28 lines
584 B
C#
28 lines
584 B
C#
using System;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class OverlayManager : MonoBehaviour
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{
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static OverlayManager s_ins;
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[SerializeField]
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InputUI m_InputUI;
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private void Awake()
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{
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s_ins = this;
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m_InputUI.gameObject.SetActive(false);
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}
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public static InputUI Input((Action<string> callback, string placeHolder, string defaultText) param)
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{
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s_ins.m_InputUI.Show(param);
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return s_ins.m_InputUI;
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}
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}
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}
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