34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(DepthOfField))]
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internal sealed class DepthOfFieldEditor : PostProcessEffectEditor<DepthOfField>
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{
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SerializedParameterOverride m_FocusDistance;
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SerializedParameterOverride m_Aperture;
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SerializedParameterOverride m_FocalLength;
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SerializedParameterOverride m_KernelSize;
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public override void OnEnable()
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{
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m_FocusDistance = FindParameterOverride(x => x.focusDistance);
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m_Aperture = FindParameterOverride(x => x.aperture);
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m_FocalLength = FindParameterOverride(x => x.focalLength);
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m_KernelSize = FindParameterOverride(x => x.kernelSize);
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}
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public override void OnInspectorGUI()
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{
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if (SystemInfo.graphicsShaderLevel < 35)
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EditorGUILayout.HelpBox("Depth Of Field is only supported on the following platforms:\nDX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, PS4/XB1 consoles.", MessageType.Warning);
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PropertyField(m_FocusDistance);
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PropertyField(m_Aperture);
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PropertyField(m_FocalLength);
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PropertyField(m_KernelSize);
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}
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}
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}
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