using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace Essgee.Emulation.Configuration { //todo Unity [ElementPriority(1)] public class SC3000 : IConfiguration { //todo Unity [DropDownControl("General", "TV Standard", typeof(TVStandard))] [JsonConverter(typeof(StringEnumConverter))] public TVStandard TVStandard { get; set; } //todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey InputReset { get; set; } //todo Unity [DropDownControl("General", "Change Input Mode", typeof(Keys), Keys.F11, Tooltip = "Selects which PC keyboard key is used to switch between SC-3000 keyboard and controller input.")] [JsonConverter(typeof(StringEnumConverter))] public MotionKey InputChangeMode { get; set; } //todo Unity [DropDownControl("General", "Play Tape", typeof(Keys), Keys.F11, Tooltip = "Note that tape emulation is currently non-functional.")] [JsonConverter(typeof(StringEnumConverter))] public MotionKey InputPlayTape { get; set; } //todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad1Up { get; set; } //todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad1Down { get; set; } //todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad1Left { get; set; } //todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad1Right { get; set; } //todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad1Button1 { get; set; } //todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad1Button2 { get; set; } //todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad2Up { get; set; } //todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad2Down { get; set; } //todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad2Left { get; set; } //todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad2Right { get; set; } //todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad2Button1 { get; set; } //todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)] [JsonConverter(typeof(StringEnumConverter))] public MotionKey Joypad2Button2 { get; set; } public SC3000() { TVStandard = TVStandard.NTSC; InputReset = MotionKey.F12; InputChangeMode = MotionKey.F1; InputPlayTape = MotionKey.F2; Joypad1Up = MotionKey.Up; Joypad1Down = MotionKey.Down; Joypad1Left = MotionKey.Left; Joypad1Right = MotionKey.Right; Joypad1Button1 = MotionKey.A; Joypad1Button2 = MotionKey.S; Joypad2Up = MotionKey.NumPad8; Joypad2Down = MotionKey.NumPad2; Joypad2Left = MotionKey.NumPad4; Joypad2Right = MotionKey.NumPad6; Joypad2Button1 = MotionKey.NumPad1; Joypad2Button2 = MotionKey.NumPad3; } } }