|
||||
{
|
||||
TimerOverflowFifoA(cyclesLate, timerId);
|
||||
}
|
||||
if (!DmaSoundBTimerSelect)
|
||||
{
|
||||
TimerOverflowFifoB(cyclesLate, timerId);
|
||||
}
|
||||
}
|
||||
else if (timerId == 1)
|
||||
{
|
||||
if (DmaSoundATimerSelect)
|
||||
{
|
||||
TimerOverflowFifoA(cyclesLate, timerId);
|
||||
}
|
||||
if (DmaSoundBTimerSelect)
|
||||
{
|
||||
TimerOverflowFifoB(cyclesLate, timerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/GbaAudio.cs.meta
Normal file
11
Assets/emulator/GbaAudio.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c5e3b65effa8d24da17efc42e12eb20
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
14
Assets/emulator/HwControl.cs
Normal file
14
Assets/emulator/HwControl.cs
Normal file
@ -0,0 +1,14 @@
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public abstract class HwControl
|
||||
{
|
||||
public bool IME;
|
||||
|
||||
public uint IE;
|
||||
public uint IF;
|
||||
|
||||
public bool Available;
|
||||
|
||||
public abstract void FlagInterrupt(uint interruptFlag);
|
||||
}
|
||||
}
|
11
Assets/emulator/HwControl.cs.meta
Normal file
11
Assets/emulator/HwControl.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 816d784dc01e7804ea2368ee2d1f800f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
109
Assets/emulator/HwControlGba.cs
Normal file
109
Assets/emulator/HwControlGba.cs
Normal file
@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using static OptimeGBA.Bits;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public enum InterruptGba
|
||||
{
|
||||
VBlank = 0,
|
||||
HBlank = 1,
|
||||
VCounterMatch = 2,
|
||||
Timer0Overflow = 3,
|
||||
Timer1Overflow = 4,
|
||||
Timer2Overflow = 5,
|
||||
Timer3Overflow = 6,
|
||||
Serial = 7,
|
||||
Dma0 = 8,
|
||||
Dma1 = 9,
|
||||
Dma2 = 10,
|
||||
Dma3 = 11,
|
||||
Keypad = 12,
|
||||
GamePak = 13,
|
||||
}
|
||||
|
||||
public sealed class HwControlGba : HwControl
|
||||
{
|
||||
Gba Gba;
|
||||
|
||||
public HwControlGba(Gba gba)
|
||||
{
|
||||
Gba = gba;
|
||||
}
|
||||
|
||||
public byte ReadHwio8(uint addr)
|
||||
{
|
||||
byte val = 0;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000200: // IE B0
|
||||
return (byte)(IE >> 0);
|
||||
case 0x4000201: // IE B1
|
||||
return (byte)(IE >> 8);
|
||||
|
||||
case 0x4000202: // IF B0
|
||||
return (byte)(IF >> 0);
|
||||
case 0x4000203: // IF B1
|
||||
return (byte)(IF >> 8);
|
||||
|
||||
case 0x4000208: // IME
|
||||
if (IME) val = BitSet(val, 0);
|
||||
break;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
public void WriteHwio8(uint addr, byte val)
|
||||
{
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000200: // IE B0
|
||||
IE &= 0x3F00;
|
||||
IE |= (ushort)((ushort)val << 0);
|
||||
CheckAndFireInterrupts();
|
||||
break;
|
||||
case 0x4000201: // IE B1
|
||||
IE &= 0x00FF;
|
||||
IE |= (ushort)((val & 0x3F) << 8);
|
||||
CheckAndFireInterrupts();
|
||||
break;
|
||||
|
||||
case 0x4000202: // IF B0
|
||||
IF &= (ushort)(~((ushort)val << 0));
|
||||
CheckAndFireInterrupts();
|
||||
break;
|
||||
case 0x4000203: // IF B1
|
||||
IF &= (ushort)(~((val & 0x3F) << 8));
|
||||
CheckAndFireInterrupts();
|
||||
break;
|
||||
|
||||
case 0x4000208: // IME
|
||||
IME = BitTest(val, 0);
|
||||
|
||||
CheckAndFireInterrupts();
|
||||
break;
|
||||
|
||||
case 0x4000301: // HALTCNT
|
||||
if (BitTest(val, 7))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
Gba.Scheduler.AddEventRelative(SchedulerId.HaltSkip, 0, Gba.HaltSkip);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void FlagInterrupt(uint i)
|
||||
{
|
||||
IF |= (ushort)(1 << (int)i);
|
||||
CheckAndFireInterrupts();
|
||||
}
|
||||
|
||||
public void CheckAndFireInterrupts()
|
||||
{
|
||||
Available = (IE & IF & 0x3FFF) != 0;
|
||||
Gba.Cpu.FlagInterrupt = Available && IME;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/HwControlGba.cs.meta
Normal file
11
Assets/emulator/HwControlGba.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a26fb3a3a7a8044086fc98259d6b58d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
39
Assets/emulator/KeyMappingButton.cs
Normal file
39
Assets/emulator/KeyMappingButton.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
public enum GBAKeyCode
|
||||
{
|
||||
Start,
|
||||
Select,
|
||||
Left,
|
||||
Right,
|
||||
Up,
|
||||
Down,
|
||||
A,
|
||||
B,
|
||||
L,
|
||||
R,
|
||||
}
|
||||
|
||||
public class KeyMappingButton : Button, IPointerDownHandler, IPointerUpHandler
|
||||
{
|
||||
public bool pressed { private set; get; }
|
||||
public GBAKeyCode keyCode { private set; get; }
|
||||
protected override void Awake()
|
||||
{
|
||||
pressed = false;
|
||||
//keyCode = System.Enum.Parse<GBAKeyCode>(gameObject.name);
|
||||
keyCode = (GBAKeyCode)System.Enum.Parse(keyCode.GetType(),gameObject.name);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerDown(eventData);
|
||||
pressed = true;
|
||||
}
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerUp(eventData);
|
||||
pressed = false;
|
||||
}
|
||||
}
|
11
Assets/emulator/KeyMappingButton.cs.meta
Normal file
11
Assets/emulator/KeyMappingButton.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d8b0ab892d8e9640a62fe93c96abfb1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
45
Assets/emulator/Keypad.cs
Normal file
45
Assets/emulator/Keypad.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using static OptimeGBA.Bits;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public sealed class Keypad
|
||||
{
|
||||
public bool A;
|
||||
public bool B;
|
||||
public bool Start;
|
||||
public bool Select;
|
||||
public bool Right;
|
||||
public bool Left;
|
||||
public bool Up;
|
||||
public bool Down;
|
||||
public bool R;
|
||||
public bool L;
|
||||
public byte ReadHwio8(uint addr)
|
||||
{
|
||||
byte val = 0;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000130: // KEYINPUT B0
|
||||
if (!A) val = BitSet(val, 0);
|
||||
if (!B) val = BitSet(val, 1);
|
||||
if (!Select) val = BitSet(val, 2);
|
||||
if (!Start) val = BitSet(val, 3);
|
||||
if (!Right) val = BitSet(val, 4);
|
||||
if (!Left) val = BitSet(val, 5);
|
||||
if (!Up) val = BitSet(val, 6);
|
||||
if (!Down) val = BitSet(val, 7);
|
||||
break;
|
||||
case 0x4000131: // KEYINPUT B1
|
||||
if (!R) val = BitSet(val, 8 - 8);
|
||||
if (!L) val = BitSet(val, 9 - 8);
|
||||
break;
|
||||
|
||||
case 0x4000137: // EXTKEYIN B1
|
||||
val = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/Keypad.cs.meta
Normal file
11
Assets/emulator/Keypad.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 444bf15c0d0cab040b1b4967a2c3f94c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
205
Assets/emulator/Memory.cs
Normal file
205
Assets/emulator/Memory.cs
Normal file
@ -0,0 +1,205 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using static OptimeGBA.MemoryUtil;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public unsafe abstract class Memory
|
||||
{
|
||||
public SaveProvider SaveProvider;
|
||||
public SortedDictionary<uint, uint> HwioWriteLog = new SortedDictionary<uint, uint>();
|
||||
public SortedDictionary<uint, uint> HwioReadLog = new SortedDictionary<uint, uint>();
|
||||
public bool LogHwioAccesses = false;
|
||||
|
||||
public abstract void InitPageTable(byte*[] pageTable, uint[] maskTable, bool write);
|
||||
public const int PageSize = 1024;
|
||||
|
||||
public uint[] MemoryRegionMasks = new uint[1048576];
|
||||
|
||||
public byte[] EmptyPage = new byte[PageSize];
|
||||
public byte*[] PageTableRead = new byte*[1048576];
|
||||
public byte*[] PageTableWrite = new byte*[1048576];
|
||||
|
||||
public abstract byte Read8Unregistered(bool debug, uint addr);
|
||||
public abstract void Write8Unregistered(bool debug, uint addr, byte val);
|
||||
public abstract ushort Read16Unregistered(bool debug, uint addr);
|
||||
public abstract void Write16Unregistered(bool debug, uint addr, ushort val);
|
||||
public abstract uint Read32Unregistered(bool debug, uint addr);
|
||||
public abstract void Write32Unregistered(bool debug, uint addr, uint val);
|
||||
|
||||
public Dictionary<byte[], GCHandle> Handles = new Dictionary<byte[], GCHandle>();
|
||||
|
||||
public byte* TryPinByteArray(byte[] arr)
|
||||
{
|
||||
GCHandle handle;
|
||||
if (!Handles.TryGetValue(arr, out handle))
|
||||
{
|
||||
handle = GCHandle.Alloc(arr, GCHandleType.Pinned);
|
||||
Handles[arr] = handle;
|
||||
}
|
||||
|
||||
return (byte*)handle.AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
public void UnpinByteArray(byte[] arr)
|
||||
{
|
||||
Handles[arr].Free();
|
||||
if (!Handles.Remove(arr))
|
||||
{
|
||||
throw new ArgumentException("Tried to unpin already unpinned array.");
|
||||
}
|
||||
}
|
||||
|
||||
public void InitPageTables()
|
||||
{
|
||||
InitPageTable(PageTableRead, MemoryRegionMasks, false);
|
||||
InitPageTable(PageTableWrite, MemoryRegionMasks, true);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint MaskAddress(uint addr)
|
||||
{
|
||||
return addr & MemoryRegionMasks[addr >> 12];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public byte* ResolvePageRead(uint addr)
|
||||
{
|
||||
return PageTableRead[addr >> 12];
|
||||
}
|
||||
|
||||
public byte* ResolvePageWrite(uint addr)
|
||||
{
|
||||
return PageTableWrite[addr >> 12];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public byte Read8(uint addr)
|
||||
{
|
||||
var page = ResolvePageRead(addr);
|
||||
if (page != null)
|
||||
{
|
||||
return GetByte(page, MaskAddress(addr));
|
||||
}
|
||||
|
||||
return Read8Unregistered(false, addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ushort Read16(uint addr)
|
||||
{
|
||||
#if DEBUG
|
||||
if ((addr & 1) != 0)
|
||||
{
|
||||
Console.Error.WriteLine("Misaligned Read16! " + Util.HexN(addr, 8));
|
||||
}
|
||||
#endif
|
||||
|
||||
var page = ResolvePageRead(addr);
|
||||
if (page != null)
|
||||
{
|
||||
return GetUshort(page, MaskAddress(addr));
|
||||
}
|
||||
|
||||
return Read16Unregistered(false, addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ushort ReadDebug16(uint addr)
|
||||
{
|
||||
var page = ResolvePageRead(addr);
|
||||
if (page != null)
|
||||
{
|
||||
return GetUshort(page, MaskAddress(addr));
|
||||
}
|
||||
|
||||
return Read16Unregistered(true, addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint Read32(uint addr)
|
||||
{
|
||||
#if DEBUG
|
||||
if ((addr & 3) != 0)
|
||||
{
|
||||
Console.Error.WriteLine("Misaligned Read32! " + Util.HexN(addr, 8));
|
||||
}
|
||||
#endif
|
||||
|
||||
var page = ResolvePageRead(addr);
|
||||
if (page != null)
|
||||
{
|
||||
return GetUint(page, MaskAddress(addr));
|
||||
}
|
||||
|
||||
return Read32Unregistered(false, addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint ReadDebug32(uint addr)
|
||||
{
|
||||
var page = ResolvePageRead(addr);
|
||||
if (page != null)
|
||||
{
|
||||
return GetUint(page, MaskAddress(addr));
|
||||
}
|
||||
|
||||
return Read32Unregistered(true, addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Write8(uint addr, byte val)
|
||||
{
|
||||
var page = ResolvePageWrite(addr);
|
||||
if (page != null)
|
||||
{
|
||||
SetByte(page, MaskAddress(addr), val);
|
||||
return;
|
||||
}
|
||||
|
||||
Write8Unregistered(false, addr, val);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Write16(uint addr, ushort val)
|
||||
{
|
||||
#if DEBUG
|
||||
if ((addr & 1) != 0)
|
||||
{
|
||||
Console.Error.WriteLine("Misaligned Write16! " + Util.HexN(addr, 8));
|
||||
}
|
||||
#endif
|
||||
|
||||
var page = ResolvePageWrite(addr);
|
||||
if (page != null)
|
||||
{
|
||||
SetUshort(page, MaskAddress(addr), val);
|
||||
return;
|
||||
}
|
||||
|
||||
Write16Unregistered(false, addr, val);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Write32(uint addr, uint val)
|
||||
{
|
||||
#if DEBUG
|
||||
if ((addr & 3) != 0)
|
||||
{
|
||||
Console.Error.WriteLine("Misaligned Write32! " + Util.HexN(addr, 8));
|
||||
}
|
||||
#endif
|
||||
|
||||
var page = ResolvePageWrite(addr);
|
||||
if (page != null)
|
||||
{
|
||||
SetUint(page, MaskAddress(addr), val);
|
||||
return;
|
||||
}
|
||||
|
||||
Write32Unregistered(false, addr, val);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c63b68705a3d713459aaacd1a2506ed8
|
||||
guid: a210b172849cb384e8d6c0a0d4956259
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
438
Assets/emulator/MemoryGba.cs
Normal file
438
Assets/emulator/MemoryGba.cs
Normal file
@ -0,0 +1,438 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Collections.Concurrent;
|
||||
using static OptimeGBA.Bits;
|
||||
using System.Runtime.InteropServices;
|
||||
using static OptimeGBA.MemoryUtil;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public sealed unsafe class MemoryGba : Memory
|
||||
{
|
||||
Gba Gba;
|
||||
|
||||
public MemoryGba(Gba gba, ProviderGba provider)
|
||||
{
|
||||
Gba = gba;
|
||||
|
||||
for (uint i = 0; i < MaxRomSize && i < provider.Rom.Length; i++)
|
||||
{
|
||||
Rom[i] = provider.Rom[i];
|
||||
}
|
||||
|
||||
for (uint i = 0; i < BiosSize && i < provider.Bios.Length; i++)
|
||||
{
|
||||
Bios[i] = provider.Bios[i];
|
||||
}
|
||||
|
||||
RomSize = (uint)provider.Rom.Length;
|
||||
|
||||
// Detect save type
|
||||
|
||||
string[] strings = {
|
||||
"NONE_LOLOLLEXTRATONOTMATCHRANDOMSTRINGS",
|
||||
"EEPROM_",
|
||||
"SRAM_",
|
||||
"FLASH_",
|
||||
"FLASH512_",
|
||||
"FLASH1M_",
|
||||
};
|
||||
uint matchedIndex = 0;
|
||||
|
||||
for (uint i = 0; i < strings.Length; i++)
|
||||
{
|
||||
char[] chars = strings[i].ToCharArray();
|
||||
|
||||
int stringLength = chars.Length;
|
||||
int matchLength = 0;
|
||||
for (uint j = 0; j < provider.Rom.Length; j++)
|
||||
{
|
||||
if (provider.Rom[j] == chars[matchLength])
|
||||
{
|
||||
matchLength++;
|
||||
if (matchLength >= chars.Length)
|
||||
{
|
||||
matchedIndex = i;
|
||||
goto breakOuterLoop;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
matchLength = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
breakOuterLoop:
|
||||
|
||||
//Debug.Log($"Save Type: {strings[matchedIndex]}");
|
||||
|
||||
switch (matchedIndex)
|
||||
{
|
||||
case 0: SaveProvider = new NullSaveProvider(); break;
|
||||
case 1:
|
||||
SaveProvider = new Eeprom(Gba, EepromSize.Eeprom64k);
|
||||
if (RomSize < 16777216)
|
||||
{
|
||||
EepromThreshold = 0x1000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
EepromThreshold = 0x1FFFF00;
|
||||
}
|
||||
//Debug.Log("EEPROM Threshold: " + Util.Hex(EepromThreshold, 8));
|
||||
break;
|
||||
case 2: SaveProvider = new Sram(); break;
|
||||
case 3: SaveProvider = new Flash(Gba, FlashSize.Flash512k); break;
|
||||
case 4: SaveProvider = new Flash(Gba, FlashSize.Flash512k); break;
|
||||
case 5: SaveProvider = new Flash(Gba, FlashSize.Flash1m); break;
|
||||
}
|
||||
}
|
||||
|
||||
public uint EepromThreshold = 0x2000000;
|
||||
|
||||
public const int BiosSize = 16384;
|
||||
public const int MaxRomSize = 67108864;
|
||||
public const int EwramSize = 262144;
|
||||
public const int IwramSize = 32768;
|
||||
public uint RomSize;
|
||||
|
||||
public byte[] Bios = new byte[BiosSize];
|
||||
public byte[] Rom = new byte[MaxRomSize];
|
||||
public byte[] Ewram = new byte[EwramSize];
|
||||
public byte[] Iwram = new byte[IwramSize];
|
||||
|
||||
public override void InitPageTable(byte*[] table, uint[] maskTable, bool write)
|
||||
{
|
||||
byte* bios = TryPinByteArray(Bios);
|
||||
byte* ewram = TryPinByteArray(Ewram);
|
||||
byte* iwram = TryPinByteArray(Iwram);
|
||||
byte* palettes = TryPinByteArray(Gba.Ppu.Renderer.Palettes);
|
||||
byte* vram = TryPinByteArray(Gba.Ppu.Vram);
|
||||
byte* emptyPage = TryPinByteArray(EmptyPage);
|
||||
byte* oam = TryPinByteArray(Gba.Ppu.Renderer.Oam);
|
||||
byte* rom = TryPinByteArray(Rom);
|
||||
|
||||
// 12 bits shaved off already, shave off another 12 to get 24
|
||||
for (uint i = 0; i < 1048576; i++)
|
||||
{
|
||||
uint addr = (uint)(i << 12);
|
||||
switch (i >> 12)
|
||||
{
|
||||
case 0x0: // BIOS
|
||||
if (!write)
|
||||
{
|
||||
table[i] = bios;
|
||||
}
|
||||
maskTable[i] = 0x00003FFF;
|
||||
break;
|
||||
case 0x2: // EWRAM
|
||||
table[i] = ewram;
|
||||
maskTable[i] = 0x0003FFFF;
|
||||
break;
|
||||
case 0x3: // IWRAM
|
||||
table[i] = iwram;
|
||||
maskTable[i] = 0x00007FFF;
|
||||
break;
|
||||
case 0x5: // Palettes
|
||||
if (!write)
|
||||
{
|
||||
table[i] = palettes;
|
||||
}
|
||||
maskTable[i] = 0x3FF;
|
||||
break;
|
||||
case 0x6: // PPU VRAM
|
||||
addr &= 0x1FFFF;
|
||||
if (addr < 0x18000)
|
||||
{
|
||||
table[i] = vram;
|
||||
}
|
||||
else
|
||||
{
|
||||
table[i] = emptyPage;
|
||||
}
|
||||
maskTable[i] = 0x0001FFFF; // VRAM
|
||||
break;
|
||||
case 0x7: // PPU OAM
|
||||
table[i] = oam;
|
||||
maskTable[i] = 0x000003FF;
|
||||
break;
|
||||
case 0x8: // Game Pak ROM/FlashROM
|
||||
case 0x9: // Game Pak ROM/FlashROM
|
||||
case 0xA: // Game Pak ROM/FlashROM
|
||||
case 0xB: // Game Pak ROM/FlashROM
|
||||
case 0xC: // Game Pak ROM/FlashROM
|
||||
if (!write)
|
||||
{
|
||||
table[i] = rom;
|
||||
}
|
||||
maskTable[i] = 0x01FFFFFF;
|
||||
break;
|
||||
case 0xD: // Game Pak ROM/FlashROM/EEPROM
|
||||
maskTable[i] = 0x01FFFFFF;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~MemoryGba()
|
||||
{
|
||||
//Debug.Log("Cleaning up GBA memory...");
|
||||
UnpinByteArray(Bios);
|
||||
UnpinByteArray(Ewram);
|
||||
UnpinByteArray(Iwram);
|
||||
UnpinByteArray(Gba.Ppu.Renderer.Palettes);
|
||||
UnpinByteArray(Gba.Ppu.Vram);
|
||||
UnpinByteArray(EmptyPage);
|
||||
UnpinByteArray(Gba.Ppu.Renderer.Oam);
|
||||
UnpinByteArray(Rom);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override byte Read8Unregistered(bool debug, uint addr)
|
||||
{
|
||||
switch (addr >> 24)
|
||||
{
|
||||
case 0x4: // I/O Registers
|
||||
// addr &= 0x400FFFF;
|
||||
return ReadHwio8(debug, addr);
|
||||
case 0xA: // ROM / EEPROM
|
||||
case 0xB: // ROM / EEPROM
|
||||
case 0xC: // ROM / EEPROM
|
||||
case 0xD: // ROM / EEPROM
|
||||
uint adjAddr = addr & 0x1FFFFFF;
|
||||
if (adjAddr >= EepromThreshold)
|
||||
{
|
||||
return SaveProvider.Read8(adjAddr);
|
||||
}
|
||||
|
||||
return GetByte(Rom, adjAddr);
|
||||
case 0xE: // Game Pak SRAM/Flash
|
||||
case 0xF: // Game Pak SRAM/Flash
|
||||
return SaveProvider.Read8(addr);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override ushort Read16Unregistered(bool debug, uint addr)
|
||||
{
|
||||
switch (addr >> 24)
|
||||
{
|
||||
case 0x4: // I/O Registers
|
||||
byte f0 = Read8Unregistered(debug, addr++);
|
||||
byte f1 = Read8Unregistered(debug, addr++);
|
||||
|
||||
ushort u16 = (ushort)((f1 << 8) | (f0 << 0));
|
||||
|
||||
return u16;
|
||||
case 0xA: // ROM / EEPROM
|
||||
case 0xB: // ROM / EEPROM
|
||||
case 0xC: // ROM / EEPROM
|
||||
case 0xD: // ROM / EEPROM
|
||||
uint adjAddr = addr & 0x1FFFFFF;
|
||||
if (adjAddr >= EepromThreshold)
|
||||
{
|
||||
return SaveProvider.Read8(adjAddr);
|
||||
}
|
||||
|
||||
return GetUshort(Rom, adjAddr);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override uint Read32Unregistered(bool debug, uint addr)
|
||||
{
|
||||
switch (addr >> 24)
|
||||
{
|
||||
case 0x4: // I/O Registers
|
||||
byte f0 = ReadHwio8(debug, addr++);
|
||||
byte f1 = ReadHwio8(debug, addr++);
|
||||
byte f2 = ReadHwio8(debug, addr++);
|
||||
byte f3 = ReadHwio8(debug, addr++);
|
||||
|
||||
uint u32 = (uint)((f3 << 24) | (f2 << 16) | (f1 << 8) | (f0 << 0));
|
||||
|
||||
return u32;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void Write8Unregistered(bool debug, uint addr, byte val)
|
||||
{
|
||||
switch (addr >> 24)
|
||||
{
|
||||
case 0x4: // I/O Registers
|
||||
// addr &= 0x400FFFF;
|
||||
WriteHwio8(debug, addr, val);
|
||||
break;
|
||||
case 0xA: // ROM / EEPROM
|
||||
case 0xB: // ROM / EEPROM
|
||||
case 0xC: // ROM / EEPROM
|
||||
case 0xD: // ROM / EEPROM
|
||||
uint adjAddr = addr & 0x1FFFFFF;
|
||||
if (adjAddr >= EepromThreshold)
|
||||
{
|
||||
SaveProvider.Write8(adjAddr, val);
|
||||
}
|
||||
break;
|
||||
case 0xE: // Game Pak SRAM/Flash
|
||||
case 0xF: // Game Pak SRAM/Flash
|
||||
SaveProvider.Write8(addr, val);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void Write16Unregistered(bool debug, uint addr, ushort val)
|
||||
{
|
||||
switch (addr >> 24)
|
||||
{
|
||||
case 0x4: // I/O Registers
|
||||
WriteHwio8(debug, addr++, (byte)(val >> 0));
|
||||
WriteHwio8(debug, addr++, (byte)(val >> 8));
|
||||
break;
|
||||
case 0x5: // PPU Palettes
|
||||
addr &= 0x3FF;
|
||||
if (GetUshort(Gba.Ppu.Renderer.Palettes, addr) != val)
|
||||
{
|
||||
SetUshort(Gba.Ppu.Renderer.Palettes, addr, val);
|
||||
}
|
||||
break;
|
||||
case 0xA: // ROM / EEPROM
|
||||
case 0xB: // ROM / EEPROM
|
||||
case 0xC: // ROM / EEPROM
|
||||
case 0xD: // ROM / EEPROM
|
||||
uint adjAddr = addr & 0x1FFFFFF;
|
||||
if (adjAddr >= EepromThreshold)
|
||||
{
|
||||
SaveProvider.Write8(adjAddr, (byte)val);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void Write32Unregistered(bool debug, uint addr, uint val)
|
||||
{
|
||||
switch (addr >> 24)
|
||||
{
|
||||
case 0x4: // I/O Registers
|
||||
WriteHwio8(debug, addr++, (byte)(val >> 0));
|
||||
WriteHwio8(debug, addr++, (byte)(val >> 8));
|
||||
WriteHwio8(debug, addr++, (byte)(val >> 16));
|
||||
WriteHwio8(debug, addr++, (byte)(val >> 24));
|
||||
break;
|
||||
case 0x5: // PPU Palettes
|
||||
addr &= 0x3FF;
|
||||
if (GetUint(Gba.Ppu.Renderer.Palettes, addr) != val)
|
||||
{
|
||||
SetUint(Gba.Ppu.Renderer.Palettes, addr, val);
|
||||
}
|
||||
return;
|
||||
case 0x6: // PPU VRAM
|
||||
addr &= 0x1FFFF;
|
||||
if (addr < 0x18000)
|
||||
{
|
||||
SetUint(Gba.Ppu.Vram, addr, val);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public byte ReadHwio8(bool debug, uint addr)
|
||||
{
|
||||
if (LogHwioAccesses && (addr & ~1) != 0 && !debug)
|
||||
{
|
||||
uint count;
|
||||
HwioWriteLog.TryGetValue(addr, out count);
|
||||
HwioWriteLog[addr] = count + 1;
|
||||
}
|
||||
|
||||
if (addr >= 0x4000000 && addr <= 0x4000056) // PPU
|
||||
{
|
||||
return Gba.Ppu.ReadHwio8(addr);
|
||||
}
|
||||
else if (addr >= 0x4000060 && addr <= 0x40000A8) // Sound
|
||||
{
|
||||
return Gba.GbaAudio.ReadHwio8(addr);
|
||||
}
|
||||
else if (addr >= 0x40000B0 && addr <= 0x40000DF) // DMA
|
||||
{
|
||||
return Gba.Dma.ReadHwio8(addr);
|
||||
}
|
||||
else if (addr >= 0x4000100 && addr <= 0x400010F) // Timer
|
||||
{
|
||||
return Gba.Timers.ReadHwio8(addr);
|
||||
}
|
||||
else if (addr >= 0x4000120 && addr <= 0x400012C) // Serial
|
||||
{
|
||||
|
||||
}
|
||||
else if (addr >= 0x4000130 && addr <= 0x4000132) // Keypad
|
||||
{
|
||||
return Gba.Keypad.ReadHwio8(addr);
|
||||
}
|
||||
else if (addr >= 0x4000134 && addr <= 0x400015A) // Serial Communications
|
||||
{
|
||||
switch (addr) {
|
||||
case 0x4000135: return 0x80;
|
||||
}
|
||||
}
|
||||
else if (addr >= 0x4000200 && addr <= 0x4FF0800) // Interrupt, Waitstate, and Power-Down Control
|
||||
{
|
||||
return Gba.HwControl.ReadHwio8(addr);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void WriteHwio8(bool debug, uint addr, byte val)
|
||||
{
|
||||
if (LogHwioAccesses && (addr & ~1) != 0 && !debug)
|
||||
{
|
||||
uint count;
|
||||
HwioReadLog.TryGetValue(addr, out count);
|
||||
HwioReadLog[addr] = count + 1;
|
||||
}
|
||||
|
||||
if (addr >= 0x4000000 && addr <= 0x4000056) // PPU
|
||||
{
|
||||
Gba.Ppu.WriteHwio8(addr, val);
|
||||
}
|
||||
else if (addr >= 0x4000060 && addr <= 0x40000A7) // Sound
|
||||
{
|
||||
Gba.GbaAudio.WriteHwio8(addr, val);
|
||||
}
|
||||
else if (addr >= 0x40000B0 && addr <= 0x40000DF) // DMA
|
||||
{
|
||||
Gba.Dma.WriteHwio8(addr, val);
|
||||
}
|
||||
else if (addr >= 0x4000100 && addr <= 0x400010F) // Timer
|
||||
{
|
||||
Gba.Timers.WriteHwio8(addr, val);
|
||||
}
|
||||
else if (addr >= 0x4000120 && addr <= 0x400012C) // Serial
|
||||
{
|
||||
|
||||
}
|
||||
else if (addr >= 0x4000130 && addr <= 0x4000132) // Keypad
|
||||
{
|
||||
|
||||
}
|
||||
else if (addr >= 0x4000134 && addr <= 0x400015A) // Serial Communications
|
||||
{
|
||||
|
||||
}
|
||||
else if (addr >= 0x4000200 && addr <= 0x4FF0800) // Interrupt, Waitstate, and Power-Down Control
|
||||
{
|
||||
Gba.HwControl.WriteHwio8(addr, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/MemoryGba.cs.meta
Normal file
11
Assets/emulator/MemoryGba.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a6b84548f6fe89488daa4de20cb9164
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
179
Assets/emulator/MemoryUtil.cs
Normal file
179
Assets/emulator/MemoryUtil.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Collections.Concurrent;
|
||||
using static OptimeGBA.Bits;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public static unsafe class MemoryUtil
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ulong GetUlong(byte[] arr, uint addr)
|
||||
{
|
||||
return
|
||||
((ulong)arr[addr + 0] << 0) |
|
||||
((ulong)arr[addr + 1] << 8) |
|
||||
((ulong)arr[addr + 2] << 16) |
|
||||
((ulong)arr[addr + 3] << 24) |
|
||||
((ulong)arr[addr + 4] << 32) |
|
||||
((ulong)arr[addr + 5] << 40) |
|
||||
((ulong)arr[addr + 6] << 48) |
|
||||
((ulong)arr[addr + 7] << 56);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint GetUint(byte[] arr, uint addr)
|
||||
{
|
||||
return (uint)(
|
||||
(arr[addr + 0] << 0) |
|
||||
(arr[addr + 1] << 8) |
|
||||
(arr[addr + 2] << 16) |
|
||||
(arr[addr + 3] << 24)
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ushort GetUshort(byte[] arr, uint addr)
|
||||
{
|
||||
return (ushort)(
|
||||
(arr[addr + 0] << 0) |
|
||||
(arr[addr + 1] << 8)
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByte(byte[] arr, uint addr)
|
||||
{
|
||||
return arr[addr];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ulong GetUlong(byte* arr, uint addr)
|
||||
{
|
||||
return *(ulong*)(arr + addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint GetUint(byte* arr, uint addr)
|
||||
{
|
||||
return *(uint*)(arr + addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ushort GetUshort(byte* arr, uint addr)
|
||||
{
|
||||
return *(ushort*)(arr + addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte GetByte(byte* arr, uint addr)
|
||||
{
|
||||
return *(byte*)(arr + addr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetUlong(byte[] arr, uint addr, ulong val)
|
||||
{
|
||||
arr[addr + 0] = (byte)(val >> 0);
|
||||
arr[addr + 1] = (byte)(val >> 8);
|
||||
arr[addr + 2] = (byte)(val >> 16);
|
||||
arr[addr + 3] = (byte)(val >> 24);
|
||||
arr[addr + 4] = (byte)(val >> 32);
|
||||
arr[addr + 5] = (byte)(val >> 40);
|
||||
arr[addr + 6] = (byte)(val >> 48);
|
||||
arr[addr + 7] = (byte)(val >> 56);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetUint(byte[] arr, uint addr, uint val)
|
||||
{
|
||||
arr[addr + 0] = (byte)(val >> 0);
|
||||
arr[addr + 1] = (byte)(val >> 8);
|
||||
arr[addr + 2] = (byte)(val >> 16);
|
||||
arr[addr + 3] = (byte)(val >> 24);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetUshort(byte[] arr, uint addr, ushort val)
|
||||
{
|
||||
arr[addr + 0] = (byte)(val >> 0);
|
||||
arr[addr + 1] = (byte)(val >> 8);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetByte(byte[] arr, uint addr, byte val)
|
||||
{
|
||||
arr[addr] = val;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetUlong(byte* arr, uint addr, ulong val)
|
||||
{
|
||||
*(ulong*)(arr + addr) = val;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetUint(byte* arr, uint addr, uint val)
|
||||
{
|
||||
*(uint*)(arr + addr) = val;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetUshort(byte* arr, uint addr, ushort val)
|
||||
{
|
||||
*(ushort*)(arr + addr) = val;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetByte(byte* arr, uint addr, byte val)
|
||||
{
|
||||
*(byte*)(arr + addr) = val;
|
||||
}
|
||||
|
||||
public static byte* AllocateUnmanagedArray(int size)
|
||||
{
|
||||
byte* arr = (byte*)Marshal.AllocHGlobal(size).ToPointer();
|
||||
|
||||
// Zero out array
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
arr[i] = 0;
|
||||
}
|
||||
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static ushort* AllocateUnmanagedArray16(int size)
|
||||
{
|
||||
ushort* arr = (ushort*)Marshal.AllocHGlobal(size * sizeof(ushort)).ToPointer();
|
||||
|
||||
// Zero out array
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
arr[i] = 0;
|
||||
}
|
||||
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static uint* AllocateUnmanagedArray32(int size)
|
||||
{
|
||||
uint* arr = (uint*)Marshal.AllocHGlobal(size * sizeof(uint)).ToPointer();
|
||||
|
||||
// Zero out array
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
arr[i] = 0;
|
||||
}
|
||||
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static void FreeUnmanagedArray(void* arr)
|
||||
{
|
||||
Marshal.FreeHGlobal(new IntPtr(arr));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/MemoryUtil.cs.meta
Normal file
11
Assets/emulator/MemoryUtil.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13e3364ce9f87224fa1b1bfac909d236
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
117
Assets/emulator/PipeStream.cs
Normal file
117
Assets/emulator/PipeStream.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
public class PipeStream : Stream
|
||||
{
|
||||
private readonly Queue<byte> _buffer = new Queue<byte>();
|
||||
private long _maxBufferLength = 8192*4;
|
||||
|
||||
public long MaxBufferLength
|
||||
{
|
||||
get { return _maxBufferLength; }
|
||||
set { _maxBufferLength = value; }
|
||||
}
|
||||
|
||||
public new void Dispose()
|
||||
{
|
||||
_buffer.Clear();
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (offset != 0)
|
||||
throw new NotImplementedException("Offsets with value of non-zero are not supported");
|
||||
if (buffer == null)
|
||||
throw new ArgumentException("Buffer is null");
|
||||
if (offset + count > buffer.Length)
|
||||
throw new ArgumentException("The sum of offset and count is greater than the buffer length. ");
|
||||
if (offset < 0 || count < 0)
|
||||
throw new ArgumentOutOfRangeException("offset", "offset or count is negative.");
|
||||
|
||||
if (count == 0)
|
||||
return 0;
|
||||
|
||||
int readLength = 0;
|
||||
|
||||
lock (_buffer)
|
||||
{
|
||||
// fill the read buffer
|
||||
for (; readLength < count && Length > 0; readLength++)
|
||||
{
|
||||
buffer[readLength] = _buffer.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
return readLength;
|
||||
}
|
||||
|
||||
private bool ReadAvailable(int count)
|
||||
{
|
||||
return (Length >= count);
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (buffer == null)
|
||||
throw new ArgumentException("Buffer is null");
|
||||
if (offset + count > buffer.Length)
|
||||
throw new ArgumentException("The sum of offset and count is greater than the buffer length. ");
|
||||
if (offset < 0 || count < 0)
|
||||
throw new ArgumentOutOfRangeException("offset", "offset or count is negative.");
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
lock (_buffer)
|
||||
{
|
||||
while (Length >= _maxBufferLength)
|
||||
return;
|
||||
|
||||
// queue up the buffer data
|
||||
foreach (byte b in buffer)
|
||||
{
|
||||
_buffer.Enqueue(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get { return _buffer.Count; }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { return 0; }
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
}
|
11
Assets/emulator/PipeStream.cs.meta
Normal file
11
Assets/emulator/PipeStream.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 177ba151dcfeb3046a3b7a0db12fec0b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
261
Assets/emulator/Ppu.cs
Normal file
261
Assets/emulator/Ppu.cs
Normal file
@ -0,0 +1,261 @@
|
||||
using static OptimeGBA.Bits;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public enum BackgroundMode
|
||||
{
|
||||
Char,
|
||||
Display3D,
|
||||
Affine,
|
||||
Extended,
|
||||
Large,
|
||||
|
||||
// Extended
|
||||
Affine16BitBgMapEntries,
|
||||
Affine256ColorBitmap,
|
||||
AffineFullColorBitmap,
|
||||
}
|
||||
public sealed class Background
|
||||
{
|
||||
bool Nds;
|
||||
|
||||
public Background(bool nds, byte id)
|
||||
{
|
||||
Nds = nds;
|
||||
Id = id;
|
||||
}
|
||||
|
||||
byte[] BGCNTValue = new byte[2];
|
||||
|
||||
// BGCNT
|
||||
public byte Priority = 0;
|
||||
public uint CharBaseBlock = 0;
|
||||
public bool EnableMosaic = false;
|
||||
public bool Use8BitColor = false;
|
||||
public uint MapBaseBlock = 0;
|
||||
public bool OverflowWrap = false;
|
||||
public uint ScreenSize = 0;
|
||||
|
||||
// BGCNT NDS
|
||||
public bool AffineBitmap;
|
||||
public bool AffineBitmapFullColor;
|
||||
|
||||
// BGH/VOFS
|
||||
public uint HorizontalOffset;
|
||||
public uint VerticalOffset;
|
||||
|
||||
public byte Id;
|
||||
|
||||
public uint RefPointX;
|
||||
public uint RefPointY;
|
||||
|
||||
public short AffineA;
|
||||
public short AffineB;
|
||||
public short AffineC;
|
||||
public short AffineD;
|
||||
|
||||
public int AffinePosX;
|
||||
public int AffinePosY;
|
||||
|
||||
// Set by PrepareBackgroundAndWindow() and used by RenderBgModes()
|
||||
public BackgroundMode Mode;
|
||||
|
||||
public byte ReadBGCNT(uint addr)
|
||||
{
|
||||
switch (addr)
|
||||
{
|
||||
case 0x00: // BGCNT B0
|
||||
return BGCNTValue[0];
|
||||
case 0x01: // BGCNT B1
|
||||
return BGCNTValue[1];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void WriteBGCNT(uint addr, byte val)
|
||||
{
|
||||
switch (addr)
|
||||
{
|
||||
case 0x00: // BGCNT B0
|
||||
Priority = (byte)((val >> 0) & 0b11);
|
||||
|
||||
// These bits overlay other bits on NDS
|
||||
AffineBitmap = BitTest(val, 7);
|
||||
AffineBitmapFullColor = BitTest(val, 2);
|
||||
|
||||
EnableMosaic = BitTest(val, 6);
|
||||
if (!Nds)
|
||||
{
|
||||
CharBaseBlock = (uint)(val >> 2) & 0b11;
|
||||
}
|
||||
else
|
||||
{
|
||||
CharBaseBlock = (uint)(val >> 2) & 0b1111;
|
||||
}
|
||||
EnableMosaic = BitTest(val, 6);
|
||||
Use8BitColor = BitTest(val, 7);
|
||||
|
||||
BGCNTValue[0] = val;
|
||||
break;
|
||||
case 0x01: // BGCNT B1
|
||||
MapBaseBlock = (uint)(val >> 0) & 0b11111;
|
||||
OverflowWrap = BitTest(val, 5);
|
||||
ScreenSize = (uint)(val >> 6) & 0b11;
|
||||
|
||||
BGCNTValue[1] = val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteBGOFS(uint addr, byte val)
|
||||
{
|
||||
switch (addr)
|
||||
{
|
||||
case 0x0: // BGHOFS B0
|
||||
HorizontalOffset &= ~0x0FFu;
|
||||
HorizontalOffset |= (uint)((val << 0) & 0x0FFu);
|
||||
break;
|
||||
case 0x1: // BGHOFS B1
|
||||
HorizontalOffset &= ~0x100u;
|
||||
HorizontalOffset |= (uint)((val << 8) & 0x100u);
|
||||
break;
|
||||
|
||||
case 0x2: // BGVOFS B0
|
||||
VerticalOffset &= ~0x0FFu;
|
||||
VerticalOffset |= (uint)((val << 0) & 0x0FFu);
|
||||
break;
|
||||
case 0x3: // BGVOFS B1
|
||||
VerticalOffset &= ~0x100u;
|
||||
VerticalOffset |= (uint)((val << 8) & 0x100u);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteBGXY(uint addr, byte val)
|
||||
{
|
||||
byte offset = (byte)((addr & 3) * 8);
|
||||
switch (addr)
|
||||
{
|
||||
case 0x0: // BGX_L
|
||||
case 0x1: // BGX_L
|
||||
case 0x2: // BGX_H
|
||||
case 0x3: // BGX_H
|
||||
RefPointX &= ~(0xFFu << offset);
|
||||
RefPointX |= (uint)(val << offset);
|
||||
break;
|
||||
|
||||
case 0x4: // BGY_L
|
||||
case 0x5: // BGY_L
|
||||
case 0x6: // BGY_H
|
||||
case 0x7: // BGY_H
|
||||
RefPointY &= ~(0xFFu << offset);
|
||||
RefPointY |= (uint)(val << offset);
|
||||
break;
|
||||
}
|
||||
|
||||
CopyAffineParams();
|
||||
}
|
||||
|
||||
public void CopyAffineParams()
|
||||
{
|
||||
// also sign extend
|
||||
AffinePosX = ((int)RefPointX << 4) >> 4;
|
||||
AffinePosY = ((int)RefPointY << 4) >> 4;
|
||||
}
|
||||
|
||||
public void WriteBGPX(uint addr, byte val)
|
||||
{
|
||||
byte offset = (byte)((addr & 1) * 8);
|
||||
switch (addr)
|
||||
{
|
||||
case 0x0: // BGPA B0
|
||||
case 0x1: // BGPA B1
|
||||
AffineA &= (short)~(0xFFu << offset);
|
||||
AffineA |= (short)(val << offset);
|
||||
break;
|
||||
case 0x2: // BGPB B0
|
||||
case 0x3: // BGPB B1
|
||||
AffineB &= (short)~(0xFFu << offset);
|
||||
AffineB |= (short)(val << offset);
|
||||
break;
|
||||
|
||||
case 0x4: // BGPC B0
|
||||
case 0x5: // BGPC B1
|
||||
AffineC &= (short)~(0xFFu << offset);
|
||||
AffineC |= (short)(val << offset);
|
||||
break;
|
||||
case 0x6: // BGPD B0
|
||||
case 0x7: // BGPD B1
|
||||
AffineD &= (short)~(0xFFu << offset);
|
||||
AffineD |= (short)(val << offset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Metadata used for rendering
|
||||
public ushort GetMeta()
|
||||
{
|
||||
return (ushort)((Priority << 8) | (1 << Id));
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4)]
|
||||
public struct ObjPixel
|
||||
{
|
||||
public ushort Color;
|
||||
public byte PaletteIndex;
|
||||
public byte Priority;
|
||||
public ObjMode Mode;
|
||||
|
||||
public ObjPixel(ushort color, byte paletteIndex, byte priority, ObjMode transparent)
|
||||
{
|
||||
Color = color;
|
||||
PaletteIndex = paletteIndex;
|
||||
Priority = priority;
|
||||
Mode = transparent;
|
||||
}
|
||||
}
|
||||
|
||||
public enum ObjShape
|
||||
{
|
||||
Square = 0,
|
||||
Horizontal = 1,
|
||||
Vertical = 2,
|
||||
}
|
||||
|
||||
public enum ObjMode : byte
|
||||
{
|
||||
Normal = 0,
|
||||
Translucent = 1,
|
||||
ObjWindow = 2,
|
||||
}
|
||||
|
||||
public enum BlendEffect
|
||||
{
|
||||
None = 0,
|
||||
Blend = 1,
|
||||
Lighten = 2,
|
||||
Darken = 3,
|
||||
}
|
||||
|
||||
public enum BlendFlag : byte
|
||||
{
|
||||
Bg0 = 1 << 0,
|
||||
Bg1 = 1 << 1,
|
||||
Bg2 = 1 << 2,
|
||||
Bg3 = 1 << 3,
|
||||
Obj = 1 << 4,
|
||||
Backdrop = 1 << 5,
|
||||
}
|
||||
|
||||
public enum WindowFlag : byte
|
||||
{
|
||||
Bg0 = 1 << 0,
|
||||
Bg1 = 1 << 1,
|
||||
Bg2 = 1 << 2,
|
||||
Bg3 = 1 << 3,
|
||||
Obj = 1 << 4,
|
||||
ColorMath = 1 << 5,
|
||||
}
|
||||
}
|
11
Assets/emulator/Ppu.cs.meta
Normal file
11
Assets/emulator/Ppu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11d62ad7b3245cc4bbce8635df978afc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
296
Assets/emulator/PpuGba.cs
Normal file
296
Assets/emulator/PpuGba.cs
Normal file
@ -0,0 +1,296 @@
|
||||
using static OptimeGBA.Bits;
|
||||
using System.Runtime.CompilerServices;
|
||||
using static OptimeGBA.PpuRenderer;
|
||||
using System;
|
||||
|
||||
namespace OptimeGBA
|
||||
{
|
||||
public sealed unsafe class PpuGba
|
||||
{
|
||||
Gba Gba;
|
||||
Scheduler Scheduler;
|
||||
|
||||
public PpuRenderer Renderer;
|
||||
|
||||
public PpuGba(Gba gba, Scheduler scheduler)
|
||||
{
|
||||
Gba = gba;
|
||||
Scheduler = scheduler;
|
||||
Renderer = new PpuRenderer(240, 160);
|
||||
|
||||
Scheduler.AddEventRelative(SchedulerId.Ppu, 960, EndDrawingToHblank);
|
||||
|
||||
/*
|
||||
⠀⠀⠀⡯⡯⡾⠝⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢊⠘⡮⣣⠪⠢⡑⡌
|
||||
⠀⠀⠀⠟⠝⠈⠀⠀⠀⠡⠀⠠⢈⠠⢐⢠⢂⢔⣐⢄⡂⢔⠀⡁⢉⠸⢨⢑⠕⡌
|
||||
⠀⠀⡀⠁⠀⠀⠀⡀⢂⠡⠈⡔⣕⢮⣳⢯⣿⣻⣟⣯⣯⢷⣫⣆⡂⠀⠀⢐⠑⡌
|
||||
⢀⠠⠐⠈⠀⢀⢂⠢⡂⠕⡁⣝⢮⣳⢽⡽⣾⣻⣿⣯⡯⣟⣞⢾⢜⢆⠀⡀⠀⠪
|
||||
⣬⠂⠀⠀⢀⢂⢪⠨⢂⠥⣺⡪⣗⢗⣽⢽⡯⣿⣽⣷⢿⡽⡾⡽⣝⢎⠀⠀⠀⢡
|
||||
⣿⠀⠀⠀⢂⠢⢂⢥⢱⡹⣪⢞⡵⣻⡪⡯⡯⣟⡾⣿⣻⡽⣯⡻⣪⠧⠑⠀⠁⢐
|
||||
⣿⠀⠀⠀⠢⢑⠠⠑⠕⡝⡎⡗⡝⡎⣞⢽⡹⣕⢯⢻⠹⡹⢚⠝⡷⡽⡨⠀⠀⢔
|
||||
⣿⡯⠀⢈⠈⢄⠂⠂⠐⠀⠌⠠⢑⠱⡱⡱⡑⢔⠁⠀⡀⠐⠐⠐⡡⡹⣪⠀⠀⢘
|
||||
⣿⣽⠀⡀⡊⠀⠐⠨⠈⡁⠂⢈⠠⡱⡽⣷⡑⠁⠠⠑⠀⢉⢇⣤⢘⣪⢽⠀⢌⢎
|
||||
⣿⢾⠀⢌⠌⠀⡁⠢⠂⠐⡀⠀⢀⢳⢽⣽⡺⣨⢄⣑⢉⢃⢭⡲⣕⡭⣹⠠⢐⢗
|
||||
⣿⡗⠀⠢⠡⡱⡸⣔⢵⢱⢸⠈⠀⡪⣳⣳⢹⢜⡵⣱⢱⡱⣳⡹⣵⣻⢔⢅⢬⡷
|
||||
⣷⡇⡂⠡⡑⢕⢕⠕⡑⠡⢂⢊⢐⢕⡝⡮⡧⡳⣝⢴⡐⣁⠃⡫⡒⣕⢏⡮⣷⡟
|
||||
⣷⣻⣅⠑⢌⠢⠁⢐⠠⠑⡐⠐⠌⡪⠮⡫⠪⡪⡪⣺⢸⠰⠡⠠⠐⢱⠨⡪⡪⡰
|
||||
⣯⢷⣟⣇⡂⡂⡌⡀⠀⠁⡂⠅⠂⠀⡑⡄⢇⠇⢝⡨⡠⡁⢐⠠⢀⢪⡐⡜⡪⡊
|
||||
⣿⢽⡾⢹⡄⠕⡅⢇⠂⠑⣴⡬⣬⣬⣆⢮⣦⣷⣵⣷⡗⢃⢮⠱⡸⢰⢱⢸⢨⢌
|
||||
⣯⢯⣟⠸⣳⡅⠜⠔⡌⡐⠈⠻⠟⣿⢿⣿⣿⠿⡻⣃⠢⣱⡳⡱⡩⢢⠣⡃⠢⠁
|
||||
⡯⣟⣞⡇⡿⣽⡪⡘⡰⠨⢐⢀⠢⢢⢄⢤⣰⠼⡾⢕⢕⡵⣝⠎⢌⢪⠪⡘⡌⠀
|
||||
⡯⣳⠯⠚⢊⠡⡂⢂⠨⠊⠔⡑⠬⡸⣘⢬⢪⣪⡺⡼⣕⢯⢞⢕⢝⠎⢻⢼⣀⠀
|
||||
⠁⡂⠔⡁⡢⠣⢀⠢⠀⠅⠱⡐⡱⡘⡔⡕⡕⣲⡹⣎⡮⡏⡑⢜⢼⡱⢩⣗⣯⣟
|
||||
⢀⢂⢑⠀⡂⡃⠅⠊⢄⢑⠠⠑⢕⢕⢝⢮⢺⢕⢟⢮⢊⢢⢱⢄⠃⣇⣞⢞⣞⢾
|
||||
⢀⠢⡑⡀⢂⢊⠠⠁⡂⡐⠀⠅⡈⠪⠪⠪⠣⠫⠑⡁⢔⠕⣜⣜⢦⡰⡎⡯⡾⡽
|
||||
*/
|
||||
if (Gba.Provider.BootBios)
|
||||
{
|
||||
PrideMode = true;
|
||||
// 250 frames
|
||||
Scheduler.AddEventRelative(SchedulerId.None, 70224000, DisablePrideMode);
|
||||
// 120 frames
|
||||
Scheduler.AddEventRelative(SchedulerId.None, 33707520, EnablePrideModeLayer2);
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Vram = new byte[98304];
|
||||
|
||||
public long ScanlineStartCycles;
|
||||
|
||||
public bool PrideMode = false;
|
||||
public bool PrideModeLayer2 = false;
|
||||
|
||||
public ushort DISPCNTValue;
|
||||
|
||||
// DISPSTAT
|
||||
public bool VCounterMatch;
|
||||
public bool VBlankIrqEnable;
|
||||
public bool HBlankIrqEnable;
|
||||
public bool VCounterIrqEnable;
|
||||
public byte VCountSetting;
|
||||
|
||||
// State
|
||||
public uint VCount;
|
||||
|
||||
public void DisablePrideMode(long cyclesLate)
|
||||
{
|
||||
PrideMode = false;
|
||||
}
|
||||
|
||||
public void EnablePrideModeLayer2(long cyclesLate)
|
||||
{
|
||||
PrideModeLayer2 = true;
|
||||
}
|
||||
|
||||
public long GetScanlineCycles()
|
||||
{
|
||||
return Scheduler.CurrentTicks - ScanlineStartCycles;
|
||||
}
|
||||
|
||||
public byte ReadHwio8(uint addr)
|
||||
{
|
||||
byte val = 0;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000000: // DISPCNT B0
|
||||
return (byte)(DISPCNTValue >> 0);
|
||||
case 0x4000001: // DISPCNT B1
|
||||
return (byte)(DISPCNTValue >> 8);
|
||||
|
||||
case 0x4000004: // DISPSTAT B0
|
||||
// Vblank flag is set in scanlines 160-226, not including 227 for some reason
|
||||
if (VCount >= 160 && VCount <= 226) val = BitSet(val, 0);
|
||||
// Hblank flag is set at cycle 1006, not cycle 960
|
||||
if (GetScanlineCycles() >= 1006) val = BitSet(val, 1);
|
||||
if (VCounterMatch) val = BitSet(val, 2);
|
||||
if (VBlankIrqEnable) val = BitSet(val, 3);
|
||||
if (HBlankIrqEnable) val = BitSet(val, 4);
|
||||
if (VCounterIrqEnable) val = BitSet(val, 5);
|
||||
break;
|
||||
case 0x4000005: // DISPSTAT B1
|
||||
val |= VCountSetting;
|
||||
break;
|
||||
|
||||
case 0x4000006: // VCOUNT B0 - B1 only exists for Nintendo DS
|
||||
val |= (byte)VCount;
|
||||
break;
|
||||
case 0x4000007:
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return Renderer.ReadHwio8(addr & 0xFF);
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public void WriteHwio8(uint addr, byte val)
|
||||
{
|
||||
switch (addr)
|
||||
{
|
||||
case 0x4000000: // DISPCNT B0
|
||||
Renderer.BgMode = (uint)(val & 0b111);
|
||||
Renderer.CgbMode = BitTest(val, 3);
|
||||
Renderer.DisplayFrameSelect = BitTest(val, 4);
|
||||
Renderer.HBlankIntervalFree = BitTest(val, 5);
|
||||
Renderer.ObjCharOneDimensional = BitTest(val, 6);
|
||||
Renderer.ForcedBlank = BitTest(val, 7);
|
||||
|
||||
DISPCNTValue &= 0xFF00;
|
||||
DISPCNTValue |= (ushort)(val << 0);
|
||||
|
||||
Renderer.BackgroundSettingsDirty = true;
|
||||
return;
|
||||
case 0x4000001: // DISPCNT B1
|
||||
Renderer.ScreenDisplayBg[0] = BitTest(val, 8 - 8);
|
||||
Renderer.ScreenDisplayBg[1] = BitTest(val, 9 - 8);
|
||||
Renderer.ScreenDisplayBg[2] = BitTest(val, 10 - 8);
|
||||
Renderer.ScreenDisplayBg[3] = BitTest(val, 11 - 8);
|
||||
Renderer.ScreenDisplayObj = BitTest(val, 12 - 8);
|
||||
Renderer.Window0DisplayFlag = BitTest(val, 13 - 8);
|
||||
Renderer.Window1DisplayFlag = BitTest(val, 14 - 8);
|
||||
Renderer.ObjWindowDisplayFlag = BitTest(val, 15 - 8);
|
||||
Renderer.AnyWindowEnabled = (val & 0b11100000) != 0;
|
||||
|
||||
DISPCNTValue &= 0x00FF;
|
||||
DISPCNTValue |= (ushort)(val << 8);
|
||||
|
||||
Renderer.BackgroundSettingsDirty = true;
|
||||
return;
|
||||
|
||||
case 0x4000004: // DISPSTAT B0
|
||||
VBlankIrqEnable = BitTest(val, 3);
|
||||
HBlankIrqEnable = BitTest(val, 4);
|
||||
VCounterIrqEnable = BitTest(val, 5);
|
||||
return;
|
||||
case 0x4000005: // DISPSTAT B1
|
||||
VCountSetting = val;
|
||||
return;
|
||||
|
||||
default:
|
||||
Renderer.WriteHwio8(addr & 0xFF, val);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void EndDrawingToHblank(long cyclesLate)
|
||||
{
|
||||
Scheduler.AddEventRelative(SchedulerId.Ppu, 272 - cyclesLate, EndHblank);
|
||||
|
||||
if (HBlankIrqEnable)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.HBlank);
|
||||
}
|
||||
|
||||
if (Renderer.DebugEnableRendering)
|
||||
{
|
||||
Renderer.RenderScanlineGba(VCount, Vram);
|
||||
}
|
||||
Renderer.IncrementMosaicCounters();
|
||||
|
||||
Gba.Dma.RepeatHblank();
|
||||
}
|
||||
|
||||
public void EndVblankToHblank(long cyclesLate)
|
||||
{
|
||||
Scheduler.AddEventRelative(SchedulerId.Ppu, 272 - cyclesLate, EndHblank);
|
||||
|
||||
if (HBlankIrqEnable)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.HBlank);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndHblank(long cyclesLate)
|
||||
{
|
||||
ScanlineStartCycles = Scheduler.CurrentTicks;
|
||||
|
||||
if (VCount != 227)
|
||||
{
|
||||
VCount++;
|
||||
|
||||
if (VCount > 159)
|
||||
{
|
||||
Scheduler.AddEventRelative(SchedulerId.Ppu, 960 - cyclesLate, EndVblankToHblank);
|
||||
|
||||
if (VCount == 160)
|
||||
{
|
||||
#if DS_RESOLUTION
|
||||
while (VCount < HEIGHT) {
|
||||
RenderScanline();
|
||||
Renderer.IncrementMosaicCounters();
|
||||
VCount++;
|
||||
}
|
||||
VCount = 160;
|
||||
#endif
|
||||
|
||||
Gba.Dma.RepeatVblank();
|
||||
|
||||
Renderer.RunVblankOperations();
|
||||
|
||||
if (VBlankIrqEnable)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.VBlank);
|
||||
}
|
||||
|
||||
Renderer.TotalFrames++;
|
||||
if (Renderer.DebugEnableRendering) Renderer.SwapBuffers();
|
||||
|
||||
Renderer.RenderingDone = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Scheduler.AddEventRelative(SchedulerId.Ppu, 960 - cyclesLate, EndDrawingToHblank);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PrideMode)
|
||||
{
|
||||
uint objE0 = 8 * 3;
|
||||
uint objE1 = 8 * 19;
|
||||
uint objM0 = 8 * 4;
|
||||
uint objM1 = 8 * 20;
|
||||
|
||||
for (uint i = 0; i < 6; i++)
|
||||
{
|
||||
Renderer.Oam[objE0++] = 0;
|
||||
Renderer.Oam[objE1++] = 0;
|
||||
}
|
||||
|
||||
Renderer.Oam[objM0 + 4] = 68;
|
||||
Renderer.Oam[objM0 + 5] |= 2;
|
||||
|
||||
if (PrideModeLayer2)
|
||||
{
|
||||
Renderer.Oam[objM1 + 4] = 68;
|
||||
Renderer.Oam[objM1 + 5] |= 2;
|
||||
}
|
||||
}
|
||||
|
||||
VCount = 0;
|
||||
VCounterMatch = VCount == VCountSetting;
|
||||
if (VCounterMatch && VCounterIrqEnable)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.VCounterMatch);
|
||||
}
|
||||
Scheduler.AddEventRelative(SchedulerId.Ppu, 960 - cyclesLate, EndDrawingToHblank);
|
||||
|
||||
// Pre-render sprites for line zero
|
||||
fixed (byte* vram = Vram)
|
||||
{
|
||||
if (Renderer.DebugEnableObj && Renderer.ScreenDisplayObj) Renderer.RenderObjs(0, vram);
|
||||
}
|
||||
}
|
||||
|
||||
VCounterMatch = VCount == VCountSetting;
|
||||
|
||||
if (VCounterMatch && VCounterIrqEnable)
|
||||
{
|
||||
Gba.HwControl.FlagInterrupt((uint)InterruptGba.VCounterMatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/emulator/PpuGba.cs.meta
Normal file
11
Assets/emulator/PpuGba.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebff50650dda02d42a9df8547d689656
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user