74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
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//using System.Collections.Generic;
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//using UnityEngine;
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//public class UniKeyboard : MonoBehaviour
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//{
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// public KeyCodeCore mKeyCodeCore = new KeyCodeCore();
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// #region
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// public UILongClickButton btnP1;
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// public UILongClickButton btnCoin1;
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// public UILongClickButton btnA;
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// public UILongClickButton btnB;
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// public UILongClickButton btnC;
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// public UILongClickButton btnD;
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// //public UILongClickButton btnE;
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// //public UILongClickButton btnF;
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// public UILongClickButton btnAB;
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// public UILongClickButton btnCD;
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// public UILongClickButton btnABC;
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// public Transform tfKeyPad;
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// public FloatingJoystick mJoystick;
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// #endregion
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// public List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
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// void Awake()
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// {
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// mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
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// tfKeyPad = GameObject.Find("tfKeyPad").transform;
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// btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
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// btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
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// btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
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// btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
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// btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
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// btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
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// //btnE = GameObject.Find("btnE")?.GetComponent<UILongClickButton>();
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// //btnF = GameObject.Find("btnF")?.GetComponent<UILongClickButton>();
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// btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
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// btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
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// btnABC = GameObject.Find("btnABC").GetComponent<UILongClickButton>();
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// mUIBtns.Add(btnP1);
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// mUIBtns.Add(btnCoin1);
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// mUIBtns.Add(btnA);
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// mUIBtns.Add(btnB);
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// mUIBtns.Add(btnC);
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// mUIBtns.Add(btnD);
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// mUIBtns.Add(btnAB);
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// mUIBtns.Add(btnCD);
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// mUIBtns.Add(btnABC);
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// //if (btnE != null)
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// //{
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// // mUIBtns.Add(btnE);
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// // btnE.gameObject.SetActive(false);
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// //}
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// //else
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// //{
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// // mUIBtns.Add(btnF);
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// // btnF.gameObject.SetActive(false);
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// //}
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//#if UNITY_STANDALONE_WIN || UNITY_EDITOR
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// tfKeyPad.gameObject.SetActive(false);
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//#endif
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// mKeyCodeCore.Init(this,false);
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// }
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// public void UpdateInputKey()
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// {
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// mKeyCodeCore.UpdateLogic();
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// }
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//}
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