using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(DepthOfField))] internal sealed class DepthOfFieldEditor : PostProcessEffectEditor { SerializedParameterOverride m_FocusDistance; SerializedParameterOverride m_Aperture; SerializedParameterOverride m_FocalLength; SerializedParameterOverride m_KernelSize; public override void OnEnable() { m_FocusDistance = FindParameterOverride(x => x.focusDistance); m_Aperture = FindParameterOverride(x => x.aperture); m_FocalLength = FindParameterOverride(x => x.focalLength); m_KernelSize = FindParameterOverride(x => x.kernelSize); } public override void OnInspectorGUI() { if (SystemInfo.graphicsShaderLevel < 35) EditorGUILayout.HelpBox("Depth Of Field is only supported on the following platforms:\nDX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, PS4/XB1 consoles.", MessageType.Warning); PropertyField(m_FocusDistance); PropertyField(m_Aperture); PropertyField(m_FocalLength); PropertyField(m_KernelSize); } } }