AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/CommandDispatcher/CommandExcuter.cs

141 lines
4.8 KiB
C#

using AxibugEmuOnline.Client.UI;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public abstract class CommandExecuter : MonoBehaviour
{
private PulseInvoker m_pulsInvoker_Left;
private PulseInvoker m_pulsInvoker_Right;
private PulseInvoker m_pulsInvoker_Up;
private PulseInvoker m_pulsInvoker_Down;
float PulseInvoke_Delay = 0.4f;
float PulseInvoke_Interval = 0.05f;
public abstract bool Enable { get; }
public virtual bool AloneMode { get; }
public bool Registed => CommandDispatcher.Instance.IsRegisted(this);
protected virtual void Awake()
{
m_pulsInvoker_Left = new PulseInvoker(OnCmdSelectItemLeft, PulseInvoke_Delay, PulseInvoke_Interval);
m_pulsInvoker_Right = new PulseInvoker(OnCmdSelectItemRight, PulseInvoke_Delay, PulseInvoke_Interval);
m_pulsInvoker_Up = new PulseInvoker(OnCmdSelectItemUp, PulseInvoke_Delay, PulseInvoke_Interval);
m_pulsInvoker_Down = new PulseInvoker(OnCmdSelectItemDown, PulseInvoke_Delay, PulseInvoke_Interval);
}
protected virtual void OnEnable() { }
protected virtual void OnDisable() { }
protected virtual void OnDestroy() { }
protected virtual void Update()
{
if (Registed && Enable)
{
m_pulsInvoker_Left.Update(Time.deltaTime);
m_pulsInvoker_Right.Update(Time.deltaTime);
m_pulsInvoker_Up.Update(Time.deltaTime);
m_pulsInvoker_Down.Update(Time.deltaTime);
}
else
{
m_pulsInvoker_Left.DisActive();
m_pulsInvoker_Right.DisActive();
m_pulsInvoker_Up.DisActive();
m_pulsInvoker_Down.DisActive();
}
}
public void ResetPulsInvoker()
{
m_pulsInvoker_Left.DisActive();
m_pulsInvoker_Right.DisActive();
m_pulsInvoker_Up.DisActive();
m_pulsInvoker_Down.DisActive();
}
public void ExecuteCommand(EnumCommand cmd, bool cancel)
{
if (cmd == EnumCommand.NONE) return;
if (!cancel)
{
switch (cmd)
{
case EnumCommand.SelectItemLeft:
m_pulsInvoker_Left.SetActive();
OnCmdSelectItemLeft();
break;
case EnumCommand.SelectItemRight:
m_pulsInvoker_Right.SetActive();
OnCmdSelectItemRight();
break;
case EnumCommand.SelectItemUp:
m_pulsInvoker_Up.SetActive();
OnCmdSelectItemUp();
break;
case EnumCommand.SelectItemDown:
m_pulsInvoker_Down.SetActive();
OnCmdSelectItemDown();
break;
case EnumCommand.Enter:
if (OnCmdEnter())
{
m_pulsInvoker_Left.DisActive();
m_pulsInvoker_Right.DisActive();
m_pulsInvoker_Up.DisActive();
m_pulsInvoker_Down.DisActive();
}
break;
case EnumCommand.Back:
OnCmdBack();
break;
case EnumCommand.OptionMenu:
OnCmdOptionMenu();
break;
}
}
else
{
switch (cmd)
{
case EnumCommand.SelectItemLeft:
m_pulsInvoker_Left.DisActive(); break;
case EnumCommand.SelectItemRight:
m_pulsInvoker_Right.DisActive(); break;
case EnumCommand.SelectItemUp:
m_pulsInvoker_Up.DisActive(); break;
case EnumCommand.SelectItemDown:
m_pulsInvoker_Down.DisActive(); break;
}
}
}
protected virtual void OnCmdSelectItemLeft() { }
protected virtual void OnCmdSelectItemRight() { }
protected virtual void OnCmdSelectItemUp() { }
protected virtual void OnCmdSelectItemDown() { }
protected virtual void OnCmdOptionMenu() { }
protected virtual bool OnCmdEnter() => false;
protected virtual void OnCmdBack() { }
}
public enum EnumCommand
{
NONE,
SelectItemLeft,
SelectItemRight,
SelectItemUp,
SelectItemDown,
Enter,
Back,
OptionMenu
}
}