Essgee.Unity/Assets/Plugins/Essgee/Emulation/Configuration/MasterSystem.cs

112 lines
4.8 KiB
C#

using Essgee.Utilities;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration
{
////todo Unity [ElementPriority(2)]
public class MasterSystem : IConfiguration
{
//todo Unity [DropDownControl("General", "TV Standard", typeof(TVStandard))]
[JsonConverter(typeof(StringEnumConverter))]
public TVStandard TVStandard { get; set; }
//todo Unity [DropDownControl("General", "Region", typeof(Region))]
[JsonConverter(typeof(StringEnumConverter))]
public Region Region { get; set; }
//todo Unity [DropDownControl("General", "Model", typeof(VDPTypes), Tooltip = "Selects which type of VDP chip is emulated. This is used by some software to detect which console model it is running on.")]
[JsonConverter(typeof(StringEnumConverter))]
public VDPTypes VDPType { get; set; }
//todo Unity [CheckBoxControl("General", "Use Bootstrap ROM")]
public bool UseBootstrap { get; set; }
[IsBootstrapRomPath]
//todo Unity [FileBrowserControl("General", "Bootstrap Path", "SMS Bootstrap ROM (*.sms;*.zip)|*.sms;*.zip")]
public string BootstrapRom { get; set; }
//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey InputPause { get; set; }
//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey InputReset { get; set; }
//todo Unity [DropDownControl("Controller Port 1", "Device Type", typeof(InputDevice))]
[JsonConverter(typeof(StringEnumConverter))]
public InputDevice Joypad1DeviceType { get; set; }
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Up { get; set; }
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Down { get; set; }
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Left { get; set; }
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Right { get;
set;
}
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Button1 { get; set; }
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Button2 { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "Device Type", typeof(InputDevice))]
[JsonConverter(typeof(StringEnumConverter))]
public InputDevice Joypad2DeviceType { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Up { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Down { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Left { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Right { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Button1 { get; set; }
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Button2 { get; set; }
public bool AllowMemoryControl { get; set; }
public MasterSystem()
{
BootstrapRom = string.Empty;
TVStandard = TVStandard.NTSC;
Region = Region.Export;
VDPType = VDPTypes.SMS2GG;
InputPause = MotionKey.Space;
InputReset = MotionKey.Back;
Joypad1DeviceType = InputDevice.Controller;
Joypad1Up = MotionKey.Up;
Joypad1Down = MotionKey.Down;
Joypad1Left = MotionKey.Left;
Joypad1Right = MotionKey.Right;
Joypad1Button1 = MotionKey.A;
Joypad1Button2 = MotionKey.S;
Joypad2DeviceType = InputDevice.Controller;
Joypad2Up = MotionKey.NumPad8;
Joypad2Down = MotionKey.NumPad2;
Joypad2Left = MotionKey.NumPad4;
Joypad2Right = MotionKey.NumPad6;
Joypad2Button1 = MotionKey.NumPad1;
Joypad2Button2 = MotionKey.NumPad3;
AllowMemoryControl = true;
}
}
}