AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/OverlayUI/OverlayManager.cs

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using System;
using System.Collections.Generic;
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using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class OverlayManager : MonoBehaviour
{
static OverlayManager s_ins;
[SerializeField]
InputUI m_InputUI;
[SerializeField]
OptionUI m_OptionUI;
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private void Awake()
{
s_ins = this;
m_InputUI.gameObject.SetActive(false);
}
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public static InputUI Input(Action<string> callback, string placeHolder, string defaultText)
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{
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s_ins.m_InputUI.Show((callback, placeHolder, defaultText));
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return s_ins.m_InputUI;
}
public static void Pop<T>(List<T> menus, int defaultIndex = 0, Action onClose = null) where T : OptionMenu
{
s_ins.m_OptionUI.Pop(menus, defaultIndex, onClose);
}
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public static void PopMsg(string msg)
{
}
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}
}