Essgee.Unity/Assets/Plugins/Essgee/Emulation/Configuration/SC3000.cs

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using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration
{
//todo Unity [ElementPriority(1)]
public class SC3000 : IConfiguration
{
//todo Unity [DropDownControl("General", "TV Standard", typeof(TVStandard))]
[JsonConverter(typeof(StringEnumConverter))]
public TVStandard TVStandard { get; set; }
//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey InputReset { get; set; }
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//todo Unity [DropDownControl("General", "Change Input Mode", typeof(Keys), Keys.F11, Tooltip = "Selects which PC keyboard key is used to switch between SC-3000 keyboard and controller input.")]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey InputChangeMode { get; set; }
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//todo Unity [DropDownControl("General", "Play Tape", typeof(Keys), Keys.F11, Tooltip = "Note that tape emulation is currently non-functional.")]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey InputPlayTape { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Up { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Down { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Left { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Right { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Button1 { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad1Button2 { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Up { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Down { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Left { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Right { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Button1 { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public MotionKey Joypad2Button2 { get; set; }
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public SC3000()
{
TVStandard = TVStandard.NTSC;
InputReset = MotionKey.F12;
InputChangeMode = MotionKey.F1;
InputPlayTape = MotionKey.F2;
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Joypad1Up = MotionKey.Up;
Joypad1Down = MotionKey.Down;
Joypad1Left = MotionKey.Left;
Joypad1Right = MotionKey.Right;
Joypad1Button1 = MotionKey.A;
Joypad1Button2 = MotionKey.S;
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Joypad2Up = MotionKey.NumPad8;
Joypad2Down = MotionKey.NumPad2;
Joypad2Left = MotionKey.NumPad4;
Joypad2Right = MotionKey.NumPad6;
Joypad2Button1 = MotionKey.NumPad1;
Joypad2Button2 = MotionKey.NumPad3;
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}
}
}