AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/OverlayUI/OverlayManager.cs
2024-11-29 09:56:40 +08:00

40 lines
974 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class OverlayManager : MonoBehaviour
{
static OverlayManager s_ins;
[SerializeField]
InputUI m_InputUI;
[SerializeField]
OptionUI m_OptionUI;
private void Awake()
{
s_ins = this;
m_InputUI.gameObject.SetActive(false);
}
public static InputUI Input(Action<string> callback, string placeHolder, string defaultText)
{
s_ins.m_InputUI.Show((callback, placeHolder, defaultText));
return s_ins.m_InputUI;
}
public static void Pop<T>(List<T> menus, int defaultIndex = 0, Action onClose = null) where T : OptionMenu
{
s_ins.m_OptionUI.Pop(menus, defaultIndex, onClose);
}
public static void PopMsg(string msg)
{
}
}
}