using System; using UnityEngine; namespace AxibugEmuOnline.Client { public class OverlayManager : MonoBehaviour { static OverlayManager s_ins; [SerializeField] InputUI m_InputUI; private void Awake() { s_ins = this; m_InputUI.gameObject.SetActive(false); } public static InputUI Input((Action callback, string placeHolder, string defaultText) param) { s_ins.m_InputUI.Show(param); return s_ins.m_InputUI; } } }