565 lines
16 KiB
C#
565 lines
16 KiB
C#
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
|
|
#if TMP_PRESENT
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
using System.IO;
|
|
using System.Linq;
|
|
#endif
|
|
#endif
|
|
|
|
namespace Coffee.UIExtensions
|
|
{
|
|
/// <summary>
|
|
/// Base class for effects that modify the generated Mesh.
|
|
/// It works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
|
|
/// </summary>
|
|
[ExecuteInEditMode]
|
|
public abstract class BaseMeshEffect : UIBehaviour, IMeshModifier
|
|
{
|
|
//################################
|
|
// Constant or Static Members.
|
|
//################################
|
|
#if TMP_PRESENT
|
|
static readonly List<Vector2> s_Uv0 = new List<Vector2> (4096);
|
|
static readonly List<Vector2> s_Uv1 = new List<Vector2> (4096);
|
|
#if UNITY_2017_1_OR_NEWER
|
|
static readonly List<Vector2> s_Uv2 = new List<Vector2> (4096);
|
|
static readonly List<Vector2> s_Uv3 = new List<Vector2> (4096);
|
|
#endif
|
|
static readonly List<Vector3> s_Vertices = new List<Vector3> (4096);
|
|
static readonly List<int> s_Indices = new List<int> (4096);
|
|
static readonly List<Vector3> s_Normals = new List<Vector3> (4096);
|
|
static readonly List<Vector4> s_Tangents = new List<Vector4> (4096);
|
|
static readonly List<Color32> s_Colors = new List<Color32> (4096);
|
|
static readonly VertexHelper s_VertexHelper = new VertexHelper ();
|
|
static readonly List<TMP_SubMeshUI> s_SubMeshUIs = new List<TMP_SubMeshUI> (4096);
|
|
static readonly List<Mesh> s_Meshes = new List<Mesh> (4096);
|
|
static readonly List<UIVertex> s_UIVertices = new List<UIVertex> (4096);
|
|
static readonly List<BaseMeshEffect> s_TmpEffects = new List<BaseMeshEffect>(4);
|
|
#endif
|
|
static readonly Material[] s_EmptyMaterials = new Material[0];
|
|
|
|
|
|
//################################
|
|
// Public Members.
|
|
//################################
|
|
/// <summary>
|
|
/// The Graphic attached to this GameObject.
|
|
/// </summary>
|
|
public Graphic graphic { get { Initialize(); return _graphic; } }
|
|
|
|
/// <summary>
|
|
/// The CanvasRenderer attached to this GameObject.
|
|
/// </summary>
|
|
public CanvasRenderer canvasRenderer { get { Initialize(); return _canvasRenderer; } }
|
|
|
|
#if TMP_PRESENT
|
|
/// <summary>
|
|
/// The TMP_Text attached to this GameObject.
|
|
/// </summary>
|
|
public TMP_Text textMeshPro { get { Initialize (); return _textMeshPro; } }
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// The RectTransform attached to this GameObject.
|
|
/// </summary>
|
|
public RectTransform rectTransform { get { Initialize(); return _rectTransform; } }
|
|
|
|
#if UNITY_5_6_OR_NEWER
|
|
/// <summary>
|
|
/// Additional canvas shader channels to use this component.
|
|
/// </summary>
|
|
public virtual AdditionalCanvasShaderChannels requiredChannels { get { return AdditionalCanvasShaderChannels.None; } }
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Is TextMeshPro or TextMeshProUGUI attached to this GameObject?
|
|
/// </summary>
|
|
public bool isTMPro
|
|
{
|
|
get
|
|
{
|
|
#if TMP_PRESENT
|
|
return textMeshPro != null;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The material for rendering.
|
|
/// </summary>
|
|
public virtual Material material
|
|
{
|
|
get
|
|
{
|
|
|
|
#if TMP_PRESENT
|
|
if (textMeshPro)
|
|
{
|
|
return textMeshPro.fontSharedMaterial;
|
|
}
|
|
else
|
|
#endif
|
|
if (graphic)
|
|
{
|
|
return graphic.material;
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
#if TMP_PRESENT
|
|
if (textMeshPro)
|
|
{
|
|
textMeshPro.fontSharedMaterial = value;
|
|
}
|
|
else
|
|
#endif
|
|
if (graphic)
|
|
{
|
|
graphic.material = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual Material[] materials
|
|
{
|
|
get
|
|
{
|
|
|
|
#if TMP_PRESENT
|
|
if (textMeshPro)
|
|
{
|
|
return textMeshPro.fontSharedMaterials ?? s_EmptyMaterials;
|
|
}
|
|
else
|
|
#endif
|
|
if (graphic)
|
|
{
|
|
_materials[0] = graphic.material;
|
|
return _materials;
|
|
}
|
|
else
|
|
{
|
|
return s_EmptyMaterials;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call used to modify mesh. (legacy)
|
|
/// </summary>
|
|
/// <param name="mesh">Mesh.</param>
|
|
public virtual void ModifyMesh(Mesh mesh)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call used to modify mesh.
|
|
/// </summary>
|
|
/// <param name="vh">VertexHelper.</param>
|
|
public virtual void ModifyMesh(VertexHelper vh)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mark the vertices as dirty.
|
|
/// </summary>
|
|
public virtual void SetVerticesDirty()
|
|
{
|
|
#if TMP_PRESENT
|
|
if (textMeshPro)
|
|
{
|
|
foreach (var info in textMeshPro.textInfo.meshInfo)
|
|
{
|
|
var mesh = info.mesh;
|
|
if (mesh)
|
|
{
|
|
mesh.Clear ();
|
|
mesh.vertices = info.vertices;
|
|
mesh.uv = info.uvs0;
|
|
mesh.uv2 = info.uvs2;
|
|
mesh.colors32 = info.colors32;
|
|
mesh.normals = info.normals;
|
|
mesh.tangents = info.tangents;
|
|
mesh.triangles = info.triangles;
|
|
}
|
|
}
|
|
|
|
if (canvasRenderer)
|
|
{
|
|
canvasRenderer.SetMesh (textMeshPro.mesh);
|
|
|
|
GetComponentsInChildren (false, s_SubMeshUIs);
|
|
foreach (var sm in s_SubMeshUIs)
|
|
{
|
|
sm.canvasRenderer.SetMesh (sm.mesh);
|
|
}
|
|
s_SubMeshUIs.Clear ();
|
|
}
|
|
textMeshPro.havePropertiesChanged = true;
|
|
}
|
|
else
|
|
#endif
|
|
if (graphic)
|
|
{
|
|
graphic.SetVerticesDirty();
|
|
}
|
|
}
|
|
|
|
public void ShowTMProWarning(Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
|
{
|
|
#if UNITY_EDITOR && TMP_PRESENT
|
|
if(!textMeshPro || !textMeshPro.fontSharedMaterial)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Is the material preset for dissolve?
|
|
Material m = textMeshPro.fontSharedMaterial;
|
|
if (m.shader != shader && m.shader != mobileShader)
|
|
{
|
|
EditorGUILayout.BeginHorizontal ();
|
|
EditorGUILayout.HelpBox (string.Format("{0} requires '{1}' or '{2}' as a shader for material preset.", GetType().Name, shader.name, mobileShader.name), MessageType.Warning);
|
|
if(GUILayout.Button ("Fix"))
|
|
{
|
|
var correctShader = m.shader.name.Contains ("Mobile") ? mobileShader : shader;
|
|
textMeshPro.fontSharedMaterial = ModifyTMProMaterialPreset (m, correctShader, onCreatedMaterial);
|
|
}
|
|
EditorGUILayout.EndHorizontal ();
|
|
return;
|
|
}
|
|
|
|
// Is the sprite asset for dissolve?
|
|
TMP_SpriteAsset spriteAsset = textMeshPro.spriteAsset ?? TMP_Settings.GetSpriteAsset ();
|
|
// Sprite asset might not exist at all
|
|
if(spriteAsset == null) {
|
|
return;
|
|
}
|
|
|
|
m = spriteAsset.material;
|
|
if (m && m.shader != spriteShader && textMeshPro.richText && textMeshPro.text.Contains("<sprite="))
|
|
{
|
|
EditorGUILayout.BeginHorizontal ();
|
|
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' as a shader for sprite asset.", GetType().Name,spriteShader.name), MessageType.Warning);
|
|
if (GUILayout.Button ("Fix"))
|
|
{
|
|
GetComponentsInChildren<TMP_SubMesh> ().Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
|
|
GetComponentsInChildren<TMP_SubMeshUI> ().Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
|
|
textMeshPro.spriteAsset = ModifyTMProSpriteAsset (m, spriteShader, onCreatedMaterial);
|
|
}
|
|
EditorGUILayout.EndHorizontal ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Material ModifyTMProMaterialPreset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
|
|
{
|
|
string path = AssetDatabase.GetAssetPath (baseMaterial);
|
|
string filename = Path.GetFileNameWithoutExtension (path) + " (" + GetType ().Name + ")";
|
|
Material mat = Resources.Load<Material> (TMP_Settings.defaultFontAssetPath + filename);
|
|
if (!mat)
|
|
{
|
|
mat = new Material (baseMaterial)
|
|
{
|
|
shaderKeywords = baseMaterial.shaderKeywords,
|
|
shader = shader,
|
|
};
|
|
onCreatedMaterial (mat);
|
|
AssetDatabase.CreateAsset (mat, Path.GetDirectoryName (path) + "/" + filename + ".mat");
|
|
|
|
EditorUtility.FocusProjectWindow ();
|
|
EditorGUIUtility.PingObject (mat);
|
|
}
|
|
else
|
|
{
|
|
mat.shader = shader;
|
|
}
|
|
EditorUtility.SetDirty (mat);
|
|
return mat;
|
|
}
|
|
|
|
TMP_SpriteAsset ModifyTMProSpriteAsset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
|
|
{
|
|
string path = AssetDatabase.GetAssetPath (baseMaterial);
|
|
string filename = Path.GetFileNameWithoutExtension (path) + " (" + this.GetType ().Name + ")";
|
|
TMP_SpriteAsset spriteAsset = Resources.Load<TMP_SpriteAsset> (TMP_Settings.defaultSpriteAssetPath + filename);
|
|
if (!spriteAsset)
|
|
{
|
|
AssetDatabase.CopyAsset (path, Path.GetDirectoryName (path) + "/" + filename + ".mat");
|
|
spriteAsset = Resources.Load<TMP_SpriteAsset> (TMP_Settings.defaultSpriteAssetPath + filename);
|
|
spriteAsset.material.shader = shader;
|
|
spriteAsset.material.name = shader.name;
|
|
onCreatedMaterial (spriteAsset.material);
|
|
|
|
EditorUtility.FocusProjectWindow ();
|
|
EditorGUIUtility.PingObject (spriteAsset);
|
|
}
|
|
else
|
|
{
|
|
spriteAsset.material.shader = shader;
|
|
}
|
|
EditorUtility.SetDirty (spriteAsset);
|
|
return spriteAsset;
|
|
#endif
|
|
}
|
|
|
|
|
|
//################################
|
|
// Protected Members.
|
|
//################################
|
|
/// <summary>
|
|
/// Should the effect modify the mesh directly for TMPro?
|
|
/// </summary>
|
|
protected virtual bool isLegacyMeshModifier { get { return false; } }
|
|
|
|
|
|
protected virtual void Initialize()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
_initialized = true;
|
|
_graphic = _graphic ?? GetComponent<Graphic>();
|
|
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer>();
|
|
_rectTransform = _rectTransform ?? GetComponent<RectTransform>();
|
|
#if TMP_PRESENT
|
|
_textMeshPro = _textMeshPro ?? GetComponent<TMP_Text> ();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This function is called when the object becomes enabled and active.
|
|
/// </summary>
|
|
protected override void OnEnable()
|
|
{
|
|
_initialized = false;
|
|
SetVerticesDirty();
|
|
#if TMP_PRESENT
|
|
if (textMeshPro)
|
|
{
|
|
TMPro_EventManager.TEXT_CHANGED_EVENT.Add (OnTextChanged);
|
|
}
|
|
#endif
|
|
|
|
#if UNITY_EDITOR && TMP_PRESENT
|
|
if (graphic && textMeshPro)
|
|
{
|
|
GraphicRebuildTracker.TrackGraphic (graphic);
|
|
}
|
|
#endif
|
|
|
|
#if UNITY_5_6_OR_NEWER
|
|
if (graphic)
|
|
{
|
|
AdditionalCanvasShaderChannels channels = requiredChannels;
|
|
var canvas = graphic.canvas;
|
|
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
|
|
{
|
|
Debug.LogWarningFormat(this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType().Name, channels);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// This function is called when the behaviour becomes disabled () or inactive.
|
|
/// </summary>
|
|
protected override void OnDisable()
|
|
{
|
|
#if TMP_PRESENT
|
|
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove (OnTextChanged);
|
|
#endif
|
|
SetVerticesDirty();
|
|
|
|
#if UNITY_EDITOR && TMP_PRESENT
|
|
if (graphic && textMeshPro)
|
|
{
|
|
GraphicRebuildTracker.UnTrackGraphic (graphic);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// LateUpdate is called every frame, if the Behaviour is enabled.
|
|
/// </summary>
|
|
protected virtual void LateUpdate()
|
|
{
|
|
#if TMP_PRESENT
|
|
if (textMeshPro)
|
|
{
|
|
if (textMeshPro.havePropertiesChanged || _isTextMeshProActive != textMeshPro.isActiveAndEnabled)
|
|
{
|
|
SetVerticesDirty ();
|
|
}
|
|
_isTextMeshProActive = textMeshPro.isActiveAndEnabled;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Callback for when properties have been changed by animation.
|
|
/// </summary>
|
|
protected override void OnDidApplyAnimationProperties()
|
|
{
|
|
SetVerticesDirty();
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
|
/// </summary>
|
|
protected override void OnValidate()
|
|
{
|
|
SetVerticesDirty();
|
|
}
|
|
#endif
|
|
|
|
|
|
//################################
|
|
// Private Members.
|
|
//################################
|
|
bool _initialized;
|
|
CanvasRenderer _canvasRenderer;
|
|
RectTransform _rectTransform;
|
|
Graphic _graphic;
|
|
Material[] _materials = new Material[1];
|
|
|
|
#if TMP_PRESENT
|
|
bool _isTextMeshProActive;
|
|
TMP_Text _textMeshPro;
|
|
|
|
/// <summary>
|
|
/// Called when any TextMeshPro generated the mesh.
|
|
/// </summary>
|
|
/// <param name="obj">TextMeshPro object.</param>
|
|
void OnTextChanged (Object obj)
|
|
{
|
|
// Skip if the object is different from the current object or the text is empty.
|
|
var textInfo = textMeshPro.textInfo;
|
|
if (textMeshPro != obj || textInfo.characterCount - textInfo.spaceCount <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GetComponents<BaseMeshEffect>(s_TmpEffects);
|
|
for (int i = 0; i < s_TmpEffects.Count; i++)
|
|
{
|
|
if (s_TmpEffects[i].enabled)
|
|
{
|
|
if (s_TmpEffects[i] == this)
|
|
break;
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Collect the meshes.
|
|
s_Meshes.Clear ();
|
|
foreach (var info in textInfo.meshInfo)
|
|
{
|
|
s_Meshes.Add (info.mesh);
|
|
}
|
|
|
|
// Modify the meshes.
|
|
foreach (var e in s_TmpEffects)
|
|
{
|
|
if (!e.enabled)
|
|
continue;
|
|
|
|
if (e.isLegacyMeshModifier)
|
|
{
|
|
// Legacy mode: Modify the meshes directly.
|
|
foreach (var m in s_Meshes)
|
|
{
|
|
if (m)
|
|
{
|
|
e.ModifyMesh(m);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Convert meshes to VertexHelpers and modify them.
|
|
foreach (var m in s_Meshes)
|
|
{
|
|
if (m)
|
|
{
|
|
FillVertexHelper(s_VertexHelper, m);
|
|
e.ModifyMesh(s_VertexHelper);
|
|
s_VertexHelper.FillMesh(m);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the modified meshes to the CanvasRenderers (for UI only).
|
|
if (canvasRenderer)
|
|
{
|
|
canvasRenderer.SetMesh (textMeshPro.mesh);
|
|
GetComponentsInChildren (false, s_SubMeshUIs);
|
|
foreach (var sm in s_SubMeshUIs)
|
|
{
|
|
sm.canvasRenderer.SetMesh (sm.mesh);
|
|
}
|
|
s_SubMeshUIs.Clear ();
|
|
}
|
|
|
|
// Clear.
|
|
s_Meshes.Clear ();
|
|
}
|
|
|
|
void FillVertexHelper (VertexHelper vh, Mesh mesh)
|
|
{
|
|
vh.Clear ();
|
|
|
|
mesh.GetVertices (s_Vertices);
|
|
mesh.GetColors (s_Colors);
|
|
mesh.GetUVs (0, s_Uv0);
|
|
mesh.GetUVs (1, s_Uv1);
|
|
mesh.GetNormals (s_Normals);
|
|
mesh.GetTangents (s_Tangents);
|
|
mesh.GetIndices (s_Indices, 0);
|
|
|
|
#if UNITY_2017_1_OR_NEWER
|
|
mesh.GetUVs (2, s_Uv2);
|
|
mesh.GetUVs (3, s_Uv3);
|
|
bool useUv2 = 0 < s_Uv2.Count;
|
|
bool useUv3 = 0 < s_Uv3.Count;
|
|
#endif
|
|
|
|
s_UIVertices.Clear();
|
|
UIVertex v = default(UIVertex);
|
|
for (int i = 0; i < s_Vertices.Count; i++)
|
|
{
|
|
v.position = s_Vertices[i];
|
|
v.color = s_Colors[i];
|
|
v.uv0 = s_Uv0[i];
|
|
v.uv1 = s_Uv1[i];
|
|
#if UNITY_2017_1_OR_NEWER
|
|
if (useUv2 && i < s_Uv2.Count)
|
|
v.uv2 = s_Uv2[i];
|
|
if (useUv3 && i < s_Uv3.Count)
|
|
v.uv3 = s_Uv3[i];
|
|
#endif
|
|
v.normal = s_Normals[i];
|
|
v.tangent = s_Tangents[i];
|
|
|
|
s_UIVertices.Add(v);
|
|
}
|
|
s_VertexHelper.AddUIVertexStream(s_UIVertices, s_Indices);
|
|
}
|
|
#endif
|
|
}
|
|
} |