AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/OptionUI/OptionUI_MenuItem.cs

65 lines
1.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public abstract class OptionUI_MenuItem : MonoBehaviour
{
[SerializeField] Text m_MenuNameTxt;
[SerializeField] Image m_Icon;
public Image IconUI => m_Icon;
public bool Visible => m_Menu.Visible;
public OptionUI OptionUI { get; private set; }
protected OptionMenu m_Menu;
public void SetData(OptionUI optionUI, OptionMenu menuData)
{
OptionUI = optionUI;
m_Menu = menuData;
m_MenuNameTxt.text = menuData.Name;
if (menuData.Icon == null) m_Icon.gameObject.SetActiveEx(false);
else
{
m_Icon.gameObject.SetActiveEx(true);
m_Icon.SetMaterial(null);
m_Icon.sprite = menuData.Icon;
}
OnSetData(menuData);
}
public bool IsExpandMenu => m_Menu is ExpandMenu;
protected abstract void OnSetData(OptionMenu menuData);
public abstract void OnExecute(OptionUI optionUI, ref bool cancelHide);
public virtual void OnLeft() { }
public virtual void OnRight() { }
public abstract void OnFocus();
public virtual void OnHide() { }
}
public abstract class OptionUI_MenuItem<T> : OptionUI_MenuItem
where T : OptionMenu
{
protected T MenuData => m_Menu as T;
protected override void OnSetData(OptionMenu menuData)
{
MenuData.OnShow(this);
}
public override void OnFocus()
{
MenuData.OnFocus();
}
public override void OnHide()
{
MenuData.OnHide();
}
}
}