画面音频,基本调通。GB|MS 可用,音频欠佳
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@ -13,83 +13,83 @@ namespace Essgee.Emulation.Configuration
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//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsUp { get; set; }
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public MotionKey ControlsUp { get; set; }
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//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsDown { get; set; }
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public MotionKey ControlsDown { get; set; }
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//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsLeft { get; set; }
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public MotionKey ControlsLeft { get; set; }
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//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsRight { get; set; }
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public MotionKey ControlsRight { get; set; }
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//todo Unity [DropDownControl("Controls", "Left Button", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Left Button", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsButtonLeft { get; set; }
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public MotionKey ControlsButtonLeft { get; set; }
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//todo Unity [DropDownControl("Controls", "Right Button", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Right Button", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsButtonRight { get; set; }
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public MotionKey ControlsButtonRight { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 1", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 1", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad1 { get; set; }
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public MotionKey ControlsKeypad1 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 2", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 2", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad2 { get; set; }
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public MotionKey ControlsKeypad2 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 3", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 3", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad3 { get; set; }
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public MotionKey ControlsKeypad3 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 4", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 4", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad4 { get; set; }
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public MotionKey ControlsKeypad4 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 5", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 5", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad5 { get; set; }
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public MotionKey ControlsKeypad5 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 6", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 6", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad6 { get; set; }
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public MotionKey ControlsKeypad6 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 7", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 7", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad7 { get; set; }
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public MotionKey ControlsKeypad7 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 8", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 8", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad8 { get; set; }
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public MotionKey ControlsKeypad8 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 9", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 9", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad9 { get; set; }
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public MotionKey ControlsKeypad9 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad 0", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad 0", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypad0 { get; set; }
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public MotionKey ControlsKeypad0 { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad *", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad *", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypadStar { get; set; }
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public MotionKey ControlsKeypadStar { get; set; }
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//todo Unity [DropDownControl("Controls", "Keypad #", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Keypad #", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsKeypadNumberSign { get; set; }
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public MotionKey ControlsKeypadNumberSign { get; set; }
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public ColecoVision()
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public ColecoVision()
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{
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{
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BiosRom = string.Empty;
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BiosRom = string.Empty;
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ControlsUp = Keys.Up;
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ControlsUp = MotionKey.Up;
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ControlsDown = Keys.Down;
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ControlsDown = MotionKey.Down;
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ControlsLeft = Keys.Left;
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ControlsLeft = MotionKey.Left;
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ControlsRight = Keys.Right;
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ControlsRight = MotionKey.Right;
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ControlsButtonLeft = Keys.A;
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ControlsButtonLeft = MotionKey.A;
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ControlsButtonRight = Keys.S;
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ControlsButtonRight = MotionKey.S;
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ControlsKeypad1 = Keys.NumPad1;
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ControlsKeypad1 = MotionKey.NumPad1;
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ControlsKeypad2 = Keys.NumPad2;
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ControlsKeypad2 = MotionKey.NumPad2;
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ControlsKeypad3 = Keys.NumPad3;
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ControlsKeypad3 = MotionKey.NumPad3;
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ControlsKeypad4 = Keys.NumPad4;
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ControlsKeypad4 = MotionKey.NumPad4;
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ControlsKeypad5 = Keys.NumPad5;
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ControlsKeypad5 = MotionKey.NumPad5;
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ControlsKeypad6 = Keys.NumPad6;
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ControlsKeypad6 = MotionKey.NumPad6;
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ControlsKeypad7 = Keys.NumPad7;
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ControlsKeypad7 = MotionKey.NumPad7;
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ControlsKeypad8 = Keys.NumPad8;
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ControlsKeypad8 = MotionKey.NumPad8;
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ControlsKeypad9 = Keys.NumPad9;
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ControlsKeypad9 = MotionKey.NumPad9;
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ControlsKeypad0 = Keys.NumPad0;
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ControlsKeypad0 = MotionKey.NumPad0;
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ControlsKeypadStar = Keys.Multiply;
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ControlsKeypadStar = MotionKey.Multiply;
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ControlsKeypadNumberSign = Keys.Divide;
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ControlsKeypadNumberSign = MotionKey.Divide;
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}
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}
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}
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}
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}
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}
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@ -38,28 +38,28 @@ namespace Essgee.Emulation.Configuration
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//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsUp { get; set; }
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public MotionKey ControlsUp { get; set; }
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//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsDown { get; set; }
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public MotionKey ControlsDown { get; set; }
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//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsLeft { get; set; }
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public MotionKey ControlsLeft { get; set; }
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//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsRight { get; set; }
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public MotionKey ControlsRight { get; set; }
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//todo Unity [DropDownControl("Controls", "A", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "A", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsA { get; set; }
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public MotionKey ControlsA { get; set; }
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//todo Unity [DropDownControl("Controls", "B", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "B", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsB { get; set; }
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public MotionKey ControlsB { get; set; }
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//todo Unity [DropDownControl("Controls", "Select", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Select", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsSelect { get; set; }
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public MotionKey ControlsSelect { get; set; }
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsStart { get; set; }
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public MotionKey ControlsStart { get; set; }
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public GameBoy()
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public GameBoy()
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{
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{
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@ -70,14 +70,14 @@ namespace Essgee.Emulation.Configuration
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CameraSource = GBCameraCartridge.ImageSources.Noise;
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CameraSource = GBCameraCartridge.ImageSources.Noise;
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CameraImageFile = string.Empty;
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CameraImageFile = string.Empty;
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ControlsUp = Keys.Up;
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ControlsUp = MotionKey.Up;
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ControlsDown = Keys.Down;
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ControlsDown = MotionKey.Down;
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ControlsLeft = Keys.Left;
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ControlsLeft = MotionKey.Left;
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ControlsRight = Keys.Right;
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ControlsRight = MotionKey.Right;
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ControlsA = Keys.S;
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ControlsA = MotionKey.S;
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ControlsB = Keys.A;
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ControlsB = MotionKey.A;
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ControlsSelect = Keys.Space;
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ControlsSelect = MotionKey.Space;
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ControlsStart = Keys.Enter;
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ControlsStart = MotionKey.Enter;
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}
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}
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}
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}
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}
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}
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@ -33,31 +33,31 @@ namespace Essgee.Emulation.Configuration
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//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsUp { get; set; }
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public MotionKey ControlsUp { get; set; }
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//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsDown { get; set; }
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public MotionKey ControlsDown { get; set; }
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//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsLeft { get; set; }
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public MotionKey ControlsLeft { get; set; }
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//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsRight { get; set; }
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public MotionKey ControlsRight { get; set; }
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//todo Unity [DropDownControl("Controls", "A", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "A", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsA { get; set; }
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public MotionKey ControlsA { get; set; }
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//todo Unity [DropDownControl("Controls", "B", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "B", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsB { get; set; }
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public MotionKey ControlsB { get; set; }
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//todo Unity [DropDownControl("Controls", "Select", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Select", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsSelect { get; set; }
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public MotionKey ControlsSelect { get; set; }
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsStart { get; set; }
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public MotionKey ControlsStart { get; set; }
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//todo Unity [DropDownControl("Controls", "Send IR Signal", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Send IR Signal", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsSendIR { get; set; }
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public MotionKey ControlsSendIR { get; set; }
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public GameBoyColor()
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public GameBoyColor()
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{
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{
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InfraredSource = Machines.GameBoyColor.InfraredSources.None;
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InfraredSource = Machines.GameBoyColor.InfraredSources.None;
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InfraredDatabasePikachu = string.Empty;
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InfraredDatabasePikachu = string.Empty;
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ControlsUp = Keys.Up;
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ControlsUp = MotionKey.Up;
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ControlsDown = Keys.Down;
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ControlsDown = MotionKey.Down;
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ControlsLeft = Keys.Left;
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ControlsLeft = MotionKey.Left;
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ControlsRight = Keys.Right;
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ControlsRight = MotionKey.Right;
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ControlsA = Keys.S;
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ControlsA = MotionKey.S;
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ControlsB = Keys.A;
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ControlsB = MotionKey.A;
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ControlsSelect = Keys.Space;
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ControlsSelect = MotionKey.Space;
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ControlsStart = Keys.Enter;
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ControlsStart = MotionKey.Enter;
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ControlsSendIR = Keys.Back;
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ControlsSendIR = MotionKey.Back;
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}
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}
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}
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}
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}
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}
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//todo Unity [DropDownControl("Controls", "D-Pad Up", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "D-Pad Up", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsUp { get; set; }
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public MotionKey ControlsUp { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Down", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "D-Pad Down", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsDown { get; set; }
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public MotionKey ControlsDown { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Left", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "D-Pad Left", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsLeft { get; set; }
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public MotionKey ControlsLeft { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Right", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "D-Pad Right", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsRight { get; set; }
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public MotionKey ControlsRight { get; set; }
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//todo Unity [DropDownControl("Controls", "Button 1", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Button 1", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsButton1 { get; set; }
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public MotionKey ControlsButton1 { get; set; }
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//todo Unity [DropDownControl("Controls", "Button 2", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Button 2", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsButton2 { get; set; }
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public MotionKey ControlsButton2 { get; set; }
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys ControlsStart { get; set; }
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public MotionKey ControlsStart { get; set; }
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public bool AllowMemoryControl { get; set; }
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public bool AllowMemoryControl { get; set; }
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@ -47,13 +47,13 @@ namespace Essgee.Emulation.Configuration
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Region = Region.Export;
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Region = Region.Export;
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ControlsUp = Keys.Up;
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ControlsUp = MotionKey.Up;
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ControlsDown = Keys.Down;
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ControlsDown = MotionKey.Down;
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ControlsLeft = Keys.Left;
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ControlsLeft = MotionKey.Left;
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ControlsRight = Keys.Right;
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ControlsRight = MotionKey.Right;
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ControlsButton1 = Keys.A;
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ControlsButton1 = MotionKey.A;
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ControlsButton2 = Keys.S;
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ControlsButton2 = MotionKey.S;
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ControlsStart = Keys.Return;
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ControlsStart = MotionKey.Return;
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AllowMemoryControl = true;
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AllowMemoryControl = true;
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}
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}
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||||||
|
@ -25,54 +25,56 @@ namespace Essgee.Emulation.Configuration
|
|||||||
|
|
||||||
//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys InputPause { get; set; }
|
public MotionKey InputPause { get; set; }
|
||||||
//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys InputReset { get; set; }
|
public MotionKey InputReset { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Device Type", typeof(InputDevice))]
|
//todo Unity [DropDownControl("Controller Port 1", "Device Type", typeof(InputDevice))]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public InputDevice Joypad1DeviceType { get; set; }
|
public InputDevice Joypad1DeviceType { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Up { get; set; }
|
public MotionKey Joypad1Up { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Down { get; set; }
|
public MotionKey Joypad1Down { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Left { get; set; }
|
public MotionKey Joypad1Left { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Right { get; set; }
|
public MotionKey Joypad1Right { get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Button1 { get; set; }
|
public MotionKey Joypad1Button1 { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Button2 { get; set; }
|
public MotionKey Joypad1Button2 { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Device Type", typeof(InputDevice))]
|
//todo Unity [DropDownControl("Controller Port 2", "Device Type", typeof(InputDevice))]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public InputDevice Joypad2DeviceType { get; set; }
|
public InputDevice Joypad2DeviceType { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Up { get; set; }
|
public MotionKey Joypad2Up { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Down { get; set; }
|
public MotionKey Joypad2Down { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Left { get; set; }
|
public MotionKey Joypad2Left { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Right { get; set; }
|
public MotionKey Joypad2Right { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Button1 { get; set; }
|
public MotionKey Joypad2Button1 { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Button2 { get; set; }
|
public MotionKey Joypad2Button2 { get; set; }
|
||||||
|
|
||||||
public bool AllowMemoryControl { get; set; }
|
public bool AllowMemoryControl { get; set; }
|
||||||
|
|
||||||
@ -84,24 +86,24 @@ namespace Essgee.Emulation.Configuration
|
|||||||
Region = Region.Export;
|
Region = Region.Export;
|
||||||
VDPType = VDPTypes.SMS2GG;
|
VDPType = VDPTypes.SMS2GG;
|
||||||
|
|
||||||
InputPause = Keys.Space;
|
InputPause = MotionKey.Space;
|
||||||
InputReset = Keys.Back;
|
InputReset = MotionKey.Back;
|
||||||
|
|
||||||
Joypad1DeviceType = InputDevice.Controller;
|
Joypad1DeviceType = InputDevice.Controller;
|
||||||
Joypad1Up = Keys.Up;
|
Joypad1Up = MotionKey.Up;
|
||||||
Joypad1Down = Keys.Down;
|
Joypad1Down = MotionKey.Down;
|
||||||
Joypad1Left = Keys.Left;
|
Joypad1Left = MotionKey.Left;
|
||||||
Joypad1Right = Keys.Right;
|
Joypad1Right = MotionKey.Right;
|
||||||
Joypad1Button1 = Keys.A;
|
Joypad1Button1 = MotionKey.A;
|
||||||
Joypad1Button2 = Keys.S;
|
Joypad1Button2 = MotionKey.S;
|
||||||
|
|
||||||
Joypad2DeviceType = InputDevice.Controller;
|
Joypad2DeviceType = InputDevice.Controller;
|
||||||
Joypad2Up = Keys.NumPad8;
|
Joypad2Up = MotionKey.NumPad8;
|
||||||
Joypad2Down = Keys.NumPad2;
|
Joypad2Down = MotionKey.NumPad2;
|
||||||
Joypad2Left = Keys.NumPad4;
|
Joypad2Left = MotionKey.NumPad4;
|
||||||
Joypad2Right = Keys.NumPad6;
|
Joypad2Right = MotionKey.NumPad6;
|
||||||
Joypad2Button1 = Keys.NumPad1;
|
Joypad2Button1 = MotionKey.NumPad1;
|
||||||
Joypad2Button2 = Keys.NumPad3;
|
Joypad2Button2 = MotionKey.NumPad3;
|
||||||
|
|
||||||
AllowMemoryControl = true;
|
AllowMemoryControl = true;
|
||||||
}
|
}
|
||||||
|
@ -12,75 +12,75 @@ namespace Essgee.Emulation.Configuration
|
|||||||
|
|
||||||
//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys InputReset { get; set; }
|
public MotionKey InputReset { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("General", "Change Input Mode", typeof(Keys), Keys.F11, Tooltip = "Selects which PC keyboard key is used to switch between SC-3000 keyboard and controller input.")]
|
//todo Unity [DropDownControl("General", "Change Input Mode", typeof(Keys), Keys.F11, Tooltip = "Selects which PC keyboard key is used to switch between SC-3000 keyboard and controller input.")]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys InputChangeMode { get; set; }
|
public MotionKey InputChangeMode { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("General", "Play Tape", typeof(Keys), Keys.F11, Tooltip = "Note that tape emulation is currently non-functional.")]
|
//todo Unity [DropDownControl("General", "Play Tape", typeof(Keys), Keys.F11, Tooltip = "Note that tape emulation is currently non-functional.")]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys InputPlayTape { get; set; }
|
public MotionKey InputPlayTape { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Up { get; set; }
|
public MotionKey Joypad1Up { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Down { get; set; }
|
public MotionKey Joypad1Down { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Left { get; set; }
|
public MotionKey Joypad1Left { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Right { get; set; }
|
public MotionKey Joypad1Right { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Button1 { get; set; }
|
public MotionKey Joypad1Button1 { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Button2 { get; set; }
|
public MotionKey Joypad1Button2 { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Up { get; set; }
|
public MotionKey Joypad2Up { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Down { get; set; }
|
public MotionKey Joypad2Down { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Left { get; set; }
|
public MotionKey Joypad2Left { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Right { get; set; }
|
public MotionKey Joypad2Right { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Button1 { get; set; }
|
public MotionKey Joypad2Button1 { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Button2 { get; set; }
|
public MotionKey Joypad2Button2 { get; set; }
|
||||||
|
|
||||||
public SC3000()
|
public SC3000()
|
||||||
{
|
{
|
||||||
TVStandard = TVStandard.NTSC;
|
TVStandard = TVStandard.NTSC;
|
||||||
|
|
||||||
InputReset = Keys.F12;
|
InputReset = MotionKey.F12;
|
||||||
InputChangeMode = Keys.F1;
|
InputChangeMode = MotionKey.F1;
|
||||||
InputPlayTape = Keys.F2;
|
InputPlayTape = MotionKey.F2;
|
||||||
|
|
||||||
Joypad1Up = Keys.Up;
|
Joypad1Up = MotionKey.Up;
|
||||||
Joypad1Down = Keys.Down;
|
Joypad1Down = MotionKey.Down;
|
||||||
Joypad1Left = Keys.Left;
|
Joypad1Left = MotionKey.Left;
|
||||||
Joypad1Right = Keys.Right;
|
Joypad1Right = MotionKey.Right;
|
||||||
Joypad1Button1 = Keys.A;
|
Joypad1Button1 = MotionKey.A;
|
||||||
Joypad1Button2 = Keys.S;
|
Joypad1Button2 = MotionKey.S;
|
||||||
|
|
||||||
Joypad2Up = Keys.NumPad8;
|
Joypad2Up = MotionKey.NumPad8;
|
||||||
Joypad2Down = Keys.NumPad2;
|
Joypad2Down = MotionKey.NumPad2;
|
||||||
Joypad2Left = Keys.NumPad4;
|
Joypad2Left = MotionKey.NumPad4;
|
||||||
Joypad2Right = Keys.NumPad6;
|
Joypad2Right = MotionKey.NumPad6;
|
||||||
Joypad2Button1 = Keys.NumPad1;
|
Joypad2Button1 = MotionKey.NumPad1;
|
||||||
Joypad2Button2 = Keys.NumPad3;
|
Joypad2Button2 = MotionKey.NumPad3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,65 +12,65 @@ namespace Essgee.Emulation.Configuration
|
|||||||
|
|
||||||
//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys InputPause { get; set; }
|
public MotionKey InputPause { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Up { get; set; }
|
public MotionKey Joypad1Up { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Down { get; set; }
|
public MotionKey Joypad1Down { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Left { get; set; }
|
public MotionKey Joypad1Left { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Right { get; set; }
|
public MotionKey Joypad1Right { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Button1 { get; set; }
|
public MotionKey Joypad1Button1 { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad1Button2 { get; set; }
|
public MotionKey Joypad1Button2 { get; set; }
|
||||||
|
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Up { get; set; }
|
public MotionKey Joypad2Up { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Down { get; set; }
|
public MotionKey Joypad2Down { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Left { get; set; }
|
public MotionKey Joypad2Left { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Right { get; set; }
|
public MotionKey Joypad2Right { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Button1 { get; set; }
|
public MotionKey Joypad2Button1 { get; set; }
|
||||||
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
||||||
[JsonConverter(typeof(StringEnumConverter))]
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public Keys Joypad2Button2 { get; set; }
|
public MotionKey Joypad2Button2 { get; set; }
|
||||||
|
|
||||||
public SG1000()
|
public SG1000()
|
||||||
{
|
{
|
||||||
TVStandard = TVStandard.NTSC;
|
TVStandard = TVStandard.NTSC;
|
||||||
|
|
||||||
InputPause = Keys.Space;
|
InputPause = MotionKey.Space;
|
||||||
|
|
||||||
Joypad1Up = Keys.Up;
|
Joypad1Up = MotionKey.Up;
|
||||||
Joypad1Down = Keys.Down;
|
Joypad1Down = MotionKey.Down;
|
||||||
Joypad1Left = Keys.Left;
|
Joypad1Left = MotionKey.Left;
|
||||||
Joypad1Right = Keys.Right;
|
Joypad1Right = MotionKey.Right;
|
||||||
Joypad1Button1 = Keys.A;
|
Joypad1Button1 = MotionKey.A;
|
||||||
Joypad1Button2 = Keys.S;
|
Joypad1Button2 = MotionKey.S;
|
||||||
|
|
||||||
Joypad2Up = Keys.NumPad8;
|
Joypad2Up = MotionKey.NumPad8;
|
||||||
Joypad2Down = Keys.NumPad2;
|
Joypad2Down = MotionKey.NumPad2;
|
||||||
Joypad2Left = Keys.NumPad4;
|
Joypad2Left = MotionKey.NumPad4;
|
||||||
Joypad2Right = Keys.NumPad6;
|
Joypad2Right = MotionKey.NumPad6;
|
||||||
Joypad2Button1 = Keys.NumPad1;
|
Joypad2Button1 = MotionKey.NumPad1;
|
||||||
Joypad2Button2 = Keys.NumPad3;
|
Joypad2Button2 = MotionKey.NumPad3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ namespace Essgee.Emulation
|
|||||||
{
|
{
|
||||||
readonly Action<Exception> exceptionHandler;
|
readonly Action<Exception> exceptionHandler;
|
||||||
|
|
||||||
IMachine emulator;
|
public IMachine emulator { get; private set; }
|
||||||
|
|
||||||
Thread emulationThread;
|
Thread emulationThread;
|
||||||
volatile bool emulationThreadRunning;
|
volatile bool emulationThreadRunning;
|
||||||
|
@ -131,7 +131,7 @@ namespace Essgee.Emulation.Machines
|
|||||||
|
|
||||||
int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
|
int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
|
||||||
|
|
||||||
Configuration.GameBoy configuration;
|
public Configuration.GameBoy configuration { get; private set; }
|
||||||
|
|
||||||
public GameBoy() { }
|
public GameBoy() { }
|
||||||
|
|
||||||
@ -455,24 +455,40 @@ namespace Essgee.Emulation.Machines
|
|||||||
inputsPressed = 0;
|
inputsPressed = 0;
|
||||||
|
|
||||||
/* Keyboard */
|
/* Keyboard */
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsRight) && !eventArgs.Keyboard.Contains(configuration.ControlsLeft)) inputsPressed |= JoypadInputs.Right;
|
if (eventArgs.Keyboard.Contains(configuration.ControlsRight) && !eventArgs.Keyboard.Contains(configuration.ControlsLeft))
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsLeft) && !eventArgs.Keyboard.Contains(configuration.ControlsRight)) inputsPressed |= JoypadInputs.Left;
|
inputsPressed |= JoypadInputs.Right;
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsUp) && !eventArgs.Keyboard.Contains(configuration.ControlsDown)) inputsPressed |= JoypadInputs.Up;
|
if (eventArgs.Keyboard.Contains(configuration.ControlsLeft) && !eventArgs.Keyboard.Contains(configuration.ControlsRight))
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsDown) && !eventArgs.Keyboard.Contains(configuration.ControlsUp)) inputsPressed |= JoypadInputs.Down;
|
inputsPressed |= JoypadInputs.Left;
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsA)) inputsPressed |= JoypadInputs.A;
|
if (eventArgs.Keyboard.Contains(configuration.ControlsUp) && !eventArgs.Keyboard.Contains(configuration.ControlsDown))
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsB)) inputsPressed |= JoypadInputs.B;
|
inputsPressed |= JoypadInputs.Up;
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsSelect)) inputsPressed |= JoypadInputs.Select;
|
if (eventArgs.Keyboard.Contains(configuration.ControlsDown) && !eventArgs.Keyboard.Contains(configuration.ControlsUp))
|
||||||
if (eventArgs.Keyboard.Contains(configuration.ControlsStart)) inputsPressed |= JoypadInputs.Start;
|
inputsPressed |= JoypadInputs.Down;
|
||||||
|
if (eventArgs.Keyboard.Contains(configuration.ControlsA))
|
||||||
|
inputsPressed |= JoypadInputs.A;
|
||||||
|
if (eventArgs.Keyboard.Contains(configuration.ControlsB))
|
||||||
|
inputsPressed |= JoypadInputs.B;
|
||||||
|
if (eventArgs.Keyboard.Contains(configuration.ControlsSelect))
|
||||||
|
inputsPressed |= JoypadInputs.Select;
|
||||||
|
if (eventArgs.Keyboard.Contains(configuration.ControlsStart))
|
||||||
|
inputsPressed |= JoypadInputs.Start;
|
||||||
|
|
||||||
/* XInput controller */
|
/* XInput controller */
|
||||||
if (eventArgs.ControllerState.IsAnyRightDirectionPressed() && !eventArgs.ControllerState.IsAnyLeftDirectionPressed()) inputsPressed |= JoypadInputs.Right;
|
if (eventArgs.ControllerState.IsAnyRightDirectionPressed() && !eventArgs.ControllerState.IsAnyLeftDirectionPressed())
|
||||||
if (eventArgs.ControllerState.IsAnyLeftDirectionPressed() && !eventArgs.ControllerState.IsAnyRightDirectionPressed()) inputsPressed |= JoypadInputs.Left;
|
inputsPressed |= JoypadInputs.Right;
|
||||||
if (eventArgs.ControllerState.IsAnyUpDirectionPressed() && !eventArgs.ControllerState.IsAnyDownDirectionPressed()) inputsPressed |= JoypadInputs.Up;
|
if (eventArgs.ControllerState.IsAnyLeftDirectionPressed() && !eventArgs.ControllerState.IsAnyRightDirectionPressed())
|
||||||
if (eventArgs.ControllerState.IsAnyDownDirectionPressed() && !eventArgs.ControllerState.IsAnyUpDirectionPressed()) inputsPressed |= JoypadInputs.Down;
|
inputsPressed |= JoypadInputs.Left;
|
||||||
if (eventArgs.ControllerState.IsAPressed()) inputsPressed |= JoypadInputs.A;
|
if (eventArgs.ControllerState.IsAnyUpDirectionPressed() && !eventArgs.ControllerState.IsAnyDownDirectionPressed())
|
||||||
if (eventArgs.ControllerState.IsXPressed() || eventArgs.ControllerState.IsBPressed()) inputsPressed |= JoypadInputs.B;
|
inputsPressed |= JoypadInputs.Up;
|
||||||
if (eventArgs.ControllerState.IsBackPressed()) inputsPressed |= JoypadInputs.Select;
|
if (eventArgs.ControllerState.IsAnyDownDirectionPressed() && !eventArgs.ControllerState.IsAnyUpDirectionPressed())
|
||||||
if (eventArgs.ControllerState.IsStartPressed()) inputsPressed |= JoypadInputs.Start;
|
inputsPressed |= JoypadInputs.Down;
|
||||||
|
if (eventArgs.ControllerState.IsAPressed())
|
||||||
|
inputsPressed |= JoypadInputs.A;
|
||||||
|
if (eventArgs.ControllerState.IsXPressed() || eventArgs.ControllerState.IsBPressed())
|
||||||
|
inputsPressed |= JoypadInputs.B;
|
||||||
|
if (eventArgs.ControllerState.IsBackPressed())
|
||||||
|
inputsPressed |= JoypadInputs.Select;
|
||||||
|
if (eventArgs.ControllerState.IsStartPressed())
|
||||||
|
inputsPressed |= JoypadInputs.Start;
|
||||||
}
|
}
|
||||||
|
|
||||||
private byte ReadMemory(ushort address)
|
private byte ReadMemory(ushort address)
|
||||||
|
@ -122,9 +122,9 @@ namespace Essgee.Emulation.Machines
|
|||||||
|
|
||||||
int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
|
int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
|
||||||
|
|
||||||
Configuration.MasterSystem configuration;
|
public Configuration.MasterSystem configuration { get; private set; }
|
||||||
|
|
||||||
IEnumerable<Keys> lastKeysDown;
|
IEnumerable<MotionKey> lastKeysDown;
|
||||||
ControllerState lastControllerState;
|
ControllerState lastControllerState;
|
||||||
MouseButtons lastMouseButtons;
|
MouseButtons lastMouseButtons;
|
||||||
(int x, int y) lastMousePosition;
|
(int x, int y) lastMousePosition;
|
||||||
@ -145,7 +145,7 @@ namespace Essgee.Emulation.Machines
|
|||||||
inputDevices[0] = InputDevice.None;
|
inputDevices[0] = InputDevice.None;
|
||||||
inputDevices[1] = InputDevice.None;
|
inputDevices[1] = InputDevice.None;
|
||||||
|
|
||||||
lastKeysDown = new List<Keys>();
|
lastKeysDown = new List<MotionKey>();
|
||||||
lastControllerState = new ControllerState();
|
lastControllerState = new ControllerState();
|
||||||
|
|
||||||
vdp.EndOfScanline += (s, e) =>
|
vdp.EndOfScanline += (s, e) =>
|
||||||
|
@ -378,84 +378,84 @@ namespace Essgee.Emulation.Machines
|
|||||||
/* Handle keyboard */
|
/* Handle keyboard */
|
||||||
|
|
||||||
// TODO: Replace hardcoded English layout w/ user-configurable settings
|
// TODO: Replace hardcoded English layout w/ user-configurable settings
|
||||||
keyboard[0, 0] = keysDown.Contains(Keys.D1);
|
keyboard[0, 0] = keysDown.Contains(MotionKey.D1);
|
||||||
keyboard[0, 1] = keysDown.Contains(Keys.D2);
|
keyboard[0, 1] = keysDown.Contains(MotionKey.D2);
|
||||||
keyboard[0, 2] = keysDown.Contains(Keys.D3);
|
keyboard[0, 2] = keysDown.Contains(MotionKey.D3);
|
||||||
keyboard[0, 3] = keysDown.Contains(Keys.D4);
|
keyboard[0, 3] = keysDown.Contains(MotionKey.D4);
|
||||||
keyboard[0, 4] = keysDown.Contains(Keys.D5);
|
keyboard[0, 4] = keysDown.Contains(MotionKey.D5);
|
||||||
keyboard[0, 5] = keysDown.Contains(Keys.D6);
|
keyboard[0, 5] = keysDown.Contains(MotionKey.D6);
|
||||||
keyboard[0, 6] = keysDown.Contains(Keys.D7);
|
keyboard[0, 6] = keysDown.Contains(MotionKey.D7);
|
||||||
|
|
||||||
keyboard[1, 0] = keysDown.Contains(Keys.Q);
|
keyboard[1, 0] = keysDown.Contains(MotionKey.Q);
|
||||||
keyboard[1, 1] = keysDown.Contains(Keys.W);
|
keyboard[1, 1] = keysDown.Contains(MotionKey.W);
|
||||||
keyboard[1, 2] = keysDown.Contains(Keys.E);
|
keyboard[1, 2] = keysDown.Contains(MotionKey.E);
|
||||||
keyboard[1, 3] = keysDown.Contains(Keys.R);
|
keyboard[1, 3] = keysDown.Contains(MotionKey.R);
|
||||||
keyboard[1, 4] = keysDown.Contains(Keys.T);
|
keyboard[1, 4] = keysDown.Contains(MotionKey.T);
|
||||||
keyboard[1, 5] = keysDown.Contains(Keys.Y);
|
keyboard[1, 5] = keysDown.Contains(MotionKey.Y);
|
||||||
keyboard[1, 6] = keysDown.Contains(Keys.U);
|
keyboard[1, 6] = keysDown.Contains(MotionKey.U);
|
||||||
|
|
||||||
keyboard[2, 0] = keysDown.Contains(Keys.A);
|
keyboard[2, 0] = keysDown.Contains(MotionKey.A);
|
||||||
keyboard[2, 1] = keysDown.Contains(Keys.S);
|
keyboard[2, 1] = keysDown.Contains(MotionKey.S);
|
||||||
keyboard[2, 2] = keysDown.Contains(Keys.D);
|
keyboard[2, 2] = keysDown.Contains(MotionKey.D);
|
||||||
keyboard[2, 3] = keysDown.Contains(Keys.F);
|
keyboard[2, 3] = keysDown.Contains(MotionKey.F);
|
||||||
keyboard[2, 4] = keysDown.Contains(Keys.G);
|
keyboard[2, 4] = keysDown.Contains(MotionKey.G);
|
||||||
keyboard[2, 5] = keysDown.Contains(Keys.H);
|
keyboard[2, 5] = keysDown.Contains(MotionKey.H);
|
||||||
keyboard[2, 6] = keysDown.Contains(Keys.J);
|
keyboard[2, 6] = keysDown.Contains(MotionKey.J);
|
||||||
|
|
||||||
keyboard[3, 0] = keysDown.Contains(Keys.Z);
|
keyboard[3, 0] = keysDown.Contains(MotionKey.Z);
|
||||||
keyboard[3, 1] = keysDown.Contains(Keys.X);
|
keyboard[3, 1] = keysDown.Contains(MotionKey.X);
|
||||||
keyboard[3, 2] = keysDown.Contains(Keys.C);
|
keyboard[3, 2] = keysDown.Contains(MotionKey.C);
|
||||||
keyboard[3, 3] = keysDown.Contains(Keys.V);
|
keyboard[3, 3] = keysDown.Contains(MotionKey.V);
|
||||||
keyboard[3, 4] = keysDown.Contains(Keys.B);
|
keyboard[3, 4] = keysDown.Contains(MotionKey.B);
|
||||||
keyboard[3, 5] = keysDown.Contains(Keys.N);
|
keyboard[3, 5] = keysDown.Contains(MotionKey.N);
|
||||||
keyboard[3, 6] = keysDown.Contains(Keys.M);
|
keyboard[3, 6] = keysDown.Contains(MotionKey.M);
|
||||||
|
|
||||||
keyboard[4, 0] = keysDown.Contains(Keys.None); // Alphanumerics, Eng Dier's
|
keyboard[4, 0] = keysDown.Contains(MotionKey.None); // Alphanumerics, Eng Dier's
|
||||||
keyboard[4, 1] = keysDown.Contains(Keys.Space);
|
keyboard[4, 1] = keysDown.Contains(MotionKey.Space);
|
||||||
keyboard[4, 2] = keysDown.Contains(Keys.Home); // Clr, Home
|
keyboard[4, 2] = keysDown.Contains(MotionKey.Home); // Clr, Home
|
||||||
keyboard[4, 3] = keysDown.Contains(Keys.Back); // Del, Ins
|
keyboard[4, 3] = keysDown.Contains(MotionKey.Back); // Del, Ins
|
||||||
keyboard[4, 4] = keysDown.Contains(Keys.None); // Not on English keyboard?
|
keyboard[4, 4] = keysDown.Contains(MotionKey.None); // Not on English keyboard?
|
||||||
keyboard[4, 5] = keysDown.Contains(Keys.None); // ""
|
keyboard[4, 5] = keysDown.Contains(MotionKey.None); // ""
|
||||||
keyboard[4, 6] = keysDown.Contains(Keys.None); // ""
|
keyboard[4, 6] = keysDown.Contains(MotionKey.None); // ""
|
||||||
|
|
||||||
keyboard[5, 0] = keysDown.Contains(Keys.Oemcomma);
|
keyboard[5, 0] = keysDown.Contains(MotionKey.Oemcomma);
|
||||||
keyboard[5, 1] = keysDown.Contains(Keys.OemPeriod);
|
keyboard[5, 1] = keysDown.Contains(MotionKey.OemPeriod);
|
||||||
keyboard[5, 2] = keysDown.Contains(Keys.OemQuestion); // Forward slash
|
keyboard[5, 2] = keysDown.Contains(MotionKey.OemQuestion); // Forward slash
|
||||||
keyboard[5, 3] = keysDown.Contains(Keys.None); // Pi
|
keyboard[5, 3] = keysDown.Contains(MotionKey.None); // Pi
|
||||||
keyboard[5, 4] = keysDown.Contains(Keys.Down);
|
keyboard[5, 4] = keysDown.Contains(MotionKey.Down);
|
||||||
keyboard[5, 5] = keysDown.Contains(Keys.Left);
|
keyboard[5, 5] = keysDown.Contains(MotionKey.Left);
|
||||||
keyboard[5, 6] = keysDown.Contains(Keys.Right);
|
keyboard[5, 6] = keysDown.Contains(MotionKey.Right);
|
||||||
|
|
||||||
keyboard[6, 0] = keysDown.Contains(Keys.K);
|
keyboard[6, 0] = keysDown.Contains(MotionKey.K);
|
||||||
keyboard[6, 1] = keysDown.Contains(Keys.L);
|
keyboard[6, 1] = keysDown.Contains(MotionKey.L);
|
||||||
keyboard[6, 2] = keysDown.Contains(Keys.Oemplus); // Semicolon
|
keyboard[6, 2] = keysDown.Contains(MotionKey.Oemplus); // Semicolon
|
||||||
keyboard[6, 3] = keysDown.Contains(Keys.OemSemicolon); // Colon
|
keyboard[6, 3] = keysDown.Contains(MotionKey.OemSemicolon); // Colon
|
||||||
keyboard[6, 4] = keysDown.Contains(Keys.OemCloseBrackets);
|
keyboard[6, 4] = keysDown.Contains(MotionKey.OemCloseBrackets);
|
||||||
keyboard[6, 5] = keysDown.Contains(Keys.Enter);
|
keyboard[6, 5] = keysDown.Contains(MotionKey.Enter);
|
||||||
keyboard[6, 6] = keysDown.Contains(Keys.Up);
|
keyboard[6, 6] = keysDown.Contains(MotionKey.Up);
|
||||||
|
|
||||||
keyboard[7, 0] = keysDown.Contains(Keys.I);
|
keyboard[7, 0] = keysDown.Contains(MotionKey.I);
|
||||||
keyboard[7, 1] = keysDown.Contains(Keys.O);
|
keyboard[7, 1] = keysDown.Contains(MotionKey.O);
|
||||||
keyboard[7, 2] = keysDown.Contains(Keys.P);
|
keyboard[7, 2] = keysDown.Contains(MotionKey.P);
|
||||||
keyboard[7, 3] = keysDown.Contains(Keys.PageUp); // @
|
keyboard[7, 3] = keysDown.Contains(MotionKey.PageUp); // @
|
||||||
keyboard[7, 4] = keysDown.Contains(Keys.OemOpenBrackets);
|
keyboard[7, 4] = keysDown.Contains(MotionKey.OemOpenBrackets);
|
||||||
keyboard[7, 5] = keysDown.Contains(Keys.None); // Not on English keyboard?
|
keyboard[7, 5] = keysDown.Contains(MotionKey.None); // Not on English keyboard?
|
||||||
keyboard[7, 6] = keysDown.Contains(Keys.None); // ""
|
keyboard[7, 6] = keysDown.Contains(MotionKey.None); // ""
|
||||||
|
|
||||||
keyboard[8, 0] = keysDown.Contains(Keys.D8);
|
keyboard[8, 0] = keysDown.Contains(MotionKey.D8);
|
||||||
keyboard[8, 1] = keysDown.Contains(Keys.D9);
|
keyboard[8, 1] = keysDown.Contains(MotionKey.D9);
|
||||||
keyboard[8, 2] = keysDown.Contains(Keys.D0);
|
keyboard[8, 2] = keysDown.Contains(MotionKey.D0);
|
||||||
keyboard[8, 3] = keysDown.Contains(Keys.OemMinus);
|
keyboard[8, 3] = keysDown.Contains(MotionKey.OemMinus);
|
||||||
keyboard[8, 4] = keysDown.Contains(Keys.Oemtilde); // ^, ~
|
keyboard[8, 4] = keysDown.Contains(MotionKey.Oemtilde); // ^, ~
|
||||||
keyboard[8, 5] = keysDown.Contains(Keys.OemPipe); // Yen, Pipe, Pound?
|
keyboard[8, 5] = keysDown.Contains(MotionKey.OemPipe); // Yen, Pipe, Pound?
|
||||||
keyboard[8, 6] = keysDown.Contains(Keys.PageDown); // Break
|
keyboard[8, 6] = keysDown.Contains(MotionKey.PageDown); // Break
|
||||||
|
|
||||||
keyboard[9, 6] = keysDown.Contains(Keys.RControlKey); // Graph
|
keyboard[9, 6] = keysDown.Contains(MotionKey.RControlKey); // Graph
|
||||||
|
|
||||||
keyboard[10, 6] = keysDown.Contains(Keys.LControlKey); // Ctrl
|
keyboard[10, 6] = keysDown.Contains(MotionKey.LControlKey); // Ctrl
|
||||||
|
|
||||||
keyboard[11, 5] = keysDown.Contains(Keys.Tab); // Func
|
keyboard[11, 5] = keysDown.Contains(MotionKey.Tab); // Func
|
||||||
keyboard[11, 6] = keysDown.Contains(Keys.ShiftKey); // Shift
|
keyboard[11, 6] = keysDown.Contains(MotionKey.ShiftKey); // Shift
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -10,6 +10,7 @@ using Essgee.EventArguments;
|
|||||||
using Essgee.Utilities;
|
using Essgee.Utilities;
|
||||||
|
|
||||||
using static Essgee.Emulation.CPU.SM83;
|
using static Essgee.Emulation.CPU.SM83;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Essgee.Emulation.Video.Nintendo
|
namespace Essgee.Emulation.Video.Nintendo
|
||||||
{
|
{
|
||||||
@ -408,9 +409,16 @@ namespace Essgee.Emulation.Video.Nintendo
|
|||||||
|
|
||||||
if (skipFrames > 0) skipFrames--;
|
if (skipFrames > 0) skipFrames--;
|
||||||
|
|
||||||
/* Submit screen for rendering */
|
/* Submit screen for rendering */
|
||||||
OnRenderScreen(new RenderScreenEventArgs(displayActiveWidth, displayActiveHeight, outputFramebuffer.Clone() as byte[]));
|
|
||||||
}
|
|
||||||
|
// 固定数组,防止垃圾回收器移动它
|
||||||
|
var bitmapcolorRect_handle = GCHandle.Alloc(outputFramebuffer.Clone() as byte[], GCHandleType.Pinned);
|
||||||
|
// 获取数组的指针
|
||||||
|
IntPtr mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
|
||||||
|
OnRenderScreen(new RenderScreenEventArgs(displayActiveWidth, displayActiveHeight, mFrameDataPtr));
|
||||||
|
//OnRenderScreen(new RenderScreenEventArgs(displayActiveWidth, displayActiveHeight, outputFramebuffer.Clone() as byte[]));
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
modeNumber = 2;
|
modeNumber = 2;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
@ -54,7 +55,14 @@ namespace Essgee.Emulation.Video
|
|||||||
|
|
||||||
protected override void PrepareRenderScreen()
|
protected override void PrepareRenderScreen()
|
||||||
{
|
{
|
||||||
OnRenderScreen(new RenderScreenEventArgs(Viewport.Width, Viewport.Height, outputFramebuffer.Clone() as byte[]));
|
|
||||||
|
|
||||||
|
// 固定数组,防止垃圾回收器移动它
|
||||||
|
var bitmapcolorRect_handle = GCHandle.Alloc(outputFramebuffer.Clone() as byte[], GCHandleType.Pinned);
|
||||||
|
// 获取数组的指针
|
||||||
|
IntPtr mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
|
||||||
|
OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, mFrameDataPtr));
|
||||||
|
//OnRenderScreen(new RenderScreenEventArgs(Viewport.Width, Viewport.Height, outputFramebuffer.Clone() as byte[]));
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ModifyAndVerifyCoordinates(ref int x, ref int y)
|
private bool ModifyAndVerifyCoordinates(ref int x, ref int y)
|
||||||
|
@ -9,6 +9,7 @@ using Essgee.EventArguments;
|
|||||||
using Essgee.Utilities;
|
using Essgee.Utilities;
|
||||||
|
|
||||||
using static Essgee.Emulation.Utilities;
|
using static Essgee.Emulation.Utilities;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Essgee.Emulation.Video
|
namespace Essgee.Emulation.Video
|
||||||
{
|
{
|
||||||
@ -446,7 +447,14 @@ namespace Essgee.Emulation.Video
|
|||||||
|
|
||||||
protected override void PrepareRenderScreen()
|
protected override void PrepareRenderScreen()
|
||||||
{
|
{
|
||||||
OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, outputFramebuffer.Clone() as byte[]));
|
|
||||||
|
|
||||||
|
// 固定数组,防止垃圾回收器移动它
|
||||||
|
var bitmapcolorRect_handle = GCHandle.Alloc(outputFramebuffer.Clone() as byte[], GCHandleType.Pinned);
|
||||||
|
// 获取数组的指针
|
||||||
|
IntPtr mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
|
||||||
|
OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, mFrameDataPtr));
|
||||||
|
//OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, outputFramebuffer.Clone() as byte[]));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override byte ReadVram(ushort address)
|
protected override byte ReadVram(ushort address)
|
||||||
|
@ -9,6 +9,7 @@ using Essgee.EventArguments;
|
|||||||
using Essgee.Utilities;
|
using Essgee.Utilities;
|
||||||
|
|
||||||
using static Essgee.Emulation.Utilities;
|
using static Essgee.Emulation.Utilities;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Essgee.Emulation.Video
|
namespace Essgee.Emulation.Video
|
||||||
{
|
{
|
||||||
@ -342,8 +343,15 @@ namespace Essgee.Emulation.Video
|
|||||||
|
|
||||||
protected virtual void PrepareRenderScreen()
|
protected virtual void PrepareRenderScreen()
|
||||||
{
|
{
|
||||||
OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, outputFramebuffer.Clone() as byte[]));
|
|
||||||
}
|
// 固定数组,防止垃圾回收器移动它
|
||||||
|
var bitmapcolorRect_handle = GCHandle.Alloc(outputFramebuffer.Clone() as byte[], GCHandleType.Pinned);
|
||||||
|
// 获取数组的指针
|
||||||
|
IntPtr mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
|
||||||
|
OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, mFrameDataPtr));
|
||||||
|
|
||||||
|
//OnRenderScreen(new RenderScreenEventArgs(numVisiblePixels, numVisibleScanlines, outputFramebuffer.Clone() as byte[]));
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void ClearScreenUsage()
|
protected virtual void ClearScreenUsage()
|
||||||
{
|
{
|
||||||
|
@ -6,7 +6,7 @@ namespace Essgee.EventArguments
|
|||||||
{
|
{
|
||||||
public class PollInputEventArgs : EventArgs
|
public class PollInputEventArgs : EventArgs
|
||||||
{
|
{
|
||||||
public IEnumerable<Keys> Keyboard { get; set; }
|
public IEnumerable<MotionKey> Keyboard { get; set; }
|
||||||
|
|
||||||
public MouseButtons MouseButtons { get; set; }
|
public MouseButtons MouseButtons { get; set; }
|
||||||
public (int X, int Y) MousePosition { get; set; }
|
public (int X, int Y) MousePosition { get; set; }
|
||||||
@ -15,7 +15,7 @@ namespace Essgee.EventArguments
|
|||||||
|
|
||||||
public PollInputEventArgs()
|
public PollInputEventArgs()
|
||||||
{
|
{
|
||||||
Keyboard = new List<Keys>();
|
Keyboard = new List<MotionKey>();
|
||||||
|
|
||||||
MouseButtons = MouseButtons.None;
|
MouseButtons = MouseButtons.None;
|
||||||
MousePosition = (0, 0);
|
MousePosition = (0, 0);
|
||||||
|
@ -10,13 +10,16 @@ namespace Essgee.EventArguments
|
|||||||
{
|
{
|
||||||
public int Width { get; private set; }
|
public int Width { get; private set; }
|
||||||
public int Height { get; private set; }
|
public int Height { get; private set; }
|
||||||
public byte[] FrameData { get; private set; }
|
//public byte[] FrameData { get; private set; }
|
||||||
|
public IntPtr FrameDataPtr { get; private set; }
|
||||||
|
|
||||||
public RenderScreenEventArgs(int width, int height, byte[] data)
|
|
||||||
|
public RenderScreenEventArgs(int width, int height, IntPtr ptr)
|
||||||
{
|
{
|
||||||
Width = width;
|
Width = width;
|
||||||
Height = height;
|
Height = height;
|
||||||
FrameData = data;
|
//FrameData = data;
|
||||||
|
FrameDataPtr = ptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ using System.ComponentModel;
|
|||||||
|
|
||||||
[Flags]
|
[Flags]
|
||||||
[ComVisible(true)]
|
[ComVisible(true)]
|
||||||
public enum Keys
|
public enum MotionKey
|
||||||
{
|
{
|
||||||
KeyCode = 0xFFFF,
|
KeyCode = 0xFFFF,
|
||||||
Modifiers = -65536,
|
Modifiers = -65536,
|
@ -22,7 +22,7 @@ namespace Essgee.Utilities
|
|||||||
if (!objectType.IsGenericType || objectType.GetGenericTypeDefinition() != typeof(Dictionary<,>)) throw new InvalidOperationException("Can only deserialize dictionaries");
|
if (!objectType.IsGenericType || objectType.GetGenericTypeDefinition() != typeof(Dictionary<,>)) throw new InvalidOperationException("Can only deserialize dictionaries");
|
||||||
|
|
||||||
var dictionary = (System.Collections.IDictionary)Activator.CreateInstance(objectType);
|
var dictionary = (System.Collections.IDictionary)Activator.CreateInstance(objectType);
|
||||||
|
//不再读取配置
|
||||||
var jObject = JObject.Load(reader);
|
var jObject = JObject.Load(reader);
|
||||||
foreach (var child in jObject.Children())
|
foreach (var child in jObject.Children())
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Essgee.Utilities.XInput
|
namespace Essgee.Utilities.XInput
|
||||||
{
|
{
|
||||||
|
401
Assets/Scenes/EssgeeUnity.Unity
Normal file
401
Assets/Scenes/EssgeeUnity.Unity
Normal file
@ -0,0 +1,401 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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@ -16,7 +16,9 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Essgeeinit : MonoBehaviour
|
public class Essgeeinit : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
static Essgeeinit instance;
|
||||||
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
|
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
|
||||||
|
public static bool bInGame => instance?.emulatorHandler?.IsRunning == true ? true : false;
|
||||||
#region
|
#region
|
||||||
UEGVideoPlayer graphicsHandler;
|
UEGVideoPlayer graphicsHandler;
|
||||||
UEGSoundPlayer soundHandler;
|
UEGSoundPlayer soundHandler;
|
||||||
@ -29,13 +31,15 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
double currentPixelAspectRatio;
|
double currentPixelAspectRatio;
|
||||||
byte[] lastFramebufferData;
|
byte[] lastFramebufferData;
|
||||||
(int width, int height) lastFramebufferSize;
|
(int width, int height) lastFramebufferSize;
|
||||||
|
private UniKeyboard mUniKeyboard;
|
||||||
|
|
||||||
private List<Keys> keysDown;
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
instance = this;
|
||||||
InitAll(Application.streamingAssetsPath, Application.persistentDataPath);
|
InitAll(Application.streamingAssetsPath, Application.persistentDataPath);
|
||||||
|
//LoadAndRunCartridge("G:/Ninja_Gaiden_(UE)_type_A_[!].sms");
|
||||||
LoadAndRunCartridge("G:/SML2.gb");
|
LoadAndRunCartridge("G:/SML2.gb");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,6 +49,13 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
Dispose(false);
|
Dispose(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!emulatorHandler.IsRunning)
|
||||||
|
return;
|
||||||
|
mUniKeyboard.UpdateInputKey();
|
||||||
|
}
|
||||||
|
|
||||||
void InitAll(string BaseDataDir, string CustonDataDir)
|
void InitAll(string BaseDataDir, string CustonDataDir)
|
||||||
{
|
{
|
||||||
//初始化配置
|
//初始化配置
|
||||||
@ -103,7 +114,7 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
|
|
||||||
void InitEmu()
|
void InitEmu()
|
||||||
{
|
{
|
||||||
keysDown = new List<Keys>();
|
//keysDown = new List<MotionKey>();
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 细节初始化
|
#region 细节初始化
|
||||||
@ -114,6 +125,8 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
InitializeGraphicsHandler();
|
InitializeGraphicsHandler();
|
||||||
InitializeSoundHandler();
|
InitializeSoundHandler();
|
||||||
InitializeMetadataHandler();
|
InitializeMetadataHandler();
|
||||||
|
|
||||||
|
mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeOSDHandler()
|
private void InitializeOSDHandler()
|
||||||
@ -136,7 +149,7 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
|
|
||||||
private void InitializeSoundHandler()
|
private void InitializeSoundHandler()
|
||||||
{
|
{
|
||||||
soundHandler = this.gameObject.AddComponent<UEGSoundPlayer>();
|
soundHandler = this.gameObject.GetComponent<UEGSoundPlayer>();
|
||||||
//soundHandler = new SoundHandler(onScreenDisplayHandler, Program.Configuration.SampleRate, 2, ExceptionHandler);
|
//soundHandler = new SoundHandler(onScreenDisplayHandler, Program.Configuration.SampleRate, 2, ExceptionHandler);
|
||||||
//soundHandler.SetVolume(Program.Configuration.Volume);
|
//soundHandler.SetVolume(Program.Configuration.Volume);
|
||||||
//soundHandler.SetMute(Program.Configuration.Mute);
|
//soundHandler.SetMute(Program.Configuration.Mute);
|
||||||
@ -176,6 +189,7 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
}
|
}
|
||||||
List<Type> machineType = new List<Type>();
|
List<Type> machineType = new List<Type>();
|
||||||
machineType.Add(typeof(GameBoy));
|
machineType.Add(typeof(GameBoy));
|
||||||
|
machineType.Add(typeof(MasterSystem));
|
||||||
|
|
||||||
//foreach (var machineConfigType in Assembly.GetExecutingAssembly().GetTypes().Where(x => typeof(IConfiguration).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract))
|
//foreach (var machineConfigType in Assembly.GetExecutingAssembly().GetTypes().Where(x => typeof(IConfiguration).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract))
|
||||||
foreach (var machineConfigType in machineType)
|
foreach (var machineConfigType in machineType)
|
||||||
@ -344,8 +358,16 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
//startRecordingToolStripMenuItem.Enabled = true;
|
//startRecordingToolStripMenuItem.Enabled = true;
|
||||||
//toggleLayersToolStripMenuItem.Enabled = enableChannelsToolStripMenuItem.Enabled = true;
|
//toggleLayersToolStripMenuItem.Enabled = enableChannelsToolStripMenuItem.Enabled = true;
|
||||||
|
|
||||||
|
|
||||||
|
//初始化不同平台的按钮
|
||||||
|
mUniKeyboard.Init(emulatorHandler.emulator);
|
||||||
|
|
||||||
emulatorHandler.Startup();
|
emulatorHandler.Startup();
|
||||||
|
|
||||||
|
|
||||||
|
//初始化音频
|
||||||
|
soundHandler.Initialize();
|
||||||
|
|
||||||
//SizeAndPositionWindow();
|
//SizeAndPositionWindow();
|
||||||
//SetWindowTitleAndStatus();
|
//SetWindowTitleAndStatus();
|
||||||
|
|
||||||
@ -544,7 +566,8 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
//lastFramebufferData = e.FrameData;
|
//lastFramebufferData = e.FrameData;
|
||||||
//graphicsHandler?.SetTextureData(e.FrameData);
|
//graphicsHandler?.SetTextureData(e.FrameData);
|
||||||
|
|
||||||
graphicsHandler.SubmitVideo(e.Width, e.Height, e.FrameData, 0);
|
//graphicsHandler.SubmitVideo(e.Width, e.Height, e.FrameData, 0);
|
||||||
|
graphicsHandler.SubmitVideo(e.Width, e.Height, e.FrameDataPtr, 0);
|
||||||
|
|
||||||
// TODO: create emulation "EndOfFrame" event for this?
|
// TODO: create emulation "EndOfFrame" event for this?
|
||||||
ControllerManager.Update();
|
ControllerManager.Update();
|
||||||
@ -577,10 +600,14 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//TODO Input实现
|
//TODO Input实现
|
||||||
|
|
||||||
//// TODO: rare, random, weird argument exceptions on e.Keyboard assignment; does this lock help??
|
e.Keyboard = mUniKeyboard.mKeyCodeCore.GetPressedKeys();
|
||||||
|
e.MouseButtons = default;
|
||||||
|
e.MousePosition = default;
|
||||||
|
|
||||||
|
// TODO: rare, random, weird argument exceptions on e.Keyboard assignment; does this lock help??
|
||||||
//lock (uiLock)
|
//lock (uiLock)
|
||||||
//{
|
//{
|
||||||
// e.Keyboard = new List<Keys>(keysDown);
|
// e.Keyboard = new List<MotionKey>(keysDown);
|
||||||
// e.MouseButtons = mouseButtonsDown;
|
// e.MouseButtons = mouseButtonsDown;
|
||||||
|
|
||||||
// var vx = (currentViewport.x - 50);
|
// var vx = (currentViewport.x - 50);
|
||||||
@ -655,7 +682,6 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
|
|
||||||
public void EnqueueSoundSamples(object sender, EnqueueSamplesEventArgs e)
|
public void EnqueueSoundSamples(object sender, EnqueueSamplesEventArgs e)
|
||||||
{
|
{
|
||||||
return;
|
|
||||||
//if (sampleQueue.Count > MaxQueueLength)
|
//if (sampleQueue.Count > MaxQueueLength)
|
||||||
//{
|
//{
|
||||||
// var samplesToDrop = (sampleQueue.Count - MaxQueueLength);
|
// var samplesToDrop = (sampleQueue.Count - MaxQueueLength);
|
||||||
@ -674,7 +700,7 @@ public class Essgeeinit : MonoBehaviour
|
|||||||
//}
|
//}
|
||||||
|
|
||||||
//TODO 音频处理
|
//TODO 音频处理
|
||||||
soundHandler.SubmitSamples(e.MixedSamples, e.MixedSamples.Length);
|
soundHandler.SubmitSamples(e.MixedSamples, e.ChannelSamples, e.MixedSamples.Length);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
72
Assets/Scripts/RingBuffer.cs
Normal file
72
Assets/Scripts/RingBuffer.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
public class RingBuffer<T>
|
||||||
|
{
|
||||||
|
private readonly T[] buffer;
|
||||||
|
private readonly int capacity;
|
||||||
|
private int writePos;
|
||||||
|
private int readPos;
|
||||||
|
private int count;
|
||||||
|
|
||||||
|
public RingBuffer(int capacity)
|
||||||
|
{
|
||||||
|
this.capacity = capacity;
|
||||||
|
this.buffer = new T[capacity];
|
||||||
|
this.writePos = 0;
|
||||||
|
this.readPos = 0;
|
||||||
|
this.count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Write(T item)
|
||||||
|
{
|
||||||
|
int localWritePos;
|
||||||
|
int localReadPos;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
localWritePos = Volatile.Read(ref writePos);
|
||||||
|
localReadPos = Volatile.Read(ref readPos);
|
||||||
|
|
||||||
|
int nextWritePos = (localWritePos + 1) % capacity;
|
||||||
|
|
||||||
|
if (nextWritePos == localReadPos)
|
||||||
|
{
|
||||||
|
// 缓冲区已满,覆盖最旧的未读数据
|
||||||
|
Interlocked.CompareExchange(ref readPos, (localReadPos + 1) % capacity, localReadPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (Interlocked.CompareExchange(ref writePos, (localWritePos + 1) % capacity, localWritePos) != localWritePos);
|
||||||
|
|
||||||
|
buffer[localWritePos] = item;
|
||||||
|
Interlocked.Increment(ref count);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryRead(out T item)
|
||||||
|
{
|
||||||
|
item = default(T);
|
||||||
|
|
||||||
|
int localReadPos;
|
||||||
|
int localWritePos;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
localReadPos = Volatile.Read(ref readPos);
|
||||||
|
localWritePos = Volatile.Read(ref writePos);
|
||||||
|
|
||||||
|
if (localReadPos == localWritePos)
|
||||||
|
{
|
||||||
|
return false; // 缓冲区为空
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (Interlocked.CompareExchange(ref readPos, (localReadPos + 1) % capacity, localReadPos) != localReadPos);
|
||||||
|
|
||||||
|
item = buffer[localReadPos];
|
||||||
|
Interlocked.Decrement(ref count);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Available()
|
||||||
|
{
|
||||||
|
return Volatile.Read(ref count);
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/RingBuffer.cs.meta
Normal file
2
Assets/Scripts/RingBuffer.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4dad3e52cbbde841a9eb86cd7a18a37
|
@ -1,183 +1,198 @@
|
|||||||
//using MAME.Core;
|
using Essgee.Emulation.Configuration;
|
||||||
//using System;
|
using System;
|
||||||
//using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
//using System.Linq;
|
using System.Linq;
|
||||||
//using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
//public class KeyCodeCore : IKeyboard
|
public class KeyCodeCore
|
||||||
//{
|
{
|
||||||
// public Dictionary<KeyCode, MotionKey> dictKeyCfgs = new Dictionary<KeyCode, MotionKey>();
|
public Dictionary<KeyCode, MotionKey> dictKeyCfgs = new Dictionary<KeyCode, MotionKey>();
|
||||||
// public KeyCode[] CheckList;
|
public KeyCode[] CheckList;
|
||||||
// public MotionKey[] mCurrKey = new MotionKey[0];
|
public MotionKey[] mCurrKey = new MotionKey[0];
|
||||||
// public ulong CurryInpuAllData = 0;
|
//public ulong CurryInpuAllData = 0;
|
||||||
// List<MotionKey> temp = new List<MotionKey>();
|
List<MotionKey> temp = new List<MotionKey>();
|
||||||
// ulong tempInputAllData = 0;
|
ulong tempInputAllData = 0;
|
||||||
// UniKeyboard mUniKeyboard;
|
UniKeyboard mUniKeyboard;
|
||||||
// bool bReplayMode;
|
//bool bReplayMode;
|
||||||
// List<MotionKey> ReplayCheckKey = new List<MotionKey>();
|
//List<MotionKey> ReplayCheckKey = new List<MotionKey>();
|
||||||
|
|
||||||
// ulong last_CurryInpuAllData_test = 0;
|
ulong last_CurryInpuAllData_test = 0;
|
||||||
|
|
||||||
// public MotionKey[] GetPressedKeys()
|
public MotionKey[] GetPressedKeys()
|
||||||
// {
|
{
|
||||||
// if (!bReplayMode)
|
return mCurrKey;
|
||||||
// {
|
|
||||||
// //UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
|
|
||||||
// UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
|
|
||||||
|
|
||||||
//#if UNITY_EDITOR
|
// if (!bReplayMode)
|
||||||
// if (last_CurryInpuAllData_test != CurryInpuAllData)
|
// {
|
||||||
// {
|
// //UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
|
||||||
// last_CurryInpuAllData_test = CurryInpuAllData;
|
// UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
|
||||||
// string TempStr = "";
|
|
||||||
// foreach (var item in mCurrKey)
|
|
||||||
// {
|
|
||||||
// TempStr += $"{item.ToString()}|";
|
|
||||||
// }
|
|
||||||
// if (!string.IsNullOrEmpty(TempStr))
|
|
||||||
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> {TempStr}");
|
|
||||||
// else
|
|
||||||
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> 0");
|
|
||||||
// }
|
|
||||||
//#endif
|
|
||||||
// return mCurrKey;
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// //有变化
|
|
||||||
|
|
||||||
// //if (UMAME.instance.mReplayReader.NextFrame(out AxiReplay.ReplayStep stepData))
|
//#if UNITY_EDITOR
|
||||||
// if (UMAME.instance.mReplayReader.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, out AxiReplay.ReplayStep stepData))
|
// if (last_CurryInpuAllData_test != CurryInpuAllData)
|
||||||
// {
|
// {
|
||||||
// temp.Clear();
|
// last_CurryInpuAllData_test = CurryInpuAllData;
|
||||||
// //有数据
|
// string TempStr = "";
|
||||||
// for (int i = 0; i < ReplayCheckKey.Count; i++)
|
// foreach (var item in mCurrKey)
|
||||||
// {
|
// {
|
||||||
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
|
// TempStr += $"{item.ToString()}|";
|
||||||
// temp.Add(ReplayCheckKey[i]);
|
// }
|
||||||
// }
|
// if (!string.IsNullOrEmpty(TempStr))
|
||||||
// mCurrKey = temp.ToArray();
|
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> {TempStr}");
|
||||||
|
// else
|
||||||
|
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> 0");
|
||||||
|
// }
|
||||||
|
//#endif
|
||||||
|
// return mCurrKey;
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// //有变化
|
||||||
|
|
||||||
|
// //if (UMAME.instance.mReplayReader.NextFrame(out AxiReplay.ReplayStep stepData))
|
||||||
|
// if (UMAME.instance.mReplayReader.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, out AxiReplay.ReplayStep stepData))
|
||||||
|
// {
|
||||||
|
// temp.Clear();
|
||||||
|
// //有数据
|
||||||
|
// for (int i = 0; i < ReplayCheckKey.Count; i++)
|
||||||
|
// {
|
||||||
|
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
|
||||||
|
// temp.Add(ReplayCheckKey[i]);
|
||||||
|
// }
|
||||||
|
// mCurrKey = temp.ToArray();
|
||||||
|
|
||||||
|
|
||||||
//#if UNITY_EDITOR
|
//#if UNITY_EDITOR
|
||||||
// string TempStr = "";
|
// string TempStr = "";
|
||||||
// foreach (var item in mCurrKey)
|
// foreach (var item in mCurrKey)
|
||||||
// {
|
// {
|
||||||
// TempStr += $"{item.ToString()}|";
|
// TempStr += $"{item.ToString()}|";
|
||||||
// }
|
// }
|
||||||
// if (!string.IsNullOrEmpty(TempStr))
|
// if (!string.IsNullOrEmpty(TempStr))
|
||||||
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> {TempStr}");
|
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> {TempStr}");
|
||||||
// else
|
// else
|
||||||
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> 0");
|
// Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | Input-> 0");
|
||||||
//#endif
|
//#endif
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// return mCurrKey;
|
// return mCurrKey;
|
||||||
// }
|
// }
|
||||||
// }
|
}
|
||||||
|
|
||||||
// public void SetRePlay(bool IsReplay)
|
public void SetRePlay(bool IsReplay)
|
||||||
// {
|
{
|
||||||
// bReplayMode = IsReplay;
|
//bReplayMode = IsReplay;
|
||||||
// }
|
}
|
||||||
// public void Init(UniKeyboard uniKeyboard, bool IsReplay)
|
public void Init(Essgee.Emulation.Machines.IMachine Machine, UniKeyboard uniKeyboard, bool IsReplay)
|
||||||
// {
|
{
|
||||||
// bReplayMode = IsReplay;
|
//bReplayMode = IsReplay;
|
||||||
// mUniKeyboard = uniKeyboard;
|
mUniKeyboard = uniKeyboard;
|
||||||
// foreach (MotionKey mkey in Enum.GetValues(typeof(MotionKey)))
|
//foreach (MotionKey mkey in Enum.GetValues(typeof(MotionKey)))
|
||||||
// {
|
//{
|
||||||
// ReplayCheckKey.Add(mkey);
|
// ReplayCheckKey.Add(mkey);
|
||||||
// }
|
//}
|
||||||
// dictKeyCfgs.Clear();
|
dictKeyCfgs.Clear();
|
||||||
// //dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
|
//dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
|
||||||
// dictKeyCfgs.Add(KeyCode.Alpha1, MotionKey.P1_GAMESTART);
|
|
||||||
// dictKeyCfgs.Add(KeyCode.Alpha5, MotionKey.P1_INSERT_COIN);
|
if (Machine is Essgee.Emulation.Machines.MasterSystem)
|
||||||
// dictKeyCfgs.Add(KeyCode.W, MotionKey.P1_UP);
|
{
|
||||||
// dictKeyCfgs.Add(KeyCode.S, MotionKey.P1_DOWN);
|
var machine = (Essgee.Emulation.Machines.MasterSystem)Machine;
|
||||||
// dictKeyCfgs.Add(KeyCode.A, MotionKey.P1_LEFT);
|
dictKeyCfgs.Add(KeyCode.W, machine.configuration.Joypad1Up);
|
||||||
// dictKeyCfgs.Add(KeyCode.D, MotionKey.P1_RIGHT);
|
dictKeyCfgs.Add(KeyCode.S, machine.configuration.Joypad1Down);
|
||||||
// dictKeyCfgs.Add(KeyCode.J, MotionKey.P1_BTN_1);
|
dictKeyCfgs.Add(KeyCode.A, machine.configuration.Joypad1Left);
|
||||||
// dictKeyCfgs.Add(KeyCode.K, MotionKey.P1_BTN_2);
|
dictKeyCfgs.Add(KeyCode.D, machine.configuration.Joypad1Right);
|
||||||
// dictKeyCfgs.Add(KeyCode.L, MotionKey.P1_BTN_3);
|
dictKeyCfgs.Add(KeyCode.J, machine.configuration.Joypad1Button1);
|
||||||
// dictKeyCfgs.Add(KeyCode.U, MotionKey.P1_BTN_4);
|
dictKeyCfgs.Add(KeyCode.K, machine.configuration.Joypad1Button2);
|
||||||
// dictKeyCfgs.Add(KeyCode.KeypadDivide, MotionKey.P2_GAMESTART);
|
|
||||||
// dictKeyCfgs.Add(KeyCode.KeypadMultiply, MotionKey.P2_INSERT_COIN);
|
dictKeyCfgs.Add(KeyCode.UpArrow, machine.configuration.Joypad2Up);
|
||||||
// dictKeyCfgs.Add(KeyCode.UpArrow, MotionKey.P2_UP);
|
dictKeyCfgs.Add(KeyCode.DownArrow, machine.configuration.Joypad2Down);
|
||||||
// dictKeyCfgs.Add(KeyCode.DownArrow, MotionKey.P2_DOWN);
|
dictKeyCfgs.Add(KeyCode.LeftArrow, machine.configuration.Joypad2Left);
|
||||||
// dictKeyCfgs.Add(KeyCode.LeftArrow, MotionKey.P2_LEFT);
|
dictKeyCfgs.Add(KeyCode.RightAlt, machine.configuration.Joypad2Right);
|
||||||
// dictKeyCfgs.Add(KeyCode.RightArrow, MotionKey.P2_RIGHT);
|
dictKeyCfgs.Add(KeyCode.Alpha1, machine.configuration.Joypad2Button1);
|
||||||
// dictKeyCfgs.Add(KeyCode.Keypad1, MotionKey.P2_BTN_1);
|
dictKeyCfgs.Add(KeyCode.Alpha2, machine.configuration.Joypad2Button2);
|
||||||
// dictKeyCfgs.Add(KeyCode.Keypad2, MotionKey.P2_BTN_2);
|
}
|
||||||
// dictKeyCfgs.Add(KeyCode.Keypad3, MotionKey.P2_BTN_3);
|
else if (Machine is Essgee.Emulation.Machines.GameBoy)
|
||||||
// dictKeyCfgs.Add(KeyCode.Keypad4, MotionKey.P2_BTN_4);
|
{
|
||||||
// CheckList = dictKeyCfgs.Keys.ToArray();
|
var machine = (Essgee.Emulation.Machines.GameBoy)Machine;
|
||||||
|
|
||||||
|
dictKeyCfgs.Add(KeyCode.W, machine.configuration.ControlsUp);
|
||||||
|
dictKeyCfgs.Add(KeyCode.S, machine.configuration.ControlsDown);
|
||||||
|
dictKeyCfgs.Add(KeyCode.A, machine.configuration.ControlsLeft);
|
||||||
|
dictKeyCfgs.Add(KeyCode.D, machine.configuration.ControlsRight);
|
||||||
|
dictKeyCfgs.Add(KeyCode.J, machine.configuration.ControlsB);
|
||||||
|
dictKeyCfgs.Add(KeyCode.K, machine.configuration.ControlsA);
|
||||||
|
|
||||||
|
dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
|
||||||
|
dictKeyCfgs.Add(KeyCode.RightShift, machine.configuration.ControlsSelect);
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckList = dictKeyCfgs.Keys.ToArray();
|
||||||
|
|
||||||
|
|
||||||
// mUniKeyboard.btnP1.Key = new long[] { (long)MotionKey.P1_GAMESTART };
|
//mUniKeyboard.btnP1.Key = new long[] { (long)MotionKey.P1_GAMESTART };
|
||||||
// mUniKeyboard.btnCoin1.Key = new long[] { (long)MotionKey.P1_INSERT_COIN };
|
//mUniKeyboard.btnCoin1.Key = new long[] { (long)MotionKey.P1_INSERT_COIN };
|
||||||
// mUniKeyboard.btnA.Key = new long[] { (long)MotionKey.P1_BTN_1 };
|
//mUniKeyboard.btnA.Key = new long[] { (long)MotionKey.P1_BTN_1 };
|
||||||
// mUniKeyboard.btnB.Key = new long[] { (long)MotionKey.P1_BTN_2 };
|
//mUniKeyboard.btnB.Key = new long[] { (long)MotionKey.P1_BTN_2 };
|
||||||
// mUniKeyboard.btnC.Key = new long[] { (long)MotionKey.P1_BTN_3 };
|
//mUniKeyboard.btnC.Key = new long[] { (long)MotionKey.P1_BTN_3 };
|
||||||
// mUniKeyboard.btnD.Key = new long[] { (long)MotionKey.P1_BTN_4 };
|
//mUniKeyboard.btnD.Key = new long[] { (long)MotionKey.P1_BTN_4 };
|
||||||
// //mUniKeyboard.btnE.Key = new long[] { (long)MotionKey.P1_BTN_5 };
|
////mUniKeyboard.btnE.Key = new long[] { (long)MotionKey.P1_BTN_5 };
|
||||||
// //mUniKeyboard.btnF.Key = new long[] { (long)MotionKey.P1_BTN_6 };
|
////mUniKeyboard.btnF.Key = new long[] { (long)MotionKey.P1_BTN_6 };
|
||||||
// mUniKeyboard.btnAB.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2 };
|
//mUniKeyboard.btnAB.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2 };
|
||||||
// mUniKeyboard.btnCD.Key = new long[] { (long)MotionKey.P1_BTN_3, (long)MotionKey.P1_BTN_4 };
|
//mUniKeyboard.btnCD.Key = new long[] { (long)MotionKey.P1_BTN_3, (long)MotionKey.P1_BTN_4 };
|
||||||
// mUniKeyboard.btnABC.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2, (long)MotionKey.P1_BTN_3 };
|
//mUniKeyboard.btnABC.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2, (long)MotionKey.P1_BTN_3 };
|
||||||
// }
|
}
|
||||||
|
|
||||||
// public void UpdateLogic()
|
public void UpdateLogic()
|
||||||
// {
|
{
|
||||||
// if (bReplayMode) return;
|
//if (bReplayMode) return;
|
||||||
// tempInputAllData = 0;
|
tempInputAllData = 0;
|
||||||
// temp.Clear();
|
temp.Clear();
|
||||||
// for (int i = 0; i < CheckList.Length; i++)
|
for (int i = 0; i < CheckList.Length; i++)
|
||||||
// {
|
{
|
||||||
// if (Input.GetKey(CheckList[i]))
|
if (Input.GetKey(CheckList[i]))
|
||||||
// {
|
{
|
||||||
// MotionKey mk = dictKeyCfgs[CheckList[i]];
|
MotionKey mk = dictKeyCfgs[CheckList[i]];
|
||||||
// temp.Add(mk);
|
temp.Add(mk);
|
||||||
// tempInputAllData |= (ulong)mk;
|
tempInputAllData |= (ulong)mk;
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// for (int i = 0; i < mUniKeyboard.mUIBtns.Count; i++)
|
//for (int i = 0; i < mUniKeyboard.mUIBtns.Count; i++)
|
||||||
// {
|
//{
|
||||||
// if (mUniKeyboard.mUIBtns[i].bHotKey)
|
// if (mUniKeyboard.mUIBtns[i].bHotKey)
|
||||||
// {
|
// {
|
||||||
// for (int j = 0; j < mUniKeyboard.mUIBtns[i].Key.Length; j++)
|
// for (int j = 0; j < mUniKeyboard.mUIBtns[i].Key.Length; j++)
|
||||||
// {
|
// {
|
||||||
// MotionKey mk = (MotionKey)mUniKeyboard.mUIBtns[i].Key[j];
|
// MotionKey mk = (MotionKey)mUniKeyboard.mUIBtns[i].Key[j];
|
||||||
// temp.Add(mk);
|
// temp.Add(mk);
|
||||||
// tempInputAllData |= (ulong)mk;
|
// tempInputAllData |= (ulong)mk;
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
// }
|
//}
|
||||||
|
|
||||||
// Vector2Int inputV2 = mUniKeyboard.mJoystick.RawInputV2;
|
//Vector2Int inputV2 = mUniKeyboard.mJoystick.RawInputV2;
|
||||||
// //Debug.Log($"{inputV2.x},{inputV2.y}");
|
////Debug.Log($"{inputV2.x},{inputV2.y}");
|
||||||
// if (inputV2.x > 0)
|
//if (inputV2.x > 0)
|
||||||
// {
|
//{
|
||||||
// temp.Add(MotionKey.P1_RIGHT);
|
// temp.Add(MotionKey.P1_RIGHT);
|
||||||
// tempInputAllData |= (ulong)MotionKey.P1_RIGHT;
|
// tempInputAllData |= (ulong)MotionKey.P1_RIGHT;
|
||||||
// }
|
//}
|
||||||
// else if (inputV2.x < 0)
|
//else if (inputV2.x < 0)
|
||||||
// {
|
//{
|
||||||
// temp.Add(MotionKey.P1_LEFT);
|
// temp.Add(MotionKey.P1_LEFT);
|
||||||
// tempInputAllData |= (ulong)MotionKey.P1_LEFT;
|
// tempInputAllData |= (ulong)MotionKey.P1_LEFT;
|
||||||
// }
|
//}
|
||||||
// if (inputV2.y > 0)
|
//if (inputV2.y > 0)
|
||||||
// {
|
//{
|
||||||
// temp.Add(MotionKey.P1_UP);
|
// temp.Add(MotionKey.P1_UP);
|
||||||
// tempInputAllData |= (ulong)MotionKey.P1_UP;
|
// tempInputAllData |= (ulong)MotionKey.P1_UP;
|
||||||
// }
|
//}
|
||||||
// else if (inputV2.y < 0)
|
//else if (inputV2.y < 0)
|
||||||
// {
|
//{
|
||||||
// temp.Add(MotionKey.P1_DOWN);
|
// temp.Add(MotionKey.P1_DOWN);
|
||||||
// tempInputAllData |= (ulong)MotionKey.P1_DOWN;
|
// tempInputAllData |= (ulong)MotionKey.P1_DOWN;
|
||||||
// }
|
//}
|
||||||
// CurryInpuAllData = tempInputAllData;
|
//CurryInpuAllData = tempInputAllData;
|
||||||
// mCurrKey = temp.ToArray();
|
mCurrKey = temp.ToArray();
|
||||||
|
|
||||||
// }
|
}
|
||||||
//}
|
}
|
@ -1,80 +1,82 @@
|
|||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UEGSoundPlayer : MonoBehaviour//, ISoundPlayer
|
public class UEGSoundPlayer : MonoBehaviour//, ISoundPlayer
|
||||||
{
|
{
|
||||||
//[SerializeField]
|
[SerializeField]
|
||||||
//private AudioSource m_as;
|
private AudioSource m_as;
|
||||||
//private RingBuffer<float> _buffer = new RingBuffer<float>(4096);
|
private RingBuffer<float> _buffer = new RingBuffer<float>(4096);
|
||||||
//private TimeSpan lastElapsed;
|
private TimeSpan lastElapsed;
|
||||||
//public double audioFPS { get; private set; }
|
public double audioFPS { get; private set; }
|
||||||
//float lastData = 0;
|
float lastData = 0;
|
||||||
|
|
||||||
|
|
||||||
//void Awake()
|
void Awake()
|
||||||
//{
|
|
||||||
// AudioClip dummy = AudioClip.Create("dummy", 1, 2, AudioSettings.outputSampleRate, false);
|
|
||||||
// dummy.SetData(new float[] { 1, 1 }, 0);
|
|
||||||
// m_as.clip = dummy;
|
|
||||||
// m_as.loop = true;
|
|
||||||
// m_as.spatialBlend = 1;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void Initialize()
|
|
||||||
//{
|
|
||||||
// if (!m_as.isPlaying)
|
|
||||||
// {
|
|
||||||
// m_as.Play();
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void StopPlay()
|
|
||||||
//{
|
|
||||||
// if (m_as.isPlaying)
|
|
||||||
// {
|
|
||||||
// m_as.Stop();
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
//void OnAudioFilterRead(float[] data, int channels)
|
|
||||||
//{
|
|
||||||
// if (!UMAME.bInGame) return;
|
|
||||||
// int step = channels;
|
|
||||||
// for (int i = 0; i < data.Length; i += step)
|
|
||||||
// {
|
|
||||||
// float rawFloat = lastData;
|
|
||||||
// if (_buffer.TryRead(out float rawData))
|
|
||||||
// {
|
|
||||||
// rawFloat = rawData;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// data[i] = rawFloat;
|
|
||||||
// for (int fill = 1; fill < step; fill++)
|
|
||||||
// data[i + fill] = rawFloat;
|
|
||||||
// lastData = rawFloat;
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
public void SubmitSamples(short[] buffer, int samples_a)
|
|
||||||
{
|
{
|
||||||
return;
|
//AudioClip dummy = AudioClip.Create("dummy", 1, 2, AudioSettings.outputSampleRate, false);
|
||||||
//var current = UMAME.sw.Elapsed;
|
AudioClip dummy = AudioClip.Create("dummy", 1, 2, 44100, false);
|
||||||
//var delta = current - lastElapsed;
|
dummy.SetData(new float[] { 1, 1 }, 0);
|
||||||
//lastElapsed = current;
|
m_as.clip = dummy;
|
||||||
//audioFPS = 1d / delta.TotalSeconds;
|
m_as.loop = true;
|
||||||
|
m_as.spatialBlend = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
if (!m_as.isPlaying)
|
||||||
|
{
|
||||||
|
m_as.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopPlay()
|
||||||
|
{
|
||||||
|
if (m_as.isPlaying)
|
||||||
|
{
|
||||||
|
m_as.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnAudioFilterRead(float[] data, int channels)
|
||||||
|
{
|
||||||
|
if (!Essgeeinit.bInGame) return;
|
||||||
|
int step = channels;
|
||||||
|
for (int i = 0; i < data.Length; i += step)
|
||||||
|
{
|
||||||
|
float rawFloat = lastData;
|
||||||
|
if (_buffer.TryRead(out float rawData))
|
||||||
|
{
|
||||||
|
rawFloat = rawData;
|
||||||
|
}
|
||||||
|
|
||||||
|
data[i] = rawFloat;
|
||||||
|
for (int fill = 1; fill < step; fill++)
|
||||||
|
data[i + fill] = rawFloat;
|
||||||
|
lastData = rawFloat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubmitSamples(short[] buffer, short[][] ChannelSamples, int samples_a)
|
||||||
|
{
|
||||||
|
var current = Essgeeinit.sw.Elapsed;
|
||||||
|
var delta = current - lastElapsed;
|
||||||
|
lastElapsed = current;
|
||||||
|
audioFPS = 1d / delta.TotalSeconds;
|
||||||
|
|
||||||
////for (int i = 0; i < samples_a; i++)
|
|
||||||
////{
|
|
||||||
//// short left = BitConverter.ToInt16(buffer, i * 2 * 2);
|
|
||||||
//// //short right = BitConverter.ToInt16(buffer, i * 2 * 2 + 2);
|
|
||||||
//// _buffer.Write(left / 32767.0f);
|
|
||||||
//// //_buffer.Write(right / 32767.0f);
|
|
||||||
////}
|
|
||||||
|
|
||||||
//for (int i = 0; i < samples_a; i++)
|
//for (int i = 0; i < samples_a; i++)
|
||||||
//{
|
//{
|
||||||
// _buffer.Write(buffer);
|
// short left = BitConverter.ToInt16(buffer, i * 2 * 2);
|
||||||
|
// //short right = BitConverter.ToInt16(buffer, i * 2 * 2 + 2);
|
||||||
|
// _buffer.Write(left / 32767.0f);
|
||||||
|
// //_buffer.Write(right / 32767.0f);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
for (int i = 0; i < samples_a; i += 2)
|
||||||
|
{
|
||||||
|
_buffer.Write(buffer[i] / 32767.0f);
|
||||||
|
//_buffer.Write(buffer[i] / 32767.0f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BufferWirte(int Off, byte[] Data)
|
public void BufferWirte(int Off, byte[] Data)
|
||||||
@ -90,8 +92,8 @@ public class UEGSoundPlayer : MonoBehaviour//, ISoundPlayer
|
|||||||
public void SetVolume(int Vol)
|
public void SetVolume(int Vol)
|
||||||
{
|
{
|
||||||
//TODO ÒôÁ¿
|
//TODO ÒôÁ¿
|
||||||
//if (m_as)
|
if (m_as)
|
||||||
// return;
|
return;
|
||||||
//m_as.volume = Vol;
|
m_as.volume = Vol;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ public class UEGVideoPlayer : MonoBehaviour
|
|||||||
private RawImage m_drawCanvas;
|
private RawImage m_drawCanvas;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private RectTransform m_drawCanvasrect;
|
private RectTransform m_drawCanvasrect;
|
||||||
byte[] mFrameData;
|
//byte[] mFrameData;
|
||||||
IntPtr mFrameDataPtr;
|
IntPtr mFrameDataPtr;
|
||||||
|
|
||||||
private TimeSpan lastElapsed;
|
private TimeSpan lastElapsed;
|
||||||
@ -40,17 +40,17 @@ public class UEGVideoPlayer : MonoBehaviour
|
|||||||
if (m_rawBufferWarper == null)
|
if (m_rawBufferWarper == null)
|
||||||
{
|
{
|
||||||
mDataLenght = mWidth * mHeight * 4;
|
mDataLenght = mWidth * mHeight * 4;
|
||||||
mFrameData = new byte[mDataLenght];
|
//mFrameData = new byte[mDataLenght];
|
||||||
|
|
||||||
// 固定数组,防止垃圾回收器移动它
|
//// 固定数组,防止垃圾回收器移动它
|
||||||
var bitmapcolorRect_handle = GCHandle.Alloc(mFrameData, GCHandleType.Pinned);
|
//var bitmapcolorRect_handle = GCHandle.Alloc(mFrameData, GCHandleType.Pinned);
|
||||||
// 获取数组的指针
|
//// 获取数组的指针
|
||||||
mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
|
//mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
|
||||||
|
|
||||||
|
|
||||||
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ
|
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ
|
||||||
//m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.BGRA32, false);
|
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.BGRA32, false);
|
||||||
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.ARGB32, false);
|
//m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.ARGB32, false);
|
||||||
m_rawBufferWarper.filterMode = FilterMode.Point;
|
m_rawBufferWarper.filterMode = FilterMode.Point;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,7 +82,8 @@ public class UEGVideoPlayer : MonoBehaviour
|
|||||||
m_rawBufferWarper.Apply();
|
m_rawBufferWarper.Apply();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SubmitVideo(int width, int height, byte[] data, long frame_number)
|
//public void SubmitVideo(int width, int height, byte[] data, long frame_number)
|
||||||
|
public void SubmitVideo(int width, int height, IntPtr ptr, long frame_number)
|
||||||
{
|
{
|
||||||
|
|
||||||
mFrame = (ulong)frame_number;
|
mFrame = (ulong)frame_number;
|
||||||
@ -90,7 +91,8 @@ public class UEGVideoPlayer : MonoBehaviour
|
|||||||
var delta = current - lastElapsed;
|
var delta = current - lastElapsed;
|
||||||
lastElapsed = current;
|
lastElapsed = current;
|
||||||
videoFPS = 1d / delta.TotalSeconds;
|
videoFPS = 1d / delta.TotalSeconds;
|
||||||
mFrameData = data;
|
//mFrameData = data;
|
||||||
|
mFrameDataPtr = ptr;
|
||||||
|
|
||||||
if (!bHadData)
|
if (!bHadData)
|
||||||
{
|
{
|
||||||
|
@ -1,74 +1,77 @@
|
|||||||
//using System.Collections.Generic;
|
using UnityEngine;
|
||||||
//using UnityEngine;
|
|
||||||
|
|
||||||
//public class UniKeyboard : MonoBehaviour
|
public class UniKeyboard : MonoBehaviour
|
||||||
//{
|
{
|
||||||
// public KeyCodeCore mKeyCodeCore = new KeyCodeCore();
|
public KeyCodeCore mKeyCodeCore = new KeyCodeCore();
|
||||||
// #region
|
#region
|
||||||
// public UILongClickButton btnP1;
|
//public UILongClickButton btnP1;
|
||||||
// public UILongClickButton btnCoin1;
|
//public UILongClickButton btnCoin1;
|
||||||
// public UILongClickButton btnA;
|
//public UILongClickButton btnA;
|
||||||
// public UILongClickButton btnB;
|
//public UILongClickButton btnB;
|
||||||
// public UILongClickButton btnC;
|
//public UILongClickButton btnC;
|
||||||
// public UILongClickButton btnD;
|
//public UILongClickButton btnD;
|
||||||
// //public UILongClickButton btnE;
|
////public UILongClickButton btnE;
|
||||||
// //public UILongClickButton btnF;
|
////public UILongClickButton btnF;
|
||||||
// public UILongClickButton btnAB;
|
//public UILongClickButton btnAB;
|
||||||
// public UILongClickButton btnCD;
|
//public UILongClickButton btnCD;
|
||||||
// public UILongClickButton btnABC;
|
//public UILongClickButton btnABC;
|
||||||
// public Transform tfKeyPad;
|
//public Transform tfKeyPad;
|
||||||
// public FloatingJoystick mJoystick;
|
//public FloatingJoystick mJoystick;
|
||||||
// #endregion
|
#endregion
|
||||||
|
|
||||||
// public List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
|
//public List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
|
||||||
|
|
||||||
// void Awake()
|
void Awake()
|
||||||
// {
|
{
|
||||||
// mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
|
//mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
|
||||||
// tfKeyPad = GameObject.Find("tfKeyPad").transform;
|
//tfKeyPad = GameObject.Find("tfKeyPad").transform;
|
||||||
// btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
|
//btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
|
||||||
// btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
|
//btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
|
||||||
// btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
|
//btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
|
||||||
// btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
|
//btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
|
||||||
// btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
|
//btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
|
||||||
// btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
|
//btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
|
||||||
// //btnE = GameObject.Find("btnE")?.GetComponent<UILongClickButton>();
|
////btnE = GameObject.Find("btnE")?.GetComponent<UILongClickButton>();
|
||||||
// //btnF = GameObject.Find("btnF")?.GetComponent<UILongClickButton>();
|
////btnF = GameObject.Find("btnF")?.GetComponent<UILongClickButton>();
|
||||||
// btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
|
//btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
|
||||||
// btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
|
//btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
|
||||||
// btnABC = GameObject.Find("btnABC").GetComponent<UILongClickButton>();
|
//btnABC = GameObject.Find("btnABC").GetComponent<UILongClickButton>();
|
||||||
|
|
||||||
// mUIBtns.Add(btnP1);
|
//mUIBtns.Add(btnP1);
|
||||||
// mUIBtns.Add(btnCoin1);
|
//mUIBtns.Add(btnCoin1);
|
||||||
// mUIBtns.Add(btnA);
|
//mUIBtns.Add(btnA);
|
||||||
// mUIBtns.Add(btnB);
|
//mUIBtns.Add(btnB);
|
||||||
// mUIBtns.Add(btnC);
|
//mUIBtns.Add(btnC);
|
||||||
// mUIBtns.Add(btnD);
|
//mUIBtns.Add(btnD);
|
||||||
// mUIBtns.Add(btnAB);
|
//mUIBtns.Add(btnAB);
|
||||||
// mUIBtns.Add(btnCD);
|
//mUIBtns.Add(btnCD);
|
||||||
// mUIBtns.Add(btnABC);
|
//mUIBtns.Add(btnABC);
|
||||||
|
|
||||||
// //if (btnE != null)
|
//if (btnE != null)
|
||||||
// //{
|
//{
|
||||||
// // mUIBtns.Add(btnE);
|
// mUIBtns.Add(btnE);
|
||||||
// // btnE.gameObject.SetActive(false);
|
// btnE.gameObject.SetActive(false);
|
||||||
// //}
|
//}
|
||||||
// //else
|
//else
|
||||||
// //{
|
//{
|
||||||
// // mUIBtns.Add(btnF);
|
// mUIBtns.Add(btnF);
|
||||||
// // btnF.gameObject.SetActive(false);
|
// btnF.gameObject.SetActive(false);
|
||||||
// //}
|
//}
|
||||||
|
|
||||||
|
|
||||||
//#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
// tfKeyPad.gameObject.SetActive(false);
|
//tfKeyPad.gameObject.SetActive(false);
|
||||||
//#endif
|
#endif
|
||||||
// mKeyCodeCore.Init(this,false);
|
}
|
||||||
// }
|
|
||||||
|
public void Init(Essgee.Emulation.Machines.IMachine Machine)
|
||||||
|
{
|
||||||
|
mKeyCodeCore.Init(Machine, this, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// public void UpdateInputKey()
|
public void UpdateInputKey()
|
||||||
// {
|
{
|
||||||
// mKeyCodeCore.UpdateLogic();
|
mKeyCodeCore.UpdateLogic();
|
||||||
// }
|
}
|
||||||
//}
|
}
|
Loading…
Reference in New Issue
Block a user